ProText: A benchmark dataset for measuring (mis)gendering in long-form texts
Comments 13 pages, 10 figures, 6 tables
Hadas Kotek, Margit Bowler, Patrick Sonnenberg, Yu'an Yang
Comments 13 pages, 10 figures, 6 tables
We introduce ProText, a dataset for measuring gendering and misgendering in stylistically diverse long-form English texts. ProText spans three dimensions: Theme nouns (names, occupations, titles, kinship terms), Theme category (stereotypically male, stereotypically female, gender-neutral/non-gendered), and Pronoun category (masculine, feminine, gender-neutral, none). The dataset is designed to probe (mis)gendering in text transformations such as summarization and rewrites using state-of-the-art Large Language Models, extending beyond traditional pronoun resolution benchmarks and beyond the gender binary. We validated ProText through a mini case study, showing that even with just two prompts and two models, we can draw nuanced insights regarding gender bias, stereotyping, misgendering, and gendering. We reveal systematic gender bias, particularly when inputs contain no explicit gender cues or when models default to heteronormative assumptions.
Nicolas Tricard, Zituo Chen, Sili Deng
Comments 7 pages, 2 figures, 1 table
Flame tomography is a compelling approach for extracting large amounts of data from experiments via 3-D thermochemical reconstruction. Recent efforts employing neural-network flame representations have suggested improved reconstruction quality compared with classical tomography approaches, but a rigorous quantitative comparison with the same algorithm using a voxel-grid representation has not been conducted. Here, we compare a classical voxel-grid representation with varying regularizers to a continuous neural representation for tomographic reconstruction of a simulated pool fire. The representations are constructed to give temperature and composition as a function of location, and a subsequent ray-tracing step is used to solve the radiative transfer equation to determine the spectral intensity incident on hyperspectral infrared cameras, which is then convolved with an instrument lineshape function. We demonstrate that the voxel-grid approach with a total-variation regularizer reproduces the ground-truth synthetic flame with the highest accuracy for reduced memory intensity and runtime. Future work will explore more representations and under experimental configurations.
Bo Jiang, Sian Jin
KV cache compression is critical for efficient long-context LLM inference. Approaches that reduce the per-pair footprint -- quantization and low-rank decomposition -- are orthogonal to those that reduce the sequence length of the cache. Along the sequence-length dimension, existing methods range from pure eviction -- selecting which KV pairs to keep -- to merging, which combines similar pairs into fewer ones. Both remain anchored to the original cache entries. We propose KVSculpt, which moves to the other end of this spectrum: instead of selecting or combining original pairs, we optimize a smaller set of unconstrained KV pairs in continuous embedding space to preserve each layer's attention behavior. Keys are optimized via L-BFGS and values are solved in closed form via least squares, alternating every few steps. On top of this, we introduce adaptive budget allocation, which uses a cheap pilot compression run to redistribute the compression budget across layers and KV heads based on per-component difficulty. On Qwen2.5-1.5B-Instruct with 2048-token contexts, KVSculpt reduces KL divergence by 3.5-4.1x compared to Select+Fit -- attention-score eviction with least-squares value fitting -- across compression ratios r in {0.3, 0.5, 0.7}. Adaptive allocation provides an additional 1.3x KL reduction at no extra inference cost. Analysis reveals that compression difficulty is highly non-uniform: per-layer pilot MSE varies by up to 100x across layers, and the two KV heads within a single layer can differ by up to 467x -- demonstrating that fine-grained budget allocation is essential.
Xiangzhong Liu, Hao Shen
Comments 8 pages,5 figures, IEEE International Conference on Robotics and Automation (ICRA),Vienna, Austria, 1-5 June 2026
Modern autonomous driving systems increasingly rely on mixed camera configurations with pinhole and fisheye cameras for full view perception. However, Bird's-Eye View (BEV) 3D object detection models are predominantly designed for pinhole cameras, leading to performance degradation under fisheye distortion. To bridge this gap, we introduce a multi-view BEV detection benchmark with mixed cameras by converting KITTI-360 into nuScenes format. Our study encompasses three adaptations: rectification for zero-shot evaluation and fine-tuning of nuScenes-trained models, distortion-aware view transformation modules (VTMs) via the MEI camera model, and polar coordinate representations to better align with radial distortion. We systematically evaluate three representative BEV architectures, BEVFormer, BEVDet and PETR, across these strategies. We demonstrate that projection-free architectures are inherently more robust and effective against fisheye distortion than other VTMs. This work establishes the first real-data 3D detection benchmark with fisheye and pinhole images and provides systematic adaptation and practical guidelines for designing robust and cost-effective 3D perception systems. The code is available at https://github.com/CesarLiu/FishBEVOD.git.
