arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

多模态信息融合

面向图像、视频、多传感器和跨模态感知的信息融合,包括 Image Fusion、红外可见光、遥感、医学影像、LiDAR/雷达/相机和音视频融合。

今日/当前日期收录 2 信号源:cs.CV, eess.IV, eess.SP, cs.RO, cs.MM
2606.19253 2026-06-18 cs.CV cs.AI cs.LG cs.RO 新提交 75%

OneCanvas: 3D Scene Understanding via Panoramic Reprojection

OneCanvas: 通过全景重投影实现3D场景理解

Bartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner

发表机构 * Technical University of Munich(慕尼黑技术大学) Huawei(华为)

专题命中 融合架构与评测 :多视图补丁特征聚合到全景画布实现3D理解

AI总结 提出OneCanvas方法,将多视图补丁特征聚合到全景画布上,利用深度和相机位姿进行重投影,无需复杂几何编码器或大量训练,在SQA3D等基准上达到最先进精度。

Comments Project page: https://baranowskibrt.github.io/onecanvas/

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AI中文摘要

现有的视觉语言模型(VLM)中的3D场景理解方法要么依赖复杂的、模型特定的几何编码器,要么为了追求空间推理而需要大量的训练预算。相反,OneCanvas将所有视图的补丁特征聚合到一个单一的等距柱状全景画布上。具体来说,每个补丁利用其深度和相机位姿被反投影到3D世界坐标,然后根据从画布原点看到的该点的连续经度和纬度放置在画布上,无需对重叠视图进行光栅化或聚合。补丁的度量坐标的3D位置嵌入被添加到其特征中,从而恢复了将世界位置压缩到角度画布坐标时丢失的深度。因此,来自所有帧的补丁共享一个空间坐标系,无需融合或对主干网络进行重大架构修改。预训练的VLM将此表示视为普通图像。由于画布可以以任何感兴趣的姿态为中心,相同的表示直接支持从特定视角进行情境推理,这是机器人和具身AI中的常见需求。得益于这种表示,我们还可以引入空间预训练课程:通过程序化地将从真实图像中提取的对象的补丁特征放置在原本空白的画布上的选定3D世界位置,我们生成了涵盖广泛空间推理任务的即时监督,并控制答案分布以减少空间推理捷径。OneCanvas在SQA3D和VSI-Bench上达到了最先进的准确率,并在SPBench上泛化到分布外数据,其训练计算量比最强竞争方法少一个数量级。

英文摘要

Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art accuracy on SQA3D and VSI-Bench, and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than the strongest competing methods.

2606.19316 2026-06-18 cs.CV 新提交 70%

NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

NeuMesh++:基于解耦神经网格隐式场的多功能高效体积编辑

Chong Bao, Yuan Li, Bangbang Yang, Yujun Shen, Hujun Bao, Zhaopeng Cui, Yinda Zhang, Guofeng Zhang

发表机构 * State Key Lab of CAD&CG, College of Computer Science, Zhejiang University(浙江大学计算机科学学院CAD&CG国家重点实验室) Ant Research(蚂蚁研究院) Google(谷歌) ByteDance(字节跳动)

专题命中 融合架构与评测 :解耦神经网格隐式场实现多模态编辑

AI总结 提出一种基于网格顶点的解耦神经辐射场表示,实现几何、纹理和语义引导的高效体积编辑,包括网格引导几何编辑、纹理交换填充绘制及语义编辑。

Comments TPAMI 2025; Project Page: https://zju3dv.github.io/neumeshplusplus/

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AI中文摘要

近年来,神经隐式渲染技术迅速发展,在新视角合成和3D场景重建方面展现出显著优势。然而,现有的用于编辑目的的神经渲染方法功能有限,例如刚性变换和类别特定编辑。在本文中,我们提出了一种新颖的基于网格的表示方法,通过在网格顶点上编码解耦的几何、纹理和语义码来编码神经辐射场,从而实现一系列高效且全面的编辑功能,包括网格引导的几何编辑、通过纹理交换、填充和绘制操作进行的指定纹理编辑,以及语义引导的编辑。为此,我们开发了几种技术,包括一种新颖的局部空间参数化以提高渲染质量和训练稳定性,一种可学习的顶点修改颜色以提高纹理编辑的保真度,一种空间感知优化策略以实现精确的纹理编辑,以及一种语义辅助区域选择以减轻隐式场编辑的繁琐标注。在真实和合成数据集上的大量实验和编辑示例证明了我们的方法在表示质量和编辑能力上的优越性。项目页面:此 https URL

英文摘要

Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability. Project page: https://zju3dv.github.io/neumeshplusplus/