arXivDaily arXiv每日学术速递 周一至周五更新

1. 机器人学习与模仿强化学习 9 篇

2606.19419 2026-06-19 cs.RO cs.AI 新提交

Playful Agentic Robot Learning

趣味性具身机器人学习

Junyi Zhang, Jiaxin Ge, Hanjun Yoo, Letian Fu, Zihan Yang, Yaowei Liu, Raj Saravanan, Shaofeng Yin, Justin Yu, Dantong Niu, Zirui Wang, Roei Herzig, Ken Goldberg, Yutong Bai, David M. Chan, Ion Stoica, Angjoo Kanazawa, Jiahui Lei, Haiwen Feng, Trevor Darrell

发表机构 * University of California, Berkeley(加州大学伯克利分校) Impossible Research

AI总结 提出RATs框架,让机器人通过自主探索学习可复用技能,在LIBERO-PRO和MolmoSpaces上分别提升20.6和17.0个百分点。

Comments Project page: https://playful-rats.github.io/

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AI中文摘要

当前的具身机器人系统可以编写可执行的代码即策略程序、观察反馈并在多次尝试中修正行为,但它们仍然主要是任务驱动的:可复用技能仅在明确指令后获得。我们研究趣味性具身机器人学习,其中具身编码代理在下游任务到来之前,将自主导向的趣味性作为持续技能学习阶段。我们引入RATs,即专为趣味性技能获取设计的机器人代理团队。在趣味性阶段,RATs提出新颖且可学习的探索性任务,规划并执行机器人代码策略,验证中间进展,诊断失败,通过密集的步骤级反馈进行重试,并将成功执行提炼到持久代码技能库中。在测试时,代理从该冻结库中重用相关技能以帮助解决新任务。在LIBERO-PRO和MolmoSpaces上的实验表明,与无趣味性和随机趣味性基线相比,趣味性学习技能在保留的下游任务上分别提升了20.6和17.0个百分点(相对于CaP-Agent0)。此外,学习到的技能可以通过简单地检索到上下文中插入到其他推理时代码即策略代理中,无需微调基础模型,即可在RoboSuite和真实世界迁移中分别提升8.9和8.8个百分点。

英文摘要

Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.

2606.19656 2026-06-19 cs.RO cs.LG 新提交

DF-ExpEnse: Diffusion Filtered Exploration for Sample Efficient Finetuning

DF-ExpEnse: 扩散滤波探索用于高效样本微调

Calvin Luo, Chen Sun, Shuran Song

发表机构 * Stanford University(斯坦福大学) Brown University(布朗大学)

AI总结 提出DF-ExpEnse探索技术,利用生成控制策略的多模态建模能力和评论家集成,在微调中高效收集在线经验,提升样本效率。

Comments ICML 2026

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AI中文摘要

智能机器人决策的自然方案是从预训练的生成控制策略初始化,该策略总结了离线经验,并将其适应于自收集的在线经验。我们提出了DF-ExpEnse,一种探索技术,可提高在线经验收集的质量,从而提升微调样本效率。DF-ExpEnse利用生成控制策略的多模态建模能力,创建一个表达性强且易于评估的候选集。然后,它利用评论家集成来识别在质量与高探索兴趣之间最佳平衡的动作。在群体设置中,DF-ExpEnse进一步支持跨智能体通信,以促进群体协作探索。DF-ExpEnse可以无缝集成到通过强化学习微调预训练生成控制策略的现有策略中。我们通过实验验证,在各种操作和 locomotion 任务中,与默认微调和替代动作选择方案相比,DF-ExpEnse 持续带来样本效率优势。项目可在此 https URL 找到。

英文摘要

A natural recipe for intelligent robotic decision-making is initializing from pretrained generative control policies, which have summarized offline experience, and adapting them to self-collected online experience. We present DF-ExpEnse, an exploration technique that improves the quality of online experience collection, thus increasing finetuning sample-efficiency. DF-ExpEnse leverages the multimodal modeling capabilities of the generative control policy to create an expressive and tractably evaluatable candidate set. It then utilizes an ensemble of critics to identify the action that best balances quality with high exploration interest. In fleet settings, DF-ExpEnse further enables cross-agent communication to facilitate collaborative exploration as a group. DF-ExpEnse can be seamlessly integrated with existing strategies that finetune pretrained generative control policies via reinforcement learning. We experimentally validate consistent sample-efficiency benefits through DF-ExpEnse across a variety of manipulation and locomotion tasks, compared to default finetuning and alternative action selection schemes. Project can be found at https://df-expense.github.io.

2606.19728 2026-06-19 cs.RO cs.AI 新提交

Bidirectional Tutoring for Developmental Motor Learning in Robots: Co-Developed Interaction Dynamics Support Stable Learning

机器人发展性运动学习的双向辅导:共同发展的交互动力学支持稳定学习

Rui Fukushima, Jun Tani

发表机构 * Okinawa Institute of Science and Technology Graduate University(冲绳科学技术大学院大学)

AI总结 提出双向辅导框架,通过人类或AI导师与机器人动态适应,利用自由能原理神经网络实现稳定序列学习,在物体操作任务中验证了行为一致性和泛化能力。

Comments 16 pages, 14 figures

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AI中文摘要

众所周知,婴儿通过与照顾者的密集互动来发展运动技能。尽管这种社会互动对人类发展至关重要,但机器人的运动技能学习通常被视为单向过程,机器人被动接受导师的演示。这忽视了社会互动的一个关键特性:它本质上是双向的,导师和学习者相互动态适应。在这种互动中,机器人的过往经验可能作为先验约束,塑造共同发展轨迹的动态。我们假设双向辅导允许这些约束引导形成一致的行为模式,从而保持行为一致性并支持泛化,而单向互动缺乏此类约束,导致更广泛、更不一致的行为模式。为检验这一假设,我们使用实体人形机器人进行了两个物体操作实验:一个涉及人机互动,另一个采用AI导师通过自适应干预机制与真实机器人互动,以检验在更受控条件下是否会出现类似效果。我们使用基于自由能原理的神经网络并扩展生成回放来实现发展性学习框架,该框架支持从单个辅导情节中进行稳定的逐序列学习。在两种设置中,双向辅导促进了行为一致性和阶段性泛化,同时机器人逐渐需要更少的导师指导。这些结果表明,双向辅导作为一种具身和社会化方法,为机器人的发展性运动学习提供了有效支架。

英文摘要

Infants are well known to develop their motor skills through dense interaction with caregivers. Although such social interaction is crucial for human development, motor-skill learning in robots is often treated as a unidirectional process in which robots passively receive demonstrations from tutors. This overlooks a key property of social interaction: it is inherently bidirectional, with tutor and learner dynamically adapting to each other. In such interactions, the robot's past experiences may function as prior constraints that shape the dynamics of their co-developed trajectories. We hypothesize that bidirectional tutoring allows such constraints to guide the formation of consistent behavioral patterns that preserve behavioral coherence and support generalization, whereas unidirectional interaction lacks such constraints and leads to broader, less consistent behavioral patterns. To examine this hypothesis, we conducted two experiments with a physical humanoid robot performing an object manipulation task: one involving human-robot interaction and another employing an AI tutor interacting with the real robot through an adaptive intervention mechanism designed to examine whether similar effects would emerge under more controlled conditions. We implement the developmental learning framework using a free-energy-principle-based neural network extended with generative replay, which supports stable sequence-by-sequence learning from single tutored episodes. Across both settings, bidirectional tutoring fostered consistent behaviors and stage-wise generalization, while the robot gradually required less tutor guidance. These results suggest that bidirectional tutoring, as an embodied and socially grounded approach, provides an effective scaffold for developmental motor learning in robots.

2606.19752 2026-06-19 cs.RO cs.AI 新提交

Temporal Self-Imitation Learning

时间自我模仿学习

Yinsen Jia, Boyuan Chen

发表机构 * Duke University(杜克大学)

AI总结 提出时间自我模仿学习框架,通过挖掘高效成功轨迹并转化为可重用监督信号,提升长时域机器人操作任务的学习效率与鲁棒性。

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AI中文摘要

基于奖励塑形训练的长时域机器人操作策略仍可能通过低效交互利用密集奖励,而训练过程中稀有高效行为可能被遗忘。我们认为时间效率本身为强化学习提供了强大且未充分利用的自我监督源。我们引入时间自我模仿学习(TSIL),一种强化学习框架,挖掘学习过程中产生的时间高效成功轨迹,并将其转化为可重用的监督信号以改进未来策略。TSIL通过从快速成功轨迹中提取配置条件自适应时间目标逐步优化学习,并通过效率加权自我模仿学习保留和重放高效行为。在15个不同的长时域操作任务中,TSIL持续提升了学习效率、任务完成效率、快速成功行为的重访率以及对不稳定训练条件的鲁棒性。更广泛地,我们的结果表明,成功行为的时间结构本身为强化学习提供了超越人工奖励塑形的可扩展自我监督信号。

英文摘要

Long-horizon robot manipulation policies trained with reward shaping can still exploit dense rewards through inefficient interaction, while rare efficient behaviors may be forgotten during training. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.

2606.19774 2026-06-19 cs.RO 新提交

Start Right, Arrive Right: Asynchronous Execution via Initial Noise Selection

开始正确,到达正确:通过初始噪声选择实现异步执行

Trong-Bao Ho, Quang-Tan Nguyen, Thien-Loc Ha, Gia-Binh Nguyen, Viet-Thanh Nguyen, Long Dinh, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien

发表机构 * VinRobotics VinUniversity DFKI(德国人工智能研究中心) University of Stuttgart(斯图加特大学) IMPRS-IS(国际马克斯·普朗克智能系统研究学院)

AI总结 针对流式策略异步执行中的动作块边界不一致问题,提出无需训练的PAINT方法,通过初始噪声选择而非轨迹引导实现前缀一致性,在12个模拟和6个真实操作任务中提升执行一致性与任务性能。

Comments First version 19 pages, project site: https://paint-action-chunking.github.io

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AI中文摘要

动作分块使机器人策略能够产生时间上连贯的行为,但基于流的策略生成多步动作序列会产生延迟,与实时控制不兼容。在异步执行下,机器人继续执行当前块的同时生成下一个块,即使微小延迟也会在块边界造成不一致。现有方法通过将生成导向已执行的动作前缀来解决此问题。我们则表明,通过在生成开始前选择合适的初始噪声即可实现前缀一致性,使得未经修改的流ODE能够生成连贯的下一块。这将异步推理重新定义为噪声选择问题而非轨迹引导问题。我们提出\textbf{PAINT},一种无需训练的方法,通过后向欧拉反演找到此噪声,并通过重绘规则构建最终块。总之,\texttt{PAINT}不需要梯度、重新训练或策略修改;然而它在\textit{12个模拟基准}和\textit{6个真实世界操作任务}(涵盖单臂、双臂和人形机器人)上提高了执行一致性和任务性能。网站:~\href{ this https URL }{\texttt{ this https URL }}。

英文摘要

Action chunking enables robot policies to produce temporally coherent behavior, but generating multi-step action sequences with flow-based policies incurs latency that is incompatible with real-time control. Under asynchronous execution, the robot continues executing the current chunk while the next one is generated, causing even minor delays to create inconsistencies at chunk boundaries. Existing methods address this problem by steering generation toward the already executed action prefix. We instead show that prefix consistency can be achieved by selecting an appropriate initial noise before generation begins, allowing the unmodified flow ODE to produce a coherent next chunk. This reframes asynchronous inference as a noise selection problem rather than a trajectory steering problem. We introduce \textbf{PAINT}, a training-free method that finds this noise via backward Euler inversion and constructs the final chunk through a repainting rule. In summary, \texttt{PAINT} requires no gradients, retraining, or policy modification; yet it improves execution consistency and task performance across \textit{12 simulated benchmarks} and \textit{6 real-world manipulation tasks} spanning single-arm, bimanual, and humanoid embodiments. Website: ~\href{https://paint-action-chunking.github.io}{\texttt{https://paint-action-chunking.github.io}}.

2606.20048 2026-06-19 cs.RO 新提交

MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs

MirrorDuo:基于镜像演示对的反射一致视觉运动学习

Zheyu Zhuang, Ruiyu Wang, Giovanni Luca Marchetti, Florian T. Pokorny, Danica Kragic

AI总结 提出MirrorDuo方法,通过反射一致性为每个原始演示生成镜像副本,实现数据增强,在相同数据预算下显著提升行为克隆性能,并支持零/少样本技能迁移。

Comments Published in CoRL 2025

Journal ref CoRL 2025

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AI中文摘要

基于图像的行为克隆利用从无处不在的RGB相机捕获的演示。然而,它仍然受到收集多样化演示成本的限制,特别是在工作空间变化中泛化。我们提出MirrorDuo,一种基于反射的公式,操作于图像、本体感受和完整的6自由度末端执行器动作元组,为每个原始演示生成镜像对应物,有效实现“收集一个,免费获得一个”。它可以作为现有学习管道(如标准行为克隆或扩散策略)的数据增强策略,或作为反射等变策略网络的结构先验。通过利用原始域和镜像域之间的重叠,当演示均匀分布在工作空间两侧时,MirrorDuo在相同数据预算下实现了显著改进的性能。当演示仅限于一侧时,MirrorDuo能够在目标布局中仅使用零或五个演示实现向镜像工作空间的高效技能迁移。

英文摘要

Image-based behaviour cloning leverages demonstrations captured from ubiquitous RGB cameras. However, it remains constrained by the cost of collecting diverse demos, especially for generalizing across workspace variations. We propose MirrorDuo, a reflection-based formulation that operates on image, proprioception, and full 6-DoF end-effector action tuples, generating a mirrored counterpart for each original demonstration, effectively achieving "collect one, get one for free". It can be applied as a data augmentation strategy for existing learning pipelines, such as standard behaviour cloning or diffusion policy, or as a structural prior for reflection-equivariant policy networks. By leveraging the overlap between the original and mirrored domains, MirrorDuo achieves significantly improved performance under the same data budget when demonstrations are evenly distributed across both sides of the workspace. When demonstrations are confined to one side, MirrorDuo enables efficient skill transfer to the mirrored workspace with as few as zero or five demos in the target arrangement.

2606.20056 2026-06-19 cs.RO 新提交

VFILC: Accurate Frequency Extrapolations in Imitation Learning via Sampling Frequency ILC

VFILC: 通过采样频率迭代学习控制实现模仿学习中的精确频率外推

Nozomu Masuya, Toshiaki Tsuji, Sho Sakaino

发表机构 * Grad. School of Science Technology University of Tsukuba Tsukuba, Japan Engineering Saitama University Saitama, Japan Information Engineering University of Tsukuba Tsukuba, Japan

AI总结 提出VFILC方法,结合可变频率模仿学习与前馈-反馈迭代学习控制,在三种任务中实现精确的速度外推,频率误差降低最高81%。

Comments 8 pages, 17 figures. Accepted at IROS 2026

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AI中文摘要

传统的基于神经网络(NN)的变速度运动模仿学习方法要么局限于内插速度,要么在外推超出训练速度范围时产生不可预测的运动。可变频率模仿学习(VFIL)通过将NN模型的采样频率与运动频率相关联,实现了速度的外推,但其开环配置导致频率误差,特别是在外推的高频设置中。本研究提出了基于VFIL和迭代学习控制(ILC)的可变频率模仿学习与迭代学习控制(VFILC),包含前馈和反馈两部分,前者利用VFIL的优势,后者调整频率误差。实验结果表明,所提方法成功且精确地外推了运动速度,并在所有三个任务中减少了频率误差;特别是在以训练数据中平均速度的两倍进行外推时,与简单前馈VFIL相比,反馈在擦拭任务中将频率误差显著降低了81%,在摇晃任务中降低了50%。即使在受复杂摩擦特性影响的接触密集混合任务的内插频率下,所提方法相比VFIL也将精度提高了27%。

英文摘要

Conventional neural network (NN)-based imitation learning methods for variable-speed motion either restricted their scope to interpolated speeds, or generated unpredictable motions when extrapolating beyond trained velocity ranges. Variable-frequency imitation learning (VFIL) enabled extrapolations of speeds by linking the NN model's sampling frequency to the motion frequency, whereas its open-loop configuration caused frequency errors, especially in the extrapolated high-frequency settings. This study proposes variable-frequency imitation learning with iterative learning control (VFILC) based on a combination of VFIL and iterative learning control (ILC) with both feedforward and feedback parts, the former taking advantage of VFIL and the latter adjusting the frequency errors. The experimental results showed that the proposed method successfully and accurately extrapolated motion speeds and reduced frequency errors in all three tasks, and that the feedback especially reduced the frequency errors by a remarkable 81% in the wiping task and 50% in the shaking task, both compared to simple feedforward VFIL, when extrapolating at double the average speed in the training data. The proposed method also improved accuracy by 27% compared with VFIL even at an interpolated frequency for a contact-rich mixing task affected by complex friction traits.

2606.20135 2026-06-19 cs.RO cs.AI 新提交

Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation

频率感知流匹配用于连续且一致的机器人动作生成

Jianing Guo, Fangzheng Chen, Zihao Mao, Wong Lik Hang Kenny, Zhenhong Wu, Yu Li, Yishuai Cai, Yuanpei Chen, Yikun Ban, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Simin Li

发表机构 * Beihang University(北京航空航天大学) Peking University(北京大学) The Chinese University of Hong Kong(香港中文大学) PKU-Psibot Lab(北大-智源机器人实验室) Zhongguancun Laboratory(中关村实验室) Hefei Comprehensive National Science Center(合肥综合性国家科学中心)

AI总结 提出频率感知流匹配(FAFM),通过离散余弦变换将离散动作序列转换到频域进行流匹配,并正则化一阶时间导数以生成平滑连续的动作,提升成功率、多模态表达性和运动平滑性。

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AI中文摘要

流匹配已成为机器人操作的标准范式,因为它与扩散策略等类似方法一样,对建模复杂的多模态动作分布具有很强的表达能力。然而,现有方法依赖于离散化的动作块,使得它们对以异构控制频率收集的演示数据脆弱,并且容易产生时间上不一致的动作,从而降低控制稳定性。在本文中,我们提出了频率感知流匹配(FAFM),它输出连续的、时间上一致的动作。为了处理异构频率输入,我们使用离散余弦变换(DCT)将离散动作序列转换到频域,对得到的系数进行流匹配,并通过余弦基展开重建连续动作。为了生成时间上一致的动作,我们对一阶时间导数进行正则化以促进平滑动作。这对应于一个Sobolev型约束,抑制高频误差并阻止突变的动作变化。我们的FAFM简单,不引入额外的网络参数,并且适用于独立的流匹配策略和视觉-语言动作模型。在合成玩具基准、避障、LapGym和LIBERO上,FAFM提高了成功率、多模态表达能力、运动平滑性、收敛速度、对机械偏差和混合频率输入的鲁棒性。这些优势在真实世界的Franka机器人上部署时保持一致。代码见此https URL。

英文摘要

Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy. However, existing methods rely on discretized action chunks, making them brittle to demonstrations collected at heterogeneous control frequencies and prone to temporally inconsistent actions that degrade control stability. In this paper, we propose Frequency-Aware Flow Matching (FAFM), which outputs continuous, temporally consistent actions. To handle heterogeneous frequency input, we transform discrete action sequences into the frequency domain with the discrete cosine transform (DCT), perform flow matching over the resulting coefficients, and reconstruct continuous actions via cosine basis expansion. To generate temporally consistent actions, we regularize the first-order temporal derivative to promote smooth actions. This corresponds to a Sobolev-type constraint that suppresses high-frequency errors and discourages abrupt action changes. Our FAFM is simple, introduces no additional network parameters and applies to standalone flow-matching policies and vision-language action models. Across synthetic toy benchmark, obstacle avoidance, LapGym, and LIBERO, FAFM improves success rates, multimodal expressivity, motion smoothness, convergence speed, robustness to mechanical bias and mixed-frequency input. These gains are consistent when deployed on a real-world Franka robot. Code available at https://anonymous.4open.science/r/FAFM.

2606.20562 2026-06-19 cs.RO 新提交

MemoryWAM: Efficient World Action Modeling with Persistent Memory

MemoryWAM:具有持久记忆的高效世界动作建模

Sizhe Yang, Juncheng Mu, Tianming Wei, Chenhao Lu, Xiaofan Li, Linning Xu, Zhengrong Xue, Zhecheng Yuan, Dahua Lin, Jiangmiao Pang, Huazhe Xu

发表机构 * The Chinese University of Hong Kong(香港中文大学) Tsinghua University(清华大学) Zhejiang University(浙江大学)

AI总结 提出MemoryWAM,通过混合记忆设计和定制注意力机制,在长时域机器人操作任务中实现高效记忆依赖决策,优于现有VLA和WAM基线。

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AI中文摘要

现实世界中的鲁棒机器人操作不仅需要理解当前观测,还需要记忆和动力学建模。世界动作模型(WAM)通过联合建模基于当前和历史观测的视觉预测和动作,具备了这些能力,使其成为机器人操作的一个有前景的范式。然而,现有的WAM面临一个基本权衡:高效推理的方法通常仅基于最近观测的有界窗口进行条件化,因此在非马尔可夫环境中表现不佳;而保留长历史的方法则会产生随序列长度大幅增长的时间和空间成本。为解决这一挑战,我们引入了MemoryWAM,一种具有高效持久记忆的世界动作模型。MemoryWAM采用混合记忆设计,结合了最近帧、事件边界锚点帧以及总结长程历史的紧凑要点令牌。一种定制的注意力机制能够检索详细的短期上下文和压缩的长期上下文,支持具有降低推理延迟和GPU内存使用的记忆依赖决策。在模拟和现实世界的长时域、记忆依赖的操作任务中,MemoryWAM在保持良好计算效率的同时,优于强大的视觉-语言-动作(VLA)和WAM基线。

英文摘要

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.

