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2604.04425 2026-04-07 cs.CV

HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidance

Green Rosh, Prateek Kukreja, Vishakha SR, Pawan Prasad B H

Comments Accepted at IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2026

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英文摘要

The emergence of virtual reality has necessitated the generation of detailed and customizable 3D hand models for interaction in the virtual world. However, the current methods for 3D hand model generation are both expensive and cumbersome, offering very little customizability to the users. While recent advancements in zero-shot text-to-3D synthesis have enabled the generation of diverse and customizable 3D models using Score Distillation Sampling (SDS), they do not generalize very well to 3D hand model generation, resulting in unnatural hand structures, view-inconsistencies and loss of details. To address these limitations, we introduce HandDreamer, the first method for zero-shot 3D hand model generation from text prompts. Our findings suggest that view-inconsistencies in SDS is primarily caused due to the ambiguity in the probability landscape described by the text prompt, resulting in similar views converging to different modes of the distribution. This is particularly aggravated for hands due to the large variations in articulations and poses. To alleviate this, we propose to use MANO hand model based initialization and a hand skeleton guided diffusion process to provide a strong prior for the hand structure and to ensure view and pose consistency. Further, we propose a novel corrective hand shape guidance loss to ensure that all the views of the 3D hand model converges to view-consistent modes, without leading to geometric distortions. Extensive evaluations demonstrate the superiority of our method over the state-of-the-art methods, paving a new way forward in 3D hand model generation.

2604.04420 2026-04-07 cs.LG cs.AI

Is Prompt Selection Necessary for Task-Free Online Continual Learning?

Seoyoung Park, Haemin Lee, Hankook Lee

Comments Accepted to CVPR Findings 2026. The code is available at https://github.com/efficient-learning-lab/SinglePrompt

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Task-free online continual learning has recently emerged as a realistic paradigm for addressing continual learning in dynamic, real-world environments, where data arrive in a non-stationary stream without clear task boundaries and can only be observed once. To consider such challenging scenarios, many recent approaches have employed prompt selection, an adaptive strategy that selects prompts from a pool based on input signals. However, we observe that such selection strategies often fail to select appropriate prompts, yielding suboptimal results despite additional training of key parameters. Motivated by this observation, we propose a simple yet effective SinglePrompt that eliminates the need for prompt selection and focuses on classifier optimization. Specifically, we simply (i) inject a single prompt into each self-attention block, (ii) employ a cosine similarity-based logit design to alleviate the forgetting effect inherent in the classifier weights, and (iii) mask logits for unexposed classes in the current minibatch. With this simple task-free design, our framework achieves state-of-the-art performance across various online continual learning benchmarks. Source code is available at https://github.com/efficient-learning-lab/SinglePrompt.

2604.04419 2026-04-07 cs.CV

BoxComm: Benchmarking Category-Aware Commentary Generation and Narration Rhythm in Boxing

Kaiwen Wang, Kaili Zheng, Rongrong Deng, Yiming Shi, Chenyi Guo, Ji Wu

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英文摘要

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this task focus exclusively on team sports such as soccer and basketball, leaving combat sports entirely unexplored. Notably, combat sports present distinct challenges: critical actions unfold within milliseconds with visually subtle yet semantically decisive differences, and professional commentary contains a substantially higher proportion of tactical analysis compared to team sports. In this paper, we present BoxComm, a large-scale dataset comprising 445 World Boxing Championship match videos with over 52K commentary sentences from professional broadcasts. We propose a structured commentary taxonomy that categorizes each sentence into play-by-play, tactical, or contextual, providing the first category-level annotation for sports commentary benchmarks. Building on this taxonomy, we introduce two novel and complementary evaluations tailored to sports commentary generation: (1) category-conditioned generation, which evaluates whether models can produce accurate commentary of a specified type given video context; and (2) commentary rhythm assessment, which measures whether freely generated commentary exhibits appropriate temporal pacing and type distribution over continuous video segments, capturing a dimension of commentary competence that prior benchmarks have not addressed. Experiments on multiple state-of-the-art MLLMs reveal that current models struggle on both evaluations. We further propose EIC-Gen, an improved baseline incorporating detected punch events to supply structured action cues, yielding consistent gains and highlighting the importance of perceiving fleeting and subtle events for combat sports commentary.