Indar Kumar, Akanksha Tiwari, Sai Krishna Jasti, Ankit Hemant Lade
Comments 18 pages, 8 figures
Test-time adaptation (TTA) enables neural forecasters to adapt to distribution shifts in streaming time series, but existing methods apply the same adaptation intensity regardless of the nature of the shift. We propose Regime-Guided Test-Time Adaptation (RG-TTA), a meta-controller that continuously modulates adaptation intensity based on distributional similarity to previously-seen regimes. Using an ensemble of Kolmogorov-Smirnov, Wasserstein-1, feature-distance, and variance-ratio metrics, RG-TTA computes a similarity score for each incoming batch and uses it to (i) smoothly scale the learning rate -- more aggressive for novel distributions, conservative for familiar ones -- and (ii) control gradient effort via loss-driven early stopping rather than fixed budgets, allowing the system to allocate exactly the effort each batch requires. As a supplementary mechanism, RG-TTA gates checkpoint reuse from a regime memory, loading stored specialist models only when they demonstrably outperform the current model (loss improvement >= 30%). RG-TTA is model-agnostic and strategy-composable: it wraps any forecaster exposing train/predict/save/load interfaces and enhances any gradient-based TTA method. We demonstrate three compositions -- RG-TTA, RG-EWC, and RG-DynaTTA -- and evaluate 6 update policies (3 baselines + 3 regime-guided variants) across 4 compact architectures (GRU, iTransformer, PatchTST, DLinear), 14 datasets (6 real-world multivariate benchmarks + 8 synthetic regime scenarios), and 4 forecast horizons (96, 192, 336, 720) under a streaming evaluation protocol with 3 random seeds (672 experiments total). Regime-guided policies achieve the lowest MSE in 156 of 224 seed-averaged experiments (69.6%), with RG-EWC winning 30.4% and RG-TTA winning 29.0%. Overall, RG-TTA reduces MSE by 5.7% vs TTA while running 5.5% faster; RG-EWC reduces MSE by 14.1% vs standalone EWC.
Shijian Wang, Jiarui Jin, Runhao Fu, Zexuan Yan, Xingjian Wang, Mengkang Hu, Eric Wang, Xiaoxi Li, Kangning Zhang, Li Yao, Wenxiang Jiao, Xuelian Cheng, Yuan Lu, Zongyuan Ge
Research agents have recently achieved significant progress in information seeking and synthesis across heterogeneous textual and visual sources. In this paper, we introduce MuSEAgent, a multimodal reasoning agent that enhances decision-making by extending the capabilities of research agents to discover and leverage stateful experiences. Rather than relying on trajectory-level retrieval, we propose a stateful experience learning paradigm that abstracts interaction data into atomic decision experiences through hindsight reasoning. These experiences are organized into a quality-filtered experience bank that supports policy-driven experience retrieval at inference time. Specifically, MuSEAgent enables adaptive experience exploitation through complementary wide- and deep-search strategies, allowing the agent to dynamically retrieve multimodal guidance across diverse compositional semantic viewpoints. Extensive experiments demonstrate that MuSEAgent consistently outperforms strong trajectory-level experience retrieval baselines on both fine-grained visual perception and complex multimodal reasoning tasks. These results validate the effectiveness of stateful experience modeling in improving multimodal agent reasoning.