2. 运动规划、控制与动力学 8 篇

2606.19512 2026-06-19 cs.RO cs.SY eess.SY 新提交

Proprioceptive Invariant State Estimation for Humanoid Robots on Non-Inertial Ground

非惯性地面上仿人机器人的本体感觉不变状态估计

Falak Mandali, Zijian He, Yan Gu

发表机构 * Purdue University(普渡大学)

AI总结 提出一种仅使用本体感觉的InEKF方法,利用足部IMU和运动学约束,实现非惯性地面上仿人机器人的实时状态估计,收敛速度提升96%,位置误差降低80%。

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AI中文摘要

本文提出了一种不变扩展卡尔曼滤波(InEKF)方法,用于在非惯性地面上运行的仿人机器人仅使用机载本体感觉进行实时状态估计。所提出的方法估计机器人相对于移动地面框架的基座位置和速度,无需直接测量地面运动或外部安装的传感器。通过足部安装的IMU利用支撑脚的运动学约束,该滤波器在保持完全本体感觉的同时,考虑了过程模型和测量模型中的地面引起的非线性。估计器被设计为具有右不变测量模型,从而在较大的初始不确定性下实现有利的误差动态。可观测性分析建立了机器人相对于非惯性地面框架的相对基座位置和速度可观测的条件。在摇摆和俯仰地面上站立和蹲下的Digit仿人机器人实验表明,与现有的InEKF相比,收敛速度提高了96%,位置估计误差减少了80%。在单轴旋转地面上的行走实验实现了平均估计误差小于9厘米,初始误差高达1米。

英文摘要

This paper presents an invariant extended Kalman filtering (InEKF) approach for real-time state estimation of humanoid robots operating on non-inertial ground using only onboard proprioceptive sensing. The proposed approach estimates the robot's base position and velocity relative to the moving ground frame without requiring direct measurements of ground motion or externally mounted sensors. By exploiting kinematic constraints at the stance foot through foot-mounted IMUs, the filter accounts for ground-induced nonlinearities in the process and measurement models while remaining fully proprioceptive. The estimator is formulated to admit a right-invariant measurement model, enabling favorable error dynamics under large initial uncertainties. Observability analysis establishes conditions under which the robot's relative base position and velocity are observable with respect to the non-inertial ground frame. Experiments with the Digit humanoid robot standing and squatting atop a swaying and pitching ground showcase a 96% speedup in convergence rate and an 80% reduction in position estimate errors over existing InEKFs. Walking experiments on a uni-axially rotating ground achieve an average estimation error of less than 9 cm for an initial error of up to 1 m.

2606.19633 2026-06-19 cs.RO cs.AI 新提交

CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion

CTS-MoE: 基于混合专家模型的隐式地形适应感知运动

Francisco Affonso, Matheus P. Angarola, Ana Luiza Mineiro, Aditya Potnis, Marcelo Becker, Girish Chowdhary

发表机构 * University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校) University of São Paulo(圣保罗大学)

AI总结 针对非连续地形上的感知运动问题,提出CTS-MoE方法,通过密集混合专家策略与感知门控组合共享行为,并用多批评家防止价值干扰,实现端到端训练和隐式地形适应,在仿真和硬件上优于基线。

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AI中文摘要

在不连续地形(如楼梯、间隙和障碍物)上的感知腿式运动需要自适应行为,因为单一的保守步态无法产生应对突然拓扑变化所需的预期动作。将该问题视为多任务强化学习,会在共享与分离之间引入张力。任务使用共同的运动基础但具有冲突的奖励,因此策略必须共享行为同时避免价值干扰。先前的工作只解决了其中一方面:整体策略牺牲了专业化,而分层子策略牺牲了跨过渡和未知地形的泛化能力。我们提出CTS-MoE,它结合了密集混合专家执行器与基于感知的门控来组合共享行为,以及具有任务特定价值头的多批评家来防止干扰。该模型在单阶段并发教师-学生设置中进行端到端训练,处理部分可观测性并避免顺序蒸馏,任务标签仅在训练期间使用。部署时,路由仅依赖于感知,从而无需高层选择器或地形分类器即可实现地形适应。在仿真和硬件上对Unitree Go1进行的实验(涵盖已知和未知地形)显示了任务感知的专业化,与整体基线相比,跟踪误差更低,成功率更高。项目网站:此https URL。

英文摘要

Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: https://cts-moe.github.io/ .

2606.19699 2026-06-19 cs.RO cs.LG cs.SY eess.SY 新提交

Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes

具有主动脚趾的双足机器人敏捷性、效率和冲击吸收的比较研究

Joong-Gil Kim, Wontae Ye, Geunwoo Cho, Seong-Ho Yun, Se-Hyoung Cho, Yong-Jae Kim

发表机构 * School of Electrical, Electronics and Communication Engineering, Korea University of Technology and Education(韩国技术教育大学电气、电子与通信工程学院) Artificial Intelligence and Robotics Institute, Korea Institute of Science and Technology(韩国科学技术研究院人工智能与机器人研究所) Robot Innovation Hub, WIRobotics Inc.(WIRobotics公司机器人创新中心)

AI总结 提出一种14自由度双足机器人,模拟人类脚趾的轻量、高扭矩、坚固特性,通过高保真仿真训练环境,对比有无主动脚趾的配置,发现脚趾机器人以1.33米/秒行走时,CoT降低17.5%,脚跟冲击力降低5.0%,路径偏差平均和最大分别降低25.0%和34.0%。

Comments 6 pages, 7 figures

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AI中文摘要

人类腿部表现出高效率、敏捷性和冲击吸收能力,其中脚趾在这些能力中起着关键作用。尽管已经有许多尝试在机器人中实现类似人类的脚趾,但它们尚未完全复制人类特征,也没有严格验证其益处。我们提出了一种14自由度的双足机器人,模拟人类脚趾的轻量、高扭矩、坚固特性。为了定量分析主动脚趾在敏捷性、效率和冲击吸收方面的有效性,我们开发了一个高保真仿真训练环境,该环境反映了具有耦合传动和精确功耗的实际执行器。为了确保有和没有主动脚趾的配置之间的公平比较,我们设计了一个最小化强化学习奖励函数,并对两者应用了相同的训练程序。仿真结果表明,在1.33米/秒行走时,与无脚趾配置相比,配备脚趾的机器人将CoT降低了17.5%,脚跟冲击力降低了5.0%。在敏捷性测试中,平均和最大路径偏差分别降低了25.0%和34.0%。

英文摘要

Human legs exhibit high efficiency, agility, and impact absorption, with toes playing a crucial role in these capabilities. While many attempts have been made to implement human-like toes in robots, they have not fully replicated human characteristics nor rigorously validated their benefits. We propose a 14-DOF biped robot emulating human toes' lightweight, high-torque, robust nature. To quantitatively analyze the effectiveness of the active toes in terms of agility, efficiency, and impact absorption, we developed a high-fidelity simulation training environment that reflects actual actuators with coupled transmissions and accurate power consumption. To ensure a fair comparison between configurations with and without active toes, we designed a minimal RL reward function and applied an identical training procedure to both. The simulation results indicate that, at 1.33 m/s walking, the toe-equipped robot reduced CoT by 17.5% and heel-strike GRF by 5.0% compared with the toe-ablation configuration. On the agility test, average and maximum path deviation decreased by 25.0% and 34.0%, respectively.

2606.19729 2026-06-19 cs.RO cs.AI 新提交

VOiLA: Vectorized Online Planning with Learned Diffusion Model for POMDP Agents

VOiLA: 基于学习扩散模型的向量化在线规划用于POMDP智能体

Marcus Hoerger, Rishikesh Joshi, Rahul Shome, Ian Manchester, Hanna Kurniawati

发表机构 * Australian National University(澳大利亚国立大学) The University of Sydney(悉尼大学)

AI总结 提出VOiLA框架,利用条件扩散模型学习POMDP模型,通过蒸馏加速采样并与向量化在线规划器集成,在三个基准任务和实物机器人上实现高效在线规划。

Comments Submitted to the 2026 International Symposium of Robotics Research (ISRR)

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AI中文摘要

不确定性下的规划是自主机器人的关键能力。部分可观测马尔可夫决策过程(POMDP)为此提供了强大框架。尽管基于POMDP的规划已取得显著进展,但其在现实问题中的应用常受限于难以获得准确的POMDP模型。我们提出VOiLA(Vectorized Online planning wIth Learned diffusion model for POMDP Agents),一个学习任务无关POMDP模型以实现在不确定性下在线规划的框架。VOiLA使用条件扩散模型学习转移和观测采样器,并学习用于基于粒子的信念更新的观测似然模型。为实现高效在线规划,扩散采样器被蒸馏为紧凑的前馈生成器,并与VOPP(一种利用GPU并行化的在线POMDP规划器)集成。实验结果表明,蒸馏策略将采样成本降低了近三个数量级,使学习到的生成式POMDP模型对在线规划实用。在三个基准问题上的评估表明,VOiLA在使用不到10%训练数据的情况下,性能达到或优于递归软演员-评论家算法,并且对未见环境配置的泛化能力更强。实物机器人评估表明,VOiLA仅使用模拟数据学习模型,并在10次运行中全部成功完成任务。

英文摘要

Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP models for online planning under uncertainty. VOiLA learns transition and observation samplers using conditional diffusion models and learns observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicate that VOiLA achieves equal or better performance than Recurrent Soft Actor Critic while using less than 10% training data, and generalizes much better to unseen environment configurations. Physical robot evaluation indicates VOiLA uses the models learned using only simulated data and generates a policy that successfully accomplish the task in 10 of 10 runs.

2606.19031 2026-06-19 cs.RO 新提交

Congestion-Aware Robot Tour Planning in Crowded Environments

拥挤环境中的拥塞感知机器人巡视规划

Stefano Bernagozzi, Charlie Street, Masoumeh Mansouri, Lorenzo Natale

发表机构 * Istituto Italiano di Tecnologia(意大利理工学院) Università di Genova(热那亚大学) University of Birmingham(伯明翰大学)

AI总结 提出一种基于概率的巡视规划器,通过学习人流预测模型并在线构建马尔可夫决策过程,在拥挤环境中高效规划机器人路径,减少拥塞影响。

Comments Accepted to IEEE IROS 2026

Journal ref IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026

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AI中文摘要

自主移动服务机器人通常需要完成在环境中遍历一组位置的巡视任务。例如,引导人们穿过购物中心、在配送中心递送包裹或在博物馆提供导览。然而,在拥挤环境中,人群的存在可能对机器人性能产生负面影响。例如,人类会触发机器人的碰撞避免操作,从而降低机器人速度。人群随机移动且随时间变化。本文提出一种针对拥挤环境的概率巡视规划器,该规划器明确考虑人类拥塞。我们学习圆形线性流场(CLiFF)地图,该地图根据初始观测预测人类轨迹。然后,我们利用这些预测在线构建并求解马尔可夫决策过程,从而高效地将机器人引导通过环境。我们的方法具有足够的可扩展性,能够在观察到新人群时重新规划。我们在购物中心的真实人群数据集上评估了该方法。

英文摘要

Autonomous mobile service robots are often required to complete tours that require navigating through a set of locations in an environment. Example domains include guiding people through a shopping mall, delivering packages in a fulfilment centre, or giving guided tours in a museum. However, in crowded environments, the presence of people may negatively impact robot performance. For example, humans will activate robot collision avoidance manoeuvres that slow the robot down. Crowds move stochastically and vary throughout the day. In this paper we present a probabilistic tour planner for crowded environments which explicitly reasons over human congestion. We learn circular linear flow field (CLiFF) maps which predict human trajectories given an initial observation. We then use these predictions to build and solve a Markov decision process online which efficiently routes the robot through the environment. Our approach is scalable enough to re-plan as new people are observed. We evaluate our approach on a real-world crowd dataset in a shopping mall.

2606.19928 2026-06-19 cs.RO 新提交

SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour

SWAP: 用于敏捷机器人跑酷的对称等变世界模型

Kaixin Lan, Ze Wang, Hongyi Li, Lei Jiang, Chaojie Fu, Chengkai Su, Choi Lam Wong, Yongbin Jin, Hongtao Wang

发表机构 * Center for X-Mechanics, Zhejiang University(浙江大学交叉力学中心) ZJU-Hangzhou Global Scientific and Technology Innovation Center(浙江大学杭州国际科创中心) Mirrorme Technology Co., Ltd.(魔镜科技有限公司)

AI总结 提出SWAP框架,将对称等变性嵌入世界模型和演员-评论家网络,实现四足机器人跑酷记录突破(跨越2.13米间隙、攀爬1.63米平台),并展现出对未见镜像地形的几何泛化与零样本迁移能力。

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AI中文摘要

虽然潜在世界模型能够实现极限跑酷所需的主动预测,但其纯数据驱动的特性迫使它们将左右对称交互冗余编码为独立模式。这增加了学习负担并阻碍了几何规律性的捕获,限制了潜在空间对下游策略的效率。为了解决这个问题,我们提出了SWAP,一个端到端的等变对称世界模型。该框架将对称性直接嵌入到世界模型和演员-评论家网络中。在真实世界测试中,机器人跨越了2.13米的间隙并攀爬了1.63米的高台,打破了四足机器人跑酷的记录。此外,该框架对未见过的镜像地形展现出鲁棒的几何泛化能力,并在多种户外环境中具有卓越的零样本迁移能力。这些结果表明,对称等变性是推动学习型腿式运动物理极限的有效结构先验。

英文摘要

While latent world models enable the proactive predictions required for extreme parkour, their purely data-driven nature forces them to redundantly encode left-right symmetric interactions as independent patterns. This inflates the learning burden and hinders the capture of geometric regularities, restricting the latent space's efficiency for downstream policies. To address this, we propose SWAP, an end-to-end equivariant symmetric world model. This framework embeds symmetry directly into both the world model and the actor-critic networks. In real-world tests, the robot leaps across a 2.13 m gap and climbs a 1.63 m platform, breaking records for quadruped parkour. Furthermore, the framework exhibits robust geometric generalization to unseen mirrored terrains and exceptional zero-shot transferability across diverse outdoor environments. These results demonstrate that symmetry equivariance is an effective structural prior for pushing the physical boundaries of learned legged locomotion.

2606.20197 2026-06-19 cs.RO 新提交

Stable Transformer-Actor-Critic Model Predictive Control: A Contraction Analysis Approach

稳定的Transformer-Actor-Critic模型预测控制:一种收缩分析方法

Antonio Marino, Valerio Modugno, Marco Cognetti

AI总结 提出一种Transformer-Actor-Critic MPC架构,通过证明Transformer满足增量输入-状态稳定性并利用黎曼收缩理论分析互联动力学,将理论界作为训练正则化项,实现可证明鲁棒的控制策略。

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AI中文摘要

Actor-Critic模型预测控制(MPC)有效解决了复杂的非凸控制问题,但保证这些流程中基于序列的学习模型的闭环稳定性仍然具有挑战性。本文介绍了一种新颖的Transformer-Actor-Critic MPC架构,具有形式化的鲁棒性保证。首先,我们证明了Transformer网络可以满足全局增量输入-状态稳定性($\delta$ISS)。然后,我们利用黎曼收缩理论分析物理对象与预测神经网络之间的互联动力学。最后,我们将这些理论界作为训练正则化项,以产生可证明鲁棒的策略。该框架在非线性3D无人机模型上进行了验证,执行目标到达和避障机动。

英文摘要

Actor-Critic Model Predictive Control (MPC) effectively addresses complex, non-convex control problems, but guaranteeing the closed-loop stability of sequence-based learning models within these pipelines remains challenging. This paper introduces a novel Transformer-Actor-Critic MPC architecture with formal robustness guarantees. First, we prove that Transformer networks can satisfy global incremental Input-to-State Stability ($δ$ISS). We then leverage Riemannian contraction theory to analyze the interconnected dynamics between the physical plant and the predictive neural network. Finally, we integrate these theoretical bounds as a training regularizer to yield a certifiably robust policy. The framework is validated on a nonlinear 3D drone model executing target-reaching and obstacle-avoidance maneuvers.

2606.20495 2026-06-19 cs.RO 新提交

Increasing Resilience of Continuum Robots via Motion Planning Algorithms

通过运动规划算法提高连续体机器人的韧性

Oxana Shamilyan, Ievgen Kabin, Zoya Dyka, Oleksandr Sudakov, Peter Langendoerfer

AI总结 本文实验研究运动规划算法对连续体机器人韧性的影响,通过改进遗传算法和A*算法,结合层次分析法评估路径质量,发现遗传算法生成更多样化路径,提升机器人韧性。

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AI中文摘要

本文介绍了针对韧性连续体机器人的运动规划实验研究。我们主要关注多准则决策、其在路径规划算法中的应用、对生成路径的影响以及执行时间。为此,我们使用了两种著名的路径规划算法,即遗传算法和A*算法,并通过添加层次分析法算法来评估生成路径的质量,对其进行了修改。在我们的实验中,层次分析法考虑了四个不同的准则,即距离、电机损伤、机器人手臂的机械损伤和精度,每个准则都被认为有助于连续体机器人的韧性。使用不同的准则对于延长连续体机器人的维护操作时间是必要的。我们使用两种不同的机器人模拟环境进行了实验。尽管我们显著简化了机器人模型及其环境,但我们仍然基于真实机器人原型实现了环境的一些特征。特别地,其中一个环境包含单路径点和多路径点,另一个环境仅包含多路径点。结果表明,与A*算法相比,遗传算法的性能时间不依赖于环境的基数。它生成更多样化的路径,从而提高了机器人的韧性。

英文摘要

This paper presents an experimental study of motion planning for resilient continuum robots. In this study we mainly focused on multi-criteria decision-making, its application for path-planning algorithms, impact on the generated path and execution time. To do this, we used two well-known algorithms for path planning, namely Genetic algorithm and A star algorithm, and modified them by adding the Analytical Hierarchy Process algorithm to evaluate the quality of the paths generated. In our experiment the Analytical Hierarchy Process considers four different criteria, i.e. distance, motors damage, mechanical damage of the robot's arm and accuracy, each considered to contribute to the resilience of a continuum robot. The use of different criteria is necessary to increase the time to maintenance operations of the continuum robot. We conducted the experiments using two different simulated environments of the robot. Although we significantly simplified the robot's model and its environment, we still implemented some of the features of the environment based on the real robot prototype. In particular, one of the environments has single- as well as multi-path points, and other consists of the multi-path points only. The results show that, in contrast to A star, the performance time of Genetic algorithm does not depend on the environment's cardinality. It generates more diverse paths, which increases the robot's resilience.

3. 操作、抓取与灵巧手 7 篇

2606.19397 2026-06-19 cs.RO 新提交

DiffusionVS: A Generative Framework for Robust Visual Servoing Based on Diffusion Policy

DiffusionVS:基于扩散策略的鲁棒视觉伺服生成框架

Hongkang Cui, Rui He, Haoyao Chen

AI总结 提出基于扩散策略的视觉伺服方法,通过条件去噪生成相机速度,并采用在线训练增强泛化能力,仿真成功率近100%,物理实验93%。

Comments 8 pages, 4 figures, 7 tables

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AI中文摘要

视觉伺服是机器人操作和导航中的基础技术。基于回归的视觉伺服常因噪声敏感的单步映射和分布偏移时的误差累积而出现轨迹抖动。相比之下,扩散策略通过预测动作序列保持时间一致性,并通过隐式数据增强提高鲁棒性。本文提出一种新颖的基于扩散的伺服方法。基于扩散策略,该方法使用观测标签角点的归一化图像坐标作为输入,通过条件去噪生成相机速度。为了克服在静态数据集上训练的模型的泛化限制,采用了在线训练范式,通过交互经验收集持续扩展训练数据的多样性。该策略显著提升了模型的性能和泛化能力。全面的仿真和实际实验证明了该方法的有效性,在仿真中实现了近100%的成功率,在物理实验中达到93%。除了具体的流程,我们进一步验证了扩散机制的通用性。实验表明,现有的视觉伺服网络在与我们的扩散模块集成时,性能持续提升。这些结果表明,所提出的策略具有广泛的适用性,能够增强除本文具体架构之外的各种视觉伺服系统。

英文摘要

Visual servoing is a fundamental technique in robotic manipulation and navigation. Regression-based visual servoing frequently experiences trajectory jitter as a result of noise-sensitive single-step mappings and the accumulation of errors during distribution shifts. In contrast, Diffusion Policy maintains temporal consistency by predicting action sequences and improves robustness through implicit data augmentation. This paper presents a novel diffusion-based servoing method. Based on Diffusion Policy, the proposed approach uses normalized image coordinates of observed tag corners as input and generates camera velocity through conditional denoising. To overcome the generalization limitations of models trained on static datasets, an online training paradigm is adopted, continuously expanding the diversity of training data through interactive experience collection. This strategy substantially enhances both the performance and generalization capability of the model. Comprehensive simulations and real-world experiments demonstrate the effectiveness of the proposed method, achieving success rates of nearly 100\% in simulation and 93\% in physical experiments. Beyond the specific pipeline, we further validate the generality of the diffusion mechanism. Experiments show that existing visual servoing networks consistently achieve improved performance when integrated with our diffusion-based module. These results indicate that the proposed strategy possesses broad applicability and can enhance various visual servoing systems beyond the specific architecture presented here.

