arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

图像生成

图像生成、文生图、图像编辑、扩散模型和可控生成。

今日/当前日期收录 6 信号源:cs.CV, cs.GR, cs.MM
2606.20094 2026-06-19 cs.CV cs.AI cs.GR cs.LG cs.MM 新提交 90%

MakeupMirror: Improving Facial Attribute Preservation in Diffusion Models for Makeup Transfer

MakeupMirror:在用于化妆迁移的扩散模型中改进面部属性保持

Nefeli Andreou, Angel Martínez-González, Sabine Sternig, Matthieu Guillaumin, Epameinondas Antonakos, Michael Opitz

发表机构 * Amazon(亚马逊)

专题命中 图像编辑 :扩散模型用于化妆迁移

AI总结 提出MakeupMirror扩散模型,通过ControlNet几何条件、区域特定迁移控制、肤色调制和Langevin采样器,在保持面部特征和肤色的同时实现高质量化妆迁移,相比Stable-Makeup提升面部识别相似度60%、降低肤色差异50%。

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AI中文摘要

化妆迁移模型能够实现有趣的增强现实(AR)体验以及在线化妆购物的虚拟试妆(VTO)。尽管最近最先进的基于扩散的解决方案(如Stable-Makeup)显著提高了化妆迁移的准确性和逼真度,但在身份和肤色保持方面仍存在局限性,使得用于化妆购物的生产级VTO不切实际。在这项工作中,我们提出了MakeupMirror,一种基于扩散的化妆迁移方法,在保持面部特征和肤色方面取得了显著进展。我们在Stable-Makeup的基础上引入了多项技术创新:(1)将面部几何条件与ControlNets集成以保持面部保真度;(2)区域特定的化妆迁移控制,以便在面部区域(如皮肤、眼睛和嘴唇)实现精确的化妆应用;(3)基于肤色的化妆迁移调制,防止跨主体迁移场景中的肤色改变;(4)集成Levenberg-Marquardt Langevin采样器以加速推理同时保持生成质量。我们在CPM-Real、Makeup Wild以及(本文新收集的、更多样化的)MakeupSelfies数据集上的实验表明,与Stable-Makeup相比,MakeupMirror将相对面部识别相似度提高了+60%,将相对肤色差异降低了-50%,延迟为0.7秒,同时在核心面部身份保持标准上达到了94%的专家接受率。

英文摘要

Makeup transfer models enable fun augmented reality (AR) experiences as well as virtual try-on (VTO) for online makeup shopping. While recent state-of-the-art diffusion based solutions such as Stable-Makeup dramatically improve the accuracy and realism of makeup transfer, they still face limitations in identity and skin color preservation, making production-level VTO for makeup shopping unrealistic. In this work, we propose MakeupMirror, a diffusion-based approach to makeup transfer that makes significant progress towards preserving facial features and skin tone. We introduce several technical innovations over Stable-Makeup: (1) integration of facial geometry conditioning with ControlNets to maintain facial fidelity; (2) region-specific makeup transfer control to enable precise makeup application across facial regions such as skin, eyes and lips; (3) skin tone-based makeup transfer modulation that prevent skin tone alteration in cross-subject transfer scenarios; and (4) integration of a Levenberg-Marquardt Langevin sampler to speed up inference while maintaining generation quality. Our experiments on CPM-Real, Makeup Wild, and (herein newly collected, more diverse) MakeupSelfies datasets show that MakeupMirror improves relative facial recognition similarity by +60%, reduces relative skin tone difference by -50% over Stable-Makeup, with a latency of 0.7s, while achieving expert acceptance rate of 94% across core facial identity preservation criteria.

2606.19961 2026-06-19 cs.CV 新提交 85%

Addressing Detail Bottlenecks in Latent Diffusion for RGB-to-SWIR Image Translation

解决潜在扩散模型中RGB到SWIR图像翻译的细节瓶颈

Kaili Wang, Martin Dimitrievski, Jose Maria Salvador, Ben Stoffelen, David Van Hamme, Lore Goetschalckx

发表机构 * imec imec-IPI-Ghent University(imec-IPI-根特大学) Yale University(耶鲁大学)

专题命中 图像编辑 :改进潜在扩散模型用于RGB到SWIR翻译

AI总结 针对潜在扩散模型在RGB到SWIR图像翻译中丢失空间细节的问题,提出源条件自编码器和可学习引导编码器两种轻量级改进,在驾驶场景下将检测mAP提升至2倍,小目标提升3.4倍,并达到最优FID。

