Scalable Board Expansion within a General Game System
Comments 65 pages, 41 figures
Clémentine Sacré
Comments 65 pages, 41 figures
This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play.
Wenhang Ge, Guibao Shen, Jiawei Feng, Luozhou Wang, Hao Lu, Xingye Tian, Xin Tao, Ying-Cong Chen
Recent advances in camera-controlled video diffusion models have significantly improved video-camera alignment. However, the camera controllability still remains limited. In this work, we build upon Reward Feedback Learning and aim to further improve camera controllability. However, directly borrowing existing ReFL approaches faces several challenges. First, current reward models lack the capacity to assess video-camera alignment. Second, decoding latent into RGB videos for reward computation introduces substantial computational overhead. Third, 3D geometric information is typically neglected during video decoding. To address these limitations, we introduce an efficient camera-aware 3D decoder that decodes video latent into 3D representations for reward quantization. Specifically, video latent along with the camera pose are decoded into 3D Gaussians. In this process, the camera pose not only acts as input, but also serves as a projection parameter. Misalignment between the video latent and camera pose will cause geometric distortions in the 3D structure, resulting in blurry renderings. Based on this property, we explicitly optimize pixel-level consistency between the rendered novel views and ground-truth ones as reward. To accommodate the stochastic nature, we further introduce a visibility term that selectively supervises only deterministic regions derived via geometric warping. Extensive experiments conducted on RealEstate10K and WorldScore benchmarks demonstrate the effectiveness of our proposed method. Project page: \href{https://a-bigbao.github.io/CamPilot/}{CamPilot Page}.
Shengbang Tong, Boyang Zheng, Ziteng Wang, Bingda Tang, Nanye Ma, Ellis Brown, Jihan Yang, Rob Fergus, Yann LeCun, Saining Xie
Comments website: https://rae-dit.github.io/scale-rae/
Representation Autoencoders (RAEs) have shown distinct advantages in diffusion modeling on ImageNet by training in high-dimensional semantic latent spaces. In this work, we investigate whether this framework can scale to large-scale, freeform text-to-image (T2I) generation. We first scale RAE decoders on the frozen representation encoder (SigLIP-2) beyond ImageNet by training on web, synthetic, and text-rendering data, finding that while scale improves general fidelity, targeted data composition is essential for specific domains like text. We then rigorously stress-test the RAE design choices originally proposed for ImageNet. Our analysis reveals that scaling simplifies the framework: while dimension-dependent noise scheduling remains critical, architectural complexities such as wide diffusion heads and noise-augmented decoding offer negligible benefits at scale Building on this simplified framework, we conduct a controlled comparison of RAE against the state-of-the-art FLUX VAE across diffusion transformer scales from 0.5B to 9.8B parameters. RAEs consistently outperform VAEs during pretraining across all model scales. Further, during finetuning on high-quality datasets, VAE-based models catastrophically overfit after 64 epochs, while RAE models remain stable through 256 epochs and achieve consistently better performance. Across all experiments, RAE-based diffusion models demonstrate faster convergence and better generation quality, establishing RAEs as a simpler and stronger foundation than VAEs for large-scale T2I generation. Additionally, because both visual understanding and generation can operate in a shared representation space, the multimodal model can directly reason over generated latents, opening new possibilities for unified models.
Patrick Altmeyer, Aleksander Buszydlik, Arie van Deursen, Cynthia C. S. Liem
Comments This work has been accepted for publication at the 2026 IEEE Conference on Secure and Trustworthy Machine Learning (SaTML). The final version will be available on IEEE Xplore
We propose a novel training regime termed counterfactual training that leverages counterfactual explanations to increase the explanatory capacity of models. Counterfactual explanations have emerged as a popular post-hoc explanation method for opaque machine learning models: they inform how factual inputs would need to change in order for a model to produce some desired output. To be useful in real-world decision-making systems, counterfactuals should be plausible with respect to the underlying data and actionable with respect to the feature mutability constraints. Much existing research has therefore focused on developing post-hoc methods to generate counterfactuals that meet these desiderata. In this work, we instead hold models directly accountable for the desired end goal: counterfactual training employs counterfactuals during the training phase to minimize the divergence between learned representations and plausible, actionable explanations. We demonstrate empirically and theoretically that our proposed method facilitates training models that deliver inherently desirable counterfactual explanations and additionally exhibit improved adversarial robustness.
