arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

机器人 / 具身智能

机器人、具身智能、机器人学习、操作、导航和具身世界模型。

今日/当前日期收录 102 信号源:cs.RO, cs.AI, cs.CV, cs.LG

1. 机器人操作 12 篇

2606.19397 2026-06-19 cs.RO 新提交 95%

DiffusionVS: A Generative Framework for Robust Visual Servoing Based on Diffusion Policy

DiffusionVS:基于扩散策略的鲁棒视觉伺服生成框架

Hongkang Cui, Rui He, Haoyao Chen

专题命中 机器人操作 :提出基于扩散策略的视觉伺服方法,用于机器人操作和导航。

AI总结 提出基于扩散策略的视觉伺服方法,通过条件去噪生成相机速度,并采用在线训练增强泛化能力,仿真成功率近100%,物理实验93%。

Comments 8 pages, 4 figures, 7 tables

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AI中文摘要

视觉伺服是机器人操作和导航中的基础技术。基于回归的视觉伺服常因噪声敏感的单步映射和分布偏移时的误差累积而出现轨迹抖动。相比之下,扩散策略通过预测动作序列保持时间一致性,并通过隐式数据增强提高鲁棒性。本文提出一种新颖的基于扩散的伺服方法。基于扩散策略,该方法使用观测标签角点的归一化图像坐标作为输入,通过条件去噪生成相机速度。为了克服在静态数据集上训练的模型的泛化限制,采用了在线训练范式,通过交互经验收集持续扩展训练数据的多样性。该策略显著提升了模型的性能和泛化能力。全面的仿真和实际实验证明了该方法的有效性,在仿真中实现了近100%的成功率,在物理实验中达到93%。除了具体的流程,我们进一步验证了扩散机制的通用性。实验表明,现有的视觉伺服网络在与我们的扩散模块集成时,性能持续提升。这些结果表明,所提出的策略具有广泛的适用性,能够增强除本文具体架构之外的各种视觉伺服系统。

英文摘要

Visual servoing is a fundamental technique in robotic manipulation and navigation. Regression-based visual servoing frequently experiences trajectory jitter as a result of noise-sensitive single-step mappings and the accumulation of errors during distribution shifts. In contrast, Diffusion Policy maintains temporal consistency by predicting action sequences and improves robustness through implicit data augmentation. This paper presents a novel diffusion-based servoing method. Based on Diffusion Policy, the proposed approach uses normalized image coordinates of observed tag corners as input and generates camera velocity through conditional denoising. To overcome the generalization limitations of models trained on static datasets, an online training paradigm is adopted, continuously expanding the diversity of training data through interactive experience collection. This strategy substantially enhances both the performance and generalization capability of the model. Comprehensive simulations and real-world experiments demonstrate the effectiveness of the proposed method, achieving success rates of nearly 100\% in simulation and 93\% in physical experiments. Beyond the specific pipeline, we further validate the generality of the diffusion mechanism. Experiments show that existing visual servoing networks consistently achieve improved performance when integrated with our diffusion-based module. These results indicate that the proposed strategy possesses broad applicability and can enhance various visual servoing systems beyond the specific architecture presented here.

2606.17054 2026-06-19 cs.RO cs.AI cs.CV cs.LG 新提交 95%

Human Universal Grasping

人类通用抓取

Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto

发表机构 * New York University(纽约大学) Tsinghua University(清华大学) University of Michigan(密歇根大学)

专题命中 机器人操作 :提出HUG模型实现零样本机器人抓取

AI总结 提出HUG模型,利用人类抓取数据(1M-HUG数据集)和流匹配方法,从单张RGB-D图像生成多样化抓取姿态,并重定向到机器人手,实现零样本抓取,在HUG-Bench上超越基线23%-34%。

Comments 28 pages, 20 figures, 7 tables

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AI中文摘要

人类可以轻松抓取物体,而多指机器人远未达到这种通用性。我们认为机器人抓取数据最自然的来源是人类,他们每天拿起数千个物体。我们提出HUG,一个流匹配模型,能够为任何用户指定的物体(从立体相机捕获的单张RGB-D图像中)生成多样化的人类抓取。使用智能眼镜,我们首先收集了1M-HUGs,一个自我中心的人类抓取数据集,涵盖100万帧(27.8小时)和41栋建筑中的6,707个物体实例。接下来,为了建模自然人类抓取的分布,我们的新型流匹配模型融合RGB和深度观测,输出由手腕平移、手腕旋转和MANO手姿态参数化的抓取。预测的抓取可以重定向到各种机器人手,实现在日常场景中的零样本抓取。为了标准化评估,我们构建了一个新的模拟基准HUG-Bench,包含来自五个几何类别和不同尺寸的90个未见物体,并带有公制尺度的3D网格。我们在真实世界中评估HUG,使用HUG-Bench的30个物体测试集,跨越多个立体相机、机器人实体和家庭环境。HUG在我们具有挑战性的物体集上比最先进的抓取基线高出23%和34%。代码、数据、基准、检查点和交互式演示已在我们的网站上发布:https://grasping.io/

英文摘要

Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality. We argue that the most natural source of robot grasping data is from humans, who pick up thousands of objects every day. We present HUG, a flow-matching model that generates diverse human grasps for any user-specified object in a single RGB-D image captured from a stereo camera. Using smart glasses, we first collect 1M-HUGs, an egocentric dataset of human grasps spanning 1M frames (27.8 hrs) and 6,707 object instances across 41 buildings. Next, to model the distribution of natural human grasps, our novel flow-matching model fuses RGB and depth observations to output a grasp parameterized by wrist translation, wrist rotation, and MANO hand pose. Predicted grasps can be retargeted to various robot hands, enabling zero-shot grasping in everyday scenes. To standardize evaluation, we build a new simulated benchmark, HUG-Bench, of 90 unseen objects from five geometric categories and various sizes, with metric-scale 3D meshes. We evaluate HUG in the real world on the 30-object test set of HUG-Bench across multiple stereo cameras, robot embodiments, and household environments. HUG outperforms the state-of-the-art grasping baselines by +23% and +34% on our challenging object set. Code, data, benchmark, checkpoints, and an interactive demo are released on our website: https://grasping.io/

2603.04531 2026-06-19 cs.RO 版本更新 95%

PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation

PTLD: 从仿真到现实的触觉潜在知识蒸馏用于灵巧操作

Rosy Chen, Mustafa Mukadam, Michael Kaess, Tingfan Wu, Francois R Hogan, Jitendra Malik, Akash Sharma

发表机构 * Carnegie Mellon University(卡内基梅隆大学) University of Washington(华盛顿大学) FAIR at Meta(Meta的FAIR团队) UC Berkeley(伯克利大学)

专题命中 机器人操作 :提出触觉蒸馏方法用于灵巧操作任务

AI总结 提出PTLD方法,通过真实世界触觉策略数据蒸馏鲁棒状态估计器,解决触觉仿真困难问题,在灵巧操作任务中相比纯本体感策略提升182%和57%。

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AI中文摘要

触觉灵巧操作对于自动化复杂家务任务至关重要,但学习有效控制策略仍然是一个挑战。虽然最近的工作依赖于模仿学习,但通过机器人遥操作或动觉教学获取多指手的高质量演示是困难的。另一种方法是,通过强化学习我们可以在仿真中学习技能,但快速且真实的触觉观测仿真具有挑战性。为了弥合这一差距,我们引入了PTLD:从仿真到现实的触觉潜在知识蒸馏,这是一种无需触觉仿真即可学习触觉操作技能的新方法。我们的关键思想不是模拟触觉传感器或纯粹依赖本体感策略进行零样本从仿真到现实的迁移,而是利用现实世界中的特权传感器收集真实的触觉策略数据。然后,这些数据用于蒸馏一个鲁棒的状态估计器,该估计器基于触觉输入运行。我们的实验表明,PTLD可以通过结合触觉感知显著改善在仿真中训练的本体感操作策略。在基准的掌内旋转任务中,PTLD相比纯本体感策略实现了182%的提升。我们还展示了PTLD能够学习具有挑战性的触觉掌内重定向任务,在该任务中,我们观察到达到的目标数量相比仅使用本体感提高了57%。网站:此 https URL。

英文摘要

Tactile dexterous manipulation is essential to automating complex household tasks, yet learning effective control policies remains a challenge. While recent work has relied on imitation learning, obtaining high quality demonstrations for multi-fingered hands via robot teleoperation or kinesthetic teaching is prohibitive. Alternatively, with reinforcement we can learn skills in simulation, but fast and realistic simulation of tactile observations is challenging. To bridge this gap, we introduce PTLD: sim-to-real Privileged Tactile Latent Distillation, a novel approach to learning tactile manipulation skills without requiring tactile simulation. Instead of simulating tactile sensors or relying purely on proprioceptive policies to transfer zero-shot sim-to-real, our key idea is to leverage privileged sensors in the real world to collect real-world tactile policy data. This data is then used to distill a robust state estimator that operates on tactile input. We demonstrate from our experiments that PTLD can be used to improve proprioceptive manipulation policies trained in simulation significantly by incorporating tactile sensing. On the benchmark in-hand rotation task, PTLD achieves a 182% improvement over a proprioception only policy. We also show that PTLD enables learning the challenging task of tactile in-hand reorientation where we see a 57% improvement in the number of goals reached over using proprioception alone. Website: https://akashsharma02.github.io/ptld-website/.