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AI中文摘要

潜在扩散模型(LDM)能够高效地进行图像到图像的翻译,但在压缩过程中丢弃了精细的空间细节,从而降低了下游感知任务的性能。我们识别出两个瓶颈:自编码器(丢失空间信息)和条件路径(通过朴素下采样进一步退化源信号)。我们提出了两种轻量级、与骨干网络无关的修复方法:源条件自编码器(SCAE),通过跳跃连接将高分辨率源特征注入解码器;以及可学习引导编码器(LGE),用学习到的条件信号替代朴素下采样。在驾驶场景的RGB到SWIR翻译任务上,使用两种去噪骨干网络(U-Net和DiT)进行评估,我们的方法在潜在扩散基线基础上将检测mAP提升了高达2倍,小目标(COCO-small,<32^2像素^2)上提升高达3.4倍,同时达到了最先进的FID。我们进一步表明FID与检测性能相关性较差,从而激励多轴评估。结果零样本泛化到公开的RASMD基准。我们将公开发布带有标注的测试数据、所有检查点和训练代码。

英文摘要

Latent diffusion models (LDMs) enable efficient image-to-image translation but discard fine spatial details during compression, degrading downstream perception tasks. We identify two bottlenecks: the autoencoder, which loses spatial information, and the conditioning pathway, which further degrades the source signal through naive downsampling. We propose two lightweight, backbone-agnostic fixes: a Source-Conditioned Autoencoder (SCAE) that injects high-resolution source features into the decoder via skip connections, and a Learnable Guidance Encoder (LGE) that replaces naive downsampling with a learned conditioning signal. Evaluated on RGB-to-SWIR translation for driving scenes with two denoiser backbones (U-Net and DiT), our approach improves detection mAP by up to 2x over the latent diffusion baseline, with up to 3.4x gains on small objects (COCO-small, <32^2 px^2), while achieving state-of-the-art FID. We further show that FID and detection performance are poorly correlated, motivating multi-axis evaluation. Results generalise zero-shot to the public RASMD benchmark. We will publicly release test data with annotations, all checkpoints, and training code.

2606.20404 2026-06-19 cs.CV 新提交 80%

FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flows

FlowBender: 面向自校正条件流的反馈感知训练

Daniel Gilo, Sven Elflein, Ido Sobol, Or Litany

发表机构 * Technion(以色列理工学院) NVIDIA(英伟达) University of Toronto(多伦多大学) Vector Institute(向量研究所)

专题命中 图像编辑 :反馈感知训练用于条件流模型,提升图像翻译和修复

AI总结 针对条件扩散/流模型常违反任务约束的问题,提出FlowBender闭环框架,将对齐误差作为输入训练网络学习校正策略,在图像翻译、复原和3D纹理贴图中同时提升保真度与合理性。

Comments Project page: https://flow-bender.github.io/

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AI中文摘要

条件扩散和流模型通常无法满足定义其任务的约束条件。例如,深度条件模型经常产生重新提取的深度与输入不一致的图像,尽管定义约束的前向算子(深度预测器)在训练和推理期间都可用。现有方法通常分为两类:将条件信号视为静态线索并在推理时忽略对齐信息的监督模型,以及通过手动调整的线性更新咨询约束的基于引导的方法,通常以生成样本的合理性为代价来换取对条件的保真度。我们认为这两种范式的根本差距在于模型从未被训练利用自身的对齐误差。我们引入FlowBender,一个闭环框架,将此误差视为一等输入,训练网络学习基于推理时反馈的校正策略。在每一步,无引导的前瞻传递估计干净信号,通过前向算子计算特定任务的偏差,然后细化传递消耗此信号以产生校正速度。我们提出了FlowBender的几种变体,包括用于可微算子的基于梯度的公式和用于不可微设置(如JPEG压缩)的零阶变体。为了实现高效采样,我们引入了一个前一步捷径,使得以最小的额外计算成本实现闭环校正。在图像到图像翻译、复原和3D网格纹理贴图中,FlowBender始终优于标准监督基线、对齐损失增强训练和最先进的推理时引导,同时提高保真度和合理性,而不是在它们之间进行权衡。项目页面:此 https URL