Sadik Yagiz Yetim, Gaofeng Dong, Isaac-Neil Zanoria, Ronit Barman, Maggie Wigness, Tarek Abdelzaher, Mani Srivastava, Suhas Diggavi
Accurate observation of dynamic environments traditionally relies on synthesizing raw, signal-level information from multiple distributed sensors. This work investigates an alternative approach: performing geospatial inference using only encrypted packet-level information, without access to the raw sensory data. We further explore how this indirect information can be fused with directly available sensory data to extend overall inference capabilities. We introduce GraySense, a learning-based framework that performs geospatial object tracking by analyzing encrypted wireless video transmission traffic, such as packet sizes, from cameras with inaccessible streams. GraySense leverages the inherent relationship between scene dynamics and transmitted packet sizes to infer object motion. The framework consists of two stages: (1) a Packet Grouping module that identifies frame boundaries and estimates frame sizes from encrypted network traffic, and (2) a Tracker module, based on a Transformer encoder with a recurrent state, which fuses indirect packet-based inputs with optional direct camera-based inputs to estimate the object's position. Extensive experiments with realistic videos from the CARLA simulator and emulated networks under varying conditions show that GraySense achieves 2.33 meters tracking error (Euclidean distance) without raw signal access, within the dimensions of tracked objects (4.61m x 1.93m). To our knowledge, this capability has not been previously demonstrated, expanding the use of latent signals for sensing.
Andrei Popescu-Belis
Comments 7 pages
In this paper, we discuss the relationship between natural language processing by computers (NLP) and the understanding of the human language capacity, as studied by linguistics and cognitive science. We outline the evolution of NLP from its beginnings until the age of large language models, and highlight for each of its main paradigms some similarities and differences with theories of the human language capacity. We conclude that the evolution of language technology has not substantially deepened our understanding of how human minds process natural language, despite the impressive language abilities attained by current chatbots using artificial neural networks.
Ngoc Duy Tran, Yeman Fan, Feng Dai, Khang Nguyen, Anh Nguyen, Hoang Hiep Ly, Tung D. Ta, Shigeru Chiba
Grasping deformable objects with varying stiffness remains a significant challenge in robotics. Estimating the local stiffness of a target object is important for determining an optimal grasp pose that enables stable pickup without damaging the object. This paper presents a probe-to-grasp manipulation framework for estimating the relative stiffness of objects using a passive soft-rigid two-finger hybrid gripper equipped with self-sensing pneumatic variable-stiffness joints. Each finger of the gripper consists of two rigid links connected by a soft pneumatic ring placed at the joint, enabling both compliant interaction and controllable joint stiffness via internal pressurization. By measuring the pressure inside the pneumatic ring, we can estimate the interaction force during contact. Building on this, we propose a practical probing strategy to infer relative object stiffness by correlating the estimated normal force with known gripper closing displacement. We validate the self-sensing model through stiffness characterization experiments across bending angles and pressure ranges, and demonstrate stiffness-aware probing-and-grasping in real-life applications: selecting grasp locations on fruits with spatially varying stiffness. The proposed system offers a minimal, low-cost sensing approach for stiffness-aware soft manipulation while retaining probing and grasping capability.
Conrad Borchers, Luiz Rodrigues, Newarney Torrezão da Costa, Cleon Xavier, Rafael Ferreira Mello
Comments Accepted as full paper to the 27th International Conference on Artificial Intelligence in Education (AIED 2026)
Large language models (LLMs) increasingly generate formative feedback for students, yet little is known about how teachers revise this feedback before it reaches learners. Teachers' revisions shape what students receive, making revision practices central to evaluating AI classroom tools. We analyze a dataset of 1,349 instances of AI-generated feedback and corresponding teacher-edited explanations from 117 teachers. We examine (i) textual characteristics associated with teacher revisions, (ii) whether revision decisions can be predicted from the AI feedback text, and (iii) how revisions change the pedagogical type of feedback delivered. First, we find that teachers accept AI feedback without modification in about 80% of cases, while edited feedback tends to be significantly longer and subsequently shortened by teachers. Editing behavior varies substantially across teachers: about 50% never edit AI feedback, and only about 10% edit more than two-thirds of feedback instances. Second, machine learning models trained only on the AI feedback text as input features, using sentence embeddings, achieve fair performance in identifying which feedback will be revised (AUC=0.75). Third, qualitative coding shows that when revisions occur, teachers often simplify AI-generated feedback, shifting it away from high-information explanations toward more concise, corrective forms. Together, these findings characterize how teachers engage with AI-generated feedback in practice and highlight opportunities to design feedback systems that better align with teacher priorities while reducing unnecessary editing effort.