2606.20562 2026-06-19 cs.RO 新提交 90%

MemoryWAM: Efficient World Action Modeling with Persistent Memory

MemoryWAM:具有持久记忆的高效世界动作建模

Sizhe Yang, Juncheng Mu, Tianming Wei, Chenhao Lu, Xiaofan Li, Linning Xu, Zhengrong Xue, Zhecheng Yuan, Dahua Lin, Jiangmiao Pang, Huazhe Xu

发表机构 * The Chinese University of Hong Kong(香港中文大学) Tsinghua University(清华大学) Zhejiang University(浙江大学)

专题命中 机器人操作 :机器人操作中的世界动作建模与记忆

AI总结 提出MemoryWAM,通过混合记忆设计和定制注意力机制,在长时域机器人操作任务中实现高效记忆依赖决策,优于现有VLA和WAM基线。

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AI中文摘要

现实世界中的鲁棒机器人操作不仅需要理解当前观测,还需要记忆和动力学建模。世界动作模型(WAM)通过联合建模基于当前和历史观测的视觉预测和动作,具备了这些能力,使其成为机器人操作的一个有前景的范式。然而,现有的WAM面临一个基本权衡:高效推理的方法通常仅基于最近观测的有界窗口进行条件化,因此在非马尔可夫环境中表现不佳;而保留长历史的方法则会产生随序列长度大幅增长的时间和空间成本。为解决这一挑战,我们引入了MemoryWAM,一种具有高效持久记忆的世界动作模型。MemoryWAM采用混合记忆设计,结合了最近帧、事件边界锚点帧以及总结长程历史的紧凑要点令牌。一种定制的注意力机制能够检索详细的短期上下文和压缩的长期上下文,支持具有降低推理延迟和GPU内存使用的记忆依赖决策。在模拟和现实世界的长时域、记忆依赖的操作任务中,MemoryWAM在保持良好计算效率的同时,优于强大的视觉-语言-动作(VLA)和WAM基线。

英文摘要

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.

2606.20193 2026-06-19 cs.RO 新提交 90%

Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation

Belt-Finger: 一种经济实惠的软带驱动夹爪,用于灵巧的手内操作

Boya Zhang, Andreas Zell, Georg Martius

发表机构 * University of Tübingen(图宾根大学) Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)

专题命中 机器人操作 :软带驱动夹爪实现灵巧手内操作。

AI总结 提出一种双软带手指模块,为平行夹爪增加三个手内自由度(平移、俯仰、滚动),在保持低成本、易集成的同时提升灵巧操作能力,并通过MPC和遥操作验证其有效性。

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AI中文摘要

平行夹爪是机器人中默认的操纵器选择,因为它们简单、坚固且廉价。然而,其有限的手内移动性常常迫使大幅度的臂部运动,并限制了在狭窄工作空间中的灵巧操作。我们提出了一种平行夹爪的升级方案:一种基于双软带的指模块,在保留标准开合功能的同时增加了三个手内自由度(DoF):平移、俯仰和滚动。该机制故意保持简单,并设计为经济制造和直接集成,保留了传统平行夹爪的可靠性和精确控制,同时大大拓宽了操作能力的范围。为了展示新增自由度的实用性,我们将该夹爪集成到两个控制流程中。首先,我们调整了一个模型预测控制器,用于已知物体的手内操作。其次,我们引入了一个轻量级遥操作接口,能够以最少的硬件同时控制机器人臂和夹爪(总共10个自由度)。通过遥操作、MPC和训练策略执行的一系列具有挑战性的操作任务,与传统的平行夹爪相比,所提出的夹爪在灵巧性和任务可行性上持续改进。

英文摘要

Parallel-jaw grippers are the default manipulator choice in robotics because they are simple, robust, and inexpensive. Their limited in-hand mobility, however, often forces large arm motions and restricts dexterous manipulation in confined workspaces. We present a parallel-gripper upgrade: a double-soft-belt-based finger module that preserves standard opening/closing while adding three in-hand degrees of freedom (DoF): translation, pitch, and roll. The mechanism is deliberately kept simple and engineered for inexpensive manufacturing and straightforward integration, preserving the reliability and precise control of traditional parallel grippers while greatly broadening the range of manipulation capabilities. To demonstrate the utility of the added DoFs, we integrate the gripper in two control pipelines. First, we adapt a model predictive controller for in-hand manipulation of known objects. Second, we introduce a lightweight teleoperation interface that enables simultaneous control of the robot arm and gripper (10 DoFs total) with minimal hardware. Across a suite of challenging manipulation tasks executed via teleoperation, MPC, and trained policies, the proposed gripper consistently improves dexterity and task feasibility compared to a conventional parallel gripper

2606.20135 2026-06-19 cs.RO cs.AI 新提交 90%

Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation

频率感知流匹配用于连续且一致的机器人动作生成

Jianing Guo, Fangzheng Chen, Zihao Mao, Wong Lik Hang Kenny, Zhenhong Wu, Yu Li, Yishuai Cai, Yuanpei Chen, Yikun Ban, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Simin Li

发表机构 * Beihang University(北京航空航天大学) Peking University(北京大学) The Chinese University of Hong Kong(香港中文大学) PKU-Psibot Lab(北大-智源机器人实验室) Zhongguancun Laboratory(中关村实验室) Hefei Comprehensive National Science Center(合肥综合性国家科学中心)

专题命中 机器人操作 :频率感知流匹配用于机器人动作生成。

AI总结 提出频率感知流匹配(FAFM),通过离散余弦变换将离散动作序列转换到频域进行流匹配,并正则化一阶时间导数以生成平滑连续的动作,提升成功率、多模态表达性和运动平滑性。

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AI中文摘要

流匹配已成为机器人操作的标准范式,因为它与扩散策略等类似方法一样,对建模复杂的多模态动作分布具有很强的表达能力。然而,现有方法依赖于离散化的动作块,使得它们对以异构控制频率收集的演示数据脆弱,并且容易产生时间上不一致的动作,从而降低控制稳定性。在本文中,我们提出了频率感知流匹配(FAFM),它输出连续的、时间上一致的动作。为了处理异构频率输入,我们使用离散余弦变换(DCT)将离散动作序列转换到频域,对得到的系数进行流匹配,并通过余弦基展开重建连续动作。为了生成时间上一致的动作,我们对一阶时间导数进行正则化以促进平滑动作。这对应于一个Sobolev型约束,抑制高频误差并阻止突变的动作变化。我们的FAFM简单,不引入额外的网络参数,并且适用于独立的流匹配策略和视觉-语言动作模型。在合成玩具基准、避障、LapGym和LIBERO上,FAFM提高了成功率、多模态表达能力、运动平滑性、收敛速度、对机械偏差和混合频率输入的鲁棒性。这些优势在真实世界的Franka机器人上部署时保持一致。代码见此https URL。

英文摘要

Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy. However, existing methods rely on discretized action chunks, making them brittle to demonstrations collected at heterogeneous control frequencies and prone to temporally inconsistent actions that degrade control stability. In this paper, we propose Frequency-Aware Flow Matching (FAFM), which outputs continuous, temporally consistent actions. To handle heterogeneous frequency input, we transform discrete action sequences into the frequency domain with the discrete cosine transform (DCT), perform flow matching over the resulting coefficients, and reconstruct continuous actions via cosine basis expansion. To generate temporally consistent actions, we regularize the first-order temporal derivative to promote smooth actions. This corresponds to a Sobolev-type constraint that suppresses high-frequency errors and discourages abrupt action changes. Our FAFM is simple, introduces no additional network parameters and applies to standalone flow-matching policies and vision-language action models. Across synthetic toy benchmark, obstacle avoidance, LapGym, and LIBERO, FAFM improves success rates, multimodal expressivity, motion smoothness, convergence speed, robustness to mechanical bias and mixed-frequency input. These gains are consistent when deployed on a real-world Franka robot. Code available at https://anonymous.4open.science/r/FAFM.

2606.20118 2026-06-19 cs.RO cs.LG 新提交 90%

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Pose6DAug: 用于机器人数据增强的物理合理多视图物体替换

Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin

发表机构 * KAIST(韩国科学技术院) Korea University(韩国大学) RLWRLD

专题命中 机器人操作 :数据增强框架提升VLA策略泛化。

AI总结 提出Pose6DAug,一种基于失败驱动的数据增强框架,通过3D网格和6D姿态轨迹替换成功轨迹中的物体,生成多视图一致的物理合理演示,无需额外数据收集,在新型物体上提升VLA策略成功率16.5%。

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AI中文摘要

视觉-语言-动作(VLA)策略在通用操作中展现出强大潜力,但在外观或几何形状偏离训练分布的新型分布外物体上常常失败。标准的补救措施是为每个失败案例收集多视图遥操作数据,但这在成本和时间上扩展性差。我们提出Pose6DAug,一种失败驱动的数据增强框架,将策略自身的成功回合转化为针对其失败模式的目标演示,无需任何新数据收集。我们的关键洞察是,每个成功回合已经编码了一个物理有效的动作轨迹以及校准的多视图观测。通过仅替换被操作物体同时保留该轨迹,我们获得新的且物理基础的演示。然而,简单的2D视频编辑会破坏多视图一致性和物理合理性,特别是在严重遮挡和以自我为中心的视角下。我们的方法直接在3D中操作,通过时间一致的6D姿态轨迹驱动的显式网格锚定目标物体,确保所有相机视图的几何一致渲染。在我们方法增强的数据上微调VLA,相对于最先进的基线,在新型物体上的成功率提高了16.5%,同时保持了分布内性能。这些结果表明,多视图和物理一致的增强是实现可扩展VLA泛化的实用途径。

英文摘要

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.