2606.19586 2026-06-19 cs.RO 新提交

One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies

一个演示胜过千条轨迹:用于视觉运动策略的动作-视角增强

Chuer Pan, Litian Liang, Dominik Bauer, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Shuran Song

发表机构 * Stanford University(斯坦福大学) Columbia University(哥伦比亚大学) Toyota Research Institute(丰田研究所)

AI总结 提出一种数据增强框架,通过高斯泼溅和轨迹优化生成逼真的鱼眼图像序列和物理可行的动作轨迹,提升操作策略在场景变化和障碍物下的成功率。

Comments Project website: https://chuerpan.com/1001-demos.github.io/. Published at CoRL 2025

Journal ref Proceedings of The 9th Conference on Robot Learning, PMLR 305:3902-3914, 2025

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AI中文摘要

用于操作的视觉运动策略在建模复杂机器人行为方面展现出显著潜力,但机器人初始配置的微小变化和未见障碍物容易导致分布外观测。在没有大量数据收集工作的情况下,这些会导致灾难性的执行失败。在这项工作中,我们引入了一个有效的数据增强框架,该框架从真实世界的眼在手演示中生成视觉上逼真的鱼眼图像序列和相应的物理上可行的动作轨迹,这些演示使用带有单个鱼眼摄像头的便携式平行夹爪捕获。我们引入了一种新颖的高斯泼溅公式,适用于广角鱼眼摄像头,以重建和编辑带有未见物体的3D场景。我们利用轨迹优化生成平滑、无碰撞、视图渲染友好的动作轨迹,并从相应新视角渲染视觉观测。在仿真和现实世界中的综合实验表明,我们的增强框架提高了各种操作任务在相同场景和需要避障的增强场景中的成功率。

英文摘要

Visuomotor policies for manipulation have demonstrated remarkable potential in modeling complex robotic behaviors, yet minor alterations in the robot's initial configuration and unseen obstacles easily lead to out-of-distribution observations. Without extensive data collection effort, these result in catastrophic execution failures. In this work, we introduce an effective data augmentation framework that generates visually realistic fisheye image sequences and corresponding physically feasible action trajectories from real-world eye-in-hand demonstrations, captured with a portable parallel gripper with a single fisheye camera. We introduce a novel Gaussian Splatting formulation, adapted to wide FoV fisheye cameras, to reconstruct and edit the 3D scene with unseen objects. We utilize trajectory optimization to generate smooth, collision-free, view-rendering-friendly action trajectories and render visual observations from corresponding novel views. Comprehensive experiments in simulation and the real world show that our augmentation framework improves the success rate for various manipulation tasks in both the same scene and the augmented scene with obstacles requiring collision avoidance.

2606.19897 2026-06-19 cs.RO 新提交

One-to-Two Acting: A Novel Framework for Single-arm Agent Action Expansion to Dual Arms

一对二执行:一种面向单臂智能体动作扩展至双臂的新框架

Youbin Yao, Nieqin Cao, Mingyan Li, Yan Ding, Fuqiang Gu, Chao Chen

发表机构 * Chongqing University(重庆大学) Xi’an Jiaotong-Liverpool University(西交利物浦大学) Lumos Robotics

AI总结 提出ExS2D层次化动作扩展框架,利用单臂监督实现双臂操作,通过时间优先关系提取、子任务引导动作映射和碰撞避免协调规划,在仿真中减少54.4%执行步骤并保持成功率。

Comments 6 pages, 5 figures, 3 tables

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AI中文摘要

双臂操作可以通过并行执行提高吞吐量,但收集双臂演示进行训练成本高且困难。我们提出ExS2D,一种层次化动作扩展框架,能够从单臂监督实现双臂操作。ExS2D首先从文本指令生成结构化子任务,同时显式捕获时间优先关系。然后通过观察中的子任务引导动作映射,将每个子任务落地为可执行动作。最后,由多模态大语言模型驱动的协调器执行考虑优先关系的动作分配和同步规划,以选择无碰撞的双臂执行。仿真实验表明,ExS2D在保持与单臂基线相当的成功率的同时,平均执行步骤减少了54.4%。在四个任务上的真实机器人实验进一步证明了ExS2D在少量单臂样本下进行双臂执行的可靠性,且未使用任何双臂演示。

英文摘要

Dual-arm manipulation can improve throughput via parallel execution, but collecting bimanual demonstrations for training is costly and difficult. We present ExS2D, a hierarchical action expansion framework that enables dual-arm manipulation from single-arm supervision. ExS2D first generates structured subtasks from textual instructions while explicitly capturing temporal precedence. It then grounds each subtask into executable actions through subtask-guided action mapping in observation. Finally, precedence-aware action allocation and synchronized planning are performed by a multimodal large language model driven coordinator to select collision-free dual-arm executions. Simulation experiments demonstrate that ExS2D reduces the average execution steps by 54.4% while maintaining a comparable success rate to a single-arm baseline. Real-robot experiments on four tasks further demonstrate the reliability of ExS2D for dual-arm execution under few-shot single-arm samples, while using zero bimanual demonstrations.

2606.20193 2026-06-19 cs.RO 新提交

Belt-Finger: An Affordable Soft Belt-Driven Gripper for Dexterous In-Hand Manipulation

Belt-Finger: 一种经济实惠的软带驱动夹爪,用于灵巧的手内操作

Boya Zhang, Andreas Zell, Georg Martius

发表机构 * University of Tübingen(图宾根大学) Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)

AI总结 提出一种双软带手指模块,为平行夹爪增加三个手内自由度(平移、俯仰、滚动),在保持低成本、易集成的同时提升灵巧操作能力,并通过MPC和遥操作验证其有效性。

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AI中文摘要

平行夹爪是机器人中默认的操纵器选择,因为它们简单、坚固且廉价。然而,其有限的手内移动性常常迫使大幅度的臂部运动,并限制了在狭窄工作空间中的灵巧操作。我们提出了一种平行夹爪的升级方案:一种基于双软带的指模块,在保留标准开合功能的同时增加了三个手内自由度(DoF):平移、俯仰和滚动。该机制故意保持简单,并设计为经济制造和直接集成,保留了传统平行夹爪的可靠性和精确控制,同时大大拓宽了操作能力的范围。为了展示新增自由度的实用性,我们将该夹爪集成到两个控制流程中。首先,我们调整了一个模型预测控制器,用于已知物体的手内操作。其次,我们引入了一个轻量级遥操作接口,能够以最少的硬件同时控制机器人臂和夹爪(总共10个自由度)。通过遥操作、MPC和训练策略执行的一系列具有挑战性的操作任务,与传统的平行夹爪相比,所提出的夹爪在灵巧性和任务可行性上持续改进。

英文摘要

Parallel-jaw grippers are the default manipulator choice in robotics because they are simple, robust, and inexpensive. Their limited in-hand mobility, however, often forces large arm motions and restricts dexterous manipulation in confined workspaces. We present a parallel-gripper upgrade: a double-soft-belt-based finger module that preserves standard opening/closing while adding three in-hand degrees of freedom (DoF): translation, pitch, and roll. The mechanism is deliberately kept simple and engineered for inexpensive manufacturing and straightforward integration, preserving the reliability and precise control of traditional parallel grippers while greatly broadening the range of manipulation capabilities. To demonstrate the utility of the added DoFs, we integrate the gripper in two control pipelines. First, we adapt a model predictive controller for in-hand manipulation of known objects. Second, we introduce a lightweight teleoperation interface that enables simultaneous control of the robot arm and gripper (10 DoFs total) with minimal hardware. Across a suite of challenging manipulation tasks executed via teleoperation, MPC, and trained policies, the proposed gripper consistently improves dexterity and task feasibility compared to a conventional parallel gripper

2606.20285 2026-06-19 cs.RO 新提交

Co-VLA: Coordination-Aware Structured Action Modeling for Dual-Arm Vision-Language-Action Systems

Co-VLA:面向双臂视觉-语言-动作系统的协调感知结构化动作建模

Yandong Wang, Jiaqian Yu, Xiongfeng Peng, Lu Xu, Yamin Mao, Weiming Li, Jaewook Yoo, Dongwook Lee, Daehyun Ji, Mingbo Zhao, Chao Zhang

发表机构 * Donghua University(东华大学) Samsung R&D Institute China-Beijing (SRCB)(三星中国北京研究院) Samsung AI Center, DS Division(三星DS部门AI中心)

AI总结 针对双臂紧耦合任务中隐式协调不足的问题,提出Co-VLA框架,通过结构化动作专家和潜在感知控制器显式引入协调先验,在仿真和真实场景中显著提升成功率和效率。

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AI中文摘要

视觉-语言-动作(VLA)模型在单臂和双臂机器人操作中展现出强大能力。先前研究表明,通过端到端学习,利用大型视觉-语言骨干网络和连续动作预测,可以涌现出协调的双臂行为。然而,随着双臂任务变得紧密耦合且执行约束变得关键,仅靠隐式协调不足以确保可靠、可解释且稳定的行为。在这项工作中,我们提出了Co-VLA,一个协调感知的双臂操作框架,将显式结构先验引入VLA模型。我们在一个最先进的视觉-语言骨干网络上实例化我们的方法,用专为双臂协调设计的结构化动作专家(SAE)替换其单一动作头。具体来说,我们在动作生成层面引入显式结构,采用模块化的协调感知损失,根据任务特定结构塑造共享和残差潜在变量。共享潜在变量编码任务级协调意图,而残差潜在变量捕获每个手臂的执行调整。在部署时,潜在感知控制器(LAC)解释学习到的表示,以实时调节同步强度、执行不对称性、平滑性和安全约束。LAC在关节命令级别运行,并与标准控制流水线兼容,无需力或阻抗控制。在仿真和真实世界基准上的实验表明,Co-VLA显著优于单一基线,在紧协调任务中成功率达到27%的提升,在OOD真实世界场景中性能翻倍(从13%提升至27%),并将任务完成时间减少高达25%。

英文摘要

Vision-language-action (VLA) models show strong capabilities in single and dual-arm robotic manipulation. Prior works show coordinated bimanual behaviors can emerge from end-to-end learning, leveraging large vision-language backbones with continuous action prediction. However, as bimanual tasks become tightly coupled and execution constraints become critical, implicit coordination alone is insufficient to ensure reliable, interpretable, and stable behavior. In this work, we propose Co-VLA, a coordination-aware bimanual manipulation framework introducing explicit structural priors into VLA models. We instantiate our method on a state-of-the-art vision-language backbone by replacing its monolithic action head with a Structured Action Expert (SAE) designed for bimanual coordination. Specifically, we introduce explicit structure at the action generation level with a modular coordination-aware loss that shapes shared and residual latents according to task-specific structures. The shared latent encodes task-level coordination intent, while residual latents capture execution adjustments for each arm. At deployment, a Latent-Aware Controller (LAC) interprets the learned representations to modulate synchronization strength, execution asymmetry, smoothness, and safety constraints in real time. LAC operates at the joint-command level and remains compatible with standard control pipelines without requiring force or impedance control. Experiments across simulation and real-world benchmarks show Co-VLA significantly outperforms monolithic baselines, achieving a 27% success rate gain in tight-coordination tasks, more than doubling performance in OOD real-world scenarios (from 13% to 27%), and reducing task completion time by up to 25%.

2606.20549 2026-06-19 cs.RO 新提交

Generating Robot Hands from Human Demonstrations

从人类演示生成机器人手

Sha Yi, Nicklas Hansen, Xueqian Bai, Carmelo Sferrazza, Michael T. Tolley, Xiaolong Wang

发表机构 * University of California San Diego(加州大学圣迭戈分校) Amazon Frontier AI & Robotics(亚马逊前沿人工智能与机器人)

AI总结 提出数据驱动框架,利用人类日常操作中超过400万帧指尖运动数据,通过逆运动学匹配指尖位置,优化树状结构机器人手的设计,生成通用6自由度手和低自由度任务专用手,并训练强化学习智能体加速设计搜索。

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AI中文摘要

机器人学习在控制学习方面取得了快速进展,但学习机器人的物理身体仍然困难得多,因为同时搜索设计和控制会产生一个非常大的组合问题。在这里,我们提出了一个数据驱动的框架,用于从人类演示生成机器人手。我们不是为每个候选设计学习一个复杂的控制器,而是使用制造后使用的相同简单控制策略来生成机器人手设计:通过逆运动学匹配指尖位置。利用来自日常操作的超过400万帧人类指尖运动数据,我们的算法优化树状结构机器人手以再现所需的目标运动。该框架产生了一个6自由度(DoF)通用手和具有空间四杆仿生关节的低自由度任务专用手。为了加速设计搜索,我们训练了一个强化学习(RL)智能体来提出好的手设计和关节角度,将搜索时间从数小时减少到数分钟。我们直接将机制制作为具有打印就绪关节的一体式铰接结构。在真实世界实验中,6自由度手实现了高度精确的遥操作指尖跟踪,优于现有的商用机器人手,而专门的3自由度手以降低的机械复杂性再现了结构化的人类和合成轨迹。这些结果表明,大规模人类运动数据不仅可以用于训练机器人控制器,还可以作为优化和生成机器人物理实体的参考。

英文摘要

Robot learning has advanced rapidly in learning control, but learning the physical body of a robot remains much more difficult because jointly searching over design and control creates a very large combinatorial problem. Here, we present a data-driven framework for generating robot hands from human demonstrations. Instead of learning a complex controller together with each candidate design, we generate robot hand designs using the same simple control policy used after fabrication: matching fingertip positions through inverse kinematics. Using more than 4 million frames of human fingertip motion from everyday manipulation, our algorithm optimizes tree-structured robot hands to reproduce desired target motions. The framework produced both a 6-degree-of-freedom (DoF) general-purpose hand and lower-DoF task-specific hands with spatial four-bar mimic joints. To accelerate the search over designs, we trained a reinforcement-learning (RL) actor to propose good hand designs and joint angles, reducing search time from hours to minutes. We fabricated the mechanisms directly as one-piece articulated structures with print-in-place joints. In real-world experiments, the 6-DoF hand achieved highly accurate teleoperated fingertip tracking better than available commercial robot hands, whereas the specialized 3-DoF hands reproduced structured human and synthetic trajectories with reduced mechanical complexity. These results showed that large-scale human motion data can be used not only to train robot controllers but also as a reference for optimizing and generating the physical embodiment of robots.

2606.17054 2026-06-19 cs.RO cs.AI cs.CV cs.LG 新提交

Human Universal Grasping

人类通用抓取

Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto

发表机构 * New York University(纽约大学) Tsinghua University(清华大学) University of Michigan(密歇根大学)

AI总结 提出HUG模型,利用人类抓取数据(1M-HUG数据集)和流匹配方法,从单张RGB-D图像生成多样化抓取姿态,并重定向到机器人手,实现零样本抓取,在HUG-Bench上超越基线23%-34%。

Comments 28 pages, 20 figures, 7 tables

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AI中文摘要

人类可以轻松抓取物体,而多指机器人远未达到这种通用性。我们认为机器人抓取数据最自然的来源是人类,他们每天拿起数千个物体。我们提出HUG,一个流匹配模型,能够为任何用户指定的物体(从立体相机捕获的单张RGB-D图像中)生成多样化的人类抓取。使用智能眼镜,我们首先收集了1M-HUGs,一个自我中心的人类抓取数据集,涵盖100万帧(27.8小时)和41栋建筑中的6,707个物体实例。接下来,为了建模自然人类抓取的分布,我们的新型流匹配模型融合RGB和深度观测,输出由手腕平移、手腕旋转和MANO手姿态参数化的抓取。预测的抓取可以重定向到各种机器人手,实现在日常场景中的零样本抓取。为了标准化评估,我们构建了一个新的模拟基准HUG-Bench,包含来自五个几何类别和不同尺寸的90个未见物体,并带有公制尺度的3D网格。我们在真实世界中评估HUG,使用HUG-Bench的30个物体测试集,跨越多个立体相机、机器人实体和家庭环境。HUG在我们具有挑战性的物体集上比最先进的抓取基线高出23%和34%。代码、数据、基准、检查点和交互式演示已在我们的网站上发布:https://grasping.io/

英文摘要

Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality. We argue that the most natural source of robot grasping data is from humans, who pick up thousands of objects every day. We present HUG, a flow-matching model that generates diverse human grasps for any user-specified object in a single RGB-D image captured from a stereo camera. Using smart glasses, we first collect 1M-HUGs, an egocentric dataset of human grasps spanning 1M frames (27.8 hrs) and 6,707 object instances across 41 buildings. Next, to model the distribution of natural human grasps, our novel flow-matching model fuses RGB and depth observations to output a grasp parameterized by wrist translation, wrist rotation, and MANO hand pose. Predicted grasps can be retargeted to various robot hands, enabling zero-shot grasping in everyday scenes. To standardize evaluation, we build a new simulated benchmark, HUG-Bench, of 90 unseen objects from five geometric categories and various sizes, with metric-scale 3D meshes. We evaluate HUG in the real world on the 30-object test set of HUG-Bench across multiple stereo cameras, robot embodiments, and household environments. HUG outperforms the state-of-the-art grasping baselines by +23% and +34% on our challenging object set. Code, data, benchmark, checkpoints, and an interactive demo are released on our website: https://grasping.io/

4. 导航、定位与SLAM 10 篇

2606.19383 2026-06-19 cs.RO cs.CV 新提交

3D Scene Graphs: Open Challenges and Future Directions

3D场景图:开放挑战与未来方向

Dennis Rotondi, Francesco Argenziano, Sebastian Koch, Nathan Hughes, Martin Buechner, Johanna Wald, Lukas Rosenberger Schmid, Daniele Nardi, Abhinav Valada, Liam Paull, Federico Tombari, Luca Carlone, Kai O. Arras

AI总结 本文统一综述3D场景图(3DSG)的构建、应用与评估,分析现有建模选择与开放挑战,旨在推动鲁棒部署。

Comments Invited article for the Annual Review of Control, Robotics, and Autonomous Systems Volume 10

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AI中文摘要

3D场景图(3DSG)通过将几何基础与环境的语义和关系抽象相结合,已成为空间AI的强大表示。其表现力使其与机器人和计算机视觉中的广泛问题相关,包括操作、导航、任务规划、场景理解等。然而,该领域仍然分散:不同的社区采用不同的公式、构建流程和评估协议,使得比较方法、识别共同假设以及评估鲁棒实际部署的剩余挑战变得困难。本综述提供了对3DSG的统一和批判性回顾,特别强调开放挑战和未来方向。我们首先在共同定义下形式化3DSG,并分析表征现有公式的主要建模选择,包括节点和边属性、层次结构、动态场景表示和可供性感知扩展。然后,我们回顾如何从原始感官观察构建3DSG,讨论最常见的术语、约定和技术。最后,我们检查下游应用和评估策略,从内在图质量到任务级性能。为支持社区,我们还提供了一个专用网站,组织和扩展所调查的内容,可访问此 https URL。

英文摘要

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.

2606.19555 2026-06-19 cs.RO 新提交

SCAN-Planner: Spatial Collision-Aware Local Planning for Route-Guided Long-Range Quadruped Navigation

SCAN-Planner:用于路线引导的远程四足导航的空间碰撞感知局部规划

Han Zheng, Zhe Chen, Yiwen Fu, Ming Yang, Tong Qin

发表机构 * Shanghai Jiao Tong University(上海交通大学)

AI总结 提出SCAN-Planner框架,通过偏航感知双圆柱足迹和投影A*搜索实现空间碰撞感知的局部规划,在密集杂乱、3D非结构化环境和远程导航中生成安全平滑轨迹。

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AI中文摘要

四足机器人越来越需要能够在狭窄通道、杂乱室内场景和大规模3D非结构化环境中导航。现有的局部规划器通常使用各向同性几何膨胀来近似机器人,或依赖于平面和高程图表示,导致在狭窄空间中的保守运动以及对悬垂结构的推理有限。本文提出了SCAN-Planner,一种用于远程四足导航的空间碰撞感知局部规划框架。使用偏航感知的双圆柱足迹来建模细长的机器人身体,通过在膨胀的3D占用地图中进行稀疏查询实现全身碰撞评估。我们进一步引入投影A*搜索,在插值的地面跟随表面上生成无碰撞引导,并通过z梯度抑制来水平避开障碍物同时保持垂直稳定性。对于大规模部署,具有边界回退的机器人中心滑动地图提供高分辨率局部碰撞检查并从局部死胡同中恢复。仿真和真实实验表明,SCAN-Planner在密集杂乱、3D非结构化场景、楼梯穿越和远程导航任务中生成安全、平滑且高效的轨迹。

英文摘要

Quadruped robots are increasingly expected to navigate through narrow passages, cluttered indoor scenes, and large-scale 3D unstructured environments. Existing local planners commonly approximate the robot using isotropic geometric inflation or rely on planar and elevation-map representations, leading to conservative motion in tight spaces and limited reasoning about overhanging structures. This letter presents SCAN-Planner, a spatial collision-aware local planning framework for long-range quadruped navigation. A yaw-aware twin-cylinder footprint is used to model the elongated robot body, enabling whole-body collision evaluation through sparse queries in an inflated 3D occupancy map. We further introduce a projected A* search that generates collision-free guidance on an interpolated ground-following surface, with z-gradient suppression to avoid obstacles horizontally while maintaining vertical stability. For large-scale deployment, a robot-centric sliding map with boundary fallback provides high-resolution local collision checking and recovery from local dead ends. Simulation and real-world experiments demonstrate that SCAN-Planner generates safe, smooth, and efficient trajectories in dense clutter, 3D unstructured scenes, stair traversal, and long-range navigation tasks.

