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2603.16871 2026-03-18 cs.CV

WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

Jisu Nam, Yicong Hong, Chun-Hao Paul Huang, Feng Liu, JoungBin Lee, Jiyoung Kim, Siyoon Jin, Yunsung Lee, Jaeyoon Jung, Suhwan Choi, Seungryong Kim, Yang Zhou

Comments Project page is available at https://cvlab-kaist.github.io/WorldCam/

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英文摘要

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.

2603.16868 2026-03-18 cs.CV cs.AI cs.RO

MessyKitchens: Contact-rich object-level 3D scene reconstruction

Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev

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英文摘要

Monocular 3D scene reconstruction has recently seen significant progress. Powered by the modern neural architectures and large-scale data, recent methods achieve high performance in depth estimation from a single image. Meanwhile, reconstructing and decomposing common scenes into individual 3D objects remains a hard challenge due to the large variety of objects, frequent occlusions and complex object relations. Notably, beyond shape and pose estimation of individual objects, applications in robotics and animation require physically-plausible scene reconstruction where objects obey physical principles of non-penetration and realistic contacts. In this work we advance object-level scene reconstruction along two directions. First, we introduceMessyKitchens, a new dataset with real-world scenes featuring cluttered environments and providing high-fidelity object-level ground truth in terms of 3D object shapes, poses and accurate object contacts. Second, we build on the recent SAM 3D approach for single-object reconstruction and extend it with Multi-Object Decoder (MOD) for joint object-level scene reconstruction. To validate our contributions, we demonstrate MessyKitchens to significantly improve previous datasets in registration accuracy and inter-object penetration. We also compare our multi-object reconstruction approach on three datasets and demonstrate consistent and significant improvements of MOD over the state of the art. Our new benchmark, code and pre-trained models will become publicly available on our project website: https://messykitchens.github.io/.

2603.16866 2026-03-18 cs.RO cs.AI cs.GR cs.LG cs.SE

ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100K

Kaixuan Wang, Tianxing Chen, Jiawei Liu, Honghao Su, Shaolong Zhu, Minxuan Wang, Zixuan Li, Yue Chen, Huan-ang Gao, Yusen Qin, Jiawei Wang, Qixuan Zhang, Lan Xu, Jingyi Yu, Yao Mu, Ping Luo

Comments Website: https://manitwin.github.io/

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英文摘要

Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.

2603.16864 2026-03-18 cs.CV cs.AI

SparkVSR: Interactive Video Super-Resolution via Sparse Keyframe Propagation

Jiongze Yu, Xiangbo Gao, Pooja Verlani, Akshay Gadde, Yilin Wang, Balu Adsumilli, Zhengzhong Tu

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英文摘要

Video Super-Resolution (VSR) aims to restore high-quality video frames from low-resolution (LR) estimates, yet most existing VSR approaches behave like black boxes at inference time: users cannot reliably correct unexpected artifacts, but instead can only accept whatever the model produces. In this paper, we propose a novel interactive VSR framework dubbed SparkVSR that makes sparse keyframes a simple and expressive control signal. Specifically, users can first super-resolve or optionally a small set of keyframes using any off-the-shelf image super-resolution (ISR) model, then SparkVSR propagates the keyframe priors to the entire video sequence while remaining grounded by the original LR video motion. Concretely, we introduce a keyframe-conditioned latent-pixel two-stage training pipeline that fuses LR video latents with sparsely encoded HR keyframe latents to learn robust cross-space propagation and refine perceptual details. At inference time, SparkVSR supports flexible keyframe selection (manual specification, codec I-frame extraction, or random sampling) and a reference-free guidance mechanism that continuously balances keyframe adherence and blind restoration, ensuring robust performance even when reference keyframes are absent or imperfect. Experiments on multiple VSR benchmarks demonstrate improved temporal consistency and strong restoration quality, surpassing baselines by up to 24.6%, 21.8%, and 5.6% on CLIP-IQA, DOVER, and MUSIQ, respectively, enabling controllable, keyframe-driven video super-resolution. Moreover, we demonstrate that SparkVSR is a generic interactive, keyframe-conditioned video processing framework as it can be applied out of the box to unseen tasks such as old-film restoration and video style transfer. Our project page is available at: https://sparkvsr.github.io/

2603.16862 2026-03-18 cs.CL

Chronos: Temporal-Aware Conversational Agents with Structured Event Retrieval for Long-Term Memory

