arXivDaily arXiv每日学术速递 周一至周五更新

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NVIDIA

2026-07-16 至 2026-07-16 收录 3
2607.13681 2026-07-16 cs.CV 新提交

Towards Spatial Supersensing in the Wild

迈向野外空间超感知

Tianjun Gu, Tianyu Xin, Kuan Zhang, Bowen Yang, Kok-Chung Chua, Peize Li, Xinran Zhang, Yupeng Chen, Qiyue Zhao, Qinlei Xie, Jianhang Liu, Yucheng Lu, Yinan Han, Marco Pavone, Yiming Li

发表机构 * Tsinghua University(清华大学) NVIDIA(英伟达) Stanford University(斯坦福大学)

AI总结 研究针对空间超感知中多模态模型基准测试局限于合成视频和家庭场景的问题,引入VSI-Super-Wild基准,受人类认知启发探究世界状态三元组,通过大量真实视频问答对测试发现模型不足及失败模式,为空间超感知发展指明方向。

Comments Accepted to ECCV 2026. Project page: https://vsi-super-wild.github.io/

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AI中文摘要

人类能够有效地解析从数小时到数年的连续感官流,构建一个基于空间推理和预测的内部世界模型。为模仿这种能力,空间超感知挑战多模态模型超越语言理解,实现真正的世界建模。然而,其基准测试依赖合成长视频,多限于家庭场景,对现实世界的连续性和多样性探索不足。为此,我们引入VSI-Super-Wild,一个用于评估野外不同场景中长时间空间超感知的大规模基准。受人类构建经验的认知研究启发,我们系统探究世界状态的三元组:智能体、物体和环境。VSI-Super-Wild包含6980个人工验证的问答对,源自442个跨越8个场景类别的真实世界视频。结果显示,尽管静态图像理解有进展,但模型在需要连贯跟踪世界状态随时间变化的任务上持续失败。我们刻画了性能如何随世界状态复杂性和时间跨度下降,并诊断出四种失败模式。这种分类揭示模型缺乏将物体、智能体和环境绑定成统一空间世界模型的机制,这一根本差距为空间超感知指明了前进方向。

英文摘要

Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce $\textbf{VSI-Super-Wild}$, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains $\textbf{6,980}$ human-verified question-answer pairs derived from $\textbf{442}$ real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.

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2607.06405 2026-07-16 cs.MM cs.SD 版本更新

Precise Video-to-Audio Generation with Cross-Modal Alignment in Latent Space

在潜在空间中通过跨模态对齐实现精确的视频到音频生成

Thanh V. T. Tran, Ngoc-Son Nguyen, Luong Tran, Long-Khanh Pham, Paarth Neekhara, Shehzeen Hussain, Van Nguyen

发表机构 * FPT Software AI Center(FPT软件人工智能中心) NVIDIA Corporation(NVIDIA公司)

AI总结 研究视频到音频生成问题,提出Flowley架构,结合视觉特征与文本提示,通过渐进软掩码交叉注意力实现视听同步,无额外计算成本,还提出SoundCap字幕,该方法在多个指标及零样本音频质量上达先进水平。

Comments Accepted to ECCV 2026

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AI中文摘要

视频到音频(V2A)生成旨在合成与无声视频语义一致且时间同步的逼真音频。尽管有进展,但许多方法仍存在多阶段训练成本高、运行时间长或牺牲细粒度时间线索等问题。为此提出Flowley,一种端到端单阶段训练架构,结合视觉特征和文本提示生成音轨。引入渐进软掩码交叉注意力,直接在注意力机制中嵌入视听同步,无额外计算成本。还指出现有V2A基准缺乏声音描述性字幕,提出SoundCap创建详细的声音感知字幕。Flowley在多个指标上实现了最先进性能,结合SoundCap在零样本设置下音频质量超越现有方法。