英文摘要

Conditional diffusion and flow models routinely fail to satisfy the very constraints that define their task. For instance, a depth-conditioned model often produces images whose re-extracted depth disagrees with the input, even though the forward operator--the depth predictor defining the constraint--is available during both training and inference. Existing approaches generally fall into two categories: supervised models that treat the conditioning signal as a static cue and ignore alignment information at inference, and guidance-based methods that consult it through hand-tuned linear updates, typically trading fidelity to the condition against the plausibility of the generated sample. We argue that the fundamental gap in both paradigms is that the model is never trained to utilize its own alignment error. We introduce FlowBender, a closed-loop framework that treats this error as a first-class input, training the network to learn a correction policy conditioned on inference-time feedback. At each step, an unguided look-ahead pass estimates the clean signal, a task-specific deviation is computed via the forward operator, and a refinement pass consumes this signal to produce a corrected velocity. We propose several variants of FlowBender, including a gradient-based formulation for differentiable operators and a zero-order variant for non-differentiable settings such as JPEG compression. For efficient sampling, we introduce a prior-step shortcut that enables closed-loop correction at a minimal additional computational cost. Across image-to-image translation, restoration, and 3D mesh texturing, FlowBender consistently outperforms standard supervised baselines, alignment-loss-augmented training, and state-of-the-art inference-time guidance, improving fidelity and plausibility simultaneously rather than trading them against each other. Project page: https://flow-bender.github.io/

2606.19802 2026-06-19 cs.LG cs.CV 新提交 80%

Flow Map Denoisers: Traversing the Distortion-Perception Plane for Inverse Problems

流映射去噪器:遍历逆问题的失真-感知平面

Nicolas Zilberstein, Morteza Mardani, Santiago Segarra

发表机构 * Rice University(莱斯大学) NVIDIA Inc.(英伟达公司)

专题命中 图像编辑 :提出流映射去噪器,实现图像恢复中的失真-感知权衡。

AI总结 提出流映射模型,通过单一参数t在MMSE和感知质量间连续调节,实现逆问题的失真-感知权衡,无需额外监督或调参。

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AI中文摘要

图像复原面临一个基本权衡:最小化误差的方法产生模糊重建,而最大化感知质量的方法产生锐利但不够保真的图像。现有方法要么在失真-感知(DP)前沿上固定一个操作点,要么需要配对数据监督、辅助模型或对采样器进行超参数调优以访问不同点。我们证明,流映射模型——一种用于少步采样的流匹配的近期扩展,学习一个平均场——隐式定义了一个单参数去噪器族,连续跨越DP前沿。前瞻参数t充当MMSE和感知区域之间的控制旋钮。对于高斯目标,我们证明改变t精确恢复最优DP前沿;对于自然图像,我们在经验上观察到类似行为。在即插即用求解器中,相同机制扩展到一般逆问题,控制感知对齐与数据一致性之间的权衡。尽管在此设置中缺乏精确最优性保证,单个训练的流映射跨越DP权衡,在两端匹配或超越专门基线。在CelebA(128×128)和AFHQ(256×256)上的多个线性和非线性逆任务的广泛实验验证了我们的发现。

英文摘要

Image restoration faces a fundamental tradeoff: methods that minimize error produce blurry reconstructions, while those that maximize perceptual quality yield sharp but less faithful images. Existing approaches either commit to a single operating point on this distortion perception (DP) frontier or require paired-data supervision, auxiliary models, or hyperparameter tuning of the sampler to access different points. We show that flow map models, a recent extension of flow matching for few-step sampling that learns an average field, implicitly define a one-parameter family of denoisers that continuously spans the DP frontier. The lookahead parameter t acts as a control knob between the MMSE and perceptual regimes. For Gaussian targets, we prove that varying t exactly recovers the optimal DP frontier; for natural images, we observe similar behavior empirically. Within a Plug-and-Play solver, the same mechanism extends to general inverse problems, where it controls a tradeoff between perceptual alignment and data consistency. Despite the lack of exact optimality guarantees in this setting, a single trained flow map spans the DP tradeoff, matching or exceeding specialized baselines at both extremes. Extensive experiments on CelebA ($128\times 128$) and AFHQ ($256\times 256$) across several linear and nonlinear inverse tasks validate our findings.

2606.20233 2026-06-19 cs.CV 新提交 70%

Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models

使用角色-环境协调视频生成模型的电影级合成

Tianyi Xiang, Mingming He, Li Ma, Jing Liao

发表机构 * City University of Hong Kong(香港城市大学) Independent Researcher(独立研究员)