2604.04411 2026-04-07 cs.CL cs.AI cs.CV

Responses Fall Short of Understanding: Revealing the Gap between Internal Representations and Responses in Visual Document Understanding

Haruka Kawasaki, Ryota Tanaka, Kyosuke Nishida

Comments Accepted to CVPR2026 workshop (MULA)

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Visual document understanding (VDU) is a challenging task for large vision language models (LVLMs), requiring the integration of visual perception, text recognition, and reasoning over structured layouts. Although recent LVLMs have shown progress on VDU benchmarks, their performance is typically evaluated based on generated responses, which may not necessarily reflect whether the model has actually captured the required information internally. In this paper, we investigate how information required to solve VDU tasks is represented across different layers of LLMs within LVLMs using linear probing. Our study reveals that (1) there is a clear gap between internal representations and generated responses, and (2) information required to solve the task is often encoded more linearly from intermediate layers than from the final layer. Motivated by these findings, we explore fine-tuning strategies that target intermediate layers. Experiments show that fine-tuning intermediate layers improves both linear probing accuracy and response accuracy while narrowing the gap.

2604.04410 2026-04-07 cs.LG cs.AI cs.CL stat.ML

Relative Density Ratio Optimization for Stable and Statistically Consistent Model Alignment

Hiroshi Takahashi, Tomoharu Iwata, Atsutoshi Kumagai, Sekitoshi Kanai, Masanori Yamada, Kosuke Nishida, Kazutoshi Shinoda

Comments Code is available at https://github.com/takahashihiroshi/rdro

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英文摘要

Aligning language models with human preferences is essential for ensuring their safety and reliability. Although most existing approaches assume specific human preference models such as the Bradley-Terry model, this assumption may fail to accurately capture true human preferences, and consequently, these methods lack statistical consistency, i.e., the guarantee that language models converge to the true human preference as the number of samples increases. In contrast, direct density ratio optimization (DDRO) achieves statistical consistency without assuming any human preference models. DDRO models the density ratio between preferred and non-preferred data distributions using the language model, and then optimizes it via density ratio estimation. However, this density ratio is unstable and often diverges, leading to training instability of DDRO. In this paper, we propose a novel alignment method that is both stable and statistically consistent. Our approach is based on the relative density ratio between the preferred data distribution and a mixture of the preferred and non-preferred data distributions. Our approach is stable since this relative density ratio is bounded above and does not diverge. Moreover, it is statistically consistent and yields significantly tighter convergence guarantees than DDRO. We experimentally show its effectiveness with Qwen 2.5 and Llama 3.

2604.04409 2026-04-07 cs.RO cs.MA

FORMULA: FORmation MPC with neUral barrier Learning for safety Assurance

Qintong Xie, Weishu Zhan, Peter Chin

Comments Accepted to IEEE Intelligent Vehicles Symposium (IV) 2026

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英文摘要

Multi-robot systems (MRS) are essential for large-scale applications such as disaster response, material transport, and warehouse logistics, yet ensuring robust, safety-aware formation control in cluttered and dynamic environments remains a major challenge. Existing model predictive control (MPC) approaches suffer from limitations in scalability and provable safety, while control barrier functions (CBFs), though principled for safety enforcement, are difficult to handcraft for large-scale nonlinear systems. This paper presents FORMULA, a safe distributed, learning-enhanced predictive control framework that integrates MPC with Control Lyapunov Functions (CLFs) for stability and neural network-based CBFs for decentralized safety, eliminating manual safety constraint design. This scheme maintains formation integrity during obstacle avoidance, resolves deadlocks in dense configurations, and reduces online computational load. Simulation results demonstrate that FORMULA enables scalable, safety-aware, formation-preserving navigation for multi-robot teams in complex environments.

2604.04406 2026-04-07 cs.CV

3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

Ze-Xin Yin, Liu Liu, Xinjie Wang, Wei Sui, Zhizhong Su, Jian Yang, Jin Xie

Comments 17 pages, 10 figures, CVPR 2026, project page: https://zx-yin.github.io/3dfixer

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Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

2604.04402 2026-04-07 cs.CV

UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining

Pei Yang, Hai Ci, Beibei Lin, Yiren Song, Mike Zheng Shou

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Nighttime video deraining is uniquely challenging because raindrops interact with artificial lighting. Unlike daytime white rain, nighttime rain takes on various colors and appears locally illuminated. Existing small-scale synthetic datasets rely on 2D rain overlays and fail to capture these physical properties, causing models to generalize poorly to real-world night rain. Meanwhile, capturing real paired nighttime videos remains impractical because rain effects cannot be isolated from other degradations like sensor noise. To bridge this gap, we introduce UENR-600K, a large-scale, physically grounded dataset containing 600,000 1080p frame pairs. We utilize Unreal Engine to simulate rain as 3D particles within virtual environments. This approach guarantees photorealism and physically real raindrops, capturing correct details like color refractions, scene occlusions, rain curtains. Leveraging this high-quality data, we establish a new state-of-the-art baseline by adapting the Wan 2.2 video generation model. Our baseline treat deraining as a video-to-video generation task, exploiting strong generative priors to almost entirely bridge the sim-to-real gap. Extensive benchmarking demonstrates that models trained on our dataset generalize significantly better to real-world videos. Project page: https://showlab.github.io/UENR-600K/.