英文摘要

Video-to-audio (V2A) generation aims to synthesize realistic audio that is both semantically consistent with and temporally synchronized to a silent video. Despite recent progress, many methods still rely on multi-stage training, resulting in high computational costs and long runtimes, or transform visual input into text to leverage pretrained text-to-audio models, sacrificing fine-grained temporal cues. To overcome these limitations, we propose Flowley, an end-to-end, single-stage training architecture that produces soundtracks by combining visual features with textual prompts. Crucially, we introduce Progressive Soft-masked Cross-Attention, which embeds audio-visual synchronization directly within its attention mechanism, adding zero additional computational cost compared to standard attention layers. We further observe that existing V2A benchmarks lack sound-oriented descriptive captions, which can potentially degrade the quality of the synthesized audio. To remedy this, we propose SoundCap, a plug-and-play pipeline for creating detailed, sound-aware captions that guide the model. Remarkably, without integrating any pretrained audio-visual alignment modules, Flowley achieves state-of-the-art performance on VGGSound across multiple metrics. Moreover, by incorporating SoundCap, we further exceed the performance of the strongest existing close-sourced methods in terms of audio quality in the zero-shot setting.

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2606.31043 2026-07-16 cs.LG cs.RO 版本更新

Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation

Warp RL: 重塑基础策略分布以进行动力学自适应

Ethan Hirschowitz, Fabio Ramos

发表机构 * University of Sydney(悉尼大学) NVIDIA(英伟达)

AI总结 针对残差强化学习在动力学偏移下无法调整分布形状的问题,提出Warp RL方法,通过可逆状态条件变换重塑基础策略的动作分布,在ManiSkill3任务和真实机器人插销任务中优于残差校正。

Comments 17 pages, 7 figures

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AI中文摘要

残差强化学习通过学习对其动作的加性校正来适应预训练的机器人策略。当适应相当于移动基础策略的动作分布时,加性校正是有效的,但加性校正无法改变分布的形状、尺度或状态依赖的几何结构——我们将这些局限性形式化为错误的方差、不正确的置信度和非均匀校正。我们证明这些在动力学偏移下很重要:当基础分布在几何上与偏移系统不匹配时,残差校正甚至可能不如未适应的策略。我们提出\textbf{Warp RL},一种策略适应方法,用基础策略动作分布的可逆、状态条件变换替代加性残差。通过单调有理二次样条流[ arXiv:0706.1234v1 ]实例化,Warp RL保持恒等初始化,严格推广加性残差校正,并暴露了一个适用于策略梯度和无梯度优化的结构化适应空间。在具有受控动力学偏移的各种ManiSkill3操作任务中,当平移足够时,Warp RL匹配残差校正,而当适应需要分布重塑时,其性能显著优于残差校正。我们进一步证明,在离策略的仿真到现实流程中,变形可以替代加性校正,在真实机器人插销任务中实现相当的成功率,同时任务完成速度提高30%。

英文摘要

Residual reinforcement learning adapts a pretrained robot policy by learning an additive correction to its actions. While effective when adaptation amounts to shifting the base policy's action distribution, additive corrections cannot change the distribution's shape, scale, or state-dependent geometry -- limitations we formalize as wrong variance, miscalibrated confidence, and non-uniform correction. We show that these matter under dynamics shift: when the base distribution is geometrically mismatched to the shifted system, residual correction can underperform even the unadapted policy. We propose Warp RL, a policy adaptation method that replaces additive residuals with an invertible, state-conditioned transformation of the base policy's action distribution. Instantiated with monotonic rational-quadratic spline flows (arXiv:1906.04032), Warp RL preserves identity initialization, strictly generalizes additive residual correction, and exposes a structured adaptation space suitable for both policy-gradient and gradient-free optimization. Across a variety of ManiSkill3 manipulation tasks with controlled dynamics shifts, Warp RL matches residual correction when translation is sufficient and substantially outperforms it when adaptation requires distributional reshaping. We further demonstrate that warping can replace additive correction in an off-policy sim-to-real pipeline, achieving comparable success rate with 30% faster task completion on a real-robot peg-insertion task.

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