Sahil Sen, Elias Lumer, Anmol Gulati, Vamse Kumar Subbiah

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英文摘要

Recent advances in Large Language Models (LLMs) have enabled conversational AI agents to engage in extended multi-turn interactions spanning weeks or months. However, existing memory systems struggle to reason over temporally grounded facts and preferences that evolve across months of interaction and lack effective retrieval strategies for multi-hop, time-sensitive queries over long dialogue histories. We introduce Chronos, a novel temporal-aware memory framework that decomposes raw dialogue into subject-verb-object event tuples with resolved datetime ranges and entity aliases, indexing them in a structured event calendar alongside a turn calendar that preserves full conversational context. At query time, Chronos applies dynamic prompting to generate tailored retrieval guidance for each question, directing the agent on what to retrieve, how to filter across time ranges, and how to approach multi-hop reasoning through an iterative tool-calling loop over both calendars. We evaluate Chronos with 8 LLMs, both open-source and closed-source, on the LongMemEvalS benchmark comprising 500 questions spanning six categories of dialogue history tasks. Chronos Low achieves 92.60% and Chronos High scores 95.60% accuracy, setting a new state of the art with an improvement of 7.67% over the best prior system. Ablation results reveal the events calendar accounts for a 58.9% gain on the baseline while all other components yield improvements between 15.5% and 22.3%. Notably, Chronos Low alone surpasses prior approaches evaluated under their strongest model configurations.

2603.16860 2026-03-18 cs.RO

DreamPlan: Efficient Reinforcement Fine-Tuning of Vision-Language Planners via Video World Models

Emily Yue-Ting Jia, Weiduo Yuan, Tianheng Shi, Vitor Guizilini, Jiageng Mao, Yue Wang

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英文摘要

Robotic manipulation requires sophisticated commonsense reasoning, a capability naturally possessed by large-scale Vision-Language Models (VLMs). While VLMs show promise as zero-shot planners, their lack of grounded physical understanding often leads to compounding errors and low success rates when deployed in complex real-world environments, particularly for challenging tasks like deformable object manipulation. Although Reinforcement Learning (RL) can adapt these planners to specific task dynamics, directly fine-tuning VLMs via real-world interaction is prohibitively expensive, unsafe, and sample-inefficient. To overcome this bottleneck, we introduce DreamPlan, a novel framework for the reinforcement fine-tuning of VLM planners via video world models. Instead of relying on costly physical rollouts, DreamPlan first leverages the zero-shot VLM to collect exploratory interaction data. We demonstrate that this sub-optimal data is sufficient to train an action-conditioned video generation model, which implicitly captures complex real-world physics. Subsequently, the VLM planner is fine-tuned entirely within the "imagination" of this video world model using Odds Ratio Policy Optimization (ORPO). By utilizing these virtual rollouts, physical and task-specific knowledge is efficiently injected into the VLM. Our results indicate that DreamPlan bridges the gap between semantic reasoning and physical grounding, significantly improving manipulation success rates without the need for large-scale real-world data collection. Our project page is https://psi-lab.ai/DreamPlan/.

2603.16859 2026-03-18 cs.AI

SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models

Tianyu Xie, Jinfa Huang, Yuexiao Ma, Rongfang Luo, Yan Yang, Wang Chen, Yuhui Zeng, Ruize Fang, Yixuan Zou, Xiawu Zheng, Jiebo Luo, Rongrong Ji

Comments Code is available at https://github.com/MAC-AutoML/SocialOmni and dataset is available at https://huggingface.co/datasets/alexisty/SocialOmni

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英文摘要

Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.

2603.16858 2026-03-18 cs.CV cs.AI

SOMA: Unifying Parametric Human Body Models

Jun Saito, Jiefeng Li, Michael de Ruyter, Miguel Guerrero, Edy Lim, Ehsan Hassani, Roger Blanco Ribera, Hyejin Moon, Magdalena Dadela, Marco Di Lucca, Qiao Wang, Xueting Li, Jan Kautz, Simon Yuen, Umar Iqbal

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英文摘要

Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the $O(M^2)$ per-pair adapter problem to $O(M)$ single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.

2603.16857 2026-03-18 cs.LG

Long-Horizon Traffic Forecasting via Incident-Aware Conformal Spatio-Temporal Transformers

Mayur Patil, Qadeer Ahmed, Shawn Midlam-Mohler, Stephanie Marik, Allen Sheldon, Rajeev Chhajer, Nithin Santhanam

