arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

共收录 3117 信号源:cs.CV, cs.GR, cs.RO

1. Gaussian Splatting 3117 篇

2605.24290 2026-05-26 cs.NI 85%

RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis

RxGS:面向射频数据合成的接收器泛化三维高斯泼溅

Kang Yang, Mani Srivastava

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract,abstract_cn)

AI总结 提出RxGS,通过两阶段学习(共享几何与条件方向辐射)实现单个模型对任意接收器的射频数据合成,显著降低训练、推理和存储成本。

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2604.25945 2026-04-30 eess.SP cs.AI 85%

Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction

平面高斯散射与双线性空间变换器用于无线辐射场重建

Jinghan Zhang, Xitao Gong, Qi Wang, Richard A. Stirling-Gallacher, Giuseppe Caire

机构 * Munich Research Center, Huawei Technologies Duesseldorf GmbH, Munich, Germany Department of Electrical Engineering(慕尼黑研究中心,华为技术杜塞尔多夫有限公司,慕尼黑,德国电气工程系) Computer Science, Technical University of Berlin, Berlin, Germany(计算机科学,柏林技术大学,柏林,德国)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);NeRF(abstract,abstract_cn)

AI总结 本文提出BiSplat-WRF,通过去除冗余投影并引入全局电磁耦合,提升无线辐射场重建的物理可解释性和精度,实验显示其在结构相似性指数上优于现有方法。

Comments Accepted to IEEE ICC 2026 Workshop

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2602.17117 2026-02-20 cs.LG 85%

i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting

i-PhysGaussian:隐式物理模拟用于3D高斯点撒法

Yicheng Cao, Zhuo Huang, Yu Yao, Yiming Ying, Daoyi Dong, Tongliang Liu

机构 * Sydney AI Centre, The University of Sydney(悉尼人工智能中心,悉尼大学) School of Mathematics and Statistics, University of Sydney(数学与统计学学院,悉尼大学) Australian Artificial Intelligence Institute, University of Technology Sydney(澳大利亚人工智能研究所,技术大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);3D reconstruction(abstract)

AI总结 i-PhysGaussian通过隐式物理模拟方法提升3D高斯点撒法在复杂动态场景下的稳定性和精度

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2502.01826 2025-11-10 cs.NI 85%

GSRF: Complex-Valued 3D Gaussian Splatting for Efficient Radio-Frequency Data Synthesis

Kang Yang, Gaofeng Dong, Sijie Ji, Wan Du, Mani Srivastava

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);NeRF(abstract);3DGS(abstract)

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2510.22812 2025-10-28 eess.IV cs.MM 85%

Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Data

Shashank N. Sridhara, Birendra Kathariya, Fangjun Pu, Peng Yin, Eduardo Pavez, Antonio Ortega

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);novel view synthesis(abstract)

Comments 10 Pages, 5 Figures

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2509.25626 2025-10-14 cs.AR 85%

LLM-Powered Code Analysis and Optimization for Gaussian Splatting Kernels

Yi Hu, Huiyang Zhou

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);novel view synthesis(abstract)

Comments Updated Figure 12

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2509.16922 2025-09-23 cs.SD cs.AI eess.IV 85%

PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density Control

Tianheng Zhu, Yinfeng Yu, Liejun Wang, Fuchun Sun, Wendong Zheng

机构 * Xinjiang Multimodal Intelligent Processing and Information Security Engineering Technology Research Center(新疆多模态智能处理与信息安全工程技术创新研究中心) School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院) Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系) School of Electrical Engineering and Automation, Tianjin University of Technology(天津理工大学电气工程与自动化学院)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);NeRF(abstract);3DGS(abstract)

Comments Main paper (15 pages). Accepted for publication by ICONIP( International Conference on Neural Information Processing) 2025

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2507.21872 2025-08-01 cs.AI 85%

MultiEditor: Controllable Multimodal Object Editing for Driving Scenarios Using 3D Gaussian Splatting Priors