2606.19687 2026-06-19 cs.RO 新提交

Route-Constrained Robust Fusion Estimation for MEMS/GNSS Integrated Navigation of Unmanned Ground Vehicles in GNSS Degraded Environments

MEMS/GNSS组合导航中无人地面车辆在GNSS退化环境下的路径约束鲁棒融合估计

Jingzhi Cui, Chao Zhang, Yuliang Mao, Shaolin Lü, Dongmei Li, Huan Che, Rong Zhang

发表机构 * State Key Laboratory of Precision Space-time Information Sensing Technology, Tsinghua University(清华大学精密时空信息感知技术国家重点实验室) Xiaomi Inc.(小米公司)

AI总结 针对GNSS信号严重遮挡下结构化道路环境中无人地面车辆的累积定位漂移,提出一种鲁棒的路径约束状态估计方法,利用历史航位推算轨迹与高精地图匹配生成伪位置观测,通过扩展卡尔曼滤波持续注入道路级约束,抑制位置偏差并改善方位估计。

Comments Accepted workshop paper, 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, IEEE ICRA 2026

Journal ref 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, IEEE ICRA 2026, Vienna, Austria, June 5, 2026

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AI中文摘要

为了解决在严重全球导航卫星系统信号遮挡下结构化道路环境中无人地面车辆的累积定位漂移问题,本文提出了一种鲁棒的路径约束状态估计方法。在无卫星信号期间,该方法建立了历史航位推算轨迹与从高精地图中提取的任务路线局部段之间的对应关系,并通过二维刚性变换估计出路线参考位置。然后将估计的位置作为伪位置观测,纳入扩展卡尔曼滤波更新中。这样,道路级的路径约束可以持续注入到统一的状态估计框架中,从而抑制相对于任务路线的位置偏差,同时间接改善方位估计。为了增强实际适用性,进一步引入了触发控制、匹配质量验证、路径偏移补偿和单次更新修正限制等工程策略。在三个代表性场景(长隧道、多段隧道和弯曲隧道)中的实验表明,所提方法有效抑制了卫星中断期间的误差累积,降低了最大偏差过大的风险,并提高了定位连续性和道路级可用性。

英文摘要

To address cumulative localization drift of unmanned ground vehicles in structured road environments under severe Global Navigation Satellite System signal occlusion, this paper proposes a robust route-constrained state estimation method. During periods without satellite signals, the proposed method establishes the correspondence between the historical dead reckoning trajectory and local segments of the mission route extracted from a high-definition map, and estimates a route-referenced position via a two-dimensional rigid transformation. The estimated position is then formulated as a pseudo-position observation and incorporated into an Extended Kalman Filter update. In this way, route constraints at the road level can be continuously injected into a unified state estimation framework, thereby suppressing position deviation relative to the mission route while indirectly improving azimuth estimation. To enhance practical applicability, engineering strategies, such as trigger control, matching quality validation, route offset compensation, and single update correction limiting, are further introduced. Experiments in three representative scenarios, including a long tunnel, a multi-segment tunnel, and a curved tunnel, show that the proposed method effectively suppresses error accumulation during satellite outages, reduces the risk of large maximum deviation, and improves localization continuity and road-level usability.

2606.19874 2026-06-19 cs.RO cs.CV 新提交

MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM

MMD-SLAM:结构增强的多元高斯分布引导视觉SLAM

Fan Zhu, Ziyu Chen, Peichen Liu, Yifan Zhao, Zhisong Xu, Hui Zhu, Hongxing Zhou, Sixun Liu, Chunmao Jiang

发表机构 * HFIPS, Chinese Academy of Sciences(中国科学院合肥物质科学研究院) University of Science and Technology of China(中国科学技术大学) Aarhus University(奥胡斯大学) University of Tokyo(东京大学) Beijing University of Chemical Technology(北京化工大学) North China Electric Power University(华北电力大学)

AI总结 提出MMD-SLAM,利用亚特兰大世界假设引导多元高斯表示,通过点线融合、主导方向编码和高斯进化策略,提升视觉SLAM的跟踪精度与建图质量。

Comments ICRA 2026

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AI中文摘要

3D高斯泼溅(3DGS)显著提升了新视角合成和高保真场景重建,扩展了基于3DGS的视觉同步定位与建图(SLAM)方法的潜力。然而,大多数现有系统未能充分利用底层结构信息,这限制了渲染质量并常常导致地图不一致。为了解决这些限制,我们提出了MMD-SLAM,一个结构增强的视觉SLAM框架,利用亚特兰大世界(AW)假设来引导多元高斯表示以实现逼真的建图。首先,我们引入了一种点线融合策略用于位姿优化,其中3D线段被纳入以提高跟踪鲁棒性并为建图提供额外约束。其次,我们设计了一种具有主导方向的多元高斯表示,显式编码来自AW假设的结构先验。最后,我们提出了一种高斯进化策略,该策略适应场景几何并将结构线索融入全局优化。大量实验表明,这些创新使MMD-SLAM在跟踪精度和建图质量方面均达到了最先进的性能。例如,与MonoGS相比,我们的方法在ScanNet上实现了48.56%的ATE RMSE降低,在Replica上实现了5.71%的PSNR提升。

英文摘要

3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS.

2606.20209 2026-06-19 cs.RO cs.AI 新提交

FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching

FlowMaps: 使用流匹配建模长期多模态物体动态

Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin, Charlie Gauthier, Daniele Nardi, Liam Paull

发表机构 * Sapienza University of Rome(罗马大学) Université de Montréal(蒙特利尔大学) Mila - Quebec AI Institute(米拉-魁北克人工智能研究所)

AI总结 提出FlowMaps模型,通过潜在流匹配学习物体位置的多模态时空分布,预测动态物体未来位置,提升机器人在变化家庭环境中的导航性能。

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AI中文摘要

对3D场景的联合空间和时间理解是部署在日常家庭环境中的机器人的关键要求。这些智能体不仅必须理解和导航空间布局,还必须推理这些空间如何随时间演变。特别是,人类每天与物体互动,导致物体在整个环境中改变位置,使机器人难以可靠地将当前观察与先前看到的物体关联起来。然而,这些互动并非随机:人类的习惯和日常行为在物体位置上产生了时空一致的模式,机器人智能体可以学习这些模式,然后将其用于下游任务,如导航。为此,我们引入了FlowMaps,一种潜在流匹配模型,用于估计连续3D空间中动态物体未来位置的多模态分布。通过学习物体之间的隐式依赖关系及其时间演变,FlowMaps预测物体位置在人类过去互动条件下的可能变化,同时支持在具有相似物体习惯的未见环境中的泛化。为了展示该方法的实用性,我们在模拟和真实环境中将FlowMaps部署到下游的动态物体导航任务中。在超过600个回合中,FlowMaps优于最先进的方法,表明通过连续、多模态的时空分布建模物体动态可以改善机器人在变化家庭环境中的搜索和导航。代码和附加材料可在此https URL获取。

英文摘要

Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.

2606.20322 2026-06-19 cs.RO 新提交

Towards 3D karst underwater scene reconstruction from rotating sonar data

基于旋转声纳数据的3D喀斯特水下场景重建

Georgios Evangelos Margaritis, Lionel Lapierre, Simon Rohou, Zhi Yan, Andreas Nüchter, François Goulette

发表机构 * U2IS, ENSTA, Institut Polytechnique de Paris(巴黎综合理工学院ENSTA学院U2IS实验室) Lab-STICC, ENSTA, Institut Polytechnique de Paris(巴黎综合理工学院ENSTA学院Lab-STICC实验室) Informatics XVII – Robotics, Julius-Maximilians-Universität Würzburg(尤利乌斯-马克西米利安-维尔茨堡大学信息学XVII – 机器人学)

AI总结 针对声纳数据稀疏噪声大、导航漂移导致3D重建困难的问题,提出结合连续时间SLAM校正轨迹与两阶段深度学习表面重建的流水线,生成可沉浸导航的3D网格。

Comments 1st Workshop on Long-term Deployments in the Wild (LoWi)

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AI中文摘要

喀斯特含水层提供关键的淡水资源,但由于其复杂且了解不足的地下几何结构,构成重大危害。由于水下探测的声纳数据稀疏且噪声大,而导航估计存在漂移,限制了标准3D重建方法,因此绘制这些环境具有挑战性。我们提出了一种从声纳剖面仪重建水下喀斯特管道的流水线。我们将连续时间SLAM方法用于校正轨迹漂移,与一种新颖的两阶段深度学习表面重建方法相结合,生成用于水文地质分析的沉浸式可导航3D网格。

英文摘要

Karst aquifers provide critical freshwater resources but pose significant hazards due to their complex and poorly understood subsurface geometry. Mapping these environments is challenging because sonar data from underwater exploration is sparse and noisy, while navigation estimates suffer from drift limiting standard 3D reconstruction methods. We present a pipeline for reconstructing underwater karst conduits from a sonar profiler. We combine a continuous-time SLAM approach to correct trajectory drift with a novel two-stage deep learning method for surface reconstruction, producing an immersive and navigable 3D mesh for hydrogeological analysis.

2606.20424 2026-06-19 cs.RO 新提交

LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping

LIT-GS: 面向光照鲁棒建图的激光雷达-惯性-热高斯泼溅

Shikuan Shi, Chunran Zheng, Jiaming Xu, Tianyong Ye, Tao Yu, Yukang Cui

发表机构 * College of Mechatronics and Control Engineering, Shenzhen University(深圳大学机电与控制工程学院) Department of Mechanical Engineering, The University of Hong Kong(香港大学机械工程系)

AI总结 提出LIT-GS框架,利用激光雷达平面几何约束联合优化位姿与高斯,解决光照变化和纹理缺失场景下RGB依赖的脆弱性问题,提升几何精度与渲染质量。

Comments Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)

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AI中文摘要

高斯泼溅实现了实时神经渲染,但现有的激光雷达-惯性-视觉(LIV)高斯建图流程由于依赖RGB光度线索,在光照变化和纹理缺失场景下仍然脆弱。我们提出了LIT-GS,一个激光雷达-惯性-热高斯泼溅框架,将激光雷达导出的平面几何作为显式约束注入到位姿/结构优化和高斯优化中。具体来说,我们利用LIV视觉地图点作为置信度感知的跨模态锚点,建立可靠的热-激光雷达关联,并在弱热监督下将加权的激光雷达点到平面残差引入光束法平差,以联合优化相机位姿和3D点。基于优化后的结构,我们进一步引入一个激光雷达平面正则化的可微泼溅目标,约束渲染的3D点与局部观测平面对齐,从而减轻低对比度热图像中的表面增厚和结构漂移。在专有序列和公开数据集上的实验表明,LIT-GS在几何精度和渲染质量上持续优于最先进的基于LIV的高斯泼溅基线,尤其是在具有挑战性的光照条件下。

英文摘要

Gaussian Splatting has enabled real-time neural rendering, yet existing LiDAR-inertial-visual (LIV) Gaussian mapping pipelines remain fragile under illumination changes and texture-deficient scenes due to their reliance on RGB photometric cues. We present LIT-GS, a LiDAR-inertial-thermal Gaussian Splatting framework that injects LiDAR-derived plane geometry as an explicit constraint in both pose/structure refinement and Gaussian optimization. Specifically, we exploit LIV visual map points as confidence-aware cross-modal anchors to establish reliable thermal-LiDAR associations, and incorporate weighted LiDAR point-to-plane residuals into bundle adjustment to jointly refine camera poses and 3D points under weak thermal supervision. Building on the refined structure, we further introduce a LiDAR-plane-regularized differentiable splatting objective that constrains rendered 3D points to align with locally observed planes, mitigating surface thickening and structural drift in low-contrast thermal imagery. Experiments on proprietary sequences and public datasets demonstrate that LIT-GS consistently improves geometric accuracy and rendering quality over state-of-the-art LIV-based Gaussian Splatting baselines, particularly in challenging lighting conditions.

2606.20458 2026-06-19 cs.RO 新提交

Slow Brain, Fast Planner: Latency-Resilient VLM-Augmented Urban Navigation

慢速大脑,快速规划器:延迟鲁棒的VLM增强城市导航

Zhenghao "Mark'' Peng, Honglin He, Quanyi Li, Yukai Ma, Bolei Zhou

发表机构 * Amazon FAR(亚马逊 FAR) UCLA(加州大学洛杉矶分校) Independent(独立) Zhejiang University(浙江大学)

AI总结 针对移动机器人在人行道导航中轨迹评分差距问题,提出一种无需训练的延迟鲁棒轨迹级融合层,利用VLM选择候选轨迹并与规划器输出融合,在挑战场景下降低ADE 30%。

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AI中文摘要

基于学习的 sidewalk 导航规划器可以实时生成多样化的候选轨迹,但其评分函数在挑战性场景中往往无法选择最佳轨迹,即使同一集合中存在更好的候选,也会输出使移动机器人驶入草地、朝向行人或错误方向的轨迹。我们称之为轨迹评分差距:在真实世界的人行道导航中,基于锚点的规划器的最佳选择与最佳候选之间的差距很大,这可能是由于规划器的高层场景理解能力有限。我们不是用端到端的视觉-语言-动作模型替换规划器,而是提出一种VLM-规划器接口,使用VLM从规划器的候选集合中选择一个候选索引,然后将其与规划器的初始输出融合。然而,VLM每次查询需要1-3秒,因此无法直接驱动5-20Hz的控制循环。我们贡献了一种无需训练、延迟鲁棒的轨迹级融合层,通过指数衰减的几何相似性将过时的VLM选择转化为实时规划器评分。在约2000个具有挑战性的真实世界场景(例如交叉口、行人相遇)中,VLM选择相比规划器的最佳选择实现了30%的ADE降低,而规划器在常规场景中仍保持竞争力。在仿真中,Score Fusion在高达5秒的延迟下仍保持>80%的成功率。我们在移动机器人上展示了完整系统,在具有不同网络延迟的具有挑战性的校园人行道上进行导航。

英文摘要

Learning-based planners for sidewalk navigation can generate diverse candidate trajectories in real time, yet their scoring functions often fail to select the best trajectory in challenging situations, outputting trajectories that make the mobile robot drive onto grass, toward pedestrians, or in the wrong direction, even when better candidates exist in the same set. We call this the trajectory scoring gap: in real-world sidewalk navigation, the gap between an anchor-based planner's top choice and the best possible candidate is substantial, likely due to limited high-level scene understanding capability of the planner. Rather than replacing the planner with an end-to-end Vision-Language-Action model, we propose a VLM-Planner interface that uses a VLM to select a candidate index from the planner's proposal set and then fuse it with the planner's initial output. However, VLMs take 1--3s per query and so cannot directly drive a 5--20Hz control loop. We contribute a training-free, latency-resilient trajectory-level fusion layer that turns a stale VLM selection into real-time planner scoring via geometric similarity with exponential decay. On $\sim$2,000 challenging real-world scenarios (e.g., junctions, pedestrian encounters), VLM selection achieves 30% ADE reduction versus the planner's best selection, while the planner remains competitive in routine situations. In simulation, Score Fusion maintains >80% success rate with delays up to 5s. We demonstrate the full system on a mobile robot navigating challenging campus sidewalks with varied network latency.

2606.20479 2026-06-19 cs.RO 新提交

GroundControl: Anticipating Navigation Failures in Vision-Language Agents via Trajectory-Consistent Uncertainty Estimates

GroundControl: 通过轨迹一致的不确定性估计预测视觉语言智能体中的导航失败

Nastaran Darabi, Divake Kumar, Sina Tayebati, Devashri Naik, Amit Ranjan Trivedi

发表机构 * University of Illinois at Chicago (UIC)(伊利诺伊大学芝加哥分校)

AI总结 提出轨迹一致的不确定性估计方法GroundControl,通过卡尔曼滤波建模距离变化并结合轨迹特征,有效预测导航失败,在选择性风险-覆盖评估中优于基线。

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AI中文摘要

视觉语言导航智能体在基准任务上取得了具有竞争力的平均成功率,但失败通常源于可预测的轨迹级问题,如振荡、停滞或低效绕路。因此,可靠部署需要能够在执行过程中预测新兴失败动态的不确定性信号,而不仅仅是反映瞬时动作熵。我们引入了\emph{GroundControl},一种轨迹一致的不确定性估计器,定义为在一个回合中聚合的、相对于标称目标导向的距离-目标动态的统计偏差。GroundControl使用恒定速度卡尔曼滤波器对距离演化进行建模,并将归一化创新统计量与补充轨迹特征(捕捉进展、单调性、路径效率和振荡行为)相结合。由此产生的不确定性分数反映了导航行为中的几何和时间不一致性,而非局部预测分散。为了独立于任务成功评估不确定性质量,我们形式化了\emph{选择性风险-覆盖导航(SRCN)}协议,该协议通过风险-覆盖曲线和AURC/E-AURC摘要,衡量不确定性分数按失败或低效对回合进行排序的有效性。在五个EB-Navigation分割($N=300$个回合)上,基于成功的选择性风险下,轨迹一致的不确定性实现了接近神谕的排序,GPT-4o模型的加权平均$\mathrm{E\text{-}AURC}_{\mathrm{SR}}=0.0024$,显著优于熵、共形和启发式基线。在基于SPL的选择性评估下,GroundControl在模型和导航分割上始终实现最低的AURC和E-AURC。这些结果表明,对目标导向动态的偏离进行建模,为预测视觉语言智能体中的导航失败提供了可解释且鲁棒的信号。

英文摘要

Vision-language navigation agents achieve competitive average success on benchmark tasks, yet failures often arise through predictable trajectory-level breakdowns such as oscillation, stagnation, or inefficient detours. Reliable deployment, therefore, requires uncertainty signals that anticipate emerging failure dynamics during execution rather than reflect only instantaneous action entropy. We introduce \emph{GroundControl}, a trajectory-consistent uncertainty estimator defined as statistical deviation from nominal goal-directed distance-to-goal dynamics aggregated over an episode. GroundControl models distance evolution using a constant-velocity Kalman filter and combines normalized innovation statistics with complementary trajectory features capturing progress, monotonicity, path efficiency, and oscillatory behavior. The resulting uncertainty score reflects geometric and temporal inconsistency in navigation behavior rather than local prediction dispersion. To evaluate uncertainty quality independently of task success, we formalize \emph{Selective Risk--Coverage Navigation (SRCN)}, a protocol that measures how effectively an uncertainty score ranks episodes by failure or inefficiency using risk--coverage curves and AURC / E-AURC summaries. Across five EB-Navigation splits ($N=300$ episodes), trajectory-consistent uncertainty achieves near-oracle ordering under success-based selective risk, with weighted-average $\mathrm{E\text{-}AURC}_{\mathrm{SR}}=0.0024$ for the GPT-4o model, substantially outperforming entropy-, conformal-, and heuristic baselines. Under SPL-based selective evaluation, GroundControl consistently achieves the lowest AURC and E-AURC across models and navigation splits. These results show that modeling deviation from goal-directed dynamics provides an interpretable and robust signal for anticipating navigation failures in vision-language agents.

2606.20491 2026-06-19 cs.RO cs.CV 新提交

Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation

用于自主导航中注视引导主动感知的快速人类注意力预测

Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis

发表机构 * Norwegian University of Science and Technology (NTNU)(挪威科技大学)

AI总结 提出GazeLNN,一种基于液态神经网络和MobileNetV3的轻量级扫描路径预测模型,在MIT低分辨率数据集上达到最优性能,计算成本降低99.40%,推理速度提升6倍,并集成到强化学习训练的主动相机-机器人控制策略中,实现自主导航中的注视引导感知。

Comments Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)

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AI中文摘要

人类视觉注意力依赖于结构化的扫描路径来高效处理场景,但将这种行为注入机器人自主性仍处于初级阶段,且受到现有预测模型高计算成本的阻碍。为了解决这一问题,我们提出了GazeLNN,一种计算轻量级的扫描路径预测模型,该模型采用液态神经网络作为其循环引擎,并使用MobileNetV3进行特征提取。该架构以自回归方式运行,根据当前视觉刺激和注视历史预测顺序注视热图。尽管仅需0.61 GFLOPs,GazeLNN在MIT低分辨率数据集上达到了最先进的性能,获得了0.47的ScanMatch分数。它在多种评估指标上优于现有的循环基线,同时将计算成本降低了99.40%,并将推理速度提高了六倍。为了研究人类注意力建模在机器人自主性中的作用,并展示这种高效架构的实际效用,我们将GazeLNN集成到通过强化学习训练的主动相机-机器人控制策略中。这种集成使得在自主导航过程中能够实现人类注视引导的感知,并通过在无人机上的成功实际部署得到了验证。

英文摘要

Human visual attention relies on structured scanpaths to efficiently process scenes, yet instilling this behavior into robot autonomy is in its infancy and hindered by the high,computational costs of existing predictive models. To address this, we introduce GazeLNN, a computationally lightweight,scanpath prediction model that leverages Liquid Neural Networks as its recurrent engine and employs MobileNetV3 for feature extraction. Operating auto-regressively, the architecture predicts sequential fixation heatmaps conditioned on the current visual stimulus and fixation history. Despite requiring only 0.61 GFLOPs, GazeLNN achieves state-of-the-art performance on the MIT Low Resolution dataset achieving 0.47 ScanMatch score. It outperforms existing recurrent baselines across diverse evaluation metrics, while reducing computational costs by 99.40% and accelerating inference by up to six times. To investigate the role of human attention modeling in robot autonomy and demonstrate the practical utility of this highly efficient architecture, we integrate GazeLNN into an active camera-robot control policy trained via Reinforcement Learning. This integration enables human-fixation-guided perception during autonomous navigation, validated through successful real-world deployments on an aerial robot.