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英文摘要

Reliable multi-horizon traffic forecasting is challenging because network conditions are stochastic, incident disruptions are intermittent, and effective spatial dependencies vary across time-of-day patterns. This study is conducted on the Ohio Department of Transportation (ODOT) traffic count data and corresponding ODOT crash records. This work utilizes a Spatio-Temporal Transformer (STT) model with Adaptive Conformal Prediction (ACP) to produce multi-horizon forecasts with calibrated uncertainty. We propose a piecewise Coefficient of Variation (CV) strategy that models hour-to-hour traveltime variability using a log-normal distribution, enabling the construction of a per-hour dynamic adjacency matrix. We further perturb edge weights using incident-related severity signals derived from the ODOT crash dataset that comprises incident clearance time, weather conditions, speed violations, work zones, and roadway functional class, to capture localized disruptions and peak/off-peak transitions. This dynamic graph construction replaces a fixed-CV assumption and better represents changing traffic conditions within the forecast window. For validation, we generate extended trips via multi-hour loop runs on the Columbus, Ohio, network in SUMO simulations and apply a Monte Carlo simulation to obtain travel-time distributions for a Vehicle Under Test (VUT). Experiments demonstrate improved long-horizon accuracy and well-calibrated prediction intervals compared to other baseline methods.

2603.16856 2026-03-18 cs.CL

Online Experiential Learning for Language Models

Tianzhu Ye, Li Dong, Qingxiu Dong, Xun Wu, Shaohan Huang, Furu Wei

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The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.

2603.16853 2026-03-18 cs.RO cs.GR

BrickSim: A Physics-Based Simulator for Manipulating Interlocking Brick Assemblies

Haowei Wen, Ruixuan Liu, Weiyi Piao, Siyu Li, Changliu Liu

Comments 9 pages, 9 figures

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英文摘要

Interlocking brick assemblies provide a standardized yet challenging testbed for contact-rich and long-horizon robotic manipulation, but existing rigid-body simulators do not faithfully capture snap-fit mechanics. We present BrickSim, the first real-time physics-based simulator for interlocking brick assemblies. BrickSim introduces a compact force-based mechanics model for snap-fit connections and solves the resulting internal force distribution using a structured convex quadratic program. Combined with a hybrid architecture that delegates rigid-body dynamics to the underlying physics engine while handling snap-fit mechanics separately, BrickSim enables real-time, high-fidelity simulation of assembly, disassembly, and structural collapse. On 150 real-world assemblies, BrickSim achieves 100% accuracy in static stability prediction with an average solve time of 5 ms. In dynamic drop tests, it also faithfully reproduces real-world structural collapse, precisely mirroring both the occurrence of breakage and the specific breakage locations. Built on Isaac Sim, BrickSim further supports seamless integration with a wide variety of robots and existing pipelines. We demonstrate robotic construction of brick assemblies using BrickSim, highlighting its potential as a foundation for research in dexterous, long-horizon robotic manipulation. BrickSim is open-source, and the code is available at https://github.com/intelligent-control-lab/BrickSim.

2603.16848 2026-03-18 cs.CL

Mediocrity is the key for LLM as a Judge Anchor Selection

Shachar Don-Yehiya, Asaf Yehudai, Leshem Choshen, Omri Abend

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英文摘要

The ``LLM-as-a-judge'' paradigm has become a standard method for evaluating open-ended generation. To address the quadratic scalability costs of pairwise comparisons, popular benchmarks like Arena-Hard and AlpacaEval compare all models against a single anchor. However, despite its widespread use, the impact of anchor selection on the reliability of the results remains largely unexplored. In this work, we systematically investigate the effect of anchor selection by evaluating 22 different anchors on the Arena-Hard-v2.0 dataset. We find that the choice of anchor is critical: a poor anchor can dramatically reduce correlation with human rankings. We identify that common anchor choices (best-performing and worst-performing models) make poor anchors. Because these extreme anchors are consistently better or worse than all other models, they are seldom indicative of the relative ranking of the models. We further quantify the effect size of anchor selection, showing it is comparable to the selection of a judge model. We conclude with actionable recommendations. First, we conduct a power analysis, and compute sufficient benchmark sizes for anchor-based evaluation, finding that standard benchmark sizes are insufficient for pairwise evaluation and fail to distinguish between competitive models reliably. Second, we provide guidelines for selecting informative anchors to ensure reliable and efficient evaluation practices.

2603.16846 2026-03-18 cs.LG

Dynamic Meta-Layer Aggregation for Byzantine-Robust Federated Learning

Reek Das, Biplab Kanti Sen

Comments 15 pages, 3 figures

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英文摘要

Federated Learning (FL) is increasingly applied in sectors like healthcare, finance, and IoT, enabling collaborative model training while safeguarding user privacy. However, FL systems are susceptible to Byzantine adversaries that inject malicious updates, which can severely compromise global model performance. Existing defenses tend to focus on specific attack types and fail against untargeted strategies, such as multi-label flipping or combinations of noise and backdoor patterns. To overcome these limitations, we propose FedAOT-a novel defense mechanism that counters multi-label flipping and untargeted poisoning attacks using a metalearning-inspired adaptive aggregation framework. FedAOT dynamically weights client updates based on their reliability, suppressing adversarial influence without relying on predefined thresholds or restrictive attack assumptions. Notably, FedAOT generalizes effectively across diverse datasets and a wide range of attack types, maintaining robust performance even in previously unseen scenarios. Experimental results demonstrate that FedAOT substantially improves model accuracy and resilience while maintaining computational efficiency, offering a scalable and practical solution for secure federated learning.