Shouyi Lu, Zihan Lin, Chao Lu, Huanran Wang, Guirong Zhuo, Lianqing Zheng

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);point cloud(abstract)

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2506.03594 2025-06-05 cs.GR cs.CV cs.LG cs.MM cs.RO 85%

SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad, Vitor Campagnolo Guizilini, Rares Andrei Ambrus, Greg Shakhnarovich, Matthew R. Walter

机构 * Toyota Technological Institute at Chicago(丰田技术研究所(芝加哥)) Toyota Research Institute(丰田研究院)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);分类 cs.CV、cs.GR、cs.RO

Comments https://github.com/ripl/splart

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2506.00271 2025-06-03 eess.IV 85%

Adaptive Voxelization for Transform coding of 3D Gaussian splatting data

Chenjunjie Wang, Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega, Cheng Chang

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);point cloud(abstract)

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2503.19330 2025-03-26 cs.GR cs.CV cs.RO 85%

MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection

Jee Won Lee, Hansol Lim, SooYeun Yang, Jongseong Brad Choi

专题命中 Gaussian Splatting :3DGS(title,abstract);Gaussian Splatting(abstract);分类 cs.CV、cs.GR、cs.RO

Comments This work has been submitted to the 2025 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) for possible publication

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2412.05695 2024-12-10 cs.CR 85%

WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking

Yuqi Tan, Xiang Liu, Shuzhao Xie, Bin Chen, Shu-Tao Xia, Zhi Wang

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3DGS(abstract);point cloud(abstract)

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2401.03890 2026-04-10 cs.CV cs.AI cs.GR cs.MM 84%

A Survey on 3D Gaussian Splatting

3D高斯散射的综述

Guikun Chen, Wenguan Wang

机构 * The State Key Lab of Brain-Machine Intelligence, Zhejiang University(浙江大学脑机智能全国重点实验室)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);3D reconstruction(abstract);分类 cs.CV、cs.GR;3DGS(comments)

AI总结 本文综述了3D高斯散射的原理、应用及最新进展,分析其在3D重建中的潜力与挑战,为研究者提供参考。

Comments Accepted by ACM Computing Surveys; Paper list: https://github.com/guikunchen/Awesome3DGS ; Benchmark: https://github.com/guikunchen/3DGS-Benchmarks

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2510.24734 2025-10-30 cs.CV cs.LG cs.RO 84%

DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenes

Qirui Hou, Wenzhang Sun, Chang Zeng, Chunfeng Wang, Hao Li, Jianxun Cui

机构 * Harbin Institute of Technology, China(哈尔滨工业大学) Chongqing Research Institute of HIT, China(哈尔滨工业大学重庆研究院) Li Auto, China(利亚汽车)

专题命中 Gaussian Splatting :Gaussian Splatting(title);novel view synthesis(abstract,comments);point cloud(abstract);分类 cs.CV、cs.RO

Comments Autonomous Driving, Novel view Synthesis, Multi task Learning

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2608.11928 2026-08-13 cs.CV 新提交 84%

Seed2GS: Camera-Free, Training-Free Object Extraction from 3D Gaussian Scenes via a Single Reference-View Grounding

Seed2GS:通过单个参考视图定位从3D高斯溅射(3DGS)场景中进行无相机、无训练的目标提取

Zongjian Ding, Yudong Gao, Jiale Liu, Xinglin Yu, Junxing Ren, Dong Wei, Yajing Chen, Shan Huang, Mingjun Cheng, Min Li

专题命中 Gaussian Splatting :3DGS(title_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 Seed2GS是一种无相机、无训练的目标提取方法,通过分离目标身份与3D覆盖范围,在LERF-MASK和3D-OVS数据集上实现了高精度,且计算延迟低。

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2608.05564 2026-08-07 cs.GR 新提交 84%

ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling

ESVR:基于椭球的稀疏体绘制方法,通过结构感知基元学习与逐基元光线采样实现

Suemin Jeon, Youjin Kim, Jungwoo Park, Kyungryun Lee, Won-Ki Jeong

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.GR

AI总结 针对现有3DGS方法依赖DVR图像学习导致信息损失与传递函数控制受限的问题,提出ESVR框架,结合结构感知基元学习与逐基元光线采样等技术,实现大规模稀疏体数据的高效压缩与实时高质量渲染。

Comments IEEE VIS 2026 accepted

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2608.02437 2026-08-05 cs.CV 版本更新 84%

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

InfiniSplat:用于大基线单目视图合成的隐式高斯解码

Jiawei Wang, Hao Yu, Yongzhen Hu, Xinyi Yang, Tao Ni, Xin Zhan, Junbo Chen, Xiaowei Zhou, Ruizhen Hu, Sida Peng

机构 * Zhejiang University(浙江大学) Shenzhen University(深圳大学)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 InfiniSplat是一种前馈单图像3DGS框架,通过几何引导采样和查询条件隐式解码器实现表面对齐表示,在跨数据集NVS任务中达SOTA,且具零样本泛化能力。

Comments Accepted to SIGGRAPH Asia 2026 (Journal Track). Code: https://github.com/zju3dv/InfiniSplat

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2604.25459 2026-08-05 cs.RO 版本更新 84%

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

GS-Playground:一种高吞吐量的视觉真实模拟器用于基于视觉的机器人学习

Yufei Jia, Heng Zhang, Ziheng Zhang, Junzhe Wu, Mingrui Yu, Zifan Wang, Dixuan Jiang, Zheng Li, Chenyu Cao, Zhuoyuan Yu, Xun Yang, Haizhou Ge, Yuchi Zhang, Jiayuan Zhang, Zhenbiao Huang, Tianle Liu, Shenyu Chen, Jiacheng Wang, Bin Xie, Xuran Yao, Xiwa Deng, Guangyu Wang, Jinzhi Zhang, Lei Hao, Zhixing Chen, Yuxiang Chen, Anqi Wang, Hongyun Tian, Yiyi Yan, Zhanxiang Cao, Yizhou Jiang, Hanyang Shao, Yue Li, Lu Shi, Bokui Chen, Wei Sui, Hanqing Cui, Yusen Qin, Ruqi Huang, Lei Han, Tiancai Wang, Guyue Zhou

机构 * THU(清华大学) Motphys Dexmal DISCOVER Robotics HKUST(GZ)(香港科技大学(广州)) BIT(北京理工大学) NUS(新加坡国立大学) HITSZ(哈尔滨工业大学) XJTU(西安交通大学) NJU(南京大学) SJTU(上海交通大学) D-Robotics

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.RO

AI总结 GS-Playground通过高吞吐量的多模态模拟框架,结合高效物理引擎和3DGS渲染管道,提升视觉强化学习的效率,降低大规模视觉RL的门槛,实现感知与物理的无缝衔接。

Comments Robotics: Science and Systems 2026

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2608.02177 2026-08-04 cs.CV 新提交 84%

GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes

GSRAIN:面向3D高斯溅射(3DGS)驾驶场景的物理校准高低频降雨合成方法

Fanyu Wang, Longgao Zhang, Junyi Chen

机构 * College of Automotive and Energy Engineering, Tongji University(同济大学汽车与能源工程学院)

专题命中 Gaussian Splatting :3DGS(title_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 GSRAIN针对自动驾驶降雨模拟的物理可控性与多视图一致性局限,结合实测数据与几何感知扩散模型生成可控降雨场景,在FID指标上优于现有方法,可用于自动驾驶算法的雨天测试。

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2607.28834 2026-08-03 cs.CV 新提交 84%

FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian Assets

FocusGS:用于训练后3D高斯资产的局部修复与确定性编辑的空间增量层

Yiqun Pan, Yukun Shi

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 FocusGS将局部修复与确定性编辑统一为复合空间增量,解决3D高斯资产的局部维护问题,提升目标区域PSNR,优于文本驱动基线,提供轻量可验证的3DGS维护算子。