2606.19980 2026-06-19 cs.AI 新提交 90%

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

ENPIRE: 现实世界中智能体机器人策略的自我改进

Wenli Xiao, Jia Xie, Tonghe Zhang, Haotian Lin, Letian "Max" Fu, Haoru Xue, Jalen Lu, Yi Yang, Cunxi Dai, Zi Wang, Jimmy Wu, Guanzhi Wang, S. Shankar Sastry, Ken Goldberg, Linxi "Jim" Fan, Yuke Zhu, Guanya Shi

发表机构 * NVIDIA(英伟达) CMU(卡内基梅隆大学) UC Berkeley(加州大学伯克利分校)

专题命中 机器人操作 :提出ENPIRE框架实现机器人策略自我改进

AI总结 提出ENPIRE框架,通过环境重置、策略执行、结果验证和迭代优化的闭环反馈,使编码智能体自主改进机器人操作策略,在灵巧操作任务上达到99%成功率。

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AI中文摘要

在现实世界中实现灵巧的机器人操作严重依赖人工监督和算法工程,这成为追求通用物理智能的核心瓶颈。尽管新兴的编码智能体可以生成代码来自动化算法搜索,但其成功主要局限于数字环境。我们推测,自动化机器人研究缺失的抽象是一个可重复的反馈循环,用于现实世界策略改进:重置场景、执行策略、验证结果并优化下一次迭代。为弥补这一差距,我们引入ENPIRE,一个用于编码智能体的框架,通过四个核心模块实例化这一物理反馈例程:环境模块(EN)用于自动重置和验证,策略改进模块(PI)启动策略优化,推出模块(R)用于评估一个或多个并行运行的物理机器人的策略,以及进化模块(E),其中编码智能体分析日志、查阅文献、改进训练基础设施和算法代码以解决失败模式。这一闭环系统将现实世界操作学习转化为可控的优化过程,在最小化人工努力的同时,允许对训练方案和智能体变体进行公平消融。在ENPIRE的支持下,前沿编码智能体可以自主训练策略,在具有挑战性的灵巧操作任务(如整理针盒、紧固扎带和工具使用)上达到99%的成功率,并且当我们派遣智能体团队在机器人集群上工作时,这一过程会进一步加速。我们的结果展示了将编码智能体部署到物理世界中自主推进机器人技术的实用且可扩展的路径。

英文摘要

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

2606.19897 2026-06-19 cs.RO 新提交 90%

One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms

一对二执行:一种面向单臂智能体动作扩展至双臂的新框架

Youbin Yao, Nieqin Cao, Mingyan Li, Yan Ding, Fuqiang Gu, Chao Chen

发表机构 * Chongqing University(重庆大学) Xi’an Jiaotong-Liverpool University(西交利物浦大学) Lumos Robotics

专题命中 机器人操作 :双臂操作框架,从单臂监督学习。

AI总结 提出ExS2D层次化动作扩展框架,利用单臂监督实现双臂操作,通过时间优先关系提取、子任务引导动作映射和碰撞避免协调规划,在仿真中减少54.4%执行步骤并保持成功率。

Comments 6 pages, 5 figures, 3 tables

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AI中文摘要

双臂操作可以通过并行执行提高吞吐量,但收集双臂演示进行训练成本高且困难。我们提出ExS2D,一种层次化动作扩展框架,能够从单臂监督实现双臂操作。ExS2D首先从文本指令生成结构化子任务,同时显式捕获时间优先关系。然后通过观察中的子任务引导动作映射,将每个子任务落地为可执行动作。最后,由多模态大语言模型驱动的协调器执行考虑优先关系的动作分配和同步规划,以选择无碰撞的双臂执行。仿真实验表明,ExS2D在保持与单臂基线相当的成功率的同时,平均执行步骤减少了54.4%。在四个任务上的真实机器人实验进一步证明了ExS2D在少量单臂样本下进行双臂执行的可靠性,且未使用任何双臂演示。

英文摘要

Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.

2606.19358 2026-06-19 cs.RO 新提交 90%

WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League

WorkBenchMark:面向智能制造联盟的基于乐高积木的装配基准与通过拆卸进行装配的基线方法

Wenbo Ma, Daniel Swoboda, Matteo Tschesche, Till Hofmann

发表机构 * Chair of Machine Learning and Reasoning (i6), RWTH Aachen University(亚琛工业大学机器学习与推理教席(i6)) MASCOR Institute, FH Aachen University of Applied Science(亚琛应用技术大学MASCOR研究所)

专题命中 机器人操作 :基于乐高的机器人装配基准。

AI总结 提出一个基于乐高Duplo的机器人装配基准,包含400个任务和四个复杂度层级,并提供一个基于规划的基线方法,在所有层级上优于现代视觉-语言-动作方法。

Comments RoboCup Symposium 2026 accepted paper

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AI中文摘要

我们介绍了WorkBenchMark,一个受RoboCup智能制造联盟启发的基于乐高Duplo的机器人装配基准。机器人装配将低层操作与物理约束下的任务级符号推理相结合,当前端到端学习方法尚未可靠解决这一组合。该基准提供跨四个复杂度层级的400个任务。我们提供了一个开放词汇的感知、通过拆卸进行装配的基线解决方案。我们的基于规划的流水线在所有层级上优于现代视觉-语言-动作方法。该基准、仿真环境和基线实现将公开发布,以支持更广泛的机器人装配社区。

英文摘要

We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.

2606.15516 2026-06-19 cs.RO 新提交 90%

Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands

传递接触,而不仅仅是运动:跨灵巧手的柔顺抓取

Soofiyan Atar, Yao-Ting Huang, Michael Yip

发表机构 * University of California San Diego(加州大学圣迭戈分校)

专题命中 机器人操作 :跨灵巧手柔顺抓取,属于机器人操作

AI总结 提出跨本体力-位置接口,通过校准力矩和指尖力实现异构灵巧手间的接触感知抓取,结合流匹配视觉运动策略和混合力位控制器,实现可迁移的柔顺抓取。

Comments Website(overview): transferring-contact-not-just-motion.github.io/

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AI中文摘要

灵巧抓取依赖于接触调节,而不仅仅是运动。稳定操作要求手指在接触滑动、变形或视觉遮挡时保持适当的物体负载。现有的跨本体灵巧策略通过重定向手部姿态或潜在动作统一运动,但力反馈仍与每只手的感觉和驱动绑定,限制了迁移。本文引入了一种跨本体力-位置接口,用于异构灵巧手之间的接触感知操作。运动意图在共享的手部姿态潜在空间中表示,而每只手的力信号通过系统辨识校准为物理关节扭矩(单位N.m)。这些扭矩被映射为指尖力和紧凑的每指负载描述符,使策略获得关于手部应移动到哪里以及物体如何加载的可比观测。利用该接口,训练了一个流匹配视觉运动策略,输入视觉、本体感觉和校准后的接触,并采用结构化视觉掩码,在抓取相关遮挡下鼓励依赖力。相同的校准信号驱动混合力-位置控制器进行演示采集和执行,保持训练和部署中的力目标一致。在结构不同的手上进行的实验表明,校准的接触反馈实现了可迁移的柔顺抓取,学习到的基元可在长时程操作流程中重复使用。

英文摘要

Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.

2510.08807 2026-06-19 cs.RO cs.LG 版本更新 90%

Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation

Humanoid Everyday:面向开放世界人形机器人操作的综合机器人数据集

Zhenyu Zhao, Hongyi Jing, Xiawei Liu, Jiageng Mao, Abha Jha, Hanwen Yang, Rong Xue, Sergey Zakharov, Vitor Guizilini, Yue Wang

发表机构 * University of Southern California(南加州大学) Toyota Research Institute(丰田研究院)

专题命中 机器人操作 :提供人形机器人灵巧操作数据集,含260任务

AI总结 提出Humanoid Everyday数据集,包含10.3k轨迹、260个任务的多模态数据,用于人形机器人灵巧操作、人机交互和移动操作研究,并配套云评估平台。

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AI中文摘要

从运动到灵巧操作,人形机器人在展示复杂的全身能力方面取得了显著进展。然而,当前大多数机器人学习数据集和基准主要关注固定机器人臂,少数现有人形数据集要么局限于固定环境,要么任务多样性有限,通常缺乏人机交互和下肢运动。此外,缺乏用于在人形数据上对基于学习的策略进行基准测试的标准化评估平台。在这项工作中,我们提出了Humanoid Everyday,一个大规模且多样化的人形操作数据集,其特点是涉及灵巧物体操作、人机交互、运动集成动作等广泛的任务多样性。利用高效的人工监督遥操作流水线,Humanoid Everyday聚合了高质量的多模态感官数据,包括RGB、深度、LiDAR和触觉输入,以及自然语言注释,包含10.3k条轨迹和超过300万帧数据,涵盖7个大类共260个任务。此外,我们对数据集上的代表性策略学习方法进行了分析,提供了它们在不同任务类别中的优势和局限性的见解。为了标准化评估,我们引入了一个基于云的评估平台,允许研究人员在我们的受控环境中无缝部署他们的策略并接收性能反馈。通过发布Humanoid Everyday以及我们的策略学习分析和标准化的基于云的评估平台,我们旨在推进通用人形操作的研究,并为现实世界中更有能力和具身化的机器人代理奠定基础。我们的数据集、数据收集代码和云评估网站在我们的项目网站上公开发布。

英文摘要

From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities. However, the majority of current robot learning datasets and benchmarks mainly focus on stationary robot arms, and the few existing humanoid datasets are either confined to fixed environments or limited in task diversity, often lacking human-humanoid interaction and lower-body locomotion. Moreover, there are a few standardized evaluation platforms for benchmarking learning-based policies on humanoid data. In this work, we present Humanoid Everyday, a large-scale and diverse humanoid manipulation dataset characterized by extensive task variety involving dextrous object manipulation, human-humanoid interaction, locomotion-integrated actions, and more. Leveraging a highly efficient human-supervised teleoperation pipeline, Humanoid Everyday aggregates high-quality multimodal sensory data, including RGB, depth, LiDAR, and tactile inputs, together with natural language annotations, comprising 10.3k trajectories and over 3 million frames of data across 260 tasks across 7 broad categories. In addition, we conduct an analysis of representative policy learning methods on our dataset, providing insights into their strengths and limitations across different task categories. For standardized evaluation, we introduce a cloud-based evaluation platform that allows researchers to seamlessly deploy their policies in our controlled setting and receive performance feedback. By releasing Humanoid Everyday along with our policy learning analysis and a standardized cloud-based evaluation platform, we intend to advance research in general-purpose humanoid manipulation and lay the groundwork for more capable and embodied robotic agents in real-world scenarios. Our dataset, data collection code, and cloud evaluation website are made publicly available on our project website.