2603.16844 2026-03-18 cs.CV

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang, Yingxiang Xu, Tao Lu, Linning Xu, Junting Dong, Jiangmiao Pang, Mulin Yu, Bo Dai

Comments Project page: https://city-super.github.io/M3/

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英文摘要

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement in dynamic environments. While coupling 3D foundation models with SLAM frameworks is a promising paradigm, a critical bottleneck persists: most multi-view foundation models estimate poses in a feed-forward manner, yielding pixel-level correspondences that lack the requisite precision for rigorous geometric optimization. To address this, we present M^3, which augments the Multi-view foundation model with a dedicated Matching head to facilitate fine-grained dense correspondences and integrates it into a robust Monocular Gaussian Splatting SLAM. M^3 further enhances tracking stability by incorporating dynamic area suppression and cross-inference intrinsic alignment. Extensive experiments on diverse indoor and outdoor benchmarks demonstrate state-of-the-art accuracy in both pose estimation and scene reconstruction. Notably, M^3 reduces ATE RMSE by 64.3% compared to VGGT-SLAM 2.0 and outperforms ARTDECO by 2.11 dB in PSNR on the ScanNet++ dataset.

2603.16843 2026-03-18 cs.AI

Internalizing Agency from Reflective Experience

Rui Ge, Yichao Fu, Yuyang Qian, Junda Su, Yiming Zhao, Peng Zhao, Hao Zhang

Comments 17 pages, 5 figures; Submitted to ICML 2026

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英文摘要

Large language models are increasingly deployed as autonomous agents that must plan, act, and recover from mistakes through long-horizon interaction with environments that provide rich feedback. However, prevailing outcome-driven post-training methods (e.g., RL with verifiable rewards) primarily optimize final success signals, leaving rich environment feedback underutilized. Consequently, they often lead to distribution sharpening: the policy becomes better at reproducing a narrow set of already-successful behaviors, while failing to improve the feedback-grounded agency needed to expand problem-solving capacity (e.g., Pass@k) in long-horizon settings. To address this, we propose LEAFE (Learning Feedback-Grounded Agency from Reflective Experience), a framework that internalizes recovery agency from reflective experience. Specifically, during exploration, the agent summarizes environment feedback into actionable experience, backtracks to earlier decision points, and explores alternative branches with revised actions. We then distill these experience-guided corrections into the model through supervised fine-tuning, enabling the policy to recover more effectively in future interactions. Across a diverse set of interactive coding and agentic tasks under fixed interaction budgets, LEAFE consistently improves Pass@1 over the base model and achieves higher Pass@k than outcome-driven baselines (GRPO) and experience-based methods such as Early Experience, with gains of up to 14% on Pass@128.

2603.16842 2026-03-18 cs.LG cond-mat.dis-nn cond-mat.stat-mech cs.SY eess.SY physics.bio-ph

Stochastic Resetting Accelerates Policy Convergence in Reinforcement Learning

Jello Zhou, Vudtiwat Ngampruetikorn, David J. Schwab

Comments 18 pages, 17 figures

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英文摘要

Stochastic resetting, where a dynamical process is intermittently returned to a fixed reference state, has emerged as a powerful mechanism for optimizing first-passage properties. Existing theory largely treats static, non-learning processes. Here we ask how stochastic resetting interacts with reinforcement learning, where the underlying dynamics adapt through experience. In tabular grid environments, we find that resetting accelerates policy convergence even when it does not reduce the search time of a purely diffusive agent, indicating a novel mechanism beyond classical first-passage optimization. In a continuous control task with neural-network-based value approximation, we show that random resetting improves deep reinforcement learning when exploration is difficult and rewards are sparse. Unlike temporal discounting, resetting preserves the optimal policy while accelerating convergence by truncating long, uninformative trajectories to enhance value propagation. Our results establish stochastic resetting as a simple, tunable mechanism for accelerating learning, translating a canonical phenomenon of statistical mechanics into an optimization principle for reinforcement learning.