Comments 8 pages, 6 figures, 5 tables. Ancillary demonstration video included

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2607.18539 2026-07-22 cs.CV 新提交 84%

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

AniGS:弥合3D场景动画的渲染与扩散先验

Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui, Alexander Schwing, Johannes Kopf, Hung-Yu Tseng

机构 * University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校) Waymo(Waymo公司) Carnegie Mellon University(卡内基梅隆大学) Meta

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 AniGS旨在为3DGS重建的大型场景添加动画,用规范3DGS表示场景,借时间条件变形场建模运动,利用预训练视频扩散模型及迭代更新策略,防止静态区域运动伪影,实验证明该方法能产生自然动态和高质量新视图视频。

Comments Preprint. Project page: https://yccyenchicheng.github.io/AniGS/

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2607.14481 2026-07-17 cs.CV 新提交 84%

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

具有全局一致性的无序输入的即时3D高斯点云重建

Andreas Meuleman, Linus Franke, Boris Zhestiankin, Camille Montemagni, George Drettakis

机构 * Inria, Université Côte d’Azur(法国蔚蓝海岸大学 - 法国国家信息与自动化研究所) EPFL(洛桑联邦理工学院)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 研究针对无序输入的辐射场捕获,提出利用视觉位置识别模型等实现快速匹配找关键帧,结合GPU优化等进行局部重建,再用基于聚类方法实现回环闭合,引入渐进层次结构处理大场景,提供具全局一致性的即时反馈3DGS重建。

Journal ref SIGGRAPH Conference Papers 2026

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2606.30869 2026-07-01 cs.GR 新提交 84%

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

GRay: 接近 Splats 速度的光线追踪 3D 高斯

Yohan Poirier-Ginter, Jean-François Lalonde, George Drettakis

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.GR

AI总结 提出 GRay,一种快速 3D 高斯光线追踪器,通过利用光线追踪的对数级图元缩放特性,在密集小高斯场景中实现接近 3DGS 的渲染和优化速度。

Comments 12 pages plus supplementary material, 33 pages total; Proceedings of the ACM on Computer Graphics and Interactive Techniques, I3D 2026

Journal ref Proc. ACM Comput. Graph. Interact. Tech. 9, 1, Article 14, 19 pages, 2026

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2606.30436 2026-06-30 cs.CV 84%

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

鲁棒且高效的单目3D高斯SLAM用于千米级室外场景

Sicheng Yu, Dongxu Shen, Beizhen Zhao, Guanzhi Ding, Hao Wang

机构 * The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 提出KiloGS-SLAM系统,通过运动自适应混合跟踪模块和生命周期管理的高斯映射策略,解决千米级室外场景中单目3DGS-SLAM的长期跟踪漂移和内存开销问题,实现高精度跟踪与渲染。

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2505.17338 2026-06-24 cs.CV cs.AI 版本更新 84%

Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Rendering

Render-FM: 用于实时逼真体积渲染的前馈模型

Zhongpai Gao, Benjamin Planche, Meng Zheng, Anwesa Choudhuri, Van Nguyen Nguyen, Terrence Chen, Ziyan Wu

机构 * United Imaging Intelligence(联合影像智能)

专题命中 Gaussian Splatting :NeRF(abstract,abstract_cn);3DGS(abstract,abstract_cn);Gaussian Splatting(abstract);分类 cs.CV

AI总结 提出Render-FM前馈模型,直接从CT体积回归6D高斯溅射参数,实现2.8秒实时渲染,速度提升500倍,并引入解剖引导初始化提升医学图像渲染质量。

Comments Accepted by ECCV 2026

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2606.23031 2026-06-23 cs.CV 新提交 84%

DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstruction

DrivingVoxels:用于动态驾驶场景重建的组合稀疏体素光栅化

Tania Aguirre, Luis Roldão, Moussab Bennehar, Nathan Piasco, Dzmitry Tsishkou, Simone Rossi, Pietro Michiardi

机构 * Noah’s Ark, Huawei Paris Research Center, France(华为巴黎研究中心诺亚方舟实验室) EURECOM, France(法国EURECOM)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 提出DrivingVoxels框架,通过组合多个独立八叉树的稀疏体素联合光栅化,结合LiDAR引导的结构初始化,高效重建动态驾驶场景,在PandaSet上达到与3DGS相当或更优的感知与结构指标,且训练时间更短。

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2606.22091 2026-06-23 cs.RO 新提交 84%

ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only

ACEsplat: 仅通过RGB和姿态加速的3D高斯场景回归

Mingkai Liu, Haohua Que, Dikai Fan, Haojia Gao, Tianle Zhu, Handong Yao, Qian Zhang, Ruopeng Zhang, Xianliang Huang, Fei Qiao

机构 * Peking University(北京大学) University of Georgia(佐治亚大学) ByteDance(字节跳动) Tsinghua University(清华大学) Chongqing Vocational Institute of Engineering(重庆工程职业技术学院) Infinity Robotics

专题命中 Gaussian Splatting :3DGS(abstract,abstract_cn);Gaussian Splatting(abstract);point cloud(abstract);novel view synthesis(abstract)

AI总结 提出ACEsplat框架,通过自监督场景坐标回归和轻量级高斯初始化,仅用RGB图像和相机姿态实现快速3D高斯场景重建,无需外部几何先验。

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2606.07118 2026-06-09 cs.RO 版本更新 84%

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

QuadVerse:一种对齐视觉-物理现实用于四足仿真的集成框架

Yuxiang Chen, Yuanhao Wang, Ziheng Zhang, Meng Zhang, Yu Liu, Yufei Jia, Tiancai Wang, Erjin Zhou, Jin Xie

机构 * Nanjing University(南京大学) BUPT(北京邮电大学) DEXMAL Tsinghua University(清华大学)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.RO

AI总结 提出QuadVerse框架,通过重建场景校准视觉、物理和致动器,利用3DGS和接触校准减少仿真到现实的差距,实现零样本视觉导航策略部署。

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2606.03682 2026-06-03 cs.RO 84%

GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation

GN0:迈向视觉语言导航中生成、评估与策略学习的统一范式

Xinhai Li, Xiaotao Zhang, Yuehao Huang, Jiankun Dong, Tianhang Wang, Sunyao Zhou, Yunzi Wu, Chengnuo Sun, Yunfei Ge, Qizhen Weng, Chi Zhang, Chenjia Bai, Xuelong Li

机构 * Institute of Artificial Intelligence, China Telecom(人工智能研究院,中国电信) Shanghai Jiao Tong University(上海交通大学) Zhejiang University(浙江大学) Tongji University(同济大学) Fudan University(复旦大学) Jiangsu University(江苏大学)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.RO

AI总结 提出GN0统一框架,通过自动生成大规模导航数据集GN-Matrix、基于3DGS的高保真仿真平台和BEV基准GN-Bench,结合RL驱动的导航基础模型BAE,在VLN任务上超越现有方法。

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2605.16582 2026-05-19 cs.CV 84%

ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics

ArtMesh:带有运动一致动态的部件感知可变形网格场

Sylvia Yuan, Dan Wang, Ravi Ramamoorthi, Xinrui Cui

机构 * University of California San Diego(加州大学圣地亚哥分校) University of North Texas(北卡罗来纳州立大学)

专题命中 Gaussian Splatting :3DGS(summary_cn,abstract);Gaussian Splatting(abstract);分类 cs.CV

AI总结 ArtMesh通过构建基于网格的可微渲染基础,实现了从多视角图像中重建可变形物体的连接三角网格,并在100个新基准数据集上超越了现有3DGS方法。

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