2604.04401 2026-04-07 cs.RO cs.LG cs.SY eess.SY

ReinVBC: A Model-based Reinforcement Learning Approach to Vehicle Braking Controller

Haoxin Lin, Junjie Zhou, Daheng Xu, Yang Yu

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Braking system, the key module to ensure the safety and steer-ability of current vehicles, relies on extensive manual calibration during production. Reducing labor and time consumption while maintaining the Vehicle Braking Controller (VBC) performance greatly benefits the vehicle industry. Model-based methods in offline reinforcement learning, which facilitate policy exploration within a data-driven dynamics model, offer a promising solution for addressing real-world control tasks. This work proposes ReinVBC, which applies an offline model-based reinforcement learning approach to deal with the vehicle braking control problem. We introduce useful engineering designs into the paradigm of model learning and utilization to obtain a reliable vehicle dynamics model and a capable braking policy. Several results demonstrate the capability of our method in real-world vehicle braking and its potential to replace the production-grade anti-lock braking system.

2604.04399 2026-04-07 cs.AI

GUIDE: Interpretable GUI Agent Evaluation via Hierarchical Diagnosis

Yuwen Zhai, Runze Li, Liang Wang, Nian Shi, Liwu Xu, Wei Zhang, Ran Lin, Bo Xu, Benlei Cui

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Evaluating GUI agents presents a distinct challenge: trajectories are long, visually grounded, and open-ended, yet evaluation must be both accurate and interpretable. Existing approaches typically apply a single holistic judgment over the entire action-observation sequence-a strategy that proves unreliable on long-horizon tasks and yields binary verdicts offering no insight into where or why an agent fails. This opacity limits the utility of evaluation as a diagnostic tool for agent development. We introduce GUIDE (GUI Understanding and Interpretable Diagnostic Evaluation), a framework that decomposes trajectory assessment into three sequential stages mirroring the compositional structure of GUI tasks. Trajectory Segmentation partitions the full trace into semantically coherent subtask units. Subtask Diagnosis evaluates each unit in context, assigning a completion verdict and generating a structured error analysis with corrective recommendations. Overall Summary aggregates per-subtask diagnoses into a task-level judgment. By operating on bounded subtask segments rather than full trajectories, GUIDE mitigates the context overload that degrades existing evaluators as task complexity grows. We validate GUIDE on three benchmarks: an industrial e-commerce dataset of 932 trajectories, AGENTREWARDBENCH spanning five web agent tasks with 1302 trajectories, and AndroidBench for mobile device control. Across all settings, GUIDE substantially outperforms existing evaluators-achieving up to 5.35 percentage points higher accuracy than the strongest baseline-while producing structured diagnostic reports that directly inform agent improvement.

2604.04394 2026-04-07 cs.LG cs.SY eess.SY

Finite-Time Analysis of Q-Value Iteration for General-Sum Stackelberg Games

Narim Jeong, Donghwan Lee

Comments 8 pages

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Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies the convergence of Stackelberg Q-value iteration in two-player general-sum Markov games from a control-theoretic perspective. We introduce a relaxed policy condition tailored to the Stackelberg setting and model the learning dynamics as a switching system. By constructing upper and lower comparison systems, we establish finite-time error bounds for the Q-functions and characterize their convergence properties. Our results provide a novel control-theoretic perspective on Stackelberg learning. Moreover, to the best of the authors' knowledge, this paper offers the first finite-time convergence guarantees for Q-value iteration in general-sum Markov games under Stackelberg interactions.

2604.04386 2026-04-07 cs.AI

Automatically Generating Hard Math Problems from Hypothesis-Driven Error Analysis

Jiayu Fu, Mourad Heddaya, Chenhao Tan

Comments 8 pages (without reference and appendix), 4 figures, 1 table, accepted by ICLR 2026 Workshop of Logical Reasoning of Large Language Models

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Numerous math benchmarks exist to evaluate LLMs' mathematical capabilities. However, most involve extensive manual effort and are difficult to scale. Consequently, they cannot keep pace with LLM development or easily provide new instances to mitigate overfitting. Some researchers have proposed automatic benchmark generation methods, but few focus on identifying the specific math concepts and skills on which LLMs are error-prone, and most can only generate category-specific benchmarks. To address these limitations, we propose a new math benchmark generation pipeline that uses AI-generated hypotheses to identify the specific math concepts and skills that LLMs struggle with, and then generates new benchmark problems targeting these weaknesses. Experiments show that hypothesis accuracy positively correlates with the difficulty of the generated problems: problems generated from the most accurate hypotheses reduce Llama-3.3-70B-Instruct's accuracy to as low as 45%, compared to 77% on the original MATH benchmark. Furthermore, our pipeline is highly adaptable and can be applied beyond math to explore a wide range of LLM capabilities, making it a valuable tool for investigating how LLMs perform across different domains.