专题命中 图像编辑 :涉及图像合成与光照协调

AI总结 提出端到端视频扩散框架,通过三掩码引导和RGB-D联合去噪建模角色与环境的双向物理与光照交互,实现高质量动态视频合成。

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AI中文摘要

电影级合成旨在将绿幕角色融入新环境,同时保持物理和光度真实性。先前的方法通常未能捕捉角色与其周围环境之间的复杂双向交互,我们将其表征为角色到环境(C2E)的物理交互和环境到角色(E2C)的光照协调。为了解决这个问题,我们提出了一个端到端的视频扩散框架,联合建模C2E和E2C交互,特别处理交互道具的挑战。我们的方法引入了一种三掩码引导架构,结合RGB-D联合去噪,以确保角色、道具和环境之间的物理一致交互。我们进一步开发了一种高效的先验驱动数据整理流程,无需昂贵的渲染即可构建高质量的重光照对。最后,参考条件机制实现了可控的环境合成和精确的道具替换。大量实验表明,我们的框架在电影级动态视频合成方面显著优于现有方法。

英文摘要

Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism. Previous methods often fail to capture the complex bidirectional interactions between characters and their surroundings, which we characterize as Character-to-Environment (C2E) physical interaction and Environment-to-Character (E2C) lighting harmonization. To address this, we propose an end-to-end video diffusion framework that jointly models C2E and E2C interactions, specifically handling the challenges of interactive props. Our approach introduces a tri-mask-guided architecture with RGB-D joint denoising to ensure physically consistent interactions among the character, props, and environment. We further develop an efficient prior-driven data curation pipeline to construct high-quality relighting pairs without expensive rendering. Finally, a reference-conditioned mechanism enables controllable environment synthesis and precise prop replacement. Extensive experiments demonstrate that our framework significantly outperforms existing methods in cinematic-quality dynamic video compositing.

2606.20556 2026-06-19 cs.CV 新提交 65%

Thinking in Boxes: 3D Editing in Real Images Made Easy

Thinking in Boxes: 真实图像中的3D编辑变得简单

Pradhaan S Bhat, Naveen Chandra R, Rishubh Parihar, Vaibhav Vavilala, R. Venkatesh Babu, D. A. Forsyth, Anand Bhattad

发表机构 * Indian Institute of Science(印度科学研究所) Apple(苹果公司) UIUC(伊利诺伊大学厄巴纳-香槟分校) Johns Hopkins University(约翰霍普金斯大学)

专题命中 图像编辑 :基于3D盒子的图像编辑方法。

AI总结 提出使用3D盒子作为结构化规范,通过用户提供输入和输出盒子来精确控制真实图像中的平移、旋转、缩放和视角变化,同时保持场景和物体身份,恢复未见的物体区域。

Comments Project Page: https://thinking-in-boxes.github.io/

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AI中文摘要

文本和2D条件接口在图像编辑中提供对空间变换的弱、模糊控制——特别是在大物体运动和相机变化下。先前的工作使用了如盒子这样的3D基元,但仅作为松散的调节信号指示近似物体位置,而非指定变换。我们则使用3D盒子作为结构化规范:用户提供编辑的输入和输出盒子,将编辑视为一个适定的几何问题。这种“在盒子中思考”的界面,其中每个盒子面都带有颜色编码以传达3D方向,提供了对真实图像中平移、旋转、缩放和视角变化的精确控制,同时保留场景和物体身份,并恢复之前未见的物体区域。为了将变换与场景外观联系起来,我们引入了一个深度对齐的平面地板作为全局参考框架,并用深度感知线索进行着色。基于这种结构,图像生成器在大变换下产生一致的结果。该系统在两个阶段训练——在合成多物体场景和来自Objectron的小型真实世界视频集上——能够泛化到复杂的、野外真实图像。我们的方法直接作用于真实照片,并在大型3D编辑上显著优于最近的最先进方法。

英文摘要

Text and 2D-conditioning interfaces provide weak, ambiguous control over spatial transformations in image editing -- particularly under large object motions and camera changes. Prior work has used 3D primitives such as boxes, but only as loose conditioning signals indicating approximate object location rather than specifying the transformation. We instead use 3D boxes as structured specifications: the user provides the input and output boxes of the edit, casting editing as a well-posed geometry problem. This ``thinking in boxes'' interface, where each box face is color-coded to convey 3D orientation, gives precise control over translation, rotation, scaling, and viewpoint changes in real images while preserving scene and object identity, and recovering previously unseen object regions. To ground transformations in scene appearance, we introduce a depth-aligned planar floor as a global reference frame, shaded with depth-aware cues. Conditioned on this structure, an image generator produces consistent results under large transformations. Trained in two stages -- on synthetic multi-object scenes and a small set of real-world videos from Objectron -- the system generalizes to complex, in-the-wild real images. Our method operates directly on real photographs and substantially outperforms recent state-of-the-art methods on large 3D edits.