5. 人机交互与协作机器人 4 篇

2606.19914 2026-06-19 cs.RO cs.AI 新提交

Co-policy: Responsive Human-Robot Co-Creation for Musical Performances

Co-policy: 响应式人机音乐共创框架

Xuetao Li, Wenke Huang, Mang Ye, Zijian Liu, Jinhua Xie, Jifeng Xuan, Miao Li

发表机构 * School of Computer Science, Wuhan University(武汉大学计算机学院) College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院) School of Automation, Wuhan University of Technology(武汉理工大学自动化学院) School of Geodesy and Geomatics, Wuhan University(武汉大学测绘学院) School of Robotics, Wuhan University(武汉大学机器人学院)

AI总结 提出Co-policy框架,通过语义锚定、约束变分和视觉运动策略实现人机音乐实时共创,在真实钟琴实验中优于扩散策略基线。

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AI中文摘要

艺术长期以来一直是人类创造力的关键表达。具身人工智能为生成模型通过物理动作而非无形数字内容参与创造力提供了一条途径。在机器人音乐共创中,将语义音乐理解与实时且可物理执行的表演连接起来具有挑战性。我们提出了Co-policy,一个人机音乐共创框架,它分离了语义意图接地、约束音乐变分和视觉运动执行。为了接地音乐语义,Co-policy使用预推理语义锚点和微调的Qwen-vl规划器(F-Qwen)将语音、实时音乐种子和视觉观察转化为结构化的共创计划。为了支持低延迟执行,Co-policy引入了高斯混合视觉运动策略(GMP),实现为条件混合密度策略,在单次前向传递中将目标音符和视觉上下文映射到多模态机器人动作。与仅复现用户指定音符的机器人回放系统不同,Co-policy在音乐和物理约束下生成互补的音乐响应。真实机器人钟琴实验、消融研究和专家评估显示,与扩散策略和消融基线相比,意图对齐、执行准确性和响应频率均有提升,支持物理接地动作生成作为具身人机共创的关键要求。

英文摘要

Art has long stood as a pivotal expression of human creativity. Embodied artificial intelligence offers a route for generative models to participate in that creativity through physical action rather than disembodied digital content. In robotic music co-creation, it is challenging to connect semantic musical understanding with real-time and physically executable performance. We present Co-policy, a framework for human-robot musical co-creation that separates semantic intent grounding, constrained musical variation, and visuomotor execution. To ground musical semantics, Co-policy uses pre-inference semantic anchors and a fine-tuned Qwen-vl planner (F-Qwen) to transform speech, live musical seeds, and visual observations into structured co-creation plans. To support low-latency execution, Co-policy introduces a Gaussian-Mixture Visuomotor Policy (GMP), implemented as a conditional mixture-density policy that maps target notes and visual context to multimodal robot actions in a single forward pass. Unlike robotic playback systems that merely reproduce user-specified notes, Co-policy generates complementary musical responses under both musical and physical constraints. Real-robot chime experiments, ablations, and expert evaluation show improved intent alignment, execution accuracy, and response frequency over diffusion-policy and ablated baselines, supporting physically grounded action generation as a key requirement for embodied human-AI co-creation.

2606.19971 2026-06-19 cs.RO 新提交

Evaluation of Augmented Reality-based Intuitive Interface for Robot-Assisted Transesophageal Echocardiography: A User Study

基于增强现实的机器人辅助经食管超声心动图直观界面评估:用户研究

Xiu Zhang*, Matteo Di Mauro*, Sofia Breschi, Angela Peloso, Emiliano Votta, Arianna Menciassi, Elena De Momi

AI总结 本研究提出并评估了一种基于增强现实的直观界面,用于机器人辅助经食管超声心动图,通过3D可视化与尖端控制显著提升空间精度并降低操作误差。

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AI中文摘要

经食管超声心动图(TEE)对于诊断和引导结构性心脏病(SHD)介入治疗至关重要。然而,手动TEE操作需要操作者具备丰富的专业技能,体力消耗大,并且在透视下操作会使临床医生暴露于辐射中。机器人辅助TEE系统已被引入以改进探头操作并减少操作者疲劳,但直观有效的用户界面设计仍是一个开放挑战。本研究提出并评估了一种模型增强的、基于增强现实(AR)的直观界面,用于机器人辅助TEE,旨在提高空间意识和控制直观性。使用集成电磁跟踪和虚拟模拟器的机器人TEE平台,比较了三种在可视化和交互模式上不同的用户界面:2D关节级(2D-JI)、3D关节级(3D-JI)和3D尖端级(3D-TI)。36名参与者执行标准化导航任务以再现目标超声心动图视图,通过位置和方向误差、完成时间和NASA-TLX工作量评分评估性能。结果表明,3D可视化显著提高了空间精度,与2D界面相比,中位位置误差从13毫米减少到3毫米,方向误差减半。尖端级交互相比关节级控制,方向误差进一步降低50%,并减少了用户间变异性。总体而言,3D-TI配置结合了沉浸式可视化与直接尖端级控制,被证明是最有效且符合人体工程学的界面,支持将基于AR的可视化和直观控制范式集成到下一代机器人TEE系统中,以增强操作者性能和手术安全性。

英文摘要

TransEsophageal Echocardiography (TEE) is essential for diagnosing and guiding Structural Heart Disease (SHD) interventions. However, manual TEE manipulation demands significant operator expertise, is physically demanding, and exposes clinicians to radiation when performed alongside fluoroscopy. Robotic-assisted TEE systems have been introduced to improve probe handling and reduce operator fatigue, yet the design of intuitive and effective user interfaces remains an open challenge. This study presents and evaluates a model-enhanced, Augmented Reality (AR)-based intuitive interface for robot-assisted TEE, designed to improve spatial awareness and control intuitiveness. A robotic TEE platform integrated with electromagnetic tracking and a virtual simulator was used to compare three user interfaces differing in visualization and interaction modalities: 2D jointlevel (2D-JI), 3D joint-level (3D-JI), and 3D tip-level (3D-TI). Thirty six participants performed standardized navigation tasks to reproduce target echocardiographic views, with performance assessed via position and orientation errors, completion time, and NASA-TLX workload scores. Results show that 3D visualization significantly improved spatial accuracy, reducing median position error from 13 mm to 3 mm and halving the orientation error compared with the 2D interface. Tip-level interaction yielded a further 50% reduction in orientation error and reduced interuser variability relative to joint-level control. Overall, the 3D-TI configuration, combining immersive visualization with direct tip-level control, proved the most effective and ergonomic interface, supporting the integration of AR-based visualization and intuitive control paradigms into next-generation robotic TEE systems to enhance operator performance and procedural safety.

2606.20120 2026-06-19 cs.RO cs.AI 新提交

Dual-Agent Framework for Cross-Model Verified Translation of Natural-Language Protocols into Robotic Laboratory Platform

用于将自然语言协议翻译为机器人实验室平台的双智能体跨模型验证框架

Hyeonna Choi, Jung Yup Kim, Hyuneui Lim, Seunggyu Jeon

AI总结 提出双智能体框架,通过解析器形式化协议、规则映射引擎生成控制命令、异构LLM验证器纠错,实现自然语言微孔板协议到机器人平台可执行命令的转换,并验证了端到端自主执行。

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AI中文摘要

生物实验协议以自然语言编写,而自动化系统依赖预定义控制命令,这造成了限制自主执行的语义鸿沟。微孔板自动实验由于需要同时控制孔映射、样本-试剂组合、重复放置和平行分配而尤其具有挑战性。本研究提出一种基于智能体的协议翻译框架,将自然语言微孔板协议转换为机器人实验室平台的可执行控制命令。解析器智能体将自然语言协议形式化为结构化表示,基于规则的映射引擎确定性地融入机器人实验室平台的操作约束以生成设备级控制命令。异构LLM验证器检查完整性、参数准确性和执行顺序,并在检测到错误时触发带有结构化反馈的自校正循环。在随机选择的ELISA协议上对7个解析器和3个验证器进行扫描,评估模型规模和验证器类型在跨模型验证下对翻译准确率和通过率的影响。通过将所提框架的基于规则映射与LLM端到端直接映射进行比较,进一步验证了准确率-延迟权衡。最后,在机器人实验室平台上演示了基于Bradford法的微孔板蛋白质定量,验证了从自然语言协议到真实实验的端到端自主执行。所提框架为缩小自然语言协议与基于微孔板的自主实验室之间的语义鸿沟提供了一种灵活方法。

英文摘要

Biological experiment protocols are written in natural language, whereas automation systems rely on predefined control commands, creating a semantic gap that limits autonomous execution. Microplate-based automatic experiments are particularly challenging due to the need to simultaneously control well mapping, sample-reagent combinations, replicate placement, and parallel dispensing. This study proposes an agent-based protocol translation framework that converts natural-language microplate-based protocols into executable control commands for a robotic laboratory platform. A Parser Agent formalizes the natural-language protocol into a structured representation, and a rule-based mapping engine deterministically incorporates the operational constraints of the robotic laboratory platform to generate device-level control commands. A heterogeneous LLM Validation Agent verifies completeness, parameter accuracy, and execution order, and triggers a self-correction loop with structured feedback when errors are detected. A sweep involving 7 Parsers and 3 Validators on randomly selected ELISA protocols evaluates how model scale and Validator type affect translation accuracy and pass rates under cross-model verification. The accuracy-latency trade-off is further verified by comparing the rule-based mapping of the proposed framework with LLM end-to-end direct mapping. Finally, Bradford assay-based protein quantification using a microplate was demonstrated on a robotic laboratory platform, validating end-to-end autonomous execution from natural-language protocols to real-world experiments. The proposed framework provides a flexible approach to narrowing the semantic gap between natural-language protocols and microplate-based self-driving laboratories.

2606.20150 2026-06-19 cs.RO 新提交

Robust Assembly State Reasoning from Action Recognition for Human-Robot Collaboration

面向人机协作的基于动作识别的鲁棒装配状态推理

James Fant-Male, Roel Pieters

发表机构 * Cognitive Robotics group, Unit of Automation Technology and Mechanical Engineering, Tampere University(坦佩雷大学自动化技术与机械工程系认知机器人组)

AI总结 研究从动作识别输入跟踪装配状态的方法,比较逻辑、HMM和神经网络方法,发现最优方法因任务而异,逻辑方法在多变场景更鲁棒。

Comments Preprint accepted to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026). 8 pages, 9 figures, 3 tables

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AI中文摘要

人类动作识别(HAR)在人机协作(HRC)研究中经常被用于理解已执行的动作以及协作任务的状态。然而,从HAR准确跟踪装配状态尚未得到充分研究,并且在现实场景中并非易事。本研究系统性地调查并比较了使用动作识别输入跟踪装配状态的方法。使用两个不同数据集和五种状态跟踪方法(包括基于逻辑的、隐马尔可夫模型(HMM)和神经网络(NN)方法)进行的调查表明,最优方法在不同任务中并不统一,并且不同方法在不同情况下会失败。测试使用具有不同噪声水平的模拟输入和来自HAR模型的真实输入进行。结果表明,NN和HMM方法在变异性有限的任务中表现良好,但在其他场景中,基于逻辑的方法可能更鲁棒。对于没有额外传感的重复动作任务,建模预期动作持续时间的方法也很重要。

英文摘要

Human Action Recognition (HAR) is frequently investigated in Human-Robot Collaboration (HRC) research to understand what actions have been performed and hence the state of a collaborative task. Accurately tracking an assembly state from HAR is however not fully investigated, and in realistic scenarios is not a trivial task. This research systematically investigates and compares methods for tracking assembly state using action recognition inputs. Investigations using two diverse datasets and five state tracking approaches, including logic-based, Hidden Markov Model (HMM), and neural network (NN) methods, show that optimal approaches are not uniform across different tasks and that different methods fail under different circumstances. Testing is performed using both simulated inputs with varying noise levels and realistic inputs from a HAR model. Results show NN and HMM methods can perform well in tasks with limited variability, but for other scenarios logic-based approaches can be more robust. Methods which model expected action duration are also important for tasks with repeated actions where no additional sensing is provided.

6. 具身智能与视觉语言动作模型 2 篇

2606.19784 2026-06-19 cs.RO 新提交

EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models

EquiVLA: 旋转等变视觉-语言-动作模型的通用框架

Thien-Loc Ha, Quang-Tan Nguyen, Trong-Bao Ho, Long Dinh, Minh Duc Nguyen, Gia-Binh Nguyen, Pham Tri Quang, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien

发表机构 * VinRobotics VinUniversity DFKI(德国人工智能研究中心) University of Stuttgart(斯图加特大学) IMPRS-IS(国际马克斯·普朗克智能系统研究学院)

AI总结 提出EquiVLA,首个端到端SO(2)等变VLA框架,通过EquiPerceptor和EquiActor实现从视觉到动作的近似等变链,在LIBERO、CALVIN和真实机器人任务上显著提升性能。

Comments Comment: First version 22 pages, project site: https://equivla.github.io/

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AI中文摘要

视觉-语言-动作(VLA)模型已成为通用机器人操作的有力范式,但它们缺乏几何归纳偏置:在特定方向训练的策略需要大量数据才能泛化到不同旋转配置。我们提出 \textsc{EquiVLA},首个端到端 $\mathrm{SO}(2)$-等变 VLA 模型的通用框架,适用于任何将冻结的视觉-语言骨干与流匹配扩散 Transformer 动作头耦合的架构。\textsc{EquiVLA} 引入了 \textsc{EquiPerceptor},它从冻结的 ViT 特征生成近似 $\mathrm{SO}(2)$-等变的视觉表示;以及 \textsc{EquiActor},一个精确 $\mathrm{SO}(2)$-等变的流匹配扩散 Transformer 动作头。两者共同建立了一条从相机观测到预测动作序列的近似 $\mathrm{SO}(2)$ 等变链。在 GR00T~N1.5 上实例化,并在四个 LIBERO 套件、CALVIN ABCD$\to$D 以及 Mobile ALOHA 上的五个真实机器人任务中评估,\textsc{EquiVLA} 在 LIBERO 上达到 $92.6\%$ 的平均成功率(基线为 $78.1\%$),在 CALVIN 上平均序列长度为 $4.03$(基线为 $3.45$),并将真实机器人成功率从 $54\%$ 提升至 $72\%$。

英文摘要

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations. We present \textsc{EquiVLA}, the first general framework for end-to-end $\mathrm{SO}(2)$-equivariant VLA models, applicable to any architecture coupling a frozen vision-language backbone with a flow-matching Diffusion Transformer action head. \textsc{EquiVLA} introduces \textsc{EquiPerceptor}, which produces approximately $\mathrm{SO}(2)$-equivariant visual representations from frozen ViT features; and \textsc{EquiActor}, an exactly $\mathrm{SO}(2)$-equivariant flow-matching Diffusion Transformer action head. Together, they establish an approximate $\mathrm{SO}(2)$ equivariance chain from camera observations to predicted action sequences. Instantiated on GR00T~N1.5 and evaluated across four LIBERO suites, CALVIN ABCD$\to$D, and five real-robot tasks on Mobile ALOHA, \textsc{EquiVLA} achieves $92.6\%$ average success on LIBERO (vs. $78.1\%$ baseline), an average sequence length of $4.03$ on CALVIN (vs. $3.45$), and improves real-robot success from $54\%$ to $72\%$.

2606.20246 2026-06-19 cs.RO cs.AI 新提交

Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think

微调视觉-语言-动作模型所需的层数比你想象的少

Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien

发表机构 * Center for AI Research, VinUniversity(VinUniversity人工智能研究中心) VinRobotics University of Arkansas(阿肯色大学) Technical University of Denmark(丹麦技术大学) Hanoi University of Science and Technology(河内科技大学) KAIST(韩国科学技术院) Monash University(莫纳什大学) Oldenburg University(奥尔登堡大学) DFKI(德国人工智能研究中心) University of Stuttgart(斯图加特大学) IMPRS-IS(国际马克斯·普朗克智能系统研究学院) Stanford University(斯坦福大学) Technische Universität Darmstadt(达姆施塔特工业大学)

AI总结 本文发现VLA模型存在层间表示冗余,提出无需训练的压缩方法,通过去除冗余层将模型深度减少50%,实现40-50%训练加速和30%推理加速,性能不变。

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AI中文摘要

在大规模视频-机器人数据集上预训练的视觉-语言-动作(VLA)模型彻底改变了机器人操作,但其数十亿参数架构在下游微调和实时推理过程中带来了巨大的计算负担。在这项工作中,我们揭示了这些连续控制基础策略(例如pi_0、GR00T-N1.5)的一个高度非平凡的结构特性:尽管在多样化的物理轨迹上训练,它们表现出严重的逐层表示冗余。为了利用这一点,我们引入了一个完全无需训练的结构压缩流程,避免了现有方法需要加载全尺寸模型来学习优化的令牌缩减或动态层选择器的需求。相反,仅通过使用中心核对齐的单次前向传递来识别冗余层特征,我们移除孪生层以永久压缩模型深度高达50%,涵盖VLM主干和连续控制策略头。这种精简架构的下游微调带来了双重加速效益:训练时间减少40-50%,实时推理速度提升高达30%,同时匹配或超越全尺寸基模型性能。我们在三个模拟基准(LIBERO、RoboCasa、SimplerEnv)和10个跨4种不同机器人实体的多样化真实世界操作任务上全面验证了我们的方法。这些结果证明,先进的VLA所需的层数远少于先前假设,为可扩展的机器人学习提供了一种高度计算高效的范式。

英文摘要

Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.

7. 多机器人与群体系统 5 篇

2606.19632 2026-06-19 cs.RO cs.AI cs.LG cs.LO cs.MA 新提交

Formal Verification of Learned Multi-Agent Communication Policies via Decision Tree Distillation

通过决策树蒸馏对学习到的多智能体通信策略进行形式化验证

Ahmad Farooq, Kamran Iqbal

发表机构 * University of Arkansas at Little Rock(阿肯色大学小石城分校)

AI总结 提出通过决策树蒸馏将多智能体强化学习策略转化为可解释模型,并利用PRISM进行形式化验证,确保安全属性转移至原始网络,在无人机编队任务中实现88.9%属性满足率。

Comments 9 pages, 3 figures, 7 tables. Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026), Pittsburgh, Pennsylvania, USA, September 27-October 1, 2026

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AI中文摘要

多智能体强化学习使智能体能够通过涌现通信发展协调策略,但神经策略缺乏无人机群和自动驾驶车队等安全关键机器人部署所需的形式化安全保证。我们提出了首个通过学习策略抽象进行安全验证的端到端框架:神经策略被蒸馏为可解释的决策树,然后进行形式化验证,并通过经验验证确认验证的安全属性可转移至原始网络。我们的四阶段流程包括:从智能体观测中提取领域特定特征;决策树蒸馏达到97.9% +/- 1.2%的神经策略保真度;自动翻译为PRISM概率模型检查器规范,具有完整的特征到状态变量对应关系;以及通过成对分解、联合界聚合和经验邻居建模对概率计算树逻辑属性进行组合验证。评估用于5-7个智能体多无人机协调的矢量量化变分信息瓶颈策略,我们验证了18个涵盖安全性、活性和合作的时间逻辑属性,实现了88.9%的属性满足率,所有五个安全阈值均满足(碰撞概率0.3% vs 阈值1%)。原始神经策略的蒙特卡洛验证确认验证的安全属性转移偏差<=0.6个百分点(95%置信区间)。离散VQ-VIB消息相比连续方法提供+11.6至+13.6个百分点的保真度优势,实现3-4倍更快的验证。我们的框架为蒸馏策略抽象提供了经验验证的安全验证,作为深度多智能体强化学习与多机器人部署形式化安全工作流之间的实用桥梁。

英文摘要

Multi-agent reinforcement learning (MARL) enables agents to develop coordination strategies through emergent communication, but neural policies lack the formal safety guarantees required for safety-critical robotic deployment in drone swarms and autonomous vehicle fleets. We present the first end-to-end framework for safety verification of learned multi-agent communication policies through policy abstraction: neural policies are distilled into interpretable decision trees, then formally verified, with empirical validation confirming that verified safety properties transfer to original networks. Our four-stage pipeline consists of domain-specific feature extraction from agent observations, decision tree distillation achieving 97.9% +/- 1.2% fidelity to neural policies, automated translation to PRISM probabilistic model checker specifications with complete feature-to-state-variable correspondence, and compositional verification of Probabilistic Computation Tree Logic (PCTL) properties via pairwise decomposition with union-bound aggregation and empirical neighbor modeling. Evaluating Vector-Quantized Variational Information Bottleneck (VQ-VIB) policies for multi-drone coordination with 5-7 agents, we verify 18 temporal logic properties across safety, liveness, and cooperation, achieving 88.9% property satisfaction with all five safety thresholds satisfied (0.3% collision probability vs. 1% threshold). Monte Carlo validation of original neural policies confirms that verified safety properties transfer with <=0.6 percentage-point deviation (95% CI). Discrete VQ-VIB messages provide +11.6 to +13.6 percentage-point fidelity advantages over continuous methods, enabling 3-4x faster verification. Our framework provides empirically validated safety verification for distilled policy abstractions, serving as a practical bridge between deep MARL and formal safety workflows for multi-robot deployment.

2606.19920 2026-06-19 cs.RO cs.LG cs.MA 新提交

Deep-Unfolded Coordination

深度展开协调

Hunter Kuperman, Minchan Jung, Rahul V. Ghosh, Alex Oshin, Evangelos A. Theodorou

发表机构 * Autonomous Control and Decision Systems Laboratory Georgia Institute of Technology United States(佐治亚理工学院自主控制与决策系统实验室)

AI总结 提出Deep Coordinator框架,通过深度展开ADMM-DDP迭代学习动态调整超参数,实现非凸优化器求解时自适应惩罚参数,在车队和四旋翼仿真中速度提升6.18-9.44倍且可扩展至8倍规模。

Comments The second and third authors contributed equally (equal second authorship). 35 pages (10 pages main text), 17 figures, 3 tables

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AI中文摘要

分布式优化是一种高度可扩展且结构透明的技术,用于解决多机器人问题;然而,这类方法通常需要高度专门化、针对特定问题的超参数调整。在这项工作中,我们提出了Deep Coordinator,一个深度展开框架,学习在求解时根据优化器性能动态调整ADMM-DDP(一种流行的机器人任务分布式求解器)的超参数。我们的架构包括将固定数量的ADMM-DDP迭代展开成一个神经网络,层之间具有可学习的函数,将优化器状态映射到下一个超参数。据我们所知,Deep Coordinator是第一个在求解时调整非凸优化器惩罚参数的深度展开框架;我们展示了主流的监督方法在训练此类模型时可能产生退化解,并提出了一种无监督学习方案。在车队和四旋翼飞行器的仿真中,Deep Coordinator生成的轨迹质量与常规求解器相当,但速度快6.18-9.44倍。此外,当部署到比训练规模大8倍的系统时,Deep Coordinator仍能保持其性能优势。

英文摘要

Distributed optimization is a highly scalable and structurally transparent technique to solve multi-agent robotics problems; however, such methods often suffer from the need for highly-specialized, problem-specific hyperparameter tunings. In this work, we propose Deep Coordinator, a deep-unfolding framework that learns to dynamically adjust the hyperparameters of ADMM-DDP, a popular distributed solver for robotics tasks, at solve-time in response to optimizer performance. Our architecture consists of unrolling a fixed number of ADMM-DDP iterations into a neural network with learnable functions between layers mapping the optimizer state to the next hyperparameters. To the best of our knowledge, Deep Coordinator is the first deep-unfolding framework to adapt the penalty parameters of a non-convex optimizer at solve-time; we show that the mainstream supervised approach can yield degenerate solutions when training such models, and propose an unsupervised learning scheme. On simulations with fleets of cars and quadrotors, Deep Coordinator produces trajectories of comparable quality 6.18-9.44x faster than conventional solvers. Furthermore, Deep Coordinator retains its performance benefits when deployed to systems up to 8x larger than trained on.