El Mehdi Er Raqabi, Kevin Dalmeijer, Pascal Van Hentenryck
This paper investigates the multi-compartment vehicle routing problem with multiple time windows (MCVRPMTW), an extension of the classical vehicle routing problem with time windows that considers vehicles equipped with multiple compartments and customers requiring service across several delivery time windows. The problem incorporates three key compartment-related features: (i) compartment flexibility in the number of compartments, (ii) item-to-compartment compatibility, and (iii) item-to-item compatibility. The problem also accommodates practical operational requirements such as driver breaks. To solve the MCVRPMTW, we develop an exact branch-and-price (B&P) algorithm in which the pricing problem is solved using a labeling algorithm. Several acceleration strategies are introduced to limit symmetry during label extensions, improve the stability of dual solutions in column generation, and enhance the branching process. To handle large-scale instances, we propose a rolling-space B&P algorithm that integrates clustering techniques into the solution framework. Extensive computational experiments on instances inspired by a real-world industrial application demonstrate the effectiveness of the proposed approach and provide useful managerial insights for practical implementation.
Ziyi Wu, Daniel Watson, Andrea Tagliasacchi, David J. Fleet, Marcus A. Brubaker, Saurabh Saxena
Comments Project page: https://360anything.github.io/
Lifting perspective images and videos to 360° panoramas enables immersive 3D world generation. Existing approaches often rely on explicit geometric alignment between the perspective and the equirectangular projection (ERP) space. Yet, this requires known camera metadata, obscuring the application to in-the-wild data where such calibration is typically absent or noisy. We propose 360Anything, a geometry-free framework built upon pre-trained diffusion transformers. By treating the perspective input and the panorama target simply as token sequences, 360Anything learns the perspective-to-equirectangular mapping in a purely data-driven way, eliminating the need for camera information. Our approach achieves state-of-the-art performance on both image and video perspective-to-360° generation, outperforming prior works that use ground-truth camera information. We also trace the root cause of the seam artifacts at ERP boundaries to zero-padding in the VAE encoder, and introduce Circular Latent Encoding to facilitate seamless generation. Finally, we show competitive results in zero-shot camera FoV and orientation estimation benchmarks, demonstrating 360Anything's deep geometric understanding and broader utility in computer vision tasks. Additional results are available at https://360anything.github.io/.
Pan-Yang Su, Arwa Alanqary, Bryce L. Ferguson, Manxi Wu, Alexandre M. Bayen, Shankar Sastry
Comments 14 pages, 5 figures, 1 table. Accepted for publication at the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026)
We propose average unfairness as a new measure of fairness in routing games, defined as the ratio between the average latency and the minimum latency experienced by users. This measure is a natural complement to two existing unfairness notions: loaded unfairness, which compares maximum and minimum latencies of routes with positive flow, and user equilibrium (UE) unfairness, which compares maximum latency with the latency of a Nash equilibrium. We show that the worst-case values of all three unfairness measures coincide and are characterized by a steepness parameter intrinsic to the latency function class. We show that average unfairness is always no greater than loaded unfairness, and the two measures are equal only when the flow is fully fair. Besides that, we offer a complete comparison of the three unfairness measures, which, to the best of our knowledge, is the first theoretical analysis in this direction. Finally, we study the constrained system optimum (CSO) problem, where one seeks to minimize total latency subject to an upper bound on unfairness. We prove that, for the same tolerance level, the optimal flow under an average unfairness constraint achieves lower total latency than any flow satisfying a loaded unfairness constraint. We show that such improvement is always strict in parallel-link networks and establish sufficient conditions for general networks. We further illustrate the latter with numerical examples. Our results provide theoretical guarantees and valuable insights for evaluating fairness-efficiency tradeoffs in network routing.
Arshia Ataee Naeini, Amir-Parsa Mobed, Masoud Seddighin, Saeed Seddighin
We study the fully dynamic pattern matching problem where the pattern may contain up to kwildcard symbols, each matching any symbol of the alphabet. Both the text and the pattern are subject to updates (insert, delete, change). We design an algorithm with O(nlog^2 n) preprocessing and update/query time O(knk/k+1 + k2 log n). The bound is truly sublinear for a constant k, and sublinear when k= o(log n). We further complement our results with a conditional lower bound: assuming subquadratic preprocessing time, achieving truly sublinear update time for the case k = Ω(log n) would contradict the Strong Exponential Time Hypothesis (SETH). Finally, we develop sublinear algorithms for two special cases: - If the pattern contains w non-wildcard symbols, we give an algorithm with preprocessing time O(nw) and update time O(w + log n), which is truly sublinear whenever wis truly sublinear. - Using FFT technique combined with block decomposition, we design a deterministic truly sublinear algorithm with preprocessing time O(n^1.8) and update time O(n^0.8 log n) for the case that there are at most two non-wildcards.