2604.04383 2026-04-07 cs.AI cs.MA math.OC

Optimizing Service Operations via LLM-Powered Multi-Agent Simulation

Yanyuan Wang, Xiaowei Zhang

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Service system performance depends on how participants respond to design choices, but modeling these responses is hard due to the complexity of human behavior. We introduce an LLM-powered multi-agent simulation (LLM-MAS) framework for optimizing service operations. We pose the problem as stochastic optimization with decision-dependent uncertainty: design choices are embedded in prompts and shape the distribution of outcomes from interacting LLM-powered agents. By embedding key numerical information in prompts and extracting it from LLM-generated text, we model this uncertainty as a controlled Markov chain. We develop an on-trajectory learning algorithm that, on a single simulation run, simultaneously constructs zeroth-order gradient estimates and updates design parameters to optimize steady-state performance. We also incorporate variance reduction techniques. In a sustainable supply chain application, our method outperforms benchmarks, including blackbox optimization and using LLMs as numerical solvers or as role-playing system designers. A case study on optimal contest design with real behavioral data shows that LLM-MAS is both as a cost-effective evaluator of known designs and an exploratory tool that can uncover strong designs overlooked by traditional approaches.

2604.04380 2026-04-07 cs.LG

CPT: Controllable and Editable Design Variations with Language Models

Karthik Suresh, Amine Ben Khalifa, Li Zhang, Wei-ting Hsu, Fangzheng Wu, Vinay More, Asim Kadav

Comments 18 pages, 6 figures, Accepted at NeurIPS 2025 Workshop on Generative and Protective AI for Content Creation (GenProCC 2025)

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Designing visually diverse and high-quality designs remains a manual, time-consuming process, limiting scalability and personalization in creative workflows. We present a system for generating editable design variations using a decoder-only language model, the Creative Pre-trained Transformer (CPT), trained to predict visual style attributes in design templates. At the core of our approach is a new representation called Creative Markup Language (CML), a compact, machine-learning-friendly format that captures canvas-level structure, page layout, and element-level details (text, images, and vector graphics), including both content and style. We fine-tune CPT on a large corpus of design templates authored by professional designers, enabling it to learn meaningful, context-aware predictions for attributes such as color schemes and font choices. The model produces semantically structured and stylistically coherent outputs, preserving internal consistency across elements. Unlike generative image models, our system yields fully editable design documents rather than pixel-only images, allowing users to iterate and personalize within a design editor. In experiments, our approach generates contextual color and font variations for existing templates and shows promise in adjusting layouts while maintaining design principles.

2604.04379 2026-04-07 cs.CV

Reinforce to Learn, Elect to Reason: A Dual Paradigm for Video Reasoning

Songyuan Yang, Weijiang Yu, Jilin Ma, Ziyu Liu, Guijian Tang, Wenjing Yang, Huibin Tan, Nong Xiao

Comments Accepted at CVPR 2026. Camera-ready version

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英文摘要

Video reasoning has advanced with large multimodal models (LMMs), yet their inference is often a single pass that returns an answer without verifying whether the reasoning is evidence-aligned. We introduce Reinforce to Learn, Elect to Reason (RLER), a dual paradigm that decouples learning to produce evidence from obtaining a reliable answer. In RLER-Training, we optimize the policy with group-relative reinforcement learning (RL) and 3 novel task-driven rewards: Frame-sensitive reward grounds reasoning on explicit key frames, Think-transparency reward shapes readable and parsable reasoning traces, and Anti-repetition reward boosts information density. These signals teach the model to emit structured, machine-checkable evidence and potentiate reasoning capabilities. In RLER-Inference, we apply a train-free orchestrator that generates a small set of diverse candidates, parses their answers and cited frames, scores them by evidence consistency, confidence, transparency, and non-redundancy, and then performs a robust evidence-weighted election. This closes the loop between producing and using evidence, improving reliability and interpretability without enlarging the model. We comprehensively evaluate RLER against various open-source and RL-based LMMs on 8 representative benchmarks. RLER achieves state of the art across all benchmarks and delivers an average improvement of 6.3\% over base models, while using on average 3.1 candidates per question, indicating a favorable balance between compute and quality. The results support a simple thesis: making evidence explicit during learning and electing by evidence during inference is a robust path to trustworthy video reasoning.