Zirui Xu, Vasileios Tzoumas
Comments Accepted to ACC 2026
We provide a distributed online algorithm for multi-agent submodular maximization under communication delays. We are motivated by the future distributed information-gathering tasks in unknown and dynamic environments, where utility functions naturally exhibit the diminishing-returns property, i.e., submodularity. Existing approaches for online submodular maximization either rely on sequential multi-hop communication, resulting in prohibitive delays and restrictive connectivity assumptions, or restrict each agent's coordination to its one-hop neighborhood only, thereby limiting the coordination performance. To address the issue, we provide the Distributed Online Greedy (DOG) algorithm, which integrates tools from adversarial bandit learning with delayed feedback to enable simultaneous decision-making across arbitrary network topologies. We provide the approximation performance of DOG against an optimal solution, capturing the suboptimality cost due to decentralization as a function of the network structure. Our analyses further reveal a trade-off between coordination performance and convergence time, determined by the magnitude of communication delays. By this trade-off, DOG spans the spectrum between the state-of-the-art fully centralized online coordination approach [1] and fully decentralized one-hop coordination approach [2].
Nusrat Tasnim, Kutub Uddin, Khalid Malik
The rapid proliferation of AI-generated images, powered by generative adversarial networks (GANs), diffusion models, and other synthesis techniques, has raised serious concerns about misinformation, copyright violations, and digital security. However, detecting such images in a generalized and robust manner remains a major challenge due to the vast diversity of generative models and data distributions. In this work, we present \textbf{Diversity Matters}, a novel framework that emphasizes data diversity and feature domain complementarity for AI-generated image detection. The proposed method introduces a feature-domain similarity filtering mechanism that discards redundant or highly similar samples across both inter-class and intra-class distributions, ensuring a more diverse and representative training set. Furthermore, we propose a dual-branch network that combines CLIP features from the pixel domain and the frequency domain to jointly capture semantic and structural cues, leading to improved generalization against unseen generative models and adversarial conditions. Extensive experiments on benchmark datasets demonstrate that the proposed approach significantly improves cross-model and cross-dataset performance compared to existing methods. \textbf{Diversity Matters} highlights the critical role of data and feature diversity in building reliable and robust detectors against the rapidly evolving landscape of synthetic content.
Laura Rayón Ropero, Jasper De Laet, Filip Lemic, Pau Sabater Nácher, Nabeel Nisar Bhat, Sergi Abadal, Jeroen Famaey, Eduard Alarcón, Xavier Costa-Pérez
Comments 18 pages, 12 figures, 2 tables. Accepted for publication at IEEE Transactions on Affective Computing
Facial Emotion Recognition is a critical research area within Affective Computing due to its wide-ranging applications in Human Computer Interaction, mental health assessment and fatigue monitoring. Current FER methods predominantly rely on Deep Learning techniques trained on 2D image data, which pose significant privacy concerns and are unsuitable for continuous, real-time monitoring. As an alternative, we propose High-Frequency Wireless Sensing (HFWS) as an enabler of continuous, privacy-aware FER, through the generation of detailed 3D facial pointclouds via on-person sensors embedded in wearables. We present arguments supporting the privacy advantages of HFWS over traditional 2D imaging, particularly under increasingly stringent data protection regulations. A major barrier to adopting HFWS for FER is the scarcity of labeled 3D FER datasets. Towards addressing this issue, we introduce a FLAME-based method to generate 3D facial pointclouds from existing public 2D datasets. Using this approach, we create AffectNet3D, a 3D version of the AffectNet database. To evaluate the quality and usability of the generated data, we design a pointcloud refinement pipeline focused on isolating the facial region, and train the popular PointNet++ model on the refined pointclouds. Fine-tuning the model on a small subset of the unseen 3D FER dataset BU-3DFE yields a classification accuracy exceeding 70%, comparable to oracle-level performance. To further investigate the potential of HFWS-based FER for continuous monitoring, we simulate wearable sensing conditions by masking portions of the generated pointclouds. Experimental results show that models trained on AffectNet3D and fine-tuned with just 25% of BU-3DFE outperform those trained solely on BU-3DFE. These findings highlight the viability of our pipeline and support the feasibility of continuous, privacy-aware FER via wearable HFWS systems.
