People use fast and flat simulation to reason about new games
人们使用快速且扁平的模拟来对新游戏进行推理
Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
机构
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Massachusetts Institute of Technology(麻省理工学院)
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Princeton University(普林斯顿大学)
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University of Cambridge(剑桥大学)
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Stanford University(斯坦福大学)
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New York University(纽约大学)
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The Alan Turing Institute(艾伦·图灵研究所)
What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework
基于强化学习的目标导航方法中什么重要?实证研究与统一框架
Hongze Wang, Boyang Sun, Jiaxu Xing, Fan Yang, Marco Hutter, Dhruv Shah, Davide Scaramuzza, Marc Pollefeys
机构
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Computer Vision and Geometry Group, ETH Zurich, Switzerland(苏黎世联邦理工学院计算机视觉与几何组)
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Robotics and Perception Group, University of Zurich, Switzerland(苏黎世大学机器人与感知组)
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Robotic Systems Lab, ETH Zurich, Switzerland(苏黎世联邦理工学院机器人系统实验室)
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Princeton Robotic Intelligence and SysteMs group, Princeton University, USA(普林斯顿大学机器人智能与系统组)
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Microsoft, Switzerland(微软公司)