2. 机器人学习 15 篇

2606.19357 2026-06-19 cs.RO cs.AI 新提交 95%

Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots

Physical Atari: 一个用于机器人实时强化学习的鲁棒且可访问的平台

Khurram Javed, Joseph Modayil, Gloria Kennickell, Richard S. Sutton, John Carmack

发表机构 * Keen Technologies University of Alberta, Canada(阿尔伯塔大学,加拿大) Openmind Research Institute(Openmind研究机构)

专题命中 机器人学习 :机器人实时强化学习平台,验证算法在物理世界学习

AI总结 提出Physical Atari平台,通过机器人操作Atari控制器和实时渲染游戏帧,实现物理世界中的强化学习研究,验证了算法可直接在机器人上学习,并指出分布偏移会显著降低策略性能。

Comments To appear at RLC 2026

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AI中文摘要

我们构建了一个名为Robotroller的机器人,它能够操作Atari CX40+控制器,以及一个名为Atari Devbox的设备,该设备在屏幕上渲染来自Arcade Learning Environment的游戏帧和奖励信号。Robotroller和Atari Devbox,连同现成的摄像头和台式计算机,构成一个可用于研究物理世界中强化学习算法的系统。我们将整个系统称为Physical Atari。在本文中,我们详细介绍了使Physical Atari成为一个鲁棒且可访问平台的关键决策。为了使系统鲁棒,我们设计了Robotroller,使得所有运动都通过轴承完成,从而减少磨损。此外,我们编写了软件,以高频监控伺服电机的状态并进行干预以限制应力。为了使系统可访问,我们使用了价格合理的现成组件和可通过消费级3D打印机制造的零件。Physical Atari的建造成本低于1000美元,并且已用于数周不间断的强化学习实验,未出现任何机械故障。我们用它验证了强化学习算法可以直接在机器人上学习,并表明即使学习和部署之间的微小分布偏移也会显著降低策略的性能。我们的结果强调了设备端适应对于在机器人上获得强性能的重要性。

英文摘要

We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen. The Robotroller and the Atari Devbox, together with an off-the-shelf camera and a desktop computer, constitute a system that can be used to study reinforcement learning algorithms in the physical world. We call the full system Physical Atari. In this paper, we detail the key decisions that make Physical Atari a robust and accessible platform. To make the system robust, we designed the Robotroller so that all movement is done through bearings, which reduces wear. Additionally, we wrote software that monitors the state of the servos at a high frequency and intervenes to limit stress. To make the system accessible, we used affordable off-the-shelf components and parts that can be manufactured using consumer 3D printers. Physical Atari can be built for under $1,000 and has been used for weeks of non-stop reinforcement learning experiments without any mechanical failures. We used it to validate that reinforcement learning algorithms can learn directly on robots and show that even small distribution shifts between learning and deployment can significantly degrade the performance of policies. Our results underscore the importance of on-device adaptation for strong performance on robots.

2601.02379 2026-06-19 cs.RO cs.AI 版本更新 95%

Movement Primitives in Robotics: A Comprehensive Survey

机器人运动基元:综合综述

Nolan B. Gutierrez, Joseph M. Cloud, William J. Beksi

发表机构 * Department of Computer Science and Engineering, The University of Texas at Arlington, Arlington, USA(计算机科学与工程系,德克萨斯理工大学阿灵顿分校,阿灵顿,美国)

专题命中 机器人学习 :全面综述机器人运动基元,属于机器人学习

AI总结 综述机器人运动基元框架,涵盖从人类示教中编码轨迹的方法,分析弹簧-阻尼系统、概率耦合、神经网络等特性,并讨论应用与挑战。

Comments 105 pages, 3 figures, and 6 tables

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AI中文摘要

生物系统表现出连续的运动流,由顺序片段组成,使它们能够以创造性和多功能的方式执行复杂任务。这一观察促使研究人员识别出被称为运动基元的运动基本构建块,这些基元非常适合在自主系统(如机器人)中生成运动指令。在本综述中,我们按时间顺序提供了运动基元方法和应用的百科全书式概述。具体来说,我们将运动基元框架呈现为一种表示通过人类示教获得的机器人控制轨迹的方式。在机器人领域,运动基元可以在轨迹级别编码基本运动,例如机器人如何抓取杯子或抛球所需的运动序列。此外,运动基元已开发出具有弹簧-阻尼系统的理想分析特性、多个示教的概率耦合、在高维系统中使用神经网络等特性,以应对机器人领域的困难挑战。尽管运动基元广泛应用于各个领域,本综述的目标是告知从业者如何在机器人背景下使用这些框架。具体而言,我们旨在(i)系统回顾主要运动基元框架并检查其优缺点;(ii)突出已成功使用运动基元的应用;(iii)检查开放问题并讨论在机器人中应用运动基元时的实际挑战。

英文摘要

Biological systems exhibit a continuous stream of movements, consisting of sequential segments, that allow them to perform complex tasks in a creative and versatile fashion. This observation has led researchers towards identifying elementary building blocks of motion known as movement primitives, which are well-suited for generating motor commands in autonomous systems, such as robots. In this survey, we provide an encyclopedic overview of movement primitive approaches and applications in chronological order. Concretely, we present movement primitive frameworks as a way of representing robotic control trajectories acquired through human demonstrations. Within the area of robotics, movement primitives can encode basic motions at the trajectory level, such as how a robot would grasp a cup or the sequence of motions necessary to toss a ball. Furthermore, movement primitives have been developed with the desirable analytical properties of a spring-damper system, probabilistic coupling of multiple demonstrations, using neural networks in high-dimensional systems, and more, to address difficult challenges in robotics. Although movement primitives have widespread application to a variety of fields, the goal of this survey is to inform practitioners on the use of these frameworks in the context of robotics. Specifically, we aim to (i) present a systematic review of major movement primitive frameworks and examine their strengths and weaknesses; (ii) highlight applications that have successfully made use of movement primitives; and (iii) examine open questions and discuss practical challenges when applying movement primitives in robotics.

2606.19729 2026-06-19 cs.RO cs.AI 新提交 90%

VOiLA: Vectorized Online Planning with Learned Diffusion Model for POMDP Agents

VOiLA: 基于学习扩散模型的向量化在线规划用于POMDP智能体

Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati

发表机构 * Australian National University(澳大利亚国立大学) The University of Sydney(悉尼大学)

专题命中 机器人学习 :提出POMDP在线规划框架,用于机器人规划。

AI总结 提出VOiLA框架,利用条件扩散模型学习POMDP模型,通过蒸馏加速采样并与向量化在线规划器集成,在三个基准任务和实物机器人上实现高效在线规划。

Comments Submitted to the 2026 International Symposium of Robotics Research (ISRR)

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AI中文摘要

不确定性下的规划是自主机器人的关键能力。部分可观测马尔可夫决策过程(POMDP)为此提供了强大框架。尽管基于POMDP的规划已取得显著进展,但其在现实问题中的应用常受限于难以获得准确的POMDP模型。我们提出VOiLA(Vectorized Online planning wIth Learned diffusion model for POMDP Agents),一个学习任务无关POMDP模型以实现在不确定性下在线规划的框架。VOiLA使用条件扩散模型学习转移和观测采样器,并学习用于基于粒子的信念更新的观测似然模型。为实现高效在线规划,扩散采样器被蒸馏为紧凑的前馈生成器,并与VOPP(一种利用GPU并行化的在线POMDP规划器)集成。实验结果表明,蒸馏策略将采样成本降低了近三个数量级,使学习到的生成式POMDP模型对在线规划实用。在三个基准问题上的评估表明,VOiLA在使用不到10%训练数据的情况下,性能达到或优于递归软演员-评论家算法,并且对未见环境配置的泛化能力更强。实物机器人评估表明,VOiLA仅使用模拟数据学习模型,并在10次运行中全部成功完成任务。

英文摘要

Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP models for online planning under uncertainty. VOiLA learns transition and observation samplers using conditional diffusion models and learns observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicate that VOiLA achieves equal or better performance than Recurrent Soft Actor Critic while using less than 10% training data, and generalizes much better to unseen environment configurations. Physical robot evaluation indicates VOiLA uses the models learned using only simulated data and generates a policy that successfully accomplish the task in 10 of 10 runs.

2606.19728 2026-06-19 cs.RO cs.AI 新提交 90%

Bidirectional Tutoring for Developmental Motor Learning in Robots: Co-Developed Interaction Dynamics Support Stable Learning

机器人发展性运动学习的双向辅导:共同发展的交互动力学支持稳定学习

Rui Fukushima, Jun Tani

发表机构 * Okinawa Institute of Science and Technology Graduate University(冲绳科学技术大学院大学)

专题命中 机器人学习 :提出双向辅导框架用于机器人运动技能学习。

AI总结 提出双向辅导框架,通过人类或AI导师与机器人动态适应,利用自由能原理神经网络实现稳定序列学习,在物体操作任务中验证了行为一致性和泛化能力。

Comments 16 pages, 14 figures

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AI中文摘要

众所周知,婴儿通过与照顾者的密集互动来发展运动技能。尽管这种社会互动对人类发展至关重要,但机器人的运动技能学习通常被视为单向过程,机器人被动接受导师的演示。这忽视了社会互动的一个关键特性:它本质上是双向的,导师和学习者相互动态适应。在这种互动中,机器人的过往经验可能作为先验约束,塑造共同发展轨迹的动态。我们假设双向辅导允许这些约束引导形成一致的行为模式,从而保持行为一致性并支持泛化,而单向互动缺乏此类约束,导致更广泛、更不一致的行为模式。为检验这一假设,我们使用实体人形机器人进行了两个物体操作实验:一个涉及人机互动,另一个采用AI导师通过自适应干预机制与真实机器人互动,以检验在更受控条件下是否会出现类似效果。我们使用基于自由能原理的神经网络并扩展生成回放来实现发展性学习框架,该框架支持从单个辅导情节中进行稳定的逐序列学习。在两种设置中,双向辅导促进了行为一致性和阶段性泛化,同时机器人逐渐需要更少的导师指导。这些结果表明,双向辅导作为一种具身和社会化方法,为机器人的发展性运动学习提供了有效支架。

英文摘要

Infants are well known to develop their motor skills through dense interaction with caregivers. Although such social interaction is crucial for human development, motor-skill learning in robots is often treated as a unidirectional process in which robots passively receive demonstrations from tutors. This overlooks a key property of social interaction: it is inherently bidirectional, with tutor and learner dynamically adapting to each other. In such interactions, the robot's past experiences may function as prior constraints that shape the dynamics of their co-developed trajectories. We hypothesize that bidirectional tutoring allows such constraints to guide the formation of consistent behavioral patterns that preserve behavioral coherence and support generalization, whereas unidirectional interaction lacks such constraints and leads to broader, less consistent behavioral patterns. To examine this hypothesis, we conducted two experiments with a physical humanoid robot performing an object manipulation task: one involving human-robot interaction and another employing an AI tutor interacting with the real robot through an adaptive intervention mechanism designed to examine whether similar effects would emerge under more controlled conditions. We implement the developmental learning framework using a free-energy-principle-based neural network extended with generative replay, which supports stable sequence-by-sequence learning from single tutored episodes. Across both settings, bidirectional tutoring fostered consistent behaviors and stage-wise generalization, while the robot gradually required less tutor guidance. These results suggest that bidirectional tutoring, as an embodied and socially grounded approach, provides an effective scaffold for developmental motor learning in robots.