Akash Anand, Aditya Agarwal, Leslie Pack Kaelbling
Comments 8 pages, 7 tables, 3 figures. Supplementary material included. Project page: https://scout-model-routing.github.io
Robotic manipulation tasks require 3D mesh reconstructions of varying quality: dexterous manipulation demands fine-grained surface detail, while collision-free planning tolerates coarser representations. Multiple reconstruction methods offer different cost-quality tradeoffs, from Image-to-3D models - whose output quality depends heavily on the input viewpoint - to view-invariant methods such as structured light scanning. Querying all models is computationally prohibitive, motivating per-input model selection. We propose SCOUT, a novel routing framework that decouples reconstruction scores into two components: (1) the relative performance of viewpoint-dependent models, captured by a learned probability distribution, and (2) the overall image difficulty, captured by a scalar partition function estimate. As the learned network operates only over the viewpoint-dependent models, view-invariant pipelines can be added, removed, or reconfigured without retraining. SCOUT also supports arbitrary cost constraints at inference time, accommodating the multi-dimensional cost constraints common in robotics. We evaluate on the Google Scanned Objects, BigBIRD, and YCB datasets under multiple mesh quality metrics, demonstrating consistent improvements over routing baselines adapted from the LLM literature across various cost constraints. We further validate the framework through robotic grasping and dexterous manipulation experiments. We release the code and additional results on our website.
Solvin Sigurdson, Benjamin Riviere, Joel Burdick
Comments 8 pages, 8 figures, accepted to the 2026 IEEE International Conference on Robotics and Automation
Planning long duration robotic manipulation sequences is challenging because of the complexity of exploring feasible trajectories through nonlinear contact dynamics and many contact modes. Moreover, this complexity grows with the problem's horizon length. We propose a search tree method that generates trajectories using the spectral decomposition of the inverse dynamics equation. This equation maps actuator displacement to object displacement, and its spectrum is efficient for exploration because its components are orthogonal and they approximate the reachable set of the object while remaining dynamically feasible. These trajectories can be combined with any search based method, such as Rapidly-Exploring Random Trees (RRT), for long-horizon planning. Our method performs similarly to recent work in model-based planning for short-horizon tasks, and differentiates itself with its ability to solve long-horizon tasks: whereas existing methods fail, ours can generate 45 second duration, 10+ contact mode plans using 15 seconds of computation, demonstrating real-time capability in highly complex domains.
Udo Schlegel, Thomas Seidl
Comments 24 pages, 1 figure, 3 tables, accepted at the XAI 2026
Counterfactual explanations emerge as a powerful approach in explainable AI, providing what-if scenarios that reveal how minimal changes to an input time series can alter the model's prediction. This work presents a survey of recent algorithms for counterfactual explanations for time series classification. We review state-of-the-art methods, spanning instance-based nearest-neighbor techniques, pattern-driven algorithms, gradient-based optimization, and generative models. For each, we discuss the underlying methodology, the models and classifiers they target, and the datasets on which they are evaluated. We highlight unique challenges in generating counterfactuals for temporal data, such as maintaining temporal coherence, plausibility, and actionable interpretability, which distinguish the temporal from tabular or image domains. We analyze the strengths and limitations of existing approaches and compare their effectiveness along key dimensions (validity, proximity, sparsity, plausibility, etc.). In addition, we implemented an open-source implementation library, Counterfactual Explanations for Time Series (CFTS), as a reference framework that includes many algorithms and evaluation metrics. We discuss this library's contributions in standardizing evaluation and enabling practical adoption of explainable time series techniques. Finally, based on the literature and identified gaps, we propose future research directions, including improved user-centered design, integration of domain knowledge, and counterfactuals for time series forecasting.
Ryosuke Furuta
We present an inference-time adaptation method that tailors a pretrained image editing model to each input manga image using only the input image itself. Despite recent progress in pretrained image editing, such models often underperform on manga because they are trained predominantly on natural-image data. Re-training or fine-tuning large-scale models on manga is, however, generally impractical due to both computational cost and copyright constraints. To address this issue, our method slightly corrects the generation trajectory at inference time so that the input image can be reconstructed more faithfully under an empty prompt. Experimental results show that our method consistently outperforms existing baselines while incurring only negligible computational overhead.