Robert Walkup, Juha Jäykkä, Igor Pasichnyk, Zachary Streeter, Kasia Świrydowicz, Mikko Tukiainen, Yasuko Eckert, Luke Bertels, Daniel Claudino, Peter Groszkowski, Travis S. Humble, Constantinos Evangelinos, Javier Robledo-Moreno, William Kirby, Antonio Mezzacapo, Antonio Córcoles, Seetharami Seelam
Comments 12 pages
Hybrid quantum-HPC algorithms advance research by delegating complex tasks to quantum processors and using HPC systems to orchestrate workflows and complementary computations. Sample-based quantum diagonalization (SQD) is a hybrid quantum-HPC method in which information from a molecular Hamiltonian is encoded into a quantum circuit for evaluation on a quantum computer. A set of measurements on the quantum computer yields electronic configurations that are filtered on the classical computer, which also performs diagonalization on the selected subspace and identifies configurations to be carried over to the next step in an iterative process. Diagonalization is the most demanding task for the classical computer. Previous studies used the Fugaku supercomputer and a highly scalable diagonalization code designed for CPUs. In this work, we describe our efforts to enable efficient scalable and portable diagonalization on heterogeneous systems using GPUs as the main compute engines based on the previous work. GPUs provide massive on-device thread-level parallelism that is well aligned with the algorithms used for diagonalization. We focus on the computation of ground-state energies and wavefunctions using the Davidson algorithm with a selected set of electron configurations. We describe the offload strategy, code transformations, and data-movement, with examples of measurements on the Frontier supercomputer and five other GPU accelerated systems. Our measurements show that GPUs provide an outstanding performance boost of order 100x on a per-node basis. This dramatically expedites the diagonalization step-essential for extracting ground and excited state energies-bringing the classical processing time down from hours to minutes.
Emmanuel Abbe, Colin Sandon, Oscar Sprumont
Define the codewords of the Tensor Reed-Muller code $\mathsf{TRM}(r_1,m_1;r_2,m_2;\dots;r_t,m_t)$ to be the evaluation vectors of all multivariate polynomials in the variables $\left\{x_{ij}\right\}_{i=1,\dots,t}^{j=1,\dots m_i}$ with degree at most $r_i$ in the variables $x_{i1},x_{i2},\dots,x_{im_i}$. The generator matrix of $\mathsf{TRM}(r_1,m_1;\dots;r_t,m_t)$ is thus the tensor product of the generator matrices of the Reed-Muller codes $\mathsf{RM}(r_1,m_1),\dots, \mathsf{RM}(r_t,m_t)$. We show that for any constant rate $R$ below capacity, one can construct a Tensor Reed-Muller code $\mathsf{TRM}(r_1,m_1;\dotsc;r_t,m_t)$ of rate $R$ that is decodable in quasilinear time. For any blocklength $n$, we provide two constructions of such codes: 1) Our first construction (with $t=3$) has error probability $n^{-ω(\log n)}$ and decoding time $O(n\log\log n)$. 2) Our second construction, for any $t\geq 4$, has error probability $2^{-n^{\frac{1}{2}-\frac{1}{2(t-2)}-o(1)}}$ and decoding time $O(n\log n)$. One of our main tools is a polynomial-time algorithm for decoding an arbitrary tensor code $C=C_1\otimes\dotsc\otimes C_t$ from $\frac{d_{\min}(C)}{2\max\{d_{\min}(C_1),\dotsc,d_{\min}(C_t) \}}-1$ adversarial errors. Crucially, this algorithm does not require the codes $C_1,\dotsc,C_t$ to themselves be decodable in polynomial time.
Moo Jin Kim, Yihuai Gao, Tsung-Yi Lin, Yen-Chen Lin, Yunhao Ge, Grace Lam, Percy Liang, Shuran Song, Ming-Yu Liu, Chