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2026-07-16 至 2026-07-16 收录 3
2607.11506 2026-07-16 cs.LG cs.CL 版本更新

SCOPE-RL: Optimizing Reasoning Paths Before and After Success

SCOPE-RL:成功前后优化推理路径

Xiaojian Liu, Han Xu, Jianqiang Xia, Zhixuan Li, Ke Xu, Yiwei Dai, Xinran Chen, Changwo Wu, Yuchen Li

发表机构 * Baidu Inc.(百度公司) Shandong University(山东大学)

AI总结 研究针对可验证奖励强化学习中推理路径反馈不足问题,提出SCOPE-RL框架,分两阶段优化,成功前添加奖励,成功后细化轨迹,并经评估协议验证,相比仅结果的GRPO提升准确率、减少推理令牌,且与其他方法互补。

Comments 21 pages, 4 figures

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AI中文摘要

可验证奖励的强化学习(RLVR)使用稀疏可验证的最终答案奖励来优化语言模型。这种稀疏锚点能可靠验证轨迹是否成功,但对产生成功的推理路径无直接反馈。成功前,难题的前期进展无奖励信号;成功后,结果奖励无法区分良好组织的正确轨迹与冗余或局部有缺陷的轨迹。我们引入SCOPE-RL,分两阶段强化锚点并保留GRPO更新:成功前,自适应支架式强化学习在答案隐藏子问题链上添加前缀分解可验证奖励;成功后,质量感知过程强化学习应用正确性门控过程形状奖励来优化正确轨迹。专家验证的步骤质量评估协议评估有用步骤密度、错误定位和令牌效率。在Qwen3-8B-Instruct上训练,SCOPE-RL比仅基于结果的GRPO平均准确率提高11.2个百分点,推理令牌减少27.1%,在GSPO和Qwen3-0.6B-Instruct上也有提升,表明奖励信号强化与策略更新级RLVR进展互补。

英文摘要

Reinforcement learning with verifiable rewards (RLVR) optimizes LLMs using sparse verifiable final-answer rewards. This sparse anchor reliably verifies whether a trajectory succeeds but provides no direct feedback on the reasoning path that produced it. Before success, prerequisite progress on hard problems receives no reward signal; after success, outcome rewards cannot distinguish well-organized correct trajectories from redundant or locally flawed ones. We introduce SCOPE-RL (Scaffolded Chain Optimization with Process Efficiency), a two-stage framework that densifies this anchor while retaining the GRPO update: Adaptive Scaffolded RL adds prefix-decomposed verifiable rewards on answer-hidden sub-question chains before success, and Quality-Aware Process RL applies correctness-gated process-shape rewards to refine correct trajectories after success. An expert-validated Step-Quality Evaluation Protocol evaluates useful-step density, error localization, and token efficiency beyond final-answer accuracy. On Qwen3-8B-Instruct trained on DAPO-Math and Big-Math, SCOPE-RL improves average accuracy by up to 11.2 pp and reduces reasoning tokens by up to 27.1% over outcome-only GRPO; the gains hold under GSPO and on Qwen3-0.6B-Instruct, indicating that reward-signal densification is complementary to policy-update-level RLVR advances. Code and data are available at https://github.com/tokencraft-lab/SCOPE-RL.

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2606.31650 2026-07-16 cs.LG cs.AI 版本更新

ECHO: Prune To Act, Trace To Learn With Selective Turn Memory In Agentic RL

ECHO: 在智能体强化学习中通过选择性回合记忆进行剪枝行动与追踪学习

Zijun Xie, Binbin Zheng, Enlei Gong, Jihua Liu, Yuyang You, Lingfeng Liu, Jiayao Tang, Guanqun Zhao, Aoqi Hu, Zeyu Chen

发表机构 * School of Mathematical Sciences, Peking University(北京大学数学科学学院) Baidu Inc.(百度公司) University of Science and Technology of China(中国科学技术大学)

AI总结 提出ECHO框架,通过选择性回合记忆和源索引重建解决长程智能体强化学习中的历史崩溃与可追踪学习问题,在BrowseComp-Plus上达到43.4%准确率,优于GRPO和SUPO。