2604.04374 2026-04-07 cs.RO cs.AI cs.HC

Towards Considerate Human-Robot Coexistence: A Dual-Space Framework of Robot Design and Human Perception in Healthcare

Yuanchen Bai, Zijian Ding, Ruixiang Han, Niti Parikh, Wendy Ju, Angelique Taylor

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The rapid advancement of robotics, spanning expanded capabilities, more intuitive interaction, and more integration into real-world workflows, is reshaping what it means for humans and robots to coexist. Beyond sharing physical space, this coexistence is increasingly characterized by organizational embeddedness, temporal evolution, social situatedness, and open-ended uncertainty. However, prior work has largely focused on static snapshots of attitudes and acceptance, offering limited insight into how perceptions form and evolve, and what active role humans play in shaping coexistence as a dynamic process. We address these gaps through in-depth follow-up interviews with nine participants from a 14-week co-design study on healthcare robots. We identify the human perception space, including four interpretive dimensions (i.e., degree of decomposition, temporal orientation, scope of reasoning, and source of evidence). We enrich the conceptual framework of human-robot coexistence by conceptualizing the mutual relationship between the human perception space and the robot design space as a co-evolving loop, in which human needs, design decisions, situated interpretations, and social mediation continuously reshape one another over time. Building on this, we propose considerate human-robot coexistence, arguing that humans act not only as design contributors but also as interpreters and mediators who actively shape how robots are understood and integrated across deployment stages.

2604.04373 2026-04-07 cs.AI cs.LG

Decocted Experience Improves Test-Time Inference in LLM Agents

Maohao Shen, Kaiwen Zha, Zexue He, Zhang-Wei Hong, Siru Ouyang, J. Jon Ryu, Prasanna Sattigeri, Suhas Diggavi, Gregory Wornell

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英文摘要

There is growing interest in improving LLMs without updating model parameters. One well-established direction is test-time scaling, where increased inference-time computation (e.g., longer reasoning, sampling, or search) is used to improve performance. However, for complex reasoning and agentic tasks, naively scaling test-time compute can substantially increase cost and still lead to wasted budget on suboptimal exploration. In this paper, we explore \emph{context} as a complementary scaling axis for improving LLM performance, and systematically study how to construct better inputs that guide reasoning through \emph{experience}. We show that effective context construction critically depends on \emph{decocted experience}. We present a detailed analysis of experience-augmented agents, studying how to derive context from experience, how performance scales with accumulated experience, what characterizes good context, and which data structures best support context construction. We identify \emph{decocted experience} as a key mechanism for effective context construction: extracting essence from experience, organizing it coherently, and retrieving salient information to build effective context. We validate our findings across reasoning and agentic tasks, including math reasoning, web browsing, and software engineering.

2604.04372 2026-04-07 cs.CV

Graph-to-Frame RAG: Visual-Space Knowledge Fusion for Training-Free and Auditable Video Reasoning

Songyuan Yang, Weijiang Yu, Ziyu Liu, Guijian Tang, Wenjing Yang, Huibin Tan, Nong Xiao

Comments Accepted at CVPR 2026. Camera-ready version

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英文摘要

When video reasoning requires external knowledge, many systems with large multimodal models (LMMs) adopt retrieval augmentation to supply the missing context. Appending textual or multi-clip evidence, however, forces heterogeneous signals into a single attention space. We observe diluted attention and higher cognitive load even on non-long videos. The bottleneck is not only what to retrieve but how to represent and fuse external knowledge with the video backbone.We present Graph-to-Frame RAG (G2F-RAG), a training free and auditable paradigm that delivers knowledge in the visual space. On the offline stage, an agent builds a problem-agnostic video knowledge graph that integrates entities, events, spatial relations, and linked world knowledge. On the online stage, a hierarchical multi-agent controller decides whether external knowledge is needed, retrieves a minimal sufficient subgraph, and renders it as a single reasoning frame appended to the video. LMMs then perform joint reasoning in a unified visual domain. This design reduces cognitive load and leaves an explicit, inspectable evidence trail.G2F-RAG is plug-and-play across backbones and scales. It yields consistent gains on diverse public benchmarks, with larger improvements in knowledge-intensive settings. Ablations further confirm that knowledge representation and delivery matter. G2F-RAG reframes retrieval as visual space knowledge fusion for robust and interpretable video reasoning.

2604.04364 2026-04-07 cs.LG cs.AI

Context is All You Need

Jean Erik Delanois, Shruti Joshi, Ryan Golden, Teresa Nick, Maxim Bazhenov

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Artificial Neural Networks (ANNs) are increasingly deployed across diverse real-world settings, where they must operate under data distributions that differ from those seen during training. This challenge is central to Domain Generalization (DG), which trains models to generalize to unseen domains without target data, and Test-Time Adaptation (TTA), which improves robustness by adapting to unlabeled test data at deployment. Existing approaches to address these challenges are often complex, resource-intensive, and difficult to scale. We introduce CONTXT (Contextual augmentatiOn for Neural feaTure X Transforms), a simple and intuitive method for contextual adaptation. CONTXT modulates internal representations using simple additive and multiplicative feature transforms. Within a TTA setting, it yields consistent gains across discriminative tasks (e.g., ANN/CNN classification) and generative models (e.g., LLMs). The method is lightweight, easy to integrate, and incurs minimal overhead, enabling robust performance under domain shift without added complexity. More broadly, CONTXT provides a compact way to steer information flow and neural processing without retraining.