Linfei Li, Lin Zhang, Zhong Wang, Ying Shen
Comments Accepted by ACM MM 2024
Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense, efficient, and scalable scene representations. Existing semantic SLAM systems based on explicit representations are often limited by resolution and an inability to predict unknown areas. Conversely, implicit representations typically rely on time-consuming ray tracing, failing to meet real-time requirements. Fortunately, 3D Gaussian Splatting (3DGS) has emerged as a promising representation that combines the efficiency of point-based methods with the continuity of geometric structures. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework that processes multimodal data to render consistent, dense semantic maps in real-time. GS3LAM models the scene as a Semantic Gaussian Field (SG-Field) and jointly optimizes camera poses and the field via multimodal error constraints. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces. To mitigate catastrophic forgetting, we propose a Random Sampling-based Keyframe Mapping (RSKM) strategy, which demonstrates superior performance over common local covisibility optimization methods. Extensive experiments on benchmark datasets show that GS3LAM achieves increased tracking robustness, superior rendering quality, and enhanced semantic precision compared to state-of-the-art methods. Source code is available at https://github.com/lif314/GS3LAM.
Maolin Gao, Shao Jie Hu-Chen, Congyue Deng, Riccardo Marin, Leonidas Guibas, Daniel Cremers
Comments 17 pages, 36 Figures, Computer Vision and Pattern Recognition (CVPR) 2026
Dense 3D shape correspondence remains a central challenge in computer vision and graphics as many deep learning approaches still rely on intermediate geometric features or handcrafted descriptors, limiting their effectiveness under non-isometric deformations, partial data, and non-manifold inputs. To overcome these issues, we introduce RINO, an unsupervised, rotation-invariant dense correspondence framework that effectively unifies rigid and non-rigid shape matching. The core of our method is the novel RINONet, a feature extractor that integrates vector-based SO(3)-invariant learning with orientation-aware complex functional maps to extract robust features directly from raw geometry. This allows for a fully end-to-end, data-driven approach that bypasses the need for shape pre-alignment or handcrafted features. Extensive experiments show unprecedented performance of RINO across challenging non-rigid matching tasks, including arbitrary poses, non-isometry, partiality, non-manifoldness, and noise.
Rodrigo Serra, Carlos Azevedo, André Silva, Kevin Alcedo, Quentin Rouxel, Peter So, Alejandro Suarez, Alin Albu-Schäeffer, Pedro U. Lima
Comments Description of the cooperative competition concept, with a case study in EU project euROBIN, held in Nancy, November 2024
This paper presents a novel framework for cooperative robotics competitions (coopetitions) that promote the transferability and composability of robotics modules, including software, hardware, and data, across heterogeneous robotic systems. The framework is designed to incentivize collaboration between teams through structured task design, shared infrastructure, and a royalty-based scoring system. As a case study, the paper details the implementation and outcomes of the first euROBIN Coopetition, held under the European Robotics and AI Network (euROBIN), which featured fifteen robotic platforms competing across Industrial, Service, and Outdoor domains. The study highlights the practical challenges of achieving module reuse in real-world scenarios, particularly in terms of integration complexity and system compatibility. It also examines participant performance, integration behavior, and team feedback to assess the effectiveness of the framework. The paper concludes with lessons learned and recommendations for future coopetitions, including improveme
Max Disselnmeyer, Thomas Bömer, Laura Dörr, Bastian Amberg, Anne Meyer
Comments 52 pages, 15 figures and tables
Buffer zones are essential in production systems to decouple sequential processes. In dense floor storage environments, such as space-constrained brownfield facilities, manual operation is increasingly challenged by severe labor shortages and rising operational costs. Automating these zones requires solving the Buffer Storage, Retrieval, and Reshuffling Problem (BSRRP). While previous work has addressed scenarios where the focus is limited to reshuffling and retrieving a fixed set of items, real-world manufacturing necessitates an adaptive approach that also incorporates arriving unit loads. This paper introduces the Multi-AMR BSRRP, coordinating a robot fleet to manage concurrent reshuffling, alongside time-windowed storage and retrieval tasks, within a shared floor area. We formulate a Binary Integer Programming (IP) model to obtain exact solutions for benchmarking purposes. As the problem is NP-hard, rendering exact methods computationally intractable for industrial scales, we propose a hierarchical heuristic. This approach decomposes the problem into an A* search for task-level sequence planning of unit load placements, and a Constraint Programming (CP) approach for multi-robot coordination and scheduling. Experiments demonstrate orders-of-magnitude computation time reductions compared to the exact formulation. These results confirm the heuristic's viability as responsive control logic for high-density production environments.
