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科学与医疗

脑机接口 / BCI

脑机接口、EEG、神经信号解码、神经假体和脑控交互。

今日/当前日期收录 1 信号源:q-bio.NC, eess.SP, cs.LG, cs.HC, cs.RO
2605.09550 2026-06-19 cs.HC 版本更新 60%

Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI

谁在游戏AI中持支持态度?游戏AI玩家偏好轮廓的探索性建模

Ting-Chen Hsu, Jiangxu Lin, Wenran Chen, Zheyuan Zhang, Fei Qin

专题命中 其他BCI :研究玩家对游戏AI的接受度,与脑机接口无关

AI总结 本文通过问卷数据和AA分析,揭示玩家对游戏AI接受度的跨情境偏好轮廓,识别出七种典型群体,并探讨其与AI素养、游戏习惯等因素的关系。

Comments Accepted to 2026 IEEE Conference on Games (IEEE CoG 2026)

详情
AI中文摘要

人工智能正通过多种功能进入数字游戏。尽管先前研究显示玩家对游戏AI的态度高度依赖于情境,但对这些态度在不同玩家群体中如何结构化组合仍知之甚少。本研究通过建模玩家的跨情境AI接受度作为可解释的态度轮廓来填补这一空白。基于771名数字游戏玩家的问卷数据,我们应用架构分析(AA)对八个代表性AI应用情境中的中心化接受评分进行分析。分析识别出七种不同的轮廓:AI怀疑者、广泛AI支持者、创造性玩法探索者、经验导向支持者、系统秩序倡导者、情感中心支持者和治理怀疑者。探索性的一对多(OvR)逻辑回归进一步表明,轮廓成员与玩家的感知AI素养、游戏习惯、学科背景、个性特征和应用特定优先级相关。通过将关注点从孤立的接受判断转向模式化的偏好结构,本研究为分割游戏AI受众提供了探索性经验词汇,并为更情境敏感和玩家敏感的AI整合提供了初步设计启示。

英文摘要

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are structurally combined within different groups of players. This study addresses this gap by modeling players' cross-context AI acceptance as interpretable attitude profiles. Based on questionnaire data from 771 digital game players, we apply Archetypal Analysis (AA) to centered acceptance ratings across eight representative AI application contexts in games. The analysis identifies seven distinctive profiles: AI-Skeptics, Broad AI-Supporters, Creative-Play Explorers, Experience-Oriented Supporters, Systemic Order Advocates, Emotion-Centered Supporters, and Governance-Skeptics. Exploratory one-vs-rest (OvR) logistic regressions further suggest that profile membership is associated with players' perceived AI literacy, gaming habits, disciplinary background, personality traits, and application-specific priorities. By shifting attention from isolated acceptance judgments to patterned preference structures, this study provides an exploratory empirical vocabulary for segmenting game AI audiences and offers preliminary design implications for more context-sensitive and player-sensitive AI integration in digital games.