2606.20031 2026-06-19 cs.RO cs.AI 新提交

A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems

一种用于机器人移动履行系统高效路径规划的神经形态强化学习框架

Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu

发表机构 * The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州)) JD Explore Academy(京东探索研究院)

AI总结 提出SDQN-RMFS框架,通过ANN到SNN的转换和硬标签知识蒸馏,在神经形态芯片上实现超低功耗路径规划,相比GPU能耗降低11281倍,延迟减少近一半。

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AI中文摘要

动态环境变化、受限工作空间和严格的实时约束使得机器人移动履行系统(RMFS)中的路径规划对传统的搜索和基于规则的方法来说是一个具有挑战性的问题,这些方法通常遭受高计算复杂性和长决策延迟。虽然强化学习(RL)已成为一种强大的替代方案,但在资源受限的硬件上以极端的能源效率部署学习到的策略仍然是一个开放的挑战。我们提出了SDQN-RMFS,一个端到端的框架,实现了从全精度人工神经网络(ANN)训练的RL策略到神经形态芯片的高保真部署。通过仅在稀疏事件触发时进行计算,该框架实现了超低功耗的RMFS路径规划。我们的全栈流水线操作如下:首先通过碰撞允许策略高效训练ANN策略以密集化信息轨迹,然后通过硬标签知识蒸馏方法将其转换为脉冲神经网络(SNN)。这有效地解决了输出分布不匹配问题,在保持策略能力的同时显著降低了推理延迟。硬件实验表明,与高性能GPU基线相比,能耗节省高达11281倍,延迟几乎减少两倍,同时决策质量与原始训练策略相当。这些结果确立了物理神经形态推理作为大规模RMFS运营的实用且能源可持续的途径。

英文摘要

Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281$\times$ energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.

2606.20232 2026-06-19 cs.RO cs.GT 新提交

Mobile Target Search with Imperfect Perception: A Partially Observable Stochastic Game Theoretical Approach

不完美感知下的移动目标搜索:一种部分可观测随机博弈论方法

Hanzheng Zhang, Shu Liang, Shuyu Liu

发表机构 * Shanghai Research Institute for Intelligent Autonomous Systems, Tongji University(同济大学上海自主智能无人系统科学中心) Department of Control Science and Engineering, Tongji University(同济大学控制科学与工程系)

AI总结 针对传感器限制、恶意干扰或通信噪声导致的不完美感知,采用部分可观测随机博弈(POSG)框架建模搜索者与目标间的对抗互动,提出可检测性概念和基于随机递归分析的充分判据,并开发服务器辅助分布式算法。

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AI中文摘要

本文研究了在传感器限制、恶意干扰或通信噪声导致的不完美感知下的移动目标搜索问题。搜索者和目标在具有有限移动性的网格状区域中运行,导致搜索与逃避之间的动态相互作用。为了捕捉不完美感知下的这种对抗互动,我们采用部分可观测随机博弈(POSG)方法,该方法通过引入目标智能来推广部分可观测马尔可夫决策过程(POMDP)。为了处理感知不确定性引起的虚警和漏检,我们提出了一种新颖的可检测性概念,以确定搜索策略是否能保证最终检测,并基于随机递归分析提供了充分的可检测性准则。我们进一步开发了一种服务器辅助的分布式算法,该算法利用搜索者的聚合势博弈结构和基于KL散度的目标预测约简。数值模拟验证了所提算法的有效性,并支持了可检测性分析。

英文摘要

This paper investigates mobile target search under imperfect perceptions caused by sensor limitations, malicious jamming, or communication noise. Searchers and targets operate in a grid-shaped area with bounded mobility, leading to a dynamic interplay between search and evasion. To capture this adversarial interaction under imperfect perceptions, we adopt the partially observable stochastic game (POSG) approach, which generalizes partially observable Markov decision processes (POMDPs) by incorporating target intelligence. To handle false alarms and missed detections caused by perceptual uncertainties, we propose a novel detectability concept to determine whether a search strategy guarantees eventual detection, and provide sufficient detectability criteria based on stochastic recurrence analysis. We further develop a server-assisted distributed algorithm that utilizes the aggregative potential game structure for searchers and a KL-divergence-based reduction for target prediction. Numerical simulations validate the effectiveness of the proposed algorithm and support the detectability analysis.

2606.20365 2026-06-19 cs.RO cs.MA 新提交

An Infrastructure-less, Control-Independent Solution to Relative Localisation of a Team of Mobile Robots using Ranging Measurements

基于测距的移动机器人团队相对定位的无基础设施、控制无关解决方案

Paolo Golinelli, Tommaso Faraci, Daniele Fontanelli

发表机构 * Department of Industrial Engineering, University of Trento(特伦托大学工业工程系) Department of Information Engineering and Computer Science, University of Trento(特伦托大学信息工程与计算机科学系)

AI总结 提出一种无锚点、完全去中心化的协作定位算法,仅依赖局部里程计、稀疏测距和短程通信,无需控制机器人运动即可实现团队可观测性,采用多假设贝叶斯框架保证鲁棒性。

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AI中文摘要

定位机器人团队的能力对于从非结构化环境中的机器人舰队到协作控制和导航任务等应用至关重要。在此类场景中,固定基础设施通常不可用,部署必须快速灵活,系统要求必须最小化。我们提出了一种去中心化协作定位算法,同时解决了所有这些挑战。该方法无锚点、完全去中心化,并且与大多数现有方法不同,不需要控制机器人运动来确保团队可观测性。它仅依赖局部里程计、稀疏的代理间测距测量和短程通信,这些在实践中广泛可用。该算法采用多假设贝叶斯框架,维护所有可行解集,确保在瞬态不可观测条件下的鲁棒性。此外,通过信息共享,每个代理都能受益于整个群体的估计,即使在部分连接条件下也是如此。

英文摘要

The ability to localise teams of robots is essential for applications ranging from robotic fleets in unstructured environments to cooperative control and navigation tasks. In such contexts, fixed infrastructure is often unavailable, deployments must be fast and flexible, and system requirements must be minimal. We present a decentralised cooperative localisation algorithm that addresses all these challenges at once. The method is anchor-less, fully decentralised, and, unlike most existing approaches, does not require controlling the robots motion to ensure team observability. It relies only on local odometry, sparse inter-agent ranging measurements, and short-range communication, all of which are widely available in practice. The algorithm adopts a multi-hypothesis Bayesian framework that maintains the entire set of feasible solutions, ensuring robustness under transient unobservable conditions. Moreover, through information sharing, each agent benefits from the estimates of the entire group, even in partially connected conditions.

8. 无人车、无人机与移动机器人 6 篇

2606.19641 2026-06-19 cs.RO cs.CV 新提交

Scaling Self-Play for End-to-End Driving

扩展端到端驾驶的自我对弈

Luke Rowe, Roger Girgis, Rodrigue de Schaetzen, Daphne Cornelisse, Alaap Grandhi, Felix Heide, Eugene Vinitsky, Christopher Pal, Liam Paull

发表机构 * Mila(米拉研究所) Université de Montréal(蒙特利尔大学) Polytechnique Montréal(蒙特利尔理工学院) Torc Robotics NYU Tandon School of Engineering(纽约大学坦登工程学院) McMaster University(麦克马斯特大学) Princeton University(普林斯顿大学)

AI总结 提出大规模自我对弈训练策略,通过高效模拟器Gigapixel实现像素级自我对弈,结合DAgger蒸馏和感知适应,提升端到端驾驶模型性能。

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AI中文摘要

端到端自动驾驶模型通常基于离线的人类演示数据集进行训练,这些数据集提供的状态覆盖有限,且通常没有闭环反馈,使得模型在闭环部署时容易出现复合误差,并对长尾智能体交互脆弱。为克服这些限制,我们提出了一种替代策略:直接在模拟中的像素上进行大规模自我对弈。虽然先前的自我对弈方法已显示出向真实世界驾驶的有前景的迁移,但它们通常假设向量化的鸟瞰图(BEV)观测,这与直接基于传感器观测的端到端策略不兼容。为此,我们引入了Gigapixel,一个具有透视渲染的高吞吐量批处理驾驶模拟器,实现了直接从像素观测的可扩展自我对弈。Gigapixel并非针对计算成本高的逼真传感器模拟,而是渲染一个简化的边界框世界,保留基本场景结构,同时实现每秒5万智能体步的吞吐量。由于直接像素空间的自我对弈强化学习在端到端模型规模下样本效率极低,我们提出了自我对弈DAgger训练:通过从特权RL教师进行在线策略蒸馏来训练基于像素的策略。为弥合模拟到现实的差距,我们随后通过轻量级感知适应将自我对弈训练的策略迁移到真实世界传感器数据。在Gigapixel中训练并适应真实世界传感器数据的策略在HUGSIM和NAVSIM-v2基准测试中取得了竞争性表现,无需人类轨迹监督。此外,扩展自我对弈训练带来策略性能的成比例提升,确立了自我对弈作为训练端到端模型的实用且可扩展的策略。

英文摘要

End-to-end autonomous driving models are typically trained on offline human-demonstration datasets that provide limited state coverage and often no closed-loop feedback, making them prone to compounding errors when deployed in closed-loop and brittle to long-tail agent interactions. To overcome these limitations, we propose an alternative strategy for training end-to-end driving models: large-scale self-play directly from pixels in simulation. While prior self-play approaches have shown promising transfer to real-world driving, they typically assume vectorized Bird's-Eye-View (BEV) observations that are incompatible with end-to-end policies operating directly on sensor observations. To this end, we introduce Gigapixel, a high-throughput batched driving simulator with perspective rendering, enabling scalable self-play directly from pixel observations. Rather than targeting compute-costly photorealistic sensor simulation, Gigapixel renders a simplified bounding-box world that preserves essential scene structure while achieving throughput at 50k agent steps per second. Since direct pixel-space self-play RL is prohibitively sample-inefficient at end-to-end model scale, we propose self-play DAgger training: we train pixel-based policies in self-play via on-policy distillation from a privileged RL teacher. To bridge the sim-to-real gap, we subsequently transfer the self-play trained policies to real-world sensor data through lightweight perception adaptation. Policies trained in Gigapixel and adapted to real-world sensor data achieve competitive performance on the HUGSIM and NAVSIM-v2 benchmarks without human trajectory supervision. Moreover, scaling self-play training yields proportional gains in policy performance, establishing self-play as a practical and scalable strategy for training end-to-end models.

2606.19672 2026-06-19 cs.RO 新提交

Safe Local Navigation for Ackermann-Steered Robots in Unmapped Environments

阿克曼转向机器人在未映射环境中的安全局部导航

Christian Schaible, Shahin Sirouspour

发表机构 * McMaster University(麦克马斯特大学)

AI总结 提出一种控制框架,通过局部障碍物检测确定最安全航向角,构建边界线并优化车辆-障碍物间距,实现阿克曼转向机器人在无全局目标环境中的安全局部导航。

Comments Presented at the 23rd Conference on Robots and Vision (CRV 2026)

Journal ref Proc. 23rd Conference on Robots and Vision (CRV), 2026

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AI中文摘要

提出了一种控制框架,用于在缺乏全局目标的未映射环境中,对配备阿克曼转向的移动机器人进行安全局部导航。基于局部障碍物检测,沿车辆前方最大开阔空间方向确定最安全航向角。在该方向引导下,在车辆左右两侧构建边界线以实现障碍物分离。这些边界线通过求解一个最大化车辆-障碍物间距的凸二次优化获得。可选地,对边界线施加约束以保持平行性并平滑先前控制步骤的突变。然后使用反馈线性化控制器调节车辆与一条或两条边界线的距离,从而有效跟踪通过最大化障碍物间距保证安全的局部参考路径。该控制方案包含开源代码。实验结果表明,与一些现有的基于探索的规划器相比,所提方法生成的导航路径更安全,计算时间显著缩短。

英文摘要

A control framework is proposed for safe local navigation of mobile robots equipped with Ackermann steering in unmapped environments where a global goal is absent. Based on local obstacle detections, the safest heading angle is determined along the direction of the largest open space ahead of the vehicle. Guided by this direction, bounding lines are constructed on the left and right sides of the vehicle to achieve obstacle separation. These bounding lines are obtained by solving a convex quadratic optimization that maximizes vehicle-to-obstacle clearance. Optionally, conditions are imposed on the bounding lines to preserve parallelism and smooth abrupt changes from prior control steps. A feedback-linearizing controller is then used to regulate the vehicle's distance from one or both bounding lines, effectively enabling tracking of a local reference path that preserves safety through obstacle clearance maximization. Open-source code is included for the application of this control scheme. Experimental results demonstrate that the proposed method produces safer navigation paths with significantly shorter computation times, compared to some existing exploration-based planners.

2606.19711 2026-06-19 cs.RO cs.LG cs.SY eess.SY 新提交

A Differentiable Composite Approximation Framework for Autonomous Underwater Vehicle Maneuvering Modeling from Sea-Trial Data

一种可微复合近似框架:基于海试数据的自主水下航行器机动建模

Aobo Wang, Aifei Xia, Zihao Wang, Lizhu Hao

发表机构 * College of Shipbuilding Engineering, Harbin Engineering University(哈尔滨工程大学船舶工程学院) China Academy of Aerospace Aerodynamics(中国航天空气动力技术研究院) Institute of Artificial Intelligence, Shanghai University(上海大学人工智能研究院) China Ship Scientific Research Center(中国船舶科学研究中心)

AI总结 提出可微复合近似框架,结合多项式基与数据自适应基联合校准,并引入转向运动电流估计补偿,提升AUV机动预测精度。

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AI中文摘要

基于机载测量的场建模可以生成反映真实运行特性的自主水下航行器(AUV)机动模型。从近似角度看,传统机动模型使用预定义的约束多项式基,而数据驱动模型使用数据自适应基。受此基函数视角启发,本文提出一种可微复合近似公式,其中多项式基分量和数据自适应基分量被视为单个预测器的可微部分并联合校准。开发了一种基于梯度的协同校准方法用于全尺寸AUV机动预测,其中灵敏度感知机制调节有界多项式更新,而神经残差在共享预测目标下捕获剩余非线性差异。为了考虑现场数据中的海流效应,引入了一种基于转向运动的电流估计和补偿程序,以构建电流补偿的学习目标用于训练和滚动预测。该框架使用从7米长AUV在多种机动条件下收集的海试数据进行评估。结果表明,与纯多项式、纯神经网络和冻结先验混合基线相比,所提方法改进了递归轨迹和速度预测,证明了其在基于现场数据的AUV机动建模中的适用性。

英文摘要

Field-based modeling from onboard measurements can produce autonomous underwater vehicle (AUV) maneuvering models that reflect real operating characteristics. From an approximation perspective, conventional maneuvering models use predefined constraint polynomial bases, whereas data-driven models use data-adaptive bases. Motivated by this basis-function view, this paper presents a differentiable composite-approximation formulation, in which the polynomial-basis component and the data-adaptive basis component are treated as differentiable parts of a single predictor and calibrated jointly. A gradient-based co-calibration method is developed for full-scale AUV maneuvering prediction, where a sensitivity-aware mechanism regulates bounded polynomial updates while the neural residual captures remaining nonlinear discrepancies under a shared prediction objective. To account for ocean-current effects in field data, a turning-motion-based current estimation and compensation procedure is incorporated to construct current-compensated learning targets for training and rollout. The framework is evaluated using sea-trial data collected from a 7-meter AUV under multiple maneuvering conditions. Results show that the proposed method improves recursive trajectory and velocity prediction compared with polynomial-only, neural-only, and frozen-prior hybrid baselines, demonstrating its applicability to field-data-based AUV maneuvering modeling.

2606.19836 2026-06-19 cs.RO cs.CV 新提交

World Engine: Towards the Era of Post-Training for Autonomous Driving

World Engine:迈向自动驾驶后训练时代

Tianyu Li, Li Chen, Caojun Wang, Haochen Liu, Kashyap Chitta, Zhenjie Yang, Yuhang Lu, Naisheng Ye, Yihang Qiu, Yufei Wang, Luoxi Zou, Jiaxin Peng, Jin Pan, Zhaoyu Su, Andrei Bursuc, Shengbo Eben Li, Andreas Geiger, Peng Su, Hongyang Li

AI总结 提出World Engine生成式框架,通过从真实日志重建高保真交互环境并外推安全关键变体,利用强化后训练对齐策略与安全约束,显著减少罕见安全关键场景故障,提升自动驾驶安全性。

Comments Technical Report. Project Page: https://opendrivelab.com/WorldEngine/

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AI中文摘要

自动驾驶车辆必须在现实世界中安全运行,而错误可能带来严重后果。尽管现代端到端驾驶策略在常规场景中表现出色,但其可靠性受限于真实驾驶数据集中安全关键的“长尾”事件的稀缺性。这些罕见交互定义了学习策略的实际安全边界,但在现实世界中难以大规模收集。我们展示了这一根本限制可以通过在合成的关键交互上对预训练驾驶模型进行后训练来解决。我们引入了World Engine,一个生成式框架,从真实日志中重建高保真交互环境,并系统性地将其外推为现实的安全关键变体。这一范式使得基于强化的后训练能够将策略与安全约束对齐,规避现实世界探索中固有的物理风险。在基于nuPlan构建的公开基准上,World Engine显著减少了罕见安全关键场景中的故障,并且相比仅扩展预训练数据带来了更大的增益。此外,当部署到生产级自动驾驶系统时,所得策略减少了模拟碰撞,并在道路测试中显示出可衡量的改进,表明在合成的安全关键交互上进行后训练为更安全的自动驾驶提供了一条可扩展且有效的途径。完整的代码库套件(包括训练)已向公众发布。

英文摘要

Autonomous vehicles must operate safely in the real world, where errors can have severe consequences. Although modern end-to-end driving policies excel in routine scenarios, their reliability is limited by the scarcity of safety-critical ``long-tail'' events in real driving datasets. These rare interactions define the practical safety boundary of the learned policy, yet they are difficult to collect at scale in the real world. Here we show that this fundamental limitation can be addressed by post-training pre-trained driving models on synthesized high-stakes interactions. We introduce World Engine, a generative framework that reconstructs high-fidelity interactive environments from real-world logs and systematically extrapolates them into realistic safety-critical variations. This paradigm enables reinforcement-based post-training to align policies with safety constraints, circumventing the physical risks inherent in real-world exploration. On a public benchmark built on nuPlan, World Engine substantially reduces failures in rare safety-critical scenarios and yields significantly larger gains than scaling pre-training data alone. Furthermore, when deployed on a production-scale autonomous driving system, the resulting policy reduces simulated collisions and demonstrates measurable improvements in on-road testing, showing that post-training on synthesized, safety-critical interactions offers a scalable and effective pathway to safer autonomous driving. The full codebase suite, including training, is released to the public.

2606.19929 2026-06-19 cs.RO 新提交

Motor Angular Speed Preintegration for Multirotor UAV State Estimation

多旋翼无人机状态估计中的电机角速度预积分

Matěj Petrlík, Filip Novák, Robert Pěnička, Martin Saska

AI总结 针对无人机振动导致IMU精度下降的问题,提出基于电机转速加速度预积分的方法,替代IMU进行状态传播,并构建因子用于图优化,结合LiDAR形成MAS-LO算法,相比LIO-SAM位置精度提升28%,速度精度提升65%。

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AI中文摘要

精确的状态估计对于实现无人机的敏捷和近障碍飞行所需的紧密反馈控制至关重要。最先进的方法融合慢速位姿测量与高频惯性测量以获得精确的状态估计。然而,来自无人机上IMU的惯性测量会受到旋转螺旋桨振动的退化,导致估计状态的精度下降。我们提出了一种基于电机转速加速度预积分的新方法。我们展示了以这种方式获得的加速度可以单独用于状态传播,在不包含IMU的情况下实现更好的精度。此外,我们提出了一个由预积分电机转速组成的因子,可以直接用于因子图优化框架。我们将该因子与LiDAR测量结合,提出电机角速度LiDAR里程计(MAS-LO)算法,用于精确状态估计,并开源该算法。最后,我们与最先进的惯性算法LIO-SAM进行估计精度评估,结果显示位置估计精度提升28%,速度估计精度提升65%,测量延迟降低14%,并且对错误参数值具有高鲁棒性。

英文摘要

A precise state estimate is crucial for a tight feedback control that enables agile and near-obstacle flights of UAVs. The state-of-the-art methods fuse slow pose measurements with high-frequency inertial measurements to obtain a precise state estimate. However, the inertial measurements from the IMU onboard the UAV are degraded by vibrations from spinning propellers and the precision of the estimated state suffers. We propose a novel approach based on the preintegration of accelerations obtained from motor speeds. We show that the accelerations obtained in this manner can be used for state propagation on their own to achieve better precision without including the IMU. Further, we propose a factor composed of the preintegrated motor speeds that can be directly employed in factor graph optimization frameworks. We combine our factor with LiDAR measurements into the proposed Motor Angular Speed LiDAR Odometry (MAS-LO) algorithm for precise state estimation, which we open-source. Lastly, we evaluate the estimation precision against a state-of-the-art inertial algorithm LIO-SAM to show 28% improvement in position and 65% in velocity estimation accuracy, 14% lower measurement lag, and high robustness to wrong parameter values.