2603.16840 2026-03-18 cs.CV cond-mat.mtrl-sci

What DINO saw: ALiBi positional encoding reduces positional bias in Vision Transformers

Moritz Pawlowsky, Antonis Vamvakeros, Alexander Weiss, Anja Bielefeld, Samuel J. Cooper, Ronan Docherty

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英文摘要

Vision transformers (ViTs) - especially feature foundation models like DINOv2 - learn rich representations useful for many downstream tasks. However, architectural choices (such as positional encoding) can lead to these models displaying positional biases and artefacts independent of semantic content. This makes zero-shot adaption difficult in fields like material science, where images are often cross-sections of homogeneous microstructure (i.e. having no preferred direction). In this work, we investigate the positional bias in ViTs via linear probing, finding it present across a range of objectives and positional encodings, and subsequently reduce it by finetuning models to use ALiBi relative positional encoding. We demonstrate that these models retain desirable general semantics and their unbiased features can be used successfully in trainable segmentation of complex microscopy images.

2603.16839 2026-03-18 cs.AI

Learning to Present: Inverse Specification Rewards for Agentic Slide Generation

Karthik Ragunath Ananda Kumar, Subrahmanyam Arunachalam

Comments 12 pages, 11 figures, 13 tables, 26 references. Code: https://github.com/pushing-the-frontier/slide-forge-llm Dataset: https://huggingface.co/datasets/KarthikRagunathAnandaKumar/sliderl-multi-turn-rollouts

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英文摘要

Automated presentation generation remains a challenging task requiring coherent content creation, visual design, and audience-aware communication. This work proposes an OpenEnv-compatible reinforcement learning environment where LLM agents learn to research topics, plan content, and generate professional HTML slide presentations through tool use. We introduce a multi-component reward system combining structural validation, render quality assessment, LLM-based aesthetic scoring, content quality metrics, and an inverse specification reward that measures how faithfully generated slides convey their intended purpose. The inverse specification reward, an "inverse task" where an LLM attempts to recover the original specification from generated slides, provides a holistic quality signal. Our approach fine-tunes Qwen2.5-Coder-7B via GRPO, training only 0.5% of parameters on prompts derived from expert demonstrations collected using Claude Opus 4.6. Experiments on 48 diverse business briefs across six models demonstrate that our fine-tuned 7B model achieves 91.2% of Claude Opus 4.6's quality while improving 33.1% over the base model. The six-model comparison reveals that instruction adherence and tool-use compliance, rather than raw parameter count, determine agentic task performance. We contribute SlideRL, an open-source dataset of 288 multi-turn rollout trajectories across all six models: https://huggingface.co/datasets/KarthikRagunathAnandaKumar/sliderl-multi-turn-rollouts Code: https://github.com/pushing-the-frontier/slide-forge-llm

2603.16835 2026-03-18 cs.CV

An assessment of data-centric methods for label noise identification in remote sensing data sets

Felix Kröber, Genc Hoxha, Ribana Roscher

Comments Accepted for publication in International Society for Photogrammetry and Remote Sensing (ISPRS) Annals 2026

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英文摘要

Label noise in the sense of incorrect labels is present in many real-world data sets and is known to severely limit the generalizability of deep learning models. In the field of remote sensing, however, automated treatment of label noise in data sets has received little attention to date. In particular, there is a lack of systematic analysis of the performance of data-centric methods that not only cope with label noise but also explicitly identify and isolate noisy labels. In this paper, we examine three such methods and evaluate their behavior under different label noise assumptions. To do this, we inject different types of label noise with noise levels ranging from 10 to 70% into two benchmark data sets, followed by an analysis of how well the selected methods filter the label noise and how this affects task performances. With our analyses, we clearly prove the value of data-centric methods for both parts - label noise identification and task performance improvements. Our analyses provide insights into which method is the best choice depending on the setting and objective. Finally, we show in which areas there is still a need for research in the transfer of data-centric label noise methods to remote sensing data. As such, our work is a step forward in bridging the methodological establishment of data-centric label noise methods and their usage in practical settings in the remote sensing domain.