2604.04363 2026-04-07 cs.CV cs.AI cs.LG

Integer-Only Operations on Extreme Learning Machine Test Time Classification

Emerson Lopes Machadoa, Cristiano Jacques Miosso, Ricardo Pezzuol Jacobi

Comments 14 pages. Originally written in 2015; archived in 2026

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We present a theoretical analysis and empirical evaluations of a novel set of techniques for computational cost reduction of test time operations of network classifiers based on extreme learning machine (ELM). By exploring some characteristics we derived from these models, we show that the classification at test time can be performed using solely integer operations without compromising the classification accuracy. Our contributions are as follows: (i) We show empirical evidence that the input weights values can be drawn from the ternary set with limited reduction of the classification accuracy. This has the computational advantage of dismissing multiplications; (ii) We prove the classification accuracy of normalized and non-normalized test signals are the same; (iii) We show how to create an integer version of the output weights that results in a limited reduction of the classification accuracy. We tested our techniques on 5 computer vision datasets commonly used in the literature and the results indicate that our techniques can allow the reduction of the computational cost of the operations necessary for the classification at test time in FPGAs. This is important in embedded applications, where power consumption is limited, and crucial in data centers of large corporations, where power consumption is expensive.

2604.04359 2026-04-07 cs.CL cs.AI

GROUNDEDKG-RAG: Grounded Knowledge Graph Index for Long-document Question Answering

Tianyi Zhang, Andreas Marfurt

Comments To appear in the Proceedings of KG-LLM @ LREC 2026

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Retrieval-augmented generation (RAG) systems have been widely adopted in contemporary large language models (LLMs) due to their ability to improve generation quality while reducing the required input context length. In this work, we focus on RAG systems for long-document question answering. Current approaches suffer from a heavy reliance on LLM descriptions resulting in high resource consumption and latency, repetitive content across hierarchical levels, and hallucinations due to no or limited grounding in the source text. To improve both efficiency and factual accuracy through grounding, we propose GroundedKG-RAG, a RAG system in which the knowledge graph is explicitly extracted from and grounded in the source document. Specifically, we define nodes in GroundedKG as entities and actions, and edges as temporal or semantic relations, with each node and edge grounded in the original sentences. We construct GroundedKG from semantic role labeling (SRL) and abstract meaning representation (AMR) parses and then embed it for retrieval. During querying, we apply the same transformation to the query and retrieve the most relevant sentences from the grounded source text for question answering. We evaluate GroundedKG-RAG on examples from the NarrativeQA dataset and find that it performs on par with a state-of-the art proprietary long-context model at smaller cost and outperforms a competitive baseline. Additionally, our GroundedKG is interpretable and readable by humans, facilitating auditing of results and error analysis.

2604.04357 2026-04-07 cs.CV

Spatially-Weighted CLIP for Street-View Geo-localization

Ting Han, Fengjiao Li, Chunsong Chen, Haoling Huang, Yiping Chen, Meiliu Wu

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This paper proposes Spatially-Weighted CLIP (SW-CLIP), a novel framework for street-view geo-localization that explicitly incorporates spatial autocorrelation into vision-language contrastive learning. Unlike conventional CLIP-based methods that treat all non-matching samples as equally negative, SW-CLIP leverages Tobler's First Law of Geography to model geographic relationships through distance-aware soft supervision. Specifically, we introduce a location-as-text representation to encode geographic positions and replace one-hot InfoNCE targets with spatially weighted soft labels derived from geodesic distance. Additionally, a neighborhood-consistency regularization is employed to preserve local spatial structure in the embedding space. Experiments on a multi-city dataset demonstrate that SW-CLIP significantly improves geo-localization accuracy, reduces long-tail errors, and enhances spatial coherence compared to standard CLIP. The results highlight the importance of shifting from semantic alignment to geographic alignment for robust geo-localization and provide a general paradigm for integrating spatial principles into multimodal representation learning.