2606.20336 2026-06-19 cs.RO 新提交

Autonomous Driving with Priority-Ordered STL Specifications Under Multimodal Uncertainty

多模态不确定性下基于优先级排序STL规范的自动驾驶

Taha Bouzid, Shuhao Qi, Mircea Lazar, Sofie Haesaert

发表机构 * Eindhoven University of Technology(埃因霍温理工大学)

AI总结 提出一种不确定性感知的轨迹规划框架,通过信号时序逻辑的词典序优先级处理冲突目标,并结合模型预测路径积分控制实现,在仿真中验证了有效性。

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AI中文摘要

自动驾驶车辆必须规划满足安全、乘客舒适度和交通规则等多重要求的轨迹。然而,在安全关键场景中,不可能同时满足所有要求,因此需要根据重要性进行优先级排序。同时,在这些安全关键场景中,应明确考虑周围交通(如其他车辆和行人)轨迹预测的不确定性。在这项工作中,我们提出了一种不确定性感知的轨迹规划框架,该框架结合了信号时序逻辑(STL)规范上的预定义词典序,该排序在不确定性下仍然有效。我们使用模型预测路径积分(MPPI)控制实现了该公式,并在仿真场景中展示了我们方法的有效性,表明我们的框架在现实的多模态不确定性下有效处理了冲突目标。

英文摘要

Autonomous vehicles must plan trajectories that satisfy a multitude of requirements on safety, passenger comfort, and compliance with traffic rules. However, in safety-critical scenarios, it is not always possible to satisfy all requirements simultaneously, necessitating their prioritization based on importance. At the same time, in these safety-critical scenarios, the uncertainty in trajectory predictions of the surrounding traffic, such as other vehicles and pedestrians, should be explicitly accounted for. In this work, we propose an uncertainty-aware trajectory planning framework that incorporates a predefined lexicographic ordering over Signal Temporal Logic (STL) specifications that stays valid under uncertainty. We implement this formulation with Model Predictive Path Integral (MPPI) control and we demonstrate the effectiveness of our method on simulation scenarios, showing that our framework efficiently handles conflicting objectives under realistic multi-modal uncertainty.

9. 软体机器人与硬件设计 1 篇

2606.20389 2026-06-19 cs.RO 新提交

CoLI: A Reproducible Platform for Continuum Robot Learning via Monolithic 3D Printing and Isomorphic Teleoperation

CoLI: 通过整体3D打印和同构遥操作实现连续体机器人学习的可复现平台

Ziyuan Tang, Chenxi Xiao*

AI总结 提出一种基于多材料3D打印和同构遥操作的连续体机器人平台,简化制造流程并实现无奇异映射控制,支持模仿学习自主控制,通过硬件表征和操作任务验证其可复现性和学习就绪性。

Comments 8 pages, 7 figures, 1 table, accepted by IROS2026

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AI中文摘要

连续体机器人因其高自由度、柔顺结构和操作安全性,在操作任务中展现出巨大潜力。然而,复杂的制造和组装过程、具有挑战性的运动学建模以及缺乏直观的控制接口,导致其在研究和实际应用中的可复现性受到阻碍。为解决这些问题,我们提出了一种新颖的开源连续体机器人设计。该平台采用多材料3D打印实现简化的制造流程,使机械臂能够作为整体柔顺结构制造,且组装工作量最小。控制通过同构遥操作接口实现,该接口建立了直接的执行器级映射,无需显式运动学建模,并提供无奇异映射。基于该硬件设计,平台进一步支持基于模仿学习的自主控制。通过硬件表征和一系列操作任务对所提出的系统进行了评估。实验结果表明,该平台提供了一个可复现的、学习就绪的连续体机器人系统,加速了连续体机器人社区的算法开发和系统基准测试。

英文摘要

Continuum robots offer strong potential for manipulation tasks due to their high degrees of freedom, compliant structures, and operational safety. However, their adoption in both research and practical applications has been hindered by reproducibility issues arising from complex fabrication and assembly processes, challenging kinematic modeling, and a lack of intuitive control interfaces. To address these challenges, we present a novel open-source continuum robot design. The platform features a simplified fabrication pipeline enabled by multi-material 3D printing, allowing the arm to be fabricated as a monolithic compliant structure with minimal assembly. Control is achieved through an isomorphic teleoperation interface that establishes a direct actuator-level mapping, eliminating the need for explicit kinematic modeling and providing a singularity-free mapping. Building on this hardware design, the platform further supports imitation-learning-based autonomous control. The proposed system is evaluated through hardware characterization and a set of manipulation tasks. Experimental results demonstrate that the platform provides a reproducible, learning-ready continuum robot system, accelerating algorithmic development and systematic benchmarking for the continuum robotics community.

10. 仿真、数据集与评测 9 篇

2606.19357 2026-06-19 cs.RO cs.AI 新提交

Physical Atari: A Robust and Accessible Platform for Real-time Reinforcement Learning on Robots

Physical Atari: 一个用于机器人实时强化学习的鲁棒且可访问的平台

Khurram Javed, Joseph Modayil, Gloria Kennickell, Richard S. Sutton, John Carmack

AI总结 提出Physical Atari平台,通过机器人操作Atari控制器和实时渲染游戏帧,实现物理世界中的强化学习研究,验证了算法可直接在机器人上学习,并指出分布偏移会显著降低策略性能。

Comments To appear at RLC 2026

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AI中文摘要

我们构建了一个名为Robotroller的机器人,它能够操作Atari CX40+控制器,以及一个名为Atari Devbox的设备,该设备在屏幕上渲染来自Arcade Learning Environment的游戏帧和奖励信号。Robotroller和Atari Devbox,连同现成的摄像头和台式计算机,构成一个可用于研究物理世界中强化学习算法的系统。我们将整个系统称为Physical Atari。在本文中,我们详细介绍了使Physical Atari成为一个鲁棒且可访问平台的关键决策。为了使系统鲁棒,我们设计了Robotroller,使得所有运动都通过轴承完成,从而减少磨损。此外,我们编写了软件,以高频监控伺服电机的状态并进行干预以限制应力。为了使系统可访问,我们使用了价格合理的现成组件和可通过消费级3D打印机制造的零件。Physical Atari的建造成本低于1000美元,并且已用于数周不间断的强化学习实验,未出现任何机械故障。我们用它验证了强化学习算法可以直接在机器人上学习,并表明即使学习和部署之间的微小分布偏移也会显著降低策略的性能。我们的结果强调了设备端适应对于在机器人上获得强性能的重要性。

英文摘要

We built a robot called the Robotroller that actuates an Atari CX40+ controller and a device called the Atari Devbox that renders the game frame and the reward signal from the Arcade Learning Environment on a screen. The Robotroller and the Atari Devbox, together with an off-the-shelf camera and a desktop computer, constitute a system that can be used to study reinforcement learning algorithms in the physical world. We call the full system Physical Atari. In this paper, we detail the key decisions that make Physical Atari a robust and accessible platform. To make the system robust, we designed the Robotroller so that all movement is done through bearings, which reduces wear. Additionally, we wrote software that monitors the state of the servos at a high frequency and intervenes to limit stress. To make the system accessible, we used affordable off-the-shelf components and parts that can be manufactured using consumer 3D printers. Physical Atari can be built for under $1,000 and has been used for weeks of non-stop reinforcement learning experiments without any mechanical failures. We used it to validate that reinforcement learning algorithms can learn directly on robots and show that even small distribution shifts between learning and deployment can significantly degrade the performance of policies. Our results underscore the importance of on-device adaptation for strong performance on robots.

2606.19358 2026-06-19 cs.RO 新提交

WorkBenchMark: A LEGO-Based Assembly Benchmark with an Assembly-by-Disassembly Baseline for the Smart Manufacturing League

WorkBenchMark:面向智能制造联盟的基于乐高积木的装配基准与通过拆卸进行装配的基线方法

Wenbo Ma, Daniel Swoboda, Matteo Tschesche, Till Hofmann

发表机构 * Chair of Machine Learning and Reasoning (i6), RWTH Aachen University(亚琛工业大学机器学习与推理教席(i6)) MASCOR Institute, FH Aachen University of Applied Science(亚琛应用技术大学MASCOR研究所)

AI总结 提出一个基于乐高Duplo的机器人装配基准,包含400个任务和四个复杂度层级,并提供一个基于规划的基线方法,在所有层级上优于现代视觉-语言-动作方法。

Comments RoboCup Symposium 2026 accepted paper

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AI中文摘要

我们介绍了WorkBenchMark,一个受RoboCup智能制造联盟启发的基于乐高Duplo的机器人装配基准。机器人装配将低层操作与物理约束下的任务级符号推理相结合,当前端到端学习方法尚未可靠解决这一组合。该基准提供跨四个复杂度层级的400个任务。我们提供了一个开放词汇的感知、通过拆卸进行装配的基线解决方案。我们的基于规划的流水线在所有层级上优于现代视觉-语言-动作方法。该基准、仿真环境和基线实现将公开发布,以支持更广泛的机器人装配社区。

英文摘要

We introduceWorkBenchMark, a LEGO Duplo-based robotic assembly benchmark motivated by the RoboCup Smart Manufacturing League. Robotic assembly couples low-level manipulation with task-level symbolic reasoning under physical constraints, a combination that current end-to-end learning methods do not yet solve reliably. The benchmark provides 400 tasks across four complexity tiers. We provide an open-vocabulary perception, Assembly-by-Disassembly baseline solution. Our planning-based pipeline outperforms a modern vision-language-action approach across all tiers. The benchmark, simulation environment, and baseline implementation will be released openly to support the broader robotic assembly community.

2606.19504 2026-06-19 cs.RO cs.SY eess.SY 新提交

Simulating Robotic Locomotion in Sand: Resistive Force Theory in an Open-Source Physics Engine

模拟沙地中的机器人运动:开源物理引擎中的阻力理论

Ryan Walker Brown, Laura K. Treers, Kathryn A. Daltorio

发表机构 * Case Western Reserve University(凯斯西储大学) University of Vermont(佛蒙特大学)

AI总结 将三维颗粒阻力理论(3D RFT)集成到MuJoCo物理引擎中,实现沙地行走模拟,验证了足端形状、速度和负载对运动的影响,并在六足机器人实验中预测行走距离和沉陷误差在20%以内。

Comments 12 pages, 7 figures

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AI中文摘要

阻力理论(RFT)的最新进展使得无需模拟单个颗粒相互作用即可近似沙地运动中的地面反作用力,从而降低了计算成本。然而,这些工具在常用于机器人仿真的3D物理引擎中尚不可用。我们探讨了将阻力近似与标准动力学计算相结合,是否能为自由行走的机器人提供稳定的支撑。为此,我们在物理仿真引擎MuJoCo中实现了三维颗粒阻力理论(3D RFT)。我们在多个场景中验证了仿真,证明了由于末端执行器形状、速度和负载引起的关键趋势得以保留。我们的实现预测了12自由度六足机器人在沙地中的行走距离和足部下沉,误差在实验值的20%以内。尽管RFT存在固有近似,但本文描述的开源工具有望帮助开发新的和改进的机器人设计,以穿越颗粒介质基底。

英文摘要

Recent advancements in Resistive Force Theory (RFT) enable approximation of ground reaction forces for locomotion in sand without the computational expense of modeling interactions with individual grains. However, these tools have been absent in 3D physics engines commonly used for robot simulation. We explore if resistive force approximations are sufficient, when integrated with standard dynamics calculations, to provide a stable substrate for a freely walking robot. To determine this, we implement 3D Granular Resistive Force Theory (3D RFT) in a physics simulation engine, MuJoCo. We verify simulations in multiple scenarios to demonstrate that key trends due to end effector shape, speed, and loading are preserved. Our implementation predicts walking distance and foot sinkage of a 12-Degree of Freedom hexapod robot within 20\% of experiments in sand. While RFT has inherent approximations, the open source tool described here has potential to help develop new and improved robot designs to traverse granular media substrates.

2606.19675 2026-06-19 cs.RO 新提交

ForEnt: A Multi-Modal Dataset for Characterizing Quadruped Robot Entrapments in Forest Environments

ForEnt: 用于表征四足机器人在森林环境中被困的多模态数据集

Natapat Kirdwichai, Danesh Tarapore

发表机构 * University of Southampton(南安普顿大学)

AI总结 针对四足机器人在森林中因植被缠绕而倾覆的问题,提出多模态数据集ForEnt,包含RGB-D、LiDAR、本体感知和第三人称视频,记录69次被困事件,支持可重复的基准测试。

Comments 8 pages, 7 figures

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AI中文摘要

腿式机器人越来越多地被部署在森林中进行生态调查和监测,但由于穿越森林环境带来的挑战,它们的自主性经常中断。森林被困,例如当机器人的腿被藤蔓或其他植被缠住时,会导致失去稳定性并翻倒。此类事件不仅中断任务并需要人工干预,还可能损坏机器人硬件。为了解决缺乏专门数据集来研究森林环境中这些故障模式的问题,我们提出了ForEnt,这是一个多模态数据集,使用低成本的Unitree Go2四足机器人在英国南安普顿公共林地的八个森林地点收集。在我们的数据集中,进行了约1.7公里的穿越,共11个序列,记录了69次被困事件。ForEnt包括时间同步的RGB-D图像、LiDAR扫描、本体感知数据和第三人称视频,能够分析导致被困的地形因素,并提供标记的传感器流用于可重复的基准测试。通过支持被困检测策略的评估,ForEnt降低了在具有挑战性的森林环境中开发稳健四足机器人部署的门槛。

英文摘要

Legged robots are increasingly deployed in forests for ecological surveying and monitoring, yet their autonomy is often interrupted consequent to the challenges posed in traversing forest environments. Forest entrapments, for example, when a robot's legs are ensnared in vines or other vegetation, result in loss of stability and toppling. Such events not only disrupt the mission and require manual intervention, but also risk damage to the robot hardware. To address the absence of a dedicated dataset to investigate these failure modes in forest environments, we present ForEnt, a multi-modal dataset collected with the low-cost Unitree Go2 quadruped across eight forest sites in the Southampton Common Woodlands, UK. For our dataset, over approximately 1.7 km of traversals in 11 sequences were conducted, yielding 69 recorded entrapment events. ForEnt includes time-synchronized RGB-D images, LiDAR scans, proprioceptive data, and third-person video, enabling analysis of terrain factors contributing to entrapment and providing labeled sensor streams for reproducible benchmarking. By supporting the evaluation of entrapment detection strategies, ForEnt lowers the barrier to developing robust quadruped robot deployments in challenging forest environments.

2606.19769 2026-06-19 cs.RO cs.AI 新提交

Data Standards for Humanoid Robotics: The Missing Infrastructure for Physical AI

人形机器人数据标准:物理AI缺失的基础设施

Shaoshan Liu, Xiugong Qin, Xuan Wu, Xuan Xia, Ning Ding, Jialu Liu, Jie Tang

AI总结 本文论证数据标准是人形机器人可扩展性的关键基础设施,通过提出ISO/WD 26264-1标准,解决数据非累积性问题,使具身经验可解释、可共享、可追溯和可复用。

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AI中文摘要

人形机器人的可扩展性不仅取决于模型和硬件,还取决于物理经验能否在机器人、任务、组织及时间维度上积累。基于作者在ISO/TC 299/WG 16内制定ISO/WD 26264-1《人形机器人数据集——第1部分:通用要求》的工作,本文论证数据标准正成为物理AI的基础设施。我们提出三个见解:第一,人形机器人数据是具身交互数据,而非孤立数字样本的集合;有用的数据集必须保留机器人本体、动作、任务、场景、执行轨迹和结果之间的关系。第二,其价值取决于物理一致性:多模态流仅在时序、坐标系、标定、运动学、单位和同步假设可检查时才可复用。第三,主要瓶颈不仅是数据稀缺,更是由高采集成本、数据孤岛和不一致评估导致的非累积性数据。我们认为人形机器人数据标准通过使具身经验可解释、可共享、可追溯和可复用来解决这些瓶颈。通用标准应为生命周期管理、元数据、来源、质量、版本控制和可追溯性提供横向基础设施,而能力特定部分应定义操作、移动、人机交互、认知及未来人形能力的领域语法。随着AI从屏幕进入实体,数据标准必须从组织数字信息演变为结构化物理交互。

英文摘要

The scalability of humanoid robots will depend not only on models and hardware, but also on whether physical experience can accumulate across robots, tasks, organizations, and time. Drawing on the authors' work in developing ISO/WD 26264-1, Humanoid robot datasets -- Part 1: General requirements, within ISO/TC 299/WG 16, this article argues that data standards are becoming foundational infrastructure for Physical AI. We develop three insights. First, humanoid robot data is embodied interaction data, not a collection of isolated digital samples; a useful dataset must preserve the relationship among robot body, action, task, scene, execution trace, and outcome. Second, its value depends on physical coherence: multimodal streams are reusable only when timing, coordinate frames, calibration, kinematics, units, and synchronization assumptions remain inspectable. Third, the main bottleneck is not only data scarcity, but non-cumulative data caused by high collection costs, data silos, and inconsistent evaluation. We argue that humanoid robot data standards address these bottlenecks by making embodied experience interpretable, shareable, traceable, and reusable. A general standard should provide horizontal infrastructure for lifecycle management, metadata, provenance, quality, versioning, and traceability, while capability-specific parts should define domain grammar for manipulation, locomotion, human-robot interaction, cognition, and future humanoid capabilities. As AI moves from screens into bodies, data standards must evolve from organizing digital information to structuring physical interaction.

2606.19813 2026-06-19 cs.RO 新提交

TIDY: Thermal Infrared Image Denoising via Wavelet Domain Entropy and Directional Stripe Index

TIDY: 基于小波域熵和方向条纹指数的热红外图像去噪

Tai Hyoung Rhee, Dong-Guw Lee, Ayoung Kim

发表机构 * Dept. of Mechanical Engineering, SNU(首尔大学机械工程系)

AI总结 提出轻量级小波域去噪器TIDY,利用真实噪声数据训练,通过小波熵和方向条纹指数损失项抑制随机噪声和条纹伪影,在室内恶劣条件下提升热红外图像质量及下游机器人任务性能。

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AI中文摘要

热红外(TIR)成像因其在低光视觉退化下的鲁棒感知能力,已成为野外机器人的热门选择,但它受到严重的随机噪声和固定模式噪声的影响,破坏了后续估计。由于低热对比度和均匀温度分布,这种噪声在室内会加剧,导致室内TIR部署相对缺乏。现有的TIR去噪方法在精度和效率之间权衡不佳,要么对于机器人所需的在线部署来说太慢,要么对严重退化不够鲁棒,而且通常是在合成噪声上训练的。针对这些问题,我们提出了TIDY,一种轻量级的小波域去噪器,在真实的干净-噪声TIR数据上训练。通过在小波域中重新表述TIR去噪,TIDY明确地将噪声与结构内容分离,实现了有针对性的抑制,降低了空间复杂度,显著提高了推理速度(约34Hz)。TIDY引入了两个新指标,小波熵和小波方向条纹指数,作为互补的损失项,以明确抑制随机噪声和条纹伪影。在严重的室内损坏和零样本设置中,TIDY提高了鲁棒性,并在下游机器人任务(包括热惯性里程计和单目深度估计)中产生一致的增益。代码和数据集可在以下网址获取:this https URL

英文摘要

Thermal infrared (TIR) imaging has been a popular choice for field robotics due to its robust perception capability under low light visual degradation, but it suffers from severe stochastic and fixed-pattern noise that breaks downstream estimation. This noise is intensified indoors due to low thermal contrast and uniform temperature distributions, contributing to the relative lack of indoor TIR deployments. Existing TIR denoising methods exhibit a poor accuracy-efficiency tradeoff, either too slow for online deployment required in robotics or insufficiently robust to severe degradation, while typically being trained on synthetic noise. Addressing these problems, we propose TIDY, a lightweight wavelet-domain denoiser trained on real clean-noisy TIR data. By reformulating TIR denoising in the wavelet domain, TIDY explicitly disentangles noise from structural content, enabling targeted suppression with reduced spatial complexity, significantly improving inference speed over prior methods (~34Hz). TIDY introduces two new metrics, Wavelet Entropy and Wavelet Directional Stripe Index, as complementary loss terms to explicitly suppress stochastic noise and stripe artifacts. Across severe indoor corruption and zero-shot settings, TIDY improves robustness and yields consistent gains in downstream robotics tasks including thermal inertial odometry and monocular depth estimation. Code and dataset is available at: https://github.com/williamrheeth/TIDY

2606.20118 2026-06-19 cs.RO cs.LG 新提交

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Pose6DAug: 用于机器人数据增强的物理合理多视图物体替换

Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin

AI总结 提出Pose6DAug,一种基于失败驱动的数据增强框架,通过3D网格和6D姿态轨迹替换成功轨迹中的物体,生成多视图一致的物理合理演示,无需额外数据收集,在新型物体上提升VLA策略成功率16.5%。

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AI中文摘要

视觉-语言-动作(VLA)策略在通用操作中展现出强大潜力,但在外观或几何形状偏离训练分布的新型分布外物体上常常失败。标准的补救措施是为每个失败案例收集多视图遥操作数据,但这在成本和时间上扩展性差。我们提出Pose6DAug,一种失败驱动的数据增强框架,将策略自身的成功回合转化为针对其失败模式的目标演示,无需任何新数据收集。我们的关键洞察是,每个成功回合已经编码了一个物理有效的动作轨迹以及校准的多视图观测。通过仅替换被操作物体同时保留该轨迹,我们获得新的且物理基础的演示。然而,简单的2D视频编辑会破坏多视图一致性和物理合理性,特别是在严重遮挡和以自我为中心的视角下。我们的方法直接在3D中操作,通过时间一致的6D姿态轨迹驱动的显式网格锚定目标物体,确保所有相机视图的几何一致渲染。在我们方法增强的数据上微调VLA,相对于最先进的基线,在新型物体上的成功率提高了16.5%,同时保持了分布内性能。这些结果表明,多视图和物理一致的增强是实现可扩展VLA泛化的实用途径。

英文摘要

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.