2603.16827 2026-03-18 cs.AI cs.CL

Prompt Programming for Cultural Bias and Alignment of Large Language Models

Maksim Eren, Eric Michalak, Brian Cook, Johnny Seales

Comments 10 pages, pre-print

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英文摘要

Culture shapes reasoning, values, prioritization, and strategic decision-making, yet large language models (LLMs) often exhibit cultural biases that misalign with target populations. As LLMs are increasingly used for strategic decision-making, policy support, and document engineering tasks such as summarization, categorization, and compliance-oriented auditing, improving cultural alignment is important for ensuring that downstream analyses and recommendations reflect target-population value profiles rather than default model priors. Previous work introduced a survey-grounded cultural alignment framework and showed that culture-specific prompting can reduce misalignment, but it primarily evaluated proprietary models and relied on manual prompt engineering. In this paper, we validate and extend that framework by reproducing its social sciences survey based projection and distance metrics on open-weight LLMs, testing whether the same cultural skew and benefits of culture conditioning persist outside closed LLM systems. Building on this foundation, we introduce use of prompt programming with DSPy for this problem-treating prompts as modular, optimizable programs-to systematically tune cultural conditioning by optimizing against cultural-distance objectives. In our experiments, we show that prompt optimization often improves upon cultural prompt engineering, suggesting prompt compilation with DSPy can provide a more stable and transferable route to culturally aligned LLM responses.

2603.16825 2026-03-18 cs.RO cs.AI cs.HC

Real-Time Decoding of Movement Onset and Offset for Brain-Controlled Rehabilitation Exoskeleton

Kanishka Mitra, Satyam Kumar, Frigyes Samuel Racz, Deland Liu, Ashish D. Deshpande, José del R. Millán

Comments Accepted to ICRA 2026. 8 pages, 5 figures. Project page available at https://mitrakanishka.github.io/projects/startstop-bci/

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英文摘要

Robot-assisted therapy can deliver high-dose, task-specific training after neurologic injury, but most systems act primarily at the limb level-engaging the impaired neural circuits only indirectly-which remains a key barrier to truly contingent, neuroplasticity-targeted rehabilitation. We address this gap by implementing online, dual-state motor imagery control of an upper-limb exoskeleton, enabling goal-directed reaches to be both initiated and terminated directly from non-invasive EEG. Eight participants used EEG to initiate assistance and then volitionally halt the robot mid-trajectory. Across two online sessions, group-mean hit rates were 61.5% for onset and 64.5% for offset, demonstrating reliable start-stop command delivery despite instrumental noise and passive arm motion. Methodologically, we reveal a systematic, class-driven bias induced by common task-based recentering using an asymmetric margin diagnostic, and we introduce a class-agnostic fixation-based recentering method that tracks drift without sampling command classes while preserving class geometry. This substantially improves threshold-free separability (AUC gains: onset +56%, p = 0.0117; offset +34%, p = 0.0251) and reduces bias within and across days. Together, these results help bridge offline decoding and practical, intention-driven start-stop control of a rehabilitation exoskeleton, enabling precisely timed, contingent assistance aligned with neuroplasticity goals while supporting future clinical translation.

2603.16823 2026-03-18 cs.CV

Deep Reinforcement Learning-driven Edge Offloading for Latency-constrained XR pipelines

Sourya Saha, Saptarshi Debroy

Comments Accepted at the The 26th IEEE International Symposium on Cluster, Cloud, and Internet Computing (CCGrid 2026)

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英文摘要

Immersive extended reality (XR) applications introduce latency-critical workloads that must satisfy stringent real-time responsiveness while operating on energy- and battery-constrained devices, making execution placement between end devices and nearby edge servers a fundamental systems challenge. Existing approaches to adaptive execution and computation offloading typically optimize average performance metrics and do not fully capture the sustained interaction between real-time latency requirements and device battery lifetime in closed-loop XR workloads. In this paper, we present a battery-aware execution management framework for edge-assisted XR systems that jointly considers execution placement, workload quality, latency requirements, and battery dynamics. We design an online decision mechanism based on a lightweight deep reinforcement learning policy that continuously adapts execution decisions under dynamic network conditions while maintaining high motion-to-photon latency compliance. Experimental results show that the proposed approach extends the projected device battery lifetime by up to 163% compared to latency-optimal local execution while maintaining over 90% motion-to-photon latency compliance under stable network conditions. Such compliance does not fall below 80% even under significantly limited network bandwidth availability, thereby demonstrating the effectiveness of explicitly managing latency-energy trade-offs in immersive XR systems.