2604.04356 2026-04-07 cs.AI cs.CL cs.LG cs.PF

REAM: Merging Improves Pruning of Experts in LLMs

Saurav Jha, Maryam Hashemzadeh, Ali Saheb Pasand, Ali Parviz, Min-Joong Lee, Boris Knyazev

Comments code is at https://github.com/SamsungSAILMontreal/ream

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英文摘要

Mixture-of-Experts (MoE) large language models (LLMs) are among the top-performing architectures. The largest models, often with hundreds of billions of parameters, pose significant memory challenges for deployment. Traditional approaches to reduce memory requirements include weight pruning and quantization. Motivated by the Router-weighted Expert Activation Pruning (REAP) that prunes experts, we propose a novel method, Router-weighted Expert Activation Merging (REAM). Instead of removing experts, REAM groups them and merges their weights, better preserving original performance. We evaluate REAM against REAP and other baselines across multiple MoE LLMs on diverse multiple-choice (MC) question answering and generative (GEN) benchmarks. Our results reveal a trade-off between MC and GEN performance that depends on the mix of calibration data. By controlling the mix of general, math and coding data, we examine the Pareto frontier of this trade-off and show that REAM often outperforms the baselines and in many cases is comparable to the original uncompressed models.

2604.04349 2026-04-07 cs.RO cs.LG

Adversarial Robustness Analysis of Cloud-Assisted Autonomous Driving Systems

Maher Al Islam, Amr S. El-Wakeel

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Autonomous vehicles increasingly rely on deep learning-based perception and control, which impose substantial computational demands. Cloud-assisted architectures offload these functions to remote servers, enabling enhanced perception and coordinated decision-making through the Internet of Vehicles (IoV). However, this paradigm introduces cross-layer vulnerabilities, where adversarial manipulation of perception models and network impairments in the vehicle-cloud link can jointly undermine safety-critical autonomy. This paper presents a hardware-in-the-loop IoV testbed that integrates real-time perception, control, and communication to evaluate such vulnerabilities in cloud-assisted autonomous driving. A YOLOv8-based object detector deployed on the cloud is subjected to whitebox adversarial attacks using the Fast Gradient Sign Method (FGSM) and Projected Gradient Descent (PGD), while network adversaries induce delay and packet loss in the vehicle-cloud loop. Results show that adversarial perturbations significantly degrade perception performance, with PGD reducing detection precision and recall from 0.73 and 0.68 in the clean baseline to 0.22 and 0.15 at epsilon= 0.04. Network delays of 150-250 ms, corresponding to transient losses of approximately 3-4 frames, and packet loss rates of 0.5-5 % further destabilize closed-loop control, leading to delayed actuation and rule violations. These findings highlight the need for cross-layer resilience in cloud-assisted autonomous driving systems.

2604.04348 2026-04-07 cs.SD cs.CV cs.MM

OmniSonic: Towards Universal and Holistic Audio Generation from Video and Text

Weiguo Pian, Saksham Singh Kushwaha, Zhimin Chen, Shijian Deng, Kai Wang, Yunhui Guo, Yapeng Tian

Comments CVPR 2026

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英文摘要

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/

2604.04347 2026-04-07 cs.AI

RoboPhD: Evolving Diverse Complex Agents Under Tight Evaluation Budgets

Andrew Borthwick, Stephen Ash, Anthony Galczak

Comments 20 pages, 1 figure

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英文摘要

2026 has brought an explosion of interest in LLM-guided evolution of agentic artifacts, with systems like GEPA and Autoresearch demonstrating that LLMs can iteratively improve prompts, code, and agent architectures across diverse domains. As adoption accelerates, a central question emerges: given the same information, the same seed agent, and the same objective, which optimization algorithm yields the best results under the same evaluation budget? This question becomes critical when evaluations are expensive, such as when they require human judgment or multiple LLM calls. We present the first systematic comparison of three optimization paradigms -- Elo tournament selection (RoboPhD), Pareto-based selection (GEPA), and greedy hill-climbing (Autoresearch) -- across four benchmarks spanning abstract reasoning, cloud scheduling, SQL generation, and financial QA, all under a fixed budget of 1,500 evaluations. RoboPhD introduces validation-free evolution: instead of splitting the budget between training and validation, it uses Elo competition on training data to simultaneously evaluate agents and drive evolution. All three systems receive seed agents with diagnostic print() statements that evolution can grow, enabling self-instrumenting agents that develop increasingly informative diagnostics for the benefit of their evolutionary successors. Using a single default configuration, RoboPhD outperforms both GEPA and Autoresearch on three of four benchmarks, losing only on the simplest task, where the winning solution (from our Autoresearch adaptation) required under 90 lines of code. On ARC-AGI, RoboPhD evolves a 22-line seed agent into a 1,013-line multi-strategy system, improving accuracy from 27.8% to 65.8% using Gemini 3.1 Flash Lite as the solver. We release RoboPhD as a versatile toolkit under the MIT license with a simple optimize_anything() API for evolving diverse complex agents.