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AI中文摘要

长程语言智能体必须在有限上下文窗口内反复与工具交互、积累证据并做出决策。现有的上下文管理方法通过截断遥远历史、将过去回合折叠成摘要或选择紧凑记忆状态来使此类展开可行。然而,这些突破引入了两个耦合的限制。首先,随着回合数增加,历史观测被逐步移除或压缩成压缩状态,使得策略更难重用细粒度证据。其次,一旦原始回合不再可源寻址,基于结果的强化学习就失去了将策略更新与支持成功最终答案的证据对齐的显式路径。为此,我们提出ECHO,一种选择性回合记忆框架,通过源索引重建联合解决历史崩溃和可追踪学习。具体来说,ECHO将每个完成的环境回合压缩成紧凑的记忆记录,通过从这些记录中选择来重建有界策略上下文,并重用选定的源索引将正面结果信用路由到支持成功答案的证据和选择动作。在BrowseComp-Plus上,ECHO达到43.4%的保留准确率,优于GRPO(28.9%)和滚动摘要基线SUPO(36.1%),同时使用的回合数和轨迹量少于SUPO(图1)。此外,训练后的策略在密集和MoE骨干网络上,跨多目标问答、代码生成和深度信息搜索基准的零样本泛化能力得到提升。

英文摘要

Long-horizon language agents must repeatedly interact with tools, accumulate evidence, and make decisions under bounded context windows. Context-management methods make such rollouts feasible by simplifying past interactions through deletion, folding, or memory editing. However, when useful history is collapsed into compressed states, the reconstructed context may no longer reveal which earlier observations support a successful final answer. This creates a mismatch between bounded-context acting and outcome-based reinforcement learning: the policy acts on reconstructed context, while the learner lacks source-level provenance for assigning credit to the evidence that mattered. We propose ECHO, a selective turn-memory framework for traceable context reconstruction in Agentic RL. ECHO compresses each completed environment turn into a compact source-indexed memory record, reconstructs bounded policy contexts by selecting useful records, and reuses the selected source indices to route positive outcome credit to the final trajectory segment, reused evidence turns, memory findings, and memory-selection actions. On BrowseComp-Plus, ECHO reaches 43.4% held-out accuracy, outperforming GRPO at 28.9% and the rolling-summary baseline SUPO at 36.1%, while using fewer turns and lower trajectory volume than SUPO. The trained policy also improves zero-shot generalization across multi-objective QA, code generation, and deep information-seeking benchmarks on both dense and MoE backbones.

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2606.20799 2026-07-16 cs.CV cs.AI 版本更新

GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

GroundShot: 通过实体锚定镜头调度实现视觉一致的多镜头长视频生成

Yixuan Lai, Tianjia Shao, Kun Zhou, Weijia Dou, Siyu Zhu, Jingdong Wang

发表机构 * Fudan University(复旦大学) Baidu(百度)

AI总结 提出GroundShot框架,通过在线构建实体级视觉记忆并调度镜头生成顺序,无需训练即可提升多镜头视频中实体的一致性。

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AI中文摘要

生成视觉一致的多镜头视频仍然是一个开放挑战。随着视频镜头增多,不一致性会在镜头间累积,导致跨镜头重现的实体(角色、物体和位置)偏离其首次出现的样子。我们观察到,观众通过比较实体每次后续出现与其首次清晰出现来判断一致性;该初始出现的视觉质量为所有后续出现设定了一致性上限。受此启发,我们提出\textbf{GroundShot},一个无需训练、模型无关的智能体框架,用于实体锚定的多镜头生成。GroundShot在线从已接受的生成镜头中构建实体级视觉记忆:它根据镜头作为实体参考的预期有用性来调度生成顺序,从生成的视频中锚定实体,在将其添加到记忆前验证其可靠性,并在每个镜头生成前从记忆中检索合适的实体参考。为了评估这种以实体为中心的一致性视角,我们进一步引入\textbf{GroundBench},一个诊断基准,在隔离受控挑战维度的同时,在实体级别衡量一致性。实验表明,GroundShot在无需额外训练或模型修改的情况下,相比现有方法提高了多镜头一致性。

英文摘要

Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present \textbf{GroundShot}, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce \textbf{GroundBench}, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.

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