2606.20272 2026-06-19 cs.RO cs.CV 新提交

Efficiently Linking Real Scenes with Synthetic Data Generation for AI-based Cognitive Robotics and Computer Vision Applications

高效连接真实场景与合成数据生成以支持基于AI的认知机器人和计算机视觉应用

Paul Koch, Vivek Chavan, André Sers, Adem Karakurt, Paul Hofmann, Mohamad Zaher Ziadeh, Jörg Krüger

发表机构 * Fraunhofer IPK(弗劳恩霍夫生产设备和设计技术研究所) TU Berlin(柏林工业大学)

AI总结 本文讨论当前AI视觉模型在认知机器人应用中的局限,并提出通过连接仿真与真实世界训练数据生成来弥合领域差距的方法。

Comments Accepted and best paper award at MHI-Kolloquium 2024

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AI中文摘要

AI视觉模型是认知机器人在工业和家庭应用中潜在用例场景的驱动因素。基于最新的AI成就,已经提出了从语义环境分析到6D和抓取姿态估计的大量方法。然而,这些进展需要更强大和高效的方法,特别是在训练数据和AI架构方面,这些方法能够协同应对当前挑战、精度限制以及超越领域差距的可扩展性。在本文中,我们讨论了这些当前限制和相关最先进技术中的趋势,这些趋势正对这些挑战提出挑战。此外,我们讨论了当前在弥合仿真与真实世界应用之间的领域差距方面的工作进展,通过在训练数据生成中连接两者来实现。

英文摘要

AI vision models are a driving factor for the potential use case scenarios of cognitive robotics within in the industry and household applications. A large array of methods from semantic environment analysis towards 6D and grasping pose estimation have been proposed based on the latest AI achievements. However, such advancements require further strong and efficient methods w.r.t. training data and AI-architectures, which are capable in synergy to tackle current challenges, precision limits, and scalability beyond domain gaps. In this paper, we discuss these current limits and trends in the related state-of-the-art which are challenging those. Further we discuss our current work in progress on bridging the domain gap between simulations and real world applications by linking those in the training data generation.

2606.20426 2026-06-19 cs.RO 新提交

TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation

TaCauchy:面向视觉触觉仿真的可扩展有限元框架

Hengfei Zhao, Yifan Xie, Junhao Gong, Yue Sun, Kai Zhu, Weihua He, Shoujie Li, Haohuan Fu, Wenbo Ding

发表机构 * Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院) Huawei Inc.(华为技术有限公司)

AI总结 提出TaCauchy框架,基于UIPC求解器在Isaac Sim中集成有限元法,直接计算柯西应力张量并投影为接触力,实现高保真触觉仿真,支持多种传感器,物理验证SSIM>0.93。

Comments Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026

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AI中文摘要

基于视觉的触觉传感器需要高保真仿真以支持强化学习,然而现有方法难以在GPU加速的机器人平台中提供精确的机械应力场。我们提出TaCauchy,一个可扩展的有限元法(FEM)框架,将严格的基于物理的力计算集成到Isaac Sim中。TaCauchy基于统一增量势接触(UIPC)求解器,直接从超弹性本构定律计算柯西应力张量,并将其投影到接触表面以获得牵引力和压力分布,从而从第一性原理而非经验估计提供机械真实值。我们的框架具有几何感知自适应细化的自动网格生成和模块化传感器接口,能够以最小配置快速集成多种传感器(GelSight Mini、DIGIT、9DTact)。性能基准测试显示,单环境帧率为33.40 FPS,60个并行环境的总吞吐量为555 FPS,应力提取开销低于1 ms。物理验证实验表明,在1.2556 N至4.7332 N的力范围内,仿真与真实触觉响应高度一致,SSIM超过0.93,证实了该框架为下游机器人操作任务提供准确、基于物理的力监督的能力。

英文摘要

Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.

11. 安全、鲁棒性与可信机器人 5 篇

2606.19561 2026-06-19 cs.RO cs.SY eess.SY 新提交

pdSTL: Probabilistic Differentiable Signal Temporal Logic for Stochastic Systems

pdSTL: 面向随机系统的概率可微信号时序逻辑

Bennett Dogbey, Hemanth Manjunatha

发表机构 * Oklahoma State University(俄克拉荷马州立大学)

AI总结 提出pdSTL框架,将概率语义与可微鲁棒性结合,通过区间值概率语义和LSTM式展开实现线性时间可微监控,在障碍物规避、换道和真实四旋翼飞行实验中优于确定性可微STL。

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AI中文摘要

在不确定环境中运行的自主机器人必须满足复杂的时序和安全规范,尽管存在随机动力学和感知噪声。虽然信号时序逻辑(STL)为基于梯度的优化提供了鲁棒性度量,但现有的扩展要么缺乏可微性,要么忽略了信念空间的不确定性。我们引入了pdSTL(概率可微信号时序逻辑),这是一个将概率语义与信念轨迹上的可微鲁棒性统一起来的框架。pdSTL采用区间值概率语义来计算保守的满足界限,并通过STL语法树组合传播。我们将时序鲁棒性评估制定为STL算子的循环、LSTM式展开,从而实现适用于端到端轨迹优化的线性时间、可微监控。我们在模拟障碍物规避、换道操作以及真实世界的Crazyflie四旋翼飞行实验中验证了pdSTL,这些实验在气动干扰下进行。结果表明,pdSTL在保持形式化概率保证的同时实现了高效优化,在现实世界的不确定性下,在维持安全裕度方面显著优于确定性可微STL。

英文摘要

Autonomous robots operating in uncertain environments must satisfy complex temporal and safety specifications despite stochastic dynamics and sensing noise. While Signal Temporal Logic (STL) offers robustness measures for gradient-based optimization, existing extensions either lack differentiability or ignore belief-space uncertainty. We introduce pdSTL (probabilistic differentiable Signal Temporal Logic), a framework that unifies probabilistic semantics with differentiable robustness over belief trajectories. pdSTL employs interval-valued probabilistic semantics to compute conservative satisfaction bounds, propagated compositionally through the STL syntax tree. We formulate the temporal robustness evaluation as a recurrent, LSTM-style unfolding of STL operators, enabling linear-time, differentiable monitoring suitable for end-to-end trajectory optimization. We validate pdSTL on simulated obstacle avoidance, lane-change maneuvers, and real-world Crazyflie quadcopter flight experiments under aerodynamic disturbances. Results demonstrate that pdSTL achieves efficient optimization with formal probabilistic guarantees, significantly outperforming deterministic differentiable STL in maintaining safety margins under real-world uncertainty.

2606.19590 2026-06-19 cs.RO cs.SY eess.SY 新提交

Safe, Real-Time Active Model Discrimination and Fault Diagnosis for Nonlinear Systems via Differentiable Reachability

通过可微可达性实现非线性系统的安全、实时主动模型辨识与故障诊断

Xinpei Ni, Melkior Ornik, Glen Chou, Samuel Coogan

发表机构 * Institute of Robotics and Intelligent Machines (IRIM), Georgia Institute of Technology(佐治亚理工学院机器人与智能机器研究所) Department of Aerospace Engineering, University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校航空航天工程系)

AI总结 针对不确定非线性系统,提出一种基于可微可达性近似的实时主动故障诊断算法,通过优化控制输入使输出集分离,在保证安全的同时实现快速模型辨识。

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AI中文摘要

我们提出了一种安全、实时的算法,用于对具有过程和测量扰动的连续时间不确定非线性系统进行主动故障诊断和模型辨识。给定一组表示正常和故障模式(包括执行器和传感器故障)的候选模型,我们制定了一个输出反馈、时变策略优化问题,该问题(i)在有限时域内鲁棒地强制执行状态输入安全约束,并且(ii)驱动系统产生与至多一个模型一致的采样测量,从而实现确定性诊断。为了实时解决这个问题,我们使用可达状态和输出集的区间过近似开发了一个可处理的近似,并通过一个可微目标函数对诊断能力进行编码,该函数惩罚可能模型的可达输出集之间的重叠。由此产生的优化使用基于梯度的JAX和可微可达性原语在线高效求解。我们在几个高维非线性机器人系统(包括模拟四旋翼和战斗机模型、硬件差速驱动机器人和四足导航)上评估了我们的方法,用于传感器和执行器故障诊断(最多11种故障模式)。在这些案例研究中,我们的方法在50毫秒内实现了可靠的模型辨识,在辨识成功率和速度上优于基线方法,同时提供了形式化的安全保证。

英文摘要

We present a safe, real-time algorithm for active fault diagnosis and model discrimination for uncertain continuous-time nonlinear systems with process and measurement disturbances. Given a finite set of candidate models representing nominal and faulty modes, including actuator and sensor faults, we formulate an output-feedback, time-varying policy optimization problem that (i) robustly enforces state-input safety constraints over a finite horizon and (ii) drives the system to produce sampled measurements consistent with at most one model, enabling deterministic diagnosis. To solve this problem in real time, we develop a tractable approximation using interval over-approximations of reachable state and output sets, and encode diagnosability via a differentiable objective that penalizes overlap between the reachable output sets of possible models. The resulting optimization is solved efficiently online with gradient-based methods using JAX and differentiable reachability primitives. We evaluate our method on sensor and actuator fault diagnosis (up to 11 fault modes) in several high-dimensional nonlinear robotic systems, including a simulated quadrotor and fighter-jet model, a hardware differential-drive robot, and quadrupedal navigation. Across these case studies, our approach achieves reliable model discrimination in under 50 ms, outperforming baselines in discrimination success rate and speed while providing formal safety guarantees.

2606.19598 2026-06-19 cs.RO 新提交

Fail-RAG : A Retrieval Augmented Generation Informed Framework for Robot Failure Identification

Fail-RAG:一种基于检索增强生成的机器人故障识别框架

Ameya Salvi, Jie Hu

发表机构 * Hitachi America, Ltd.(日立美国有限公司)

AI总结 提出Fail-RAG框架,利用检索增强生成和视觉语言模型,通过嵌入故障图像和上下文信息并查询数据库,实现机器人操作故障的高效检测,在仓库自动化任务中平均检测准确率提升25个百分点。

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AI中文摘要

工业自动化正经历由技术突破和社会变革驱动的机器人演进:向通用机器人、具身和物理人工智能发展,以及劳动力短缺的加剧。智能自主机器人不仅需要按计划运动,还需对意外事件做出反应。本研究聚焦于仓库中物料搬运机器人的意外事件,将其定义为故障,并开发检测机器人操作故障的方法。由于环境和任务的动态性,故障形式可能变化,基于规则的检测方法可能失效。我们提出'Fail-RAG',一种基于检索增强生成(RAG)的故障检测框架,其中故障图像和上下文信息被嵌入,并通过计算相似度查询故障数据库。进一步使用视觉语言模型(VLM)按照指令模板分析故障并提供细节。通过使用固定机械臂和移动操作器在仓库自动化常见任务中进行仿真和物理实验,评估了Fail-RAG的性能。与使用现成VLM相比,Fail-RAG在五种机器人操作类型上的平均故障检测准确率提高了25个百分点,表明其在真实世界故障检测中的有效性。

英文摘要

Industry automation is witnessing an evolution in robotics driven by both technological breakthroughs and societal changes: progress towards generalist robots, embodied and physical artificial intelligence (AI), and increasing labor shortage in manufacturing.An intelligent autonomous robot needs to not only act according to planned motions but also react to any unexpected events. In this study, we focus on such unexpected events in warehouses where robots are used for material handling. Specifically, we refer to any unexpected events as failures and develop methods to detect robot operations related failures. Rule-based detection methods may break since the form of failures could change due to the dynamic nature of both environments and tasks. We propose 'Fail-RAG', a Retrieval Augmented Generation (RAG)-based failure detection framework where failure images and context information are embedded and queried against a failure database by calculating their similarities. Vision-Language Models (VLMs) are further used to analyze failures and provide details by following our instruction template. We evaluated the performance of Fail-RAG by conducting both simulation and physical experiments using fixed robot arms and a mobile manipulator for multiple tasks that are common in warehouse automation. Fail-RAG achieved 25 percentage point higher failure detection accuracy on average across five types of robot operations compared to using off-the-shelf VLMs, indicating its effectiveness for real-world failure detection.

2606.19998 2026-06-19 cs.RO cs.AI cs.CV cs.LG 新提交

Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory

Tri-Info: 基于信息论的VLA模型可泛化、可解释的故障预测

Jinghan Yang, Yunchao Zhang, Wang Yuan, Haolun Wan, Jiaming Zhang, Zhengyang Hu, Yanchao Yang

发表机构 * InfoBodied AI Lab, The University of Hong Kong(香港大学信息具身人工智能实验室) HKU Musketeers Foundation Institute of Data Science(香港大学赛马会数据科学研究院)

AI总结 提出Tri-Info方法,通过信息论信号捕捉动作多样性、时间一致性和状态耦合,实现跨架构、环境及仿真到现实的零样本故障检测,准确率达83%。

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AI中文摘要

视觉-语言-动作(VLA)模型越来越多地部署在各种任务中,但它们仍然是黑箱,其物理交互可能导致不可逆的伤害,因此需要可泛化和可解释的故障检测。我们观察到成功和失败的轨迹具有系统不同的信息论特征。基于此,我们将VLA控制形式化为闭环信息管道,并推导出三重信息论(Tri-Info)信号,这些信号捕捉动作是否保持多样性、时间一致性以及与状态转换的耦合。在六个VLA模型和三个基准环境中,Tri-Info在域内匹配最强的基线。此外,Tri-Info无需重新训练即可跨架构、环境和仿真到现实差距迁移,在现实世界任务中达到83%的准确率,而先前的检测器则降至随机水平。这确立了Tri-Info作为一种简单而强大的方法,不仅能够检测故障并具有强大的跨域泛化能力,还能提供底层故障模式的可解释诊断。

英文摘要

Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining, reaching 83\% accuracy on real-world tasks where prior detectors collapse to chance. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.

2606.20428 2026-06-19 cs.RO 新提交

ARC: Adaptive Robust Joint State and Covariance Estimation

ARC:自适应鲁棒联合状态与协方差估计

Alexandre Hadji-Thomas, Andrew Stirling, James R. Forbes

AI总结 提出统一块坐标下降框架,结合自适应鲁棒损失、迭代重加权最小二乘状态更新和最小加权协方差行列式估计器,实现离群值下状态与协方差的自适应联合估计。

Comments Submitted to information IEEE Robotics and Automation Letters (RA-L), June 2026. 8 pages, 7 figures, 1 table

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AI中文摘要

传感器测量经常受到离群值和非高斯噪声的污染。这些传感器数据中的缺陷会导致经典状态估计器产生有偏且不可靠的状态和不确定性估计。鲁棒估计器拒绝或降低离群值的权重,但不进行测量协方差估计,而联合状态和协方差估计器假设高斯残差和固定的损失形状参数。将这两种能力整合到一个框架中,可以在存在离群值的情况下同时估计状态和协方差。本文提出了一种统一的块坐标下降框架,该框架结合了范数感知自适应鲁棒损失、迭代重加权最小二乘状态更新和最小加权协方差行列式协方差估计器,产生了一个自调谐的联合状态和协方差估计器。该框架在蒙特卡洛模拟和真实世界超宽带定位实验(在杂乱的视距外环境中)中进行了评估。结果表明,所提出的估计器能够一致地恢复真实的内点测量协方差,并在状态估计精度上达到或超过所有基线方法,且无需任何手动参数调整。

英文摘要

Sensor measurements are frequently corrupted by outliers and non-Gaussian noise. These imperfections in the sensor data can cause classical state estimators to generate biased and unreliable state and uncertainty estimates. Robust estimators reject or downweight outliers but do not perform measurement covariance estimation, whereas joint state and covariance estimators assume Gaussian residuals and fixed loss shape parameters. Integrating these two capabilities into a single framework is an opportunity to simultaneously estimate both state and covariance in the presence of outliers. This paper proposes a unified Block-Coordinate Descent framework that combines a norm-aware adaptive robust loss, an Iteratively Reweighted Least-Squares state update, and a Minimum Weighted Covariance Determinant covariance estimator, yielding a self-tuning joint state and covariance estimator. The framework is evaluated in a Monte-Carlo simulation and on real-world ultra-wideband localization experiments in cluttered non-line-of-sight environments. Results show that the proposed estimator consistently recovers the true inlier measurement covariance and matches or exceeds the state estimation accuracy of all baselines, without requiring any manual parameter tuning.

12. 其他/综合机器人 2 篇

2606.19525 2026-06-19 cs.RO 新提交

A Categorial and Sheaf-Theoretic Semantics for Autonomic Component Ensembles

自主组件集合的范畴与层论语义

Manuel Hernández, Eduardo Sánchez-Soto

AI总结 针对自主组件集合语言SCEL,提出基于范畴论和层论的多层数学模型,将机器人社会建模为拓扑空间上的层,通过层上同调量化系统故障,将分布式系统验证转化为几何分析。

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AI中文摘要

大规模、去中心化的自主代理系统(如机器人集群和网络化信息物理系统)的激增对传统形式化方法提出了严峻挑战。软件组件集合语言(SCEL)为这类系统提供了形式化模型,但其操作语义不适合推理全局、结构和涌现属性。本报告利用范畴论和层论为SCEL提出了一种新的多层数学模型。我们认为,用SCEL描述的机器人社会可以形式化地建模为拓扑空间上的层,其中组件是点,集合是开集,分布式知识构成层的数据。在此框架下,信息共享等计算过程等价于“粘合”局部数据的层论操作。系统故障可以被理解并量化为拓扑障碍,通过层上同调可测量。该方法将复杂分布式系统的验证转化为数学对象的几何分析,为设计鲁棒的自主系统提供了深刻的结构性见解。

英文摘要

The proliferation of large-scale, decentralized systems of autonomous agents, such as swarms of robots and networked cyber-physical systems, presents a formidable challenge to traditional formal methods. The Software Component Ensemble Language (SCEL) offers a formal model for such systems, but its operational semantics is not ideal for reasoning about global, structural, and emergent properties. This report proposes a new, multi-layered mathematical model for SCEL using category theory and sheaf theory. We argue that a society of robots described in SCEL can be formally modeled as a sheaf on a topological space, where components are points, ensembles are open sets, and distributed knowledge forms the sheaf's data. In this framework, computational processes like information sharing become equivalent to the sheaf-theoretic operation of "gluing" local data. System failures can then be understood and quantified as topological obstructions, measurable by sheaf cohomology. This approach transforms the verification of a complex distributed system into the analysis of the geometry of a mathematical object, providing deep, structural insights for the design of robust autonomic systems.

2606.20394 2026-06-19 cs.RO math.OC 新提交

Agentic AutoResearch forSpace Autonomy: An Auditable, LLM-Driven Research Agent for Aerospace Control Problems

面向空间自主性的智能体自动研究:用于航空航天控制问题的可审计、LLM驱动的研究代理

Amit Jain, Richard Linares

发表机构 * Department of Aeronautics and Astronautics(航空航天学系)

AI总结 提出AutoResearch框架,利用大语言模型作为离线研究代理,自动迭代开发航天控制策略,并通过内置可信层审计结果,消除种子噪声影响,在交会和对接问题上验证了有效性。

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AI中文摘要

航天器的制导、导航与控制功能日益通过从专家求解器中提炼的学习策略来实现。开发这样的策略本身就是一个研究过程:研究者选择架构和超参数,运行实验,并必须判断一个明显的改进是真实的还是仅仅是种子噪声。本文提出了AutoResearch框架,其中大语言模型自主驱动这一循环,用于航空航天控制问题,并结合了一个内置在循环中的可信层,该层根据问题自身测量的种子噪声对每个报告的结果进行认证。语言模型仅作为离线研究代理,负责开发控制策略;它产生的训练策略随后部署在航天器上,而模型本身从不操作飞行器。在每次迭代中,代理读取自然语言描述的问题描述和运行历史,对训练脚本提出一次编辑,执行它,并记录结果。任何报告的结果在通过相同的三项检查之前不会被认可:测量的每个问题的种子噪声、最佳配置的重新播种验证,以及代理编辑的留一法剪枝。相同的循环被原样应用于两个航空航天控制问题:Clohessy-Wiltshire相对交会问题和带有安全约束的避碰对接问题(经过禁飞区),每个问题都针对已知的最优控制基准进行了校准。在这两个问题中,经过审计的策略以多个标准差超过了测量的种子噪声;对相同参数的未定向搜索则没有。在对接问题上,差距变得明显:未定向搜索没有产生可行的策略,而学习到的策略在每个种子上都保持在禁飞区之外。

英文摘要

Spacecraft guidance, navigation, and control functions are increasingly realized as learned policies distilled from expert solvers. Developing such a policy is itself a research process: an investigator selects an architecture and hyperparameters, runs experiments, and must determine whether an apparent improvement is genuine or merely seed noise. This paper presents AutoResearch, a framework in which a large language model autonomously drives that loop for aerospace control problems, coupled with a credibility layer, built into the loop, that certifies each reported result against the problem's own measured seed noise. The language model serves only as the offline research agent that develops the control policy; the trained policy it produces is then deployed onboard the spacecraft, while the model itself never operates the vehicle. At each iteration the agent reads a plain-language problem description and the run history, proposes a single edit to the training script, executes it, and logs the outcome. No reported result is credited until it passes the same three checks: measured per-problem seed noise, reseeded verification of the best configuration, and leave-one-out pruning of the agent's edits. The same loop is applied, unchanged, to two aerospace control problems: a Clohessy-Wiltshire relative rendezvous and a safety-constrained collision-avoidance docking past a keep-out zone, each calibrated against a known optimal control benchmark. In both, the audited policy clears the measured seed noise by many standard deviations; an undirected search over the same parameters does not. On the docking problem the gap becomes categorical: undirected search yields no feasible policy, while the learned policy stays outside the keep-out zone on every seed.