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视觉与机器人

机器人 / 具身智能

机器人、具身智能、机器人学习、操作、导航和具身世界模型。

今日/当前日期收录 1 信号源:cs.RO, cs.AI, cs.CV, cs.LG
2503.20646 2026-06-19 cs.HC cs.RO cs.SY eess.SY 版本更新 70%

Immersive and Wearable Thermal Rendering for Augmented Reality

增强现实的沉浸式可穿戴热渲染

Alexandra Watkins, Ritam Ghosh, Evan Chow, Nilanjan Sarkar

发表机构 * Vanderbilt University(范德比大学)

专题命中 其他机器人 :提出可穿戴热反馈原型,用于增强现实交互

AI总结 提出一种掌戴式热反馈原型,通过间接反馈、主动热透传和时空变化渲染策略,在增强现实中实现沉浸式热触觉体验,实验验证了其可行性与权衡。

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AI中文摘要

我们提出了一种概念验证的掌戴式热反馈原型,针对增强现实(AR)中的热渲染挑战,用户必须在其物理工作空间中与真实和虚拟物体交互。与为虚拟现实开发的热反馈系统相比,AR热反馈必须保持手部灵活性、维持对真实世界热线索的访问,并在不阻碍自然物体交互的情况下提供连贯的虚拟温度感知。我们提出了三个AR特定的设计考虑,并由我们的原型实现:间接反馈以保持指尖灵活性、主动热透传以感知和渲染接触物理表面的温度,以及手掌上的空间和时间变化热渲染。人体实验评估了AR交互过程中的感知灵敏度、间接反馈、主动热透传、空间模式识别和移动热渲染。结果表明,尽管间接反馈在指尖视觉接触时降低了感知真实感,但并未降低沉浸感或舒适度;主动热透传支持真实与渲染表面之间的温度辨别;时空渲染相比静态热刺激显著提高了沉浸感和真实感。这些发现表明,我们的设计考虑是AR热触觉的可行设计策略,同时澄清了需要精确真实感与更广泛沉浸式热体验的应用之间的权衡。

英文摘要

We present a proof-of-concept palm-mounted thermal feedback prototype addressing thermal rendering challenges specific to augmented reality (AR), where users must interact with both real and virtual objects in their physical workspace. In contrast to thermal feedback systems developed for virtual reality, AR thermal feedback must preserve manual dexterity, maintain access to real-world thermal cues, and provide coherent virtual temperature sensations without obstructing natural object interaction. We propose three AR-specific design considerations, which our prototype implements: indirect feedback to preserve fingertip dexterity, active thermal passthrough to sense and render the temperature of contacted physical surfaces, and spatially and temporally varying thermal rendering across the palm. Human-subject experiments evaluated perceptual sensitivity, indirect feedback, active thermal passthrough, spatial pattern recognition, and moving thermal rendering during AR interaction. Results showed that although indirect feedback reduced perceived realism during visual contact at the fingertips, it did not reduce immersion or comfort; active thermal passthrough supported temperature discrimination between real and rendered surfaces; and spatiotemporal rendering significantly improved immersion and realism compared with static thermal stimulation. These findings suggest that our design considerations are viable design strategies for AR thermal haptics, while also clarifying tradeoffs for applications that require precise realism versus broader immersive thermal experience.