GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
GameCraft-Bench:智能体能否在真实游戏引擎中端到端构建可玩游戏?
Tongxu Luo, Rongsheng Wang, Jiaxi Bi, Chenming Xu, Zhengyang Tang, Jianlong Chen, Juhao Liang, Ke Ji, Shuqi Guo, Yuhao Du, Fan Bu, Wenyu Du, Xiaotong Zhang, Kyle Li, Shaobo Wang, Linfeng Zhang, Yuxuan Liu, Xin Lai, Chenxin Li, Yiduo Guo, Zhexin Zhang, Xinyuan Wang, Tianyi Bai, Ziniu Li, Benyou Wang
机构
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The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
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Shenzhen Loop Area Institute(深圳河套学院)
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Hunyuan Team, Tencent(腾讯混元团队)
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USTB(北京科技大学)
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DualverseAI
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SJTU(上海交通大学)
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NUS(新加坡国立大学)
CommentsPublished at 18th NASA Formal Methods Symposium (NFM 2026)
Journal refIn: Deshmukh, J., Havelund, K., Pinto, A. (eds) NASA Formal Methods. NFM 2026. Lecture Notes in Computer Science, vol 16622. Springer, Cham, pp. 415-435
Meta-classification of one-class classification models using ranking correlation and nearest neighbor
使用排序相关性和最近邻的一类分类模型的元分类
Toshitaka Hayashi, Hamido Fujita, Dalibor Cimr, Richard Cimler, Jitka Kühnová
机构
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Faculty of Science, University of Hradec Kralove(赫拉德茨-克拉洛韦大学理学院)
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Malaysia-Japan International Institute of Technology (MJIIT), Universiti Teknologi Malaysia(马来西亚-日本国际技术学院,马来西亚理工大学)
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Regional Research Center, Iwate Prefectural University(岩手县立大学区域研究中心)
INI-VPINN: A Variational Physics-Informed Neural Network with Implicit Neumann and Interface Handling for Multi-Material Domains with Geometric Singularities