2606.19699 2026-06-19 cs.RO cs.LG cs.SY eess.SY 新提交 90%

Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes

具有主动脚趾的双足机器人敏捷性、效率和冲击吸收的比较研究

Joong-Gil Kim, Wontae Ye, Geunwoo Cho, Seong-Ho Yun, Se-Hyoung Cho, Yong-Jae Kim

发表机构 * School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education(韩国技术教育大学电气、电子与通信工程学院) Artificial Intelligence and Robotics Institute, Korea Institute of Science and Technology(韩国科学技术研究院人工智能与机器人研究所) Robot Innovation Hub, WIRobotics Inc.(WIRobotics公司机器人创新中心)

专题命中 机器人学习 :比较双足机器人有无主动脚趾的性能。

AI总结 提出一种14自由度双足机器人,模拟人类脚趾的轻量、高扭矩、坚固特性,通过高保真仿真训练环境,对比有无主动脚趾的配置,发现脚趾机器人以1.33米/秒行走时,CoT降低17.5%,脚跟冲击力降低5.0%,路径偏差平均和最大分别降低25.0%和34.0%。

Comments 6 pages, 7 figures

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AI中文摘要

人类腿部表现出高效率、敏捷性和冲击吸收能力,其中脚趾在这些能力中起着关键作用。尽管已经有许多尝试在机器人中实现类似人类的脚趾,但它们尚未完全复制人类特征,也没有严格验证其益处。我们提出了一种14自由度的双足机器人,模拟人类脚趾的轻量、高扭矩、坚固特性。为了定量分析主动脚趾在敏捷性、效率和冲击吸收方面的有效性,我们开发了一个高保真仿真训练环境,该环境反映了具有耦合传动和精确功耗的实际执行器。为了确保有和没有主动脚趾的配置之间的公平比较,我们设计了一个最小化强化学习奖励函数,并对两者应用了相同的训练程序。仿真结果表明,在1.33米/秒行走时,与无脚趾配置相比,配备脚趾的机器人将CoT降低了17.5%,脚跟冲击力降低了5.0%。在敏捷性测试中,平均和最大路径偏差分别降低了25.0%和34.0%。

英文摘要

Human legs exhibit high efficiency, agility, and impact absorption, with toes playing a crucial role in these capabilities. While many attempts have been made to implement human-like toes in robots, they have not fully replicated human characteristics nor rigorously validated their benefits. We propose a 14-DOF biped robot emulating human toes' lightweight, high-torque, robust nature. To quantitatively analyze the effectiveness of the active toes in terms of agility, efficiency, and impact absorption, we developed a high-fidelity simulation training environment that reflects actual actuators with coupled transmissions and accurate power consumption. To ensure a fair comparison between configurations with and without active toes, we designed a minimal RL reward function and applied an identical training procedure to both. The simulation results indicate that, at 1.33 m/s walking, the toe-equipped robot reduced CoT by 17.5% and heel-strike GRF by 5.0% compared with the toe-ablation configuration. On the agility test, average and maximum path deviation decreased by 25.0% and 34.0%, respectively.

2606.19419 2026-06-19 cs.RO cs.AI 新提交 90%

Playful Agentic Robot Learning

趣味性具身机器人学习

Junyi Zhang, Jiaxin Ge, Hanjun Yoo, Letian Fu, Zihan Yang, Yaowei Liu, Raj Saravanan, Shaofeng Yin, Justin Yu, Dantong Niu, Zirui Wang, Roei Herzig, Ken Goldberg, Yutong Bai, David M. Chan, Ion Stoica, Angjoo Kanazawa, Jiahui Lei, Haiwen Feng, Trevor Darrell

发表机构 * University of California, Berkeley(加州大学伯克利分校) Impossible Research

专题命中 机器人学习 :机器人通过自主探索学习可复用技能。

AI总结 提出RATs框架,让机器人通过自主探索学习可复用技能,在LIBERO-PRO和MolmoSpaces上分别提升20.6和17.0个百分点。

Comments Project page: https://playful-rats.github.io/

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AI中文摘要

当前的具身机器人系统可以编写可执行的代码即策略程序、观察反馈并在多次尝试中修正行为,但它们仍然主要是任务驱动的:可复用技能仅在明确指令后获得。我们研究趣味性具身机器人学习,其中具身编码代理在下游任务到来之前,将自主导向的趣味性作为持续技能学习阶段。我们引入RATs,即专为趣味性技能获取设计的机器人代理团队。在趣味性阶段,RATs提出新颖且可学习的探索性任务,规划并执行机器人代码策略,验证中间进展,诊断失败,通过密集的步骤级反馈进行重试,并将成功执行提炼到持久代码技能库中。在测试时,代理从该冻结库中重用相关技能以帮助解决新任务。在LIBERO-PRO和MolmoSpaces上的实验表明,与无趣味性和随机趣味性基线相比,趣味性学习技能在保留的下游任务上分别提升了20.6和17.0个百分点(相对于CaP-Agent0)。此外,学习到的技能可以通过简单地检索到上下文中插入到其他推理时代码即策略代理中,无需微调基础模型,即可在RoboSuite和真实世界迁移中分别提升8.9和8.8个百分点。

英文摘要

Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.

2605.23733 2026-06-19 cs.RO cs.AI 版本更新 90%

Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking

Any2Any: 高效跨本体迁移用于人形机器人全身跟踪

Ming Yang, Tao Yu, Feng Li, Hua Chen

发表机构 * LimX Dynamics(LimX动力学)

专题命中 机器人学习 :人形机器人全身跟踪跨本体迁移

AI总结 提出Any2Any范式,通过运动学对齐和动力学微调,实现预训练全身跟踪模型高效迁移至新的人形机器人本体,仅需少量数据和计算即可达到竞争性跟踪性能。

Comments Project Page: https://any2any.top/

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AI中文摘要

全身跟踪(WBT)模型已成为人形机器人的关键基础,使其能够高保真地模仿各种运动。从头训练此类模型需要大规模数据和计算,使得在新人形平台上快速部署成本高昂。这自然引发一个问题:预训练的WBT模型能否通过最小化适应跨本体迁移?为回答这个问题,我们提出Any2Any,一种范式,能够高效地将现有WBT专家迁移到新人形本体,仅需少量数据和计算。Any2Any首先在源和目标人形之间进行运动学对齐,对齐其输入和输出空间,使得预训练的源策略可以在目标本体上有意义地重用。然后,Any2Any通过向选定的动力学敏感模块应用轻量级参数高效微调(PEFT)组件进行动力学适应,保留有用的行为先验,同时实现对目标机器人的定向适应。在多个人形平台和预训练骨干上的大量实验表明,与从头训练相比,Any2Any显著加速收敛并降低训练成本,同时实现具有竞争力或更优的跟踪性能。值得注意的是,仅使用完整训练所需计算和数据的1%,Any2Any成功将在Unitree G1上预训练的Sonic模型迁移到LimX Oli和LimX Luna。这些结果表明,预训练的WBT专家可以跨本体高效重用,为在新机器人上部署人形全身控制提供可扩展的路径。

英文摘要

Whole-body tracking (WBT) models have become a key foundation for humanoid robots, enabling them to imitate diverse motions with high fidelity. Training such models from scratch requires large-scale data and computation, making rapid deployment on new humanoid platforms costly. This raises a natural question: Can pretrained WBT models transfer across embodiments with minimal adaptation? To answer this question, we propose Any2Any, a paradigm that efficiently transfers an existing WBT specialist to a new humanoid embodiment with only a small amount of data and compute. Any2Any first performs kinematic alignment between source and target humanoids, aligning their input and output spaces so that the pretrained source policy can be meaningfully reused on the target embodiment.Any2Any then performs dynamics adaptation by applying lightweight parameter-efficient fine-tuning (PEFT) components to selected dynamics-sensitive modules, preserving useful behavioral priors while enabling targeted adaptation to the target robot. Extensive experiments on multiple humanoid platforms and pretrained backbones show that Any2Any substantially accelerates convergence and reduces training cost compared with training from scratch, while achieving competitive or superior tracking performance. Notably, using only 1% of the compute and data required for full training, Any2Any successfully transfers Sonic models pre-trained on Unitree G1 to LimX Oli and LimX Luna. These results suggest that pretrained WBT specialists can be efficiently reused across embodiments, providing a scalable path toward deploying humanoid whole-body control on new robots. More results and videos are available on our project page: https://any2any.top/.

2605.08525 2026-06-19 cs.RO cs.SY eess.SY 版本更新 90%

Model-Reference Adaptive Flight Control of a 95-mg Insect-Scale Flapping-Wing Aerial Robot

95毫克昆虫尺度扑翼飞行机器人的模型参考自适应飞行控制

Francisco M. F. R. Gonçalves, Conor K. Trygstad, Néstor O. Pérez-Arancibia

发表机构 * Washington State University(华盛顿州立大学)

专题命中 机器人学习 :昆虫尺度扑翼飞行机器人的自适应飞行控制

AI总结 针对昆虫尺度扑翼飞行机器人参数不确定性和扰动问题,提出模型参考自适应控制(MRAC)架构,结合混合乘性扩展卡尔曼滤波,实现高精度位置控制,并通过95毫克机器人实验验证了悬停和轨迹跟踪性能。

Comments Under review, 8 pages, 7 figures

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AI中文摘要

由于系统尺度和复杂制造,描述扑翼昆虫尺度飞行机器人动力学的模型存在参数不确定性,例如惯性矩阵和飞行器的执行器映射。此外,由于其低惯性,这种机器人在飞行中受到随机和系统性扰动的严重影响,包括电源线张力、阵风和机翼不对中产生的非期望气动力。因此,在亚分克尺度上执行复杂机动的高性能要求机器人调整其行为以抵消扰动和模型不确定性。为此,我们引入了一种模型参考自适应控制(MRAC)架构,用于可实现为三维空间中刚体的扑翼机器昆虫的高性能位置控制。此外,我们展示了在飞行中实现混合乘性扩展卡尔曼滤波以估计当前和期望角速度,如何显著抑制姿态振动,特别是沿滚转和俯仰自由度,并提高飞行性能。为了展示所提方法的适用性、功能性和高性能,我们使用一个95毫克的昆虫尺度飞行机器人进行了实时悬停和轨迹跟踪六自由度飞行控制实验。

英文摘要

Due to the system's scale and complex fabrication, the model describing the dynamics of a flapping-wing insect-scale aerial robot is subject to parameter uncertainty; for example, in the inertia matrix and the actuator mapping of the flier. Furthermore, due to its low inertia, this type of robot is greatly affected by stochastic and systematic disturbances during flight, including power-wire tension, gusts, and undesired aerodynamic forces produced by wing misalignment. Therefore, the high-performance execution of complex maneuvers at the subdecigram scale requires the robot to adapt its behavior to counteract disturbances and model uncertainty. Toward this objective, we introduce a model-reference adaptive control (MRAC) architecture for high-performance position control of flapping-wing robotic insects that can be modeled as rigid bodies in the three-dimensional (3D) space. In addition, we demonstrate how the implementation of a hybrid multiplicative extended Kálmán filter for estimating current and desired angular velocities during flight significantly dampens attitude vibrations, especially along the roll and pitch degrees of freedom (DOFs), and also improves flight performance. To show the suitability, functionality, and high performance of the proposed approach, we conducted real-time hovering and trajectory-tracking 6-DOF flight control experiments with a 95-mg insect-scale aerial robot.