Fadoua Amri-Jouidel, Emmanuel Kemel, Stéphane Mussard
Explainability and fairness have mainly been considered separately, with recent exceptions trying the explain the sources of unfairness. This paper shows that the Shapley value can be used to both define and explain unfairness, under standard group fairness criteria. This offers an integrated framework to estimate and derive inference on unfairness as-well-as the features that contribute to it. Our framework can also be extended from Shapley values to the family of Efficient-Symmetric-Linear (ESL) values, some of which offer more robust definitions of fairness, and shorter computation times. An illustration is run on the Census Income dataset from the UCI Machine Learning Repository. Our approach shows that ``Age", ``Number of hours" and ``Marital status" generate gender unfairness, using shorter computation time than traditional Bootstrap tests.
Moritz Nottebaum, Matteo Dunnhofer, Christian Micheloni
Comments Accepted at CVPR Findings 2026
Recent research on vision backbone architectures has predominantly focused on optimizing efficiency for hardware platforms with high parallel processing capabilities. This category increasingly includes embedded systems such as mobile phones and embedded AI accelerator modules. In contrast, CPUs do not have the possibility to parallelize operations in the same manner, wherefore models benefit from a specific design philosophy that balances amount of operations (MACs) and hardware-efficient execution by having high MACs per second (MACpS). In pursuit of this, we investigate two modifications to standard convolutions, aimed at reducing computational cost: grouping convolutions and reducing kernel sizes. While both adaptations substantially decrease the total number of MACs required for inference, sustaining low latency necessitates preserving hardware-efficiency. Our experiments across diverse CPU devices confirm that these adaptations successfully retain high hardware-efficiency on CPUs. Based on these insights, we introduce CPUBone, a new family of vision backbone models optimized for CPU-based inference. CPUBone achieves state-of-the-art Speed-Accuracy Trade-offs (SATs) across a wide range of CPU devices and effectively transfers its efficiency to downstream tasks such as object detection and semantic segmentation. Models and code are available at https://github.com/altair199797/CPUBone.
Saurabh Pathak, Elahe Arani, Mykola Pechenizkiy, Bahram Zonooz
Comments Accepted for publication in CVPR 2026
Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by $\approx 33\%$ over baseline video generators, and by up to $\approx 8\%$ on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.
Bhavya Kohli, Biplab Sikdar
Comments This work is a preprint. 8 content pages, 12 total pages including references
Graph Neural Networks (GNNs) have achieved remarkable performance on tasks involving relational data. However, small perturbations to the graph structure can significantly alter GNN outputs, raising concerns about their robustness in real-world deployments. In this work, we explore the core vulnerability of GNNs which explicitly consume graph topology in the form of the adjacency matrix or Laplacian as a means for message passing, and propose PEANUT, a simple, gradient-free, restricted black-box attack that injects virtual nodes to capitalize on this vulnerability. PEANUT is a injection based attack, which is widely considered to be more practical and realistic scenario than graph modification attacks, where the attacker is able to modify the original graph structure directly. Our method works at the inference phase, making it an evasion attack, and is applicable almost immediately, since it does not involve lengthy iterative optimizations or parameter learning, which add computational and time overhead, or training surrogate models, which are susceptible to failure due to differences in model priors and generalization capabilities. PEANUT also does not require any features on the injected node and consequently demonstrates that GNN performance can be significantly deteriorated even with injected nodes with zeros for features, highlighting the significance of effectively designed connectivity in such attacks. Extensive experiments on real-world datasets across three graph tasks demonstrate the effectiveness of our attack despite its simplicity.