2604.04343 2026-04-07 cs.LG

Deep Kuratowski Embedding Neural Networks for Wasserstein Metric Learning

Andrew Qing He

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英文摘要

Computing pairwise Wasserstein distances is a fundamental bottleneck in data analysis pipelines. Motivated by the classical Kuratowski embedding theorem, we propose two neural architectures for learning to approximate the Wasserstein-2 distance ($W_2$) from data. The first, DeepKENN, aggregates distances across all intermediate feature maps of a CNN using learnable positive weights. The second, ODE-KENN, replaces the discrete layer stack with a Neural ODE, embedding each input into the infinite-dimensional Banach space $C^1([0,1], \mathbb{R}^d)$ and providing implicit regularization via trajectory smoothness. Experiments on MNIST with exact precomputed $W_2$ distances show that ODE-KENN achieves a 28% lower test MSE than the single-layer baseline and 18% lower than DeepKENN under matched parameter counts, while exhibiting a smaller generalization gap. The resulting fast surrogate can replace the expensive $W_2$ oracle in downstream pairwise distance computations.

2604.04342 2026-04-07 cs.LG stat.ML

Generative models for decision-making under distributional shift

Xiuyuan Cheng, Yunqin Zhu, Yao Xie

Comments Under review for INFORMS TutORials in Operations Research, 2026

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英文摘要

Many data-driven decision problems are formulated using a nominal distribution estimated from historical data, while performance is ultimately determined by a deployment distribution that may be shifted, context-dependent, partially observed, or stress-induced. This tutorial presents modern generative models, particularly flow- and score-based methods, as mathematical tools for constructing decision-relevant distributions. From an operations research perspective, their primary value lies not in unconstrained sample synthesis but in representing and transforming distributions through transport maps, velocity fields, score fields, and guided stochastic dynamics. We present a unified framework based on pushforward maps, continuity, Fokker-Planck equations, Wasserstein geometry, and optimization in probability space. Within this framework, generative models can be used to learn nominal uncertainty, construct stressed or least-favorable distributions for robustness, and produce conditional or posterior distributions under side information and partial observation. We also highlight representative theoretical guarantees, including forward-reverse convergence for iterative flow models, first-order minimax analysis in transport-map space, and error-transfer bounds for posterior sampling with generative priors. The tutorial provides a principled introduction to using generative models for scenario generation, robust decision-making, uncertainty quantification, and related problems under distributional shift.

2604.04341 2026-04-07 cs.AI

Implementing surrogate goals for safer bargaining in LLM-based agents

Caspar Oesterheld, Maxime Riché, Filip Sondej, Jesse Clifton, Vincent Conitzer

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Surrogate goals have been proposed as a strategy for reducing risks from bargaining failures. A surrogate goal is goal that a principal can give an AI agent and that deflects any threats against the agent away from what the principal cares about. For example, one might make one's agent care about preventing money from being burned. Then in bargaining interactions, other agents can threaten to burn their money instead of threatening to spending money to hurt the principal. Importantly, the agent has to care equally about preventing money from being burned as it cares about money being spent to hurt the principal. In this paper, we implement surrogate goals in language-model-based agents. In particular, we try to get a language-model-based agent to react to threats of burning money in the same way it would react to "normal" threats. We propose four different methods, using techniques of prompting, fine-tuning, and scaffolding. We evaluate the four methods experimentally. We find that methods based on scaffolding and fine-tuning outperform simple prompting. In particular, fine-tuning and scaffolding more precisely implement the desired behavior w.r.t. threats against the surrogate goal. We also compare the different methods in terms of their side effects on capabilities and propensities in other situations. We find that scaffolding-based methods perform best.

2604.04339 2026-04-07 cs.AI cs.LG

Thermodynamic-Inspired Explainable GeoAI: Uncovering Regime-Dependent Mechanisms in Heterogeneous Spatial Systems

Sooyoung Lim, Zhenlong Li, Zi-Kui Liu

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英文摘要

Modeling spatial heterogeneity and associated critical transitions remains a fundamental challenge in geography and environmental science. While conventional Geographically Weighted Regression (GWR) and deep learning models have improved predictive skill, they often fail to elucidate state-dependent nonlinearities where the functional roles of drivers represent opposing effects across heterogeneous domains. We introduce a thermodynamics-inspired explainable geospatial AI framework that integrates statistical mechanics with graph neural networks. By conceptualizing spatial variability as a thermodynamic competition between system Burden (E) and Capacity (S), our model disentangles the latent mechanisms driving spatial processes. Using three simulation datasets and three real-word datasets across distinct domains (housing markets, mental health prevalence, and wildfire-induced PM2.5 anomalies), we show that the new framework successfully identifies regime-dependent role reversals of predictors that standard baselines miss. Notably, the framework explicitly diagnoses the phase transition into a Burden-dominated regime during the 2023 Canadian wildfire event, distinguishing physical mechanism shifts from statistical outliers. These findings demonstrate that thermodynamic constraints can improve the interpretability of GeoAI while preserving strong predictive performance in complex spatial systems.