2602.04037 2026-06-19 cs.LG cs.RO 版本更新 90%

DADP: Domain Adaptive Diffusion Policy

DADP: 领域自适应扩散策略

Pengcheng Wang, Qinghang Liu, Haotian Lin, Yiheng Li, Guojian Zhan, Masayoshi Tomizuka, Yixiao Wang

发表机构 * University of California, Berkeley, California, USA(加州大学伯克利分校) Peking University, Beijing, China(北京大学) Tsinghua University, Beijing, China(清华大学)

专题命中 机器人学习 :提出领域自适应扩散策略用于机器人控制

AI总结 提出DADP,通过无监督解耦和领域感知扩散注入,实现跨动态环境的鲁棒零样本适应,在运动与操控任务上超越先前方法。

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AI中文摘要

学习能够泛化到未见过的转移动态的领域自适应策略,仍然是基于学习的控制中的一个基本挑战。通过领域表示学习来捕获领域特定信息,从而实现领域感知决策,已经取得了实质性进展。我们分析了通过动态预测学习领域表示的过程,发现选择与当前步骤相邻的上下文会导致学习到的表示将静态领域信息与变化的动态属性纠缠在一起。这种混合可能会混淆条件策略,从而限制零样本适应。为了应对这一挑战,我们提出了DADP(领域自适应扩散策略),通过无监督解耦和领域感知扩散注入实现鲁棒适应。首先,我们引入了滞后上下文动态预测,这是一种将未来状态估计条件化在历史偏移上下文上的策略;通过增加这个时间间隔,我们通过过滤掉瞬态属性来无监督地解耦静态领域表示。其次,我们通过偏置先验分布和重新制定扩散目标,将学习到的领域表示直接集成到生成过程中。在涉及运动和操控的具有挑战性的基准测试上的大量实验表明,DADP相对于先前方法具有优越的性能和泛化能力。更多可视化结果可在此https URL上获得。

英文摘要

Learning domain adaptive policies that can generalize to unseen transition dynamics, remains a fundamental challenge in learning-based control. Substantial progress has been made through domain representation learning to capture domain-specific information, thus enabling domain-aware decision making. We analyze the process of learning domain representations through dynamical prediction and find that selecting contexts adjacent to the current step causes the learned representations to entangle static domain information with varying dynamical properties. Such mixture can confuse the conditioned policy, thereby constraining zero-shot adaptation. To tackle the challenge, we propose DADP (Domain Adaptive Diffusion Policy), which achieves robust adaptation through unsupervised disentanglement and domain-aware diffusion injection. First, we introduce Lagged Context Dynamical Prediction, a strategy that conditions future state estimation on a historical offset context; by increasing this temporal gap, we unsupervisedly disentangle static domain representations by filtering out transient properties. Second, we integrate the learned domain representations directly into the generative process by biasing the prior distribution and reformulating the diffusion target. Extensive experiments on challenging benchmarks across locomotion and manipulation demonstrate the superior performance, and the generalizability of DADP over prior methods. More visualization results are available on the https://outsider86.github.io/DomainAdaptiveDiffusionPolicy/.

2505.17006 2026-06-19 cs.CV cs.RO 版本更新 90%

CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning

CoMo: 从互联网视频中学习连续潜在运动以实现可扩展的机器人学习

Jiange Yang, Yansong Shi, Haoyi Zhu, Mingyu Liu, Kaijing Ma, Yating Wang, Gangshan Wu, Tong He, Limin Wang

发表机构 * Nanjing University(南京大学) Shanghai AI Lab(上海人工智能实验室) University of Science and Technology of China(中国科学技术大学) Zhejiang University(浙江大学) Fudan University(复旦大学) Tongji University(同济大学)

专题命中 机器人学习 :从视频学习运动用于机器人,属于机器人学习

AI总结 提出CoMo方法,通过早期时间差分和时序对比学习从互联网视频中学习连续潜在运动,避免离散化信息损失,实现零样本泛化生成伪动作标签,联合训练策略在仿真和真实实验中表现优异。

Comments CVPR 2026

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AI中文摘要

从互联网视频中无监督学习潜在运动对于机器人学习至关重要。现有的离散方法通常通过小码本大小的向量量化来减轻提取过多静态背景导致的捷径学习,但它们存在信息损失,难以捕捉更复杂和细粒度的动态。此外,离散潜在运动与连续机器人动作之间存在固有分布差距,阻碍了统一策略的联合学习。我们提出CoMo,旨在从互联网规模视频中学习更精确的连续潜在运动。CoMo采用早期时间差分(Td)机制来增加捷径学习难度并显式增强运动线索。此外,为确保潜在运动更好地捕捉有意义的背景,我们进一步提出时序对比学习(Tcl)方案。具体地,正样本对通过小的未来帧时间偏移构建,而负样本对则通过直接反转时间方向形成。所提出的Td和Tcl协同工作,有效确保潜在运动更好地关注前景并增强运动线索。关键的是,CoMo表现出强大的零样本泛化能力,使其能够为未见过的视频生成有效的伪动作标签。大量的仿真和真实实验表明,使用CoMo伪动作标签联合训练的策略在扩散和自回归架构下均实现了优越性能。

英文摘要

Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zeroshot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures.

2601.03040 2026-06-19 cs.RO cs.AI cs.LG 版本更新 90%

PiDR: Physics-Informed Inertial Dead Reckoning for Autonomous Platforms

PiDR:面向自主平台的物理信息惯性航位推算

Arup Kumar Sahoo, Itzik Klein

发表机构 * Autonomous Navigation and Sensor Fusion Lab (ANSFL)(自主导航与传感器融合实验室(ANSFL)) Hatter Department of Marine Technologies(海洋技术系) Charney School of Marine Sciences(海洋科学学院) University of Haifa(海法大学)

专题命中 机器人学习 :提出物理信息惯性航位推算框架,用于自主平台

AI总结 提出PiDR框架,将惯性导航原理作为物理信息残差融入网络训练,在纯惯性导航中减少轨迹漂移,在移动机器人和水下自主航行器数据集上定位精度提升超29%。

Comments 11 pages and 7 figures

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AI中文摘要

完全自主的一个基本要求是在缺乏外部数据(如GNSS信号或视觉信息)的情况下维持精确导航的能力。在这些具有挑战性的环境中,平台必须完全依赖惯性传感器,导致纯惯性导航。然而,在现实场景中,惯性传感器的固有噪声和其他误差项会导致导航解随时间漂移。尽管传统的深度学习模型已成为惯性导航的一种可能方法,但它们本质上是黑箱的。此外,它们在有限的监督传感器数据下难以有效学习,并且常常无法保持物理原理。为了解决这些局限性,我们提出了PiDR,一种用于纯惯性导航情况下自主平台的物理信息惯性航位推算框架。PiDR通过物理信息残差组件将惯性导航原理明确地整合到网络训练过程中,从而提供了透明性。即使在有限或稀疏监督下,PiDR在减轻轨迹突然偏差方面也起着关键作用。我们在移动机器人和自主水下航行器收集的真实世界数据集上评估了PiDR。在两个数据集中,我们获得了超过29%的定位改进,证明了PiDR在不同环境和动力学下运行的不同平台上的泛化能力。因此,PiDR提供了一种鲁棒、轻量级且有效的架构,可以部署在资源受限的平台上,在不利场景中实现实时纯惯性导航。

英文摘要

A fundamental requirement for full autonomy is the ability to sustain accurate navigation in the absence of external data, such as GNSS signals or visual information. In these challenging environments, the platform must rely exclusively on inertial sensors, leading to pure inertial navigation. However, the inherent noise and other error terms of the inertial sensors in such real-world scenarios will cause the navigation solution to drift over time. Although conventional deep-learning models have emerged as a possible approach to inertial navigation, they are inherently black-box in nature. Furthermore, they struggle to learn effectively with limited supervised sensor data and often fail to preserve physical principles. To address these limitations, we propose PiDR, a physics-informed inertial dead-reckoning framework for autonomous platforms in situations of pure inertial navigation. PiDR offers transparency by explicitly integrating inertial navigation principles into the network training process through the physics-informed residual component. PiDR plays a crucial role in mitigating abrupt trajectory deviations even under limited or sparse supervision. We evaluated PiDR on real-world datasets collected by a mobile robot and an autonomous underwater vehicle. We obtained more than 29% positioning improvement in both datasets, demonstrating the ability of PiDR to generalize different platforms operating in various environments and dynamics. Thus, PiDR offers a robust, lightweight, yet effective architecture and can be deployed on resource-constrained platforms, enabling real-time pure inertial navigation in adverse scenarios.