2603.16822 2026-03-18 cs.AI

Surg$Σ$: A Spectrum of Large-Scale Multimodal Data and Foundation Models for Surgical Intelligence

Zhitao Zeng, Mengya Xu, Jian Jiang, Pengfei Guo, Yunqiu Xu, Zhu Zhuo, Chang Han Low, Yufan He, Dong Yang, Chenxi Lin, Yiming Gu, Jiaxin Guo, Yutong Ban, Daguang Xu, Qi Dou, Yueming Jin

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英文摘要

Surgical intelligence has the potential to improve the safety and consistency of surgical care, yet most existing surgical AI frameworks remain task-specific and struggle to generalize across procedures and institutions. Although multimodal foundation models, particularly multimodal large language models, have demonstrated strong cross-task capabilities across various medical domains, their advancement in surgery remains constrained by the lack of large-scale, systematically curated multimodal data. To address this challenge, we introduce Surg$Σ$, a spectrum of large-scale multimodal data and foundation models for surgical intelligence. At the core of this framework lies Surg$Σ$-DB, a large-scale multimodal data foundation designed to support diverse surgical tasks. Surg$Σ$-DB consolidates heterogeneous surgical data sources (including open-source datasets, curated in-house clinical collections and web-source data) into a unified schema, aiming to improve label consistency and data standardization across heterogeneous datasets. Surg$Σ$-DB spans 6 clinical specialties and diverse surgical types, providing rich image- and video-level annotations across 18 practical surgical tasks covering understanding, reasoning, planning, and generation, at an unprecedented scale (over 5.98M conversations). Beyond conventional multimodal conversations, Surg$Σ$-DB incorporates hierarchical reasoning annotations, providing richer semantic cues to support deeper contextual understanding in complex surgical scenarios. We further provide empirical evidence through recently developed surgical foundation models built upon Surg$Σ$-DB, illustrating the practical benefits of large-scale multimodal annotations, unified semantic design, and structured reasoning annotations for improving cross-task generalization and interpretability.

2603.16817 2026-03-18 cs.AI cs.CL cs.LG

Is Conformal Factuality for RAG-based LLMs Robust? Novel Metrics and Systematic Insights

Yi Chen, Daiwei Chen, Sukrut Madhav Chikodikar, Caitlyn Heqi Yin, Ramya Korlakai Vinayak

Comments 56 pages

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英文摘要

Large language models (LLMs) frequently hallucinate, limiting their reliability in knowledge-intensive applications. Retrieval-augmented generation (RAG) and conformal factuality have emerged as potential ways to address this limitation. While RAG aims to ground responses in retrieved evidence, it provides no statistical guarantee that the final output is correct. Conformal factuality filtering offers distribution-free statistical reliability by scoring and filtering atomic claims using a threshold calibrated on held-out data, however, the informativeness of the final output is not guaranteed. We systematically analyze the reliability and usefulness of conformal factuality for RAG-based LLMs across generation, scoring, calibration, robustness, and efficiency. We propose novel informativeness-aware metrics that better reflect task utility under conformal filtering. Across three benchmarks and multiple model families, we find that (i) conformal filtering suffers from low usefulness at high factuality levels due to vacuous outputs, (ii) conformal factuality guarantee is not robust to distribution shifts and distractors, highlighting the limitation that requires calibration data to closely match deployment conditions, and (iii) lightweight entailment-based verifiers match or outperform LLM-based model confidence scorers while requiring over $100\times$ fewer FLOPs. Overall, our results expose factuality-informativeness trade-offs and fragility of conformal filtering framework under distribution shifts and distractors, highlighting the need for new approaches for reliability with robustness and usefulness as key metrics, and provide actionable guidance for building RAG pipelines that are both reliable and computationally efficient.

2603.16815 2026-03-18 cs.AI

Beyond Accuracy: Evaluating Forecasting Models by Multi-Echelon Inventory Cost

Swata Marik, Swayamjit Saha, Garga Chatterjee

Comments 10 pages, 2 tables

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英文摘要

This study develops a digitalized forecasting-inventory optimization pipeline integrating traditional forecasting models, machine learning regressors, and deep sequence models within a unified inventory simulation framework. Using the M5 Walmart dataset, we evaluate seven forecasting approaches and assess their operational impact under single- and two-echelon newsvendor systems. Results indicate that Temporal CNN and LSTM models significantly reduce inventory costs and improve fill rates compared to statistical baselines. Sensitivity and multi-echelon analyses demonstrate robustness and scalability, offering a data-driven decision-support tool for modern supply chains.

2603.16809 2026-03-18 cs.RO cs.AI

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Yishuai Cai, Xinglin Chen, Yunxin Mao, Kun Hu, Minglong Li, Yaodong Yang, Yuanpei Chen

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英文摘要

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.

2603.16805 2026-03-18 cs.SD

Making Separation-First Multi-Stream Audio Watermarking Feasible via Joint Training

Houmin Sun, Zi Hu, Linxi Li, Yechen Wang, Liwei Jin, Ming Li

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英文摘要

Modern audio is created by mixing stems from different sources, raising the question: can we independently watermark each stem and recover all watermarks after separation? We study a separation-first, multi-stream watermarking framework-embedding distinct information into stems using unique keys but a shared structure, mixing, separating, and decoding from each output. A naive pipeline (robust watermarking + off-the-shelf separation) yields poor bit recovery, showing robustness to generic distortions does not ensure robustness to separation artifacts. To enable this, we jointly train the watermark system and the separator in an end-to-end manner, encouraging the separator to preserve watermark cues while adapting embedding to separation-specific distortions. Experiments on speech+music and vocal+accompaniment mixtures show substantial gains in post-separation recovery while maintaining perceptual quality.