Elkhan Ismayilzada, Yufei Zhang, Zijun Cui
Comments Accepted to CVPR 2026
Significant advancements made in reconstructing hands from images have delivered accurate single-frame estimates, yet they often lack physics consistency and provide no notion of how confidently the motion satisfies physics. In this paper, we propose a novel physics-aware conditional diffusion framework that refines noisy pose sequences into physically plausible hand motion while estimating the physics variance in motion estimates. Building on a MeshCNN-Transformer backbone, we formulate Euler-Lagrange dynamics for articulated hands. Unlike prior works that enforce zero residuals, we treat the resulting dynamic residuals as virtual observables to more effectively integrate physics. Through a last-layer Laplace approximation, our method produces per-joint, per-time variances that measure physics consistency and offers interpretable variance maps indicating where physical consistency weakens. Experiments on two well-known hand datasets show consistent gains over strong image-based initializations and competitive video-based methods. Qualitative results confirm that our variance estimations are aligned with the physical plausibility of the motion in image-based estimates.
Kyudan Jung, Jihwan Kim, Soyoon Kim, Jeonghoon Kim, Jaegul Choo, Cheonbok Park
Comments 34 pages, 7 figures, 11 tables
As the paradigm of AI shifts from text-based LLMs to Speech Language Models (SLMs), there is a growing demand for full-duplex systems capable of real-time, natural human-computer interaction. However, the development of such models is constrained by the scarcity of high-quality, multi-speaker conversational data, as existing large-scale resources are predominantly single-speaker or limited in volume. Addressing the complex dynamics of natural dialogue, such as overlapping and back-channeling remains a challenge, with standard processing pipelines suffering from diarization errors and ASR hallucinations. To bridge this gap, we present a robust and scalable open-source data processing pipeline designed for full-duplex model.
Sicheng Zuo, Yuxuan Li, Wenzhao Zheng, Zheng Zhu, Jie Zhou, Jiwen Lu
Comments Code is available at https://github.com/zuosc19/Vega
Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.
Jinbo Xing, Zeyinzi Jiang, Yuxiang Tuo, Chaojie Mao, Xiaotang Gai, Xi Chen, Jingfeng Zhang, Yulin Pan, Zhen Han, Jie Xiao, Keyu Yan, Chenwei Xie, Chongyang Zhong, Kai Zhu, Tong Shen, Lianghua Huang, Yu Liu, Yujiu Yang
Comments CVPR 2026 Camera-ready, Webpage: https://doubiiu.github.io/projects/WanWeaver
Recent unified models have made unprecedented progress in both understanding and generation. However, while most of them accept multi-modal inputs, they typically produce only single-modality outputs. This challenge of producing interleaved content is mainly due to training data scarcity and the difficulty of modeling long-range cross-modal context. To address this issue, we decompose interleaved generation into textual planning and visual consistency modeling, and introduce a framework consisting of a planner and a visualizer. The planner produces dense textual descriptions for visual content, while the visualizer synthesizes images accordingly. Under this guidance, we construct large-scale textual-proxy interleaved data (where visual content is represented in text) to train the planner, and curate reference-guided image data to train the visualizer. These designs give rise to Wan-Weaver, which exhibits emergent interleaved generation ability with long-range textual coherence and visual consistency. Meanwhile, the integration of diverse understanding and generation data into planner training enables Wan-Weaver to achieve robust task reasoning and generation proficiency. To assess the model's capability in interleaved generation, we further construct a benchmark that spans a wide range of use cases across multiple dimensions. Extensive experiments demonstrate that, even without access to any real interleaved data, Wan-Weaver achieves superior performance over existing methods.
Thanh-Hai Le, Hoang-Hau Tran, Trong-Nghia Vu
Comments 11 pages, 8 figures
This paper presents Few TensoRF, a 3D reconstruction framework that combines TensorRF's efficient tensor based representation with FreeNeRF's frequency driven few shot regularization. Using TensorRF to significantly accelerate rendering speed and introducing frequency and occlusion masks, the method improves stability and reconstruction quality under sparse input views. Experiments on the Synthesis NeRF benchmark show that Few TensoRF method improves the average PSNR from 21.45 dB (TensorRF) to 23.70 dB, with the fine tuned version reaching 24.52 dB, while maintaining TensorRF's fast \(\approx10-15\) minute training time. Experiments on the THuman 2.0 dataset further demonstrate competitive performance in human body reconstruction, achieving 27.37 - 34.00 dB with only eight input images. These results highlight Few TensoRF as an efficient and data effective solution for real-time 3D reconstruction across diverse scenes.
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