2511.16223 2026-06-19 cs.RO 90%

DynaMimicGen: A Data Generation Framework for Robot Learning of Dynamic Tasks

DynaMimicGen:一种用于机器人动态任务学习的数据生成框架

Vincenzo Pomponi, Paolo Franceschi, Stefano Baraldo, Loris Roveda, Oliver Avram, Luca Maria Gambardella, Anna Valente

发表机构 * Institute of Systems and Technologies for Sustainable Production (ISTePS)(可持续生产系统与技术研究所) Department of Innovative Technologies (DTI)(创新技术系) University of Applied Science and Arts of Southern Switzerland (SUPSI)(瑞士南部应用科学与艺术大学) Istituto Dalle Molle di studi sull’intelligenza artificiale (IDSIA)(达莫尔智能研究 institute) Department of Mechanical Engineering(机械工程系) Politecnico di Milano (PoliMi)(米兰理工学院) Faculty of Informatics(信息学院) Università della Svizzera Italiana (USI)(瑞士意大利大学)

专题命中 机器人学习 :提出DynaMimicGen框架生成动态任务数据用于机器人学习。

AI总结 本文提出DynaMimicGen框架,通过少量人类示范生成数据,支持动态任务学习,产生适应性强的轨迹,提升机器人在复杂环境中的表现。

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AI中文摘要

学习稳健的操作策略通常需要大量且多样化的数据集,但收集这些数据耗时费力且不适用于动态环境。本文引入DynaMimicGen(D-MG),一种可扩展的数据生成框架,能够在极少量人类监督下训练策略,同时支持动态任务设置。仅需少量人类示范,D-MG首先将示范分割为有意义的子任务,然后利用动态运动片段(DMPs)来适应和推广演示行为到新颖且动态变化的环境。改进了依赖静态假设或简单轨迹插值的先前方法,D-MG生成平滑、真实且任务一致的笛卡尔轨迹,能够实时适应任务执行过程中物体姿态、机器人状态或场景几何的变化。我们的方法支持不同场景——包括场景布局、物体实例和机器人配置——使其适用于静态和高度动态的操作任务。我们证明机器人代理通过模仿学习在D-MG生成的数据上实现了在长时间跨度和接触丰富的基准测试中的强大表现,包括立方体堆叠和将杯子放入抽屉等任务,即使在不可预测的环境变化下也是如此。通过消除对大量人类示范的需求并使动态设置的泛化成为可能,D-MG提供了一种强大而高效的替代手动数据收集方法,为可扩展的自主机器人学习铺平道路。

英文摘要

Learning robust manipulation policies typically requires large and diverse datasets, the collection of which is time-consuming, labor-intensive, and often impractical for dynamic environments. In this work, we introduce DynaMimicGen (D-MG), a scalable dataset generation framework that enables policy training from minimal human supervision while uniquely supporting dynamic task settings. Given only a few human demonstrations, D-MG first segments the demonstrations into meaningful sub-tasks, then leverages Dynamic Movement Primitives (DMPs) to adapt and generalize the demonstrated behaviors to novel and dynamically changing environments. Improving prior methods that rely on static assumptions or simplistic trajectory interpolation, D-MG produces smooth, realistic, and task-consistent Cartesian trajectories that adapt in real time to changes in object poses, robot states, or scene geometry during task execution. Our method supports different scenarios - including scene layouts, object instances, and robot configurations - making it suitable for both static and highly dynamic manipulation tasks. We show that robot agents trained via imitation learning on D-MG-generated data achieve strong performance across long-horizon and contact-rich benchmarks, including tasks like cube stacking and placing mugs in drawers, even under unpredictable environment changes. By eliminating the need for extensive human demonstrations and enabling generalization in dynamic settings, D-MG offers a powerful and efficient alternative to manual data collection, paving the way toward scalable, autonomous robot learning.

2509.19658 2026-06-19 cs.RO cs.AI 版本更新 90%

RoboSSM: Scalable In-context Imitation Learning via State-Space Models

RoboSSM: 基于状态空间模型的可扩展上下文模仿学习

Youngju Yoo, Jiaheng Hu, Yifeng Zhu, Bo Liu, Qiang Liu, Roberto Martín-Martín, Peter Stone

发表机构 * The University of Texas at Austin(德克萨斯大学奥斯汀分校) KAIST(韩国科学技术院) FAIR at Meta(元宇宙FAIR) Amazon(亚马逊) Sony AI(索尼人工智能)

专题命中 机器人学习 :状态空间模型用于机器人上下文模仿学习

AI总结 提出RoboSSM,用状态空间模型替代Transformer实现上下文模仿学习,在LIBERO基准上对未见和长时任务泛化更优,首次证明SSM是ICIL高效可扩展的骨干网络。

Comments IROS 2026

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AI中文摘要

上下文模仿学习(ICIL)使机器人能够从仅包含少量演示的提示中学习任务。通过消除部署时参数更新的需求,该范式支持对新任务的少样本适应。然而,最近的ICIL方法依赖于Transformer,其计算能力有限,并且在处理比训练时更长的提示时往往表现不佳。在这项工作中,我们引入了RoboSSM,一种基于状态空间模型(SSM)的可扩展上下文模仿学习方案。具体来说,RoboSSM用Longhorn(一种最先进的SSM)替代Transformer,该模型提供线性时间推理和强大的外推能力,非常适合长上下文提示。通过在LIBERO基准上的多样化实验,我们证明了将SSM应用于ICIL的有效性,通过处理测试时更长的上下文,实现了比基于Transformer的ICIL方法对未见和长时任务更好的泛化。这些结果首次表明,SSM是ICIL高效且可扩展的骨干网络。我们的代码可在此网址获取。

英文摘要

In-context imitation learning (ICIL) enables robots to learn tasks from prompts consisting of just a handful of demonstrations. By eliminating the need for parameter updates at deployment time, this paradigm supports few-shot adaptation to novel tasks. However, recent ICIL methods rely on Transformers, which have computational limitations and tend to underperform when handling longer prompts than those seen during training. In this work, we introduce RoboSSM, a scalable recipe for in-context imitation learning based on state-space models (SSM). Specifically, RoboSSM replaces Transformers with Longhorn -- a state-of-the-art SSM that provides linear-time inference and strong extrapolation capabilities, making it well-suited for long-context prompts. Through diverse experiments on the LIBERO benchmark, we demonstrate the effectiveness of applying SSMs to ICIL, achieving improved generalization to both unseen and long-horizon tasks than Transformer-based ICIL methods by handling longer contexts at test-time. These results show for the first time that SSMs are an efficient and scalable backbone for ICIL. Our code is available at https://github.com/youngjuY/RoboSSM.

2606.20521 2026-06-19 cs.CV 新提交 85%

HumanScale: Egocentric Human Video Can Outperform Real-Robot Data for Embodied Pretraining

HumanScale: 以自我为中心的人类视频在具身预训练中可超越真实机器人数据

Juncheng Ma, Jianxin Bi, Yufan Deng, Xuanran Zhai, Kewei Zhang, Ye Huang, Bo Liang, Shukai Gong, Jiankai Tu, Xiaotian Tang, Jiaxin Li, Kaiqi Chen, Duomin Wang, Yuqi Wang, Bingyi Kang, Eric Huang, Zhiyang Dou, Zhen Dong, Enze Xie, Wojciech Matusik, Tat-Seng Chua, Daquan Zhou

发表机构 * PKU(北京大学) NUS(新加坡国立大学) MIT(麻省理工学院) UCSB(加州大学圣塔芭芭拉分校) NVIDIA(英伟达)

专题命中 机器人学习 :人类视频用于具身基础模型预训练

AI总结 本文通过系统比较发现,经过精心设计的过滤和标注流程,以自我为中心的人类视频在具身基础模型预训练中不仅可行,而且性能优于遥操作真实机器人数据,验证了“预训练于人类视频+少量机器人数据适配”的可扩展范式。

Comments Github: https://github.com/DAGroup-PKU/HumanNet/

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AI中文摘要

具身基础模型有望像大型语言模型一样从数据扩展中受益,但面临更严重的数据瓶颈。遥操作真实机器人轨迹因其精确的动作监督和具身对齐而仍然是主要的预训练来源,但其可扩展性受限于高采集成本、获取难度以及低行为和环境多样性。这些限制引发了对以自我为中心的人类视频作为可扩展、成本显著更低且更多样化的具身模型预训练替代方案的兴趣。然而,与遥操作真实机器人数据相比,其有效性仍未得到充分探索。为了解决这个问题,我们在固定的后训练和验证协议下,进行了一项系统研究,比较以自我为中心的人类视频和遥操作真实机器人轨迹作为具身基础模型的预训练数据源。令人惊讶的是,我们发现经过精心设计的过滤和标注流程处理的以自我为中心的数据,不仅是模型预训练的可行替代品,而且可以带来更优的性能。在相同预训练数据量下,在以自我为中心数据上预训练的模型在真实机器人动作预测上的验证损失降低了24%,在分布内和分布外真实机器人任务执行上的成功率分别提高了52.5%和90%。这一发现验证了具身基础模型的一种可扩展范式:在以自我为中心的人类视频上预训练以学习多样化的世界表征,然后使用少量标注的真实机器人数据进行适配以实现动作空间对齐。我们希望这项研究能鼓励对以自我为中心数据的更广泛探索,并在昂贵的机器人数据收集之前为数据质量评估提供指导。

英文摘要

Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.