2603.16803 2026-03-18 cs.RO

Development of Low-Cost and Bidirectional Syringe Pumps for Soft Robotics Applications

Krishamsu Subedi Chhetri, Aryan Mayor, Elise Corbin, Logan Walker, John Rieffel

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英文摘要

Soft robotics leverages deformable materials to develop robots capable of navigating unstructured and dynamic environments. Silicone Voxel-Based Soft Robots (Silibots) are a type of pneumatically actuated soft robots that rely on the inflation and deflation of their voxels for shape-shifting behaviors. However, traditional pneumatic actuation methods (high pressure solenoids, medical diaphragm pumps, micro compressors, compressed fluid) pose significant challenges due to their limited efficacy, cost, complexity, or lack of precision. This work introduces a low cost and modular syringe pump system, constructed with off the shelf and 3D printed parts, designed to overcome these limitations. The syringe pump system also enhances actuation with the unique ability to pull a vacuum as well pump air into the soft robot. Furthermore, the syringe pump features modular hardware and customizable software, allowing for researchers to tailor the syringe pump to their requirements or operate multiple pumps simultaneously with unique pump parameters. This flexibility makes the syringe pump an accessible and scalable tool that paves the way for broader adoption of soft robotic technologies in research and education.

2603.16800 2026-03-18 cs.LG

RaDAR: Relation-aware Diffusion-Asymmetric Graph Contrastive Learning for Recommendation

Yixuan Huang, Jiawei Chen, Shengfan Zhang, Zongsheng Cao

Comments 12 pages, 5 figures. Accepted at WWW 2026

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Journal ref
Proceedings of the ACM Web Conference (WWW), 2026
英文摘要

Collaborative filtering (CF) recommendation has been significantly advanced by integrating Graph Neural Networks (GNNs) and Graph Contrastive Learning (GCL). However, (i) random edge perturbations often distort critical structural signals and degrade semantic consistency across augmented views, and (ii) data sparsity hampers the propagation of collaborative signals, limiting generalization. To tackle these challenges, we propose RaDAR (Relation-aware Diffusion-Asymmetric Graph Contrastive Learning Framework for Recommendation Systems), a novel framework that combines two complementary view generation mechanisms: a graph generative model to capture global structure and a relation-aware denoising model to refine noisy edges. RaDAR introduces three key innovations: (1) asymmetric contrastive learning with global negative sampling to maintain semantic alignment while suppressing noise; (2) diffusion-guided augmentation, which employs progressive noise injection and denoising for enhanced robustness; and (3) relation-aware edge refinement, dynamically adjusting edge weights based on latent node semantics. Extensive experiments on three public benchmarks demonstrate that RaDAR consistently outperforms state-of-the-art methods, particularly under noisy and sparse conditions.

2603.16798 2026-03-18 cs.LG cs.DS math.ST stat.ML stat.TH

High-Dimensional Gaussian Mean Estimation under Realizable Contamination

Ilias Diakonikolas, Daniel M. Kane, Thanasis Pittas

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英文摘要

We study mean estimation for a Gaussian distribution with identity covariance in $\mathbb{R}^d$ under a missing data scheme termed realizable $ε$-contamination model. In this model an adversary can choose a function $r(x)$ between 0 and $ε$ and each sample $x$ goes missing with probability $r(x)$. Recent work Ma et al., 2024 proposed this model as an intermediate-strength setting between Missing Completely At Random (MCAR) -- where missingness is independent of the data -- and Missing Not At Random (MNAR) -- where missingness may depend arbitrarily on the sample values and can lead to non-identifiability issues. That work established information-theoretic upper and lower bounds for mean estimation in the realizable contamination model. Their proposed estimators incur runtime exponential in the dimension, leaving open the possibility of computationally efficient algorithms in high dimensions. In this work, we establish an information-computation gap in the Statistical Query model (and, as a corollary, for Low-Degree Polynomials and PTF tests), showing that algorithms must either use substantially more samples than information-theoretically necessary or incur exponential runtime. We complement our SQ lower bound with an algorithm whose sample-time tradeoff nearly matches our lower bound. Together, these results qualitatively characterize the complexity of Gaussian mean estimation under $ε$-realizable contamination.