arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

今日/当前日期收录 2 信号源:cs.CV, cs.GR, cs.RO
2503.09439 2026-06-18 cs.CV 版本更新 85%

SuperCarver: Texture-Consistent 3D Geometry Super-Resolution for High-Fidelity Surface Detail Generation

SuperCarver: 纹理一致的3D几何超分辨率用于高保真表面细节生成

Qijian Zhang, Xiaozheng Jian, Xuan Zhang, Wenping Wang, Junhui Hou

发表机构 * Tencent Games, China(腾讯游戏,中国) Department of Computer Science & Engineering, Texas A & M University(电子与计算机工程系,德克萨斯A&M大学) Department of Computer Science, City University of Hong Kong(计算机科学系,香港城市大学)

专题命中 三维重建 :提出3D几何超分辨率管线,补充纹理一致表面细节。

AI总结 提出SuperCarver,一种3D几何超分辨率管线,通过先验引导的法线扩散模型和噪声鲁棒的逆渲染,为粗糙网格补充纹理一致的表面细节,实现高保真细节生成。

Comments Accepted in IEEE TVCG

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AI中文摘要

传统的高精度网格资产生产流程需要专业3D艺术家/建模师进行繁琐且费力的手动雕刻。近年来,AI赋能的3D内容创作在从图像或文本提示生成合理结构和复杂外观方面取得了显著进展。然而,合成逼真的表面细节仍然面临巨大挑战,并且增强现有低质量3D网格(而非图像/文本到3D生成)的几何保真度仍然是一个开放问题。在本文中,我们介绍了SuperCarver,一种3D几何超分辨率管线,用于为给定的粗糙网格补充纹理一致的表面细节。我们首先从多个视角将原始纹理网格渲染到图像域。为了实现细节增强,我们构建了一个确定性先验引导的法线扩散模型,该模型在精心策划的成对细节缺乏和细节丰富的法线图渲染数据集上进行微调。为了从潜在不完美的法线图预测更新网格表面,我们设计了一种通过可变形距离场的噪声鲁棒逆渲染方案。实验表明,我们的SuperCarver能够生成由实际纹理外观描述的逼真且富有表现力的表面细节,使其成为升级历史低质量3D资产和减少高多边形网格雕刻工作量的强大工具。

英文摘要

Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D content creation for generating plausible structures and intricate appearances from images or text prompts. However, synthesizing realistic surface details still poses great challenges, and enhancing the geometry fidelity of existing lower-quality 3D meshes (instead of image/text-to-3D generation) remains an open problem. In this paper, we introduce SuperCarver, a 3D geometry super-resolution pipeline for supplementing texture-consistent surface details onto a given coarse mesh. We start by rendering the original textured mesh into the image domain from multiple viewpoints. To achieve detail boosting, we construct a deterministic prior-guided normal diffusion model, which is fine-tuned on a carefully curated dataset of paired detail-lacking and detail-rich normal map renderings. To update mesh surfaces from potentially imperfect normal map predictions, we design a noise-resistant inverse rendering scheme through deformable distance field. Experiments demonstrate that our SuperCarver is capable of generating realistic and expressive surface details depicted by the actual texture appearance, making it a powerful tool to both upgrade historical low-quality 3D assets and reduce the workload of sculpting high-poly meshes.

2511.02036 2026-06-18 cs.RO 版本更新 80%

TurboMap: GPU-Accelerated Local Mapping for Visual SLAM

TurboMap: 面向视觉SLAM的GPU加速局部建图

Parsa Hosseininejad, Kimia Khabiri, Shishir Gopinath, Soudabeh Mohammadhashemi, Karthik Dantu, Steven Y. Ko

发表机构 * Simon Fraser University(西蒙弗雷泽大学) University at Buffalo(布法罗大学)

专题命中 三维重建 :GPU加速局部建图用于视觉SLAM

AI总结 针对视觉SLAM中局部建图延迟问题,提出GPU并行化与CPU优化结合的TurboMap后端,通过重构地图点创建、融合及关键帧管理,实现1.3-1.6倍加速且保持精度。

Comments Accepted for presentation at IROS 2026, preprint

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AI中文摘要

在实时视觉SLAM系统中,局部建图必须在严格的延迟约束下运行,因为延迟会降低地图质量并增加跟踪失败的风险。GPU并行化是降低延迟的有效途径。然而,由于同步共享状态更新以及将大型地图数据结构传输到GPU的开销,并行化局部建图具有挑战性。本文提出TurboMap,一个GPU并行化且CPU优化的局部建图后端,全面解决了这些挑战。我们重构了地图点创建,以在GPU上实现并行关键点对应搜索,重新设计并并行化了地图点融合,在CPU上优化了冗余关键帧剔除,并集成了基于GPU的快速局部光束法平差求解器。为最小化数据传输和同步成本,我们引入了持久化的GPU驻留关键帧存储。在EuRoC和TUM-VI数据集上的实验表明,平均局部建图速度分别提升1.3倍和1.6倍,同时保持精度不变。

英文摘要

In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.