2606.20495 2026-06-19 cs.RO 新提交 85%

Increasing Resilience of Continuum Robots via Motion Planning Algorithms

通过运动规划算法提高连续体机器人的韧性

Oxana Shamilyan, Ievgen Kabin, Zoya Dyka, Oleksandr Sudakov, Peter Langendoerfer

发表机构 * IHP – Leibniz-Institut für innovative Mikroelektronik(莱布尼茨创新微电子研究所) BTU Cottbus-Senftenberg(科特博斯-塞芬堡工业大学) Technical Center, National Academy of Sciences of Ukraine(乌克兰国家科学院技术中心)

专题命中 机器人学习 :研究连续体机器人的运动规划算法

AI总结 本文实验研究运动规划算法对连续体机器人韧性的影响,通过改进遗传算法和A*算法,结合层次分析法评估路径质量,发现遗传算法生成更多样化路径,提升机器人韧性。

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AI中文摘要

本文介绍了针对韧性连续体机器人的运动规划实验研究。我们主要关注多准则决策、其在路径规划算法中的应用、对生成路径的影响以及执行时间。为此,我们使用了两种著名的路径规划算法,即遗传算法和A*算法,并通过添加层次分析法算法来评估生成路径的质量,对其进行了修改。在我们的实验中,层次分析法考虑了四个不同的准则,即距离、电机损伤、机器人手臂的机械损伤和精度,每个准则都被认为有助于连续体机器人的韧性。使用不同的准则对于延长连续体机器人的维护操作时间是必要的。我们使用两种不同的机器人模拟环境进行了实验。尽管我们显著简化了机器人模型及其环境,但我们仍然基于真实机器人原型实现了环境的一些特征。特别地,其中一个环境包含单路径点和多路径点,另一个环境仅包含多路径点。结果表明,与A*算法相比,遗传算法的性能时间不依赖于环境的基数。它生成更多样化的路径,从而提高了机器人的韧性。

英文摘要

This paper presents an experimental study of motion planning for resilient continuum robots. In this study we mainly focused on multi-criteria decision-making, its application for path-planning algorithms, impact on the generated path and execution time. To do this, we used two well-known algorithms for path planning, namely Genetic algorithm and A star algorithm, and modified them by adding the Analytical Hierarchy Process algorithm to evaluate the quality of the paths generated. In our experiment the Analytical Hierarchy Process considers four different criteria, i.e. distance, motors damage, mechanical damage of the robot's arm and accuracy, each considered to contribute to the resilience of a continuum robot. The use of different criteria is necessary to increase the time to maintenance operations of the continuum robot. We conducted the experiments using two different simulated environments of the robot. Although we significantly simplified the robot's model and its environment, we still implemented some of the features of the environment based on the real robot prototype. In particular, one of the environments has single- as well as multi-path points, and other consists of the multi-path points only. The results show that, in contrast to A star, the performance time of Genetic algorithm does not depend on the environment's cardinality. It generates more diverse paths, which increases the robot's resilience.

3. 具身导航 3 篇

2606.19555 2026-06-19 cs.RO 新提交 90%

SCAN-Planner: Spatial Collision-Aware Local Planning for Route-Guided Long-Range Quadruped Navigation

SCAN-Planner:用于路线引导的远程四足导航的空间碰撞感知局部规划

Han Zheng, Zhe Chen, Yiwen Fu, Ming Yang, Tong Qin

发表机构 * Shanghai Jiao Tong University(上海交通大学)

专题命中 具身导航 :提出SCAN-Planner用于四足机器人远程导航

AI总结 提出SCAN-Planner框架,通过偏航感知双圆柱足迹和投影A*搜索实现空间碰撞感知的局部规划,在密集杂乱、3D非结构化环境和远程导航中生成安全平滑轨迹。

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AI中文摘要

四足机器人越来越需要能够在狭窄通道、杂乱室内场景和大规模3D非结构化环境中导航。现有的局部规划器通常使用各向同性几何膨胀来近似机器人,或依赖于平面和高程图表示,导致在狭窄空间中的保守运动以及对悬垂结构的推理有限。本文提出了SCAN-Planner,一种用于远程四足导航的空间碰撞感知局部规划框架。使用偏航感知的双圆柱足迹来建模细长的机器人身体,通过在膨胀的3D占用地图中进行稀疏查询实现全身碰撞评估。我们进一步引入投影A*搜索,在插值的地面跟随表面上生成无碰撞引导,并通过z梯度抑制来水平避开障碍物同时保持垂直稳定性。对于大规模部署,具有边界回退的机器人中心滑动地图提供高分辨率局部碰撞检查并从局部死胡同中恢复。仿真和真实实验表明,SCAN-Planner在密集杂乱、3D非结构化场景、楼梯穿越和远程导航任务中生成安全、平滑且高效的轨迹。

英文摘要

Quadruped robots are increasingly expected to navigate through narrow passages, cluttered indoor scenes, and large-scale 3D unstructured environments. Existing local planners commonly approximate the robot using isotropic geometric inflation or rely on planar and elevation-map representations, leading to conservative motion in tight spaces and limited reasoning about overhanging structures. This letter presents SCAN-Planner, a spatial collision-aware local planning framework for long-range quadruped navigation. A yaw-aware twin-cylinder footprint is used to model the elongated robot body, enabling whole-body collision evaluation through sparse queries in an inflated 3D occupancy map. We further introduce a projected A* search that generates collision-free guidance on an interpolated ground-following surface, with z-gradient suppression to avoid obstacles horizontally while maintaining vertical stability. For large-scale deployment, a robot-centric sliding map with boundary fallback provides high-resolution local collision checking and recovery from local dead ends. Simulation and real-world experiments demonstrate that SCAN-Planner generates safe, smooth, and efficient trajectories in dense clutter, 3D unstructured scenes, stair traversal, and long-range navigation tasks.

2606.18112 2026-06-19 cs.RO cs.CV 新提交 90%

Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

Qwen-RobotNav 技术报告:为智能体导航系统设计的可扩展导航模型

Jiazhao Zhang, Gengze Zhou, Hale Yin, Yiyang Huang, Zixing Lei, Qihang Peng, Haoqi Yuan, Jie Zhang, Xudong Guo, Xiaoyue Chen, An Yang, Fei Huang, Zhibo Yang, Junyang Lin, Dayiheng Liu, Jingren Zhou, Zhuoyuan Yu, Jingyang Fan, Zhixuan Liang, Pei Lin, Ye Wang, Anzhe Chen, Kun Yan, Xiao Xu, Jiahao Li, Lulu Hu, Minying Zhang, Shurui Li, Wenhu Xiao, Shuai Bai, Xuancheng Ren, Chenxu Lv, Chenfei Wu, Xiong-Hui Chen

发表机构 * Qwen Team(通义实验室)

专题命中 具身导航 :提出可扩展导航模型,用于智能体导航系统

AI总结 提出 Qwen-RobotNav 可扩展导航模型,通过参数化接口支持多种任务模式和可调观测参数,在15.6M样本上训练,联合视觉语言数据防止行为坍缩,在多个导航基准上取得新最优结果,并展示零样本泛化能力。

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AI中文摘要

智能体导航系统需要一个基础导航模型,其观测策略可以在推理时从外部重新配置,因为指令跟随、目标搜索、目标跟踪和自动驾驶共享相同的感知规划主干,但对视觉流的消费方式有根本不同的要求。我们提出 Qwen-RobotNav,一个建立在 Qwen-RobotNav 上的可扩展导航模型,通过一个具有两个互补维度的参数化接口来解决这个问题:多个任务模式选择导航行为,以及可控的观测参数(例如,token 预算、每个摄像头的权重)控制视觉历史的编码方式。通过训练时对所有参数进行随机化,Qwen-RobotNav 对任何推理时配置都具有鲁棒性,无需对 Qwen-RobotNav 主干进行任何架构修改。我们在15.6M样本上训练 Qwen-RobotNav;与视觉语言数据联合训练防止了在仅轨迹训练中观察到的反应性动作序列映射器的坍缩。参数化接口也使 Qwen-RobotNav 成为智能体系统的自然构建块:对于长时域场景,上层规划器将目标分解为子任务,并在情节中动态切换 Qwen-RobotNav 的任务模式和上下文策略,通过重复调用同一模型组合出复杂行为。大量实验表明,Qwen-RobotNav 在主要导航基准上取得了新的最优结果。该模型从2B到8B参数展现出良好的扩展性,联合多任务训练发展出一个跨任务族迁移的共享空间规划基板,并在多样环境中对真实世界机器人展现出强大的零样本泛化能力。

英文摘要

Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.

2606.16780 2026-06-19 cs.RO 新提交 90%

DIFF-IPPO: Diffusion-Based Informative Path Planning with Open-Vocabulary Belief Maps

DIFF-IPPO:基于扩散的开放词汇信念地图信息路径规划

Sausar Karaf, Oleg Sautenkov, Mikhail Martynov, Dzmitry Tsetserukou

发表机构 * Intelligent Space Robotics Laboratory, CDE, Skoltech(智能空间机器人实验室,CDE,斯科尔科沃科学技术研究院)

专题命中 具身导航 :提出扩散规划器用于机器人目标搜索

AI总结 提出DIFF-IPPO框架,结合开放词汇信念地图生成器与扩散规划器,在非高斯信念图上生成全局轨迹,实现高效目标搜索,检测得分达81.49%-86.55%。

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AI中文摘要

探索和物体搜索要求机器人感知环境、识别感兴趣区域,并规划提高目标检测可能性或最大化信息增益的轨迹。许多IPP方法,特别是在连续环境监测中,依赖于高斯过程信念模型,而物体搜索场景通常从语义或开放词汇感知中产生复杂的多模态信念地图。直接基于这种非高斯信念地图的全局轨迹生成仍然相对未被充分探索。尽管基于扩散的规划器为此类分布建模提供了强大能力,但它们在信息路径规划中的应用仍然有限。在这项工作中,我们提出了DIFF-IPPO,一个集成了开放词汇信念地图生成器和基于扩散的规划器的流水线,用于在信念地图上生成全局轨迹。该方法生成的轨迹将传感器覆盖集中在高信念区域,在不同数据集场景下实现了81.49%至86.55%的归一化检测得分。我们在一个模拟的搜索与救援场景中验证了该系统,其中规划器搜索候选建筑区域以定位燃烧的建筑。在此设置中,一个由五架无人机组成的团队使用批处理信念地图条件轨迹生成,在3.5分钟内实现了首次检测。

英文摘要

Exploration and object search require robots to perceive their environment, identify regions of interest, and plan trajectories that improve target-detection likelihood or maximize information gain. Many IPP methods, especially in continuous environmental monitoring, rely on Gaussian-process belief models, while object-search settings often produce complex, multimodal belief maps from semantic or open-vocabulary perception. Global trajectory generation directly conditioned on such non-Gaussian belief maps remains comparatively underexplored. Although diffusion-based planners offer strong capabilities for modeling such distributions, their use in informative path planning remains limited. In this work, we propose DIFF-IPPO, a pipeline that integrates an open-vocabulary belief map generator with a diffusion-based planner for global trajectory generation over belief maps. The method generates trajectories that concentrate sensor coverage over high-belief regions, achieving normalized detection scores between 81.49% and 86.55% across different dataset scenarios. We validate the system in a simulated search-and-rescue scenario where the planner searches candidate building regions to locate a burning building. In this setting, a team of five drones using batched belief-map-conditioned trajectory generation achieves first detections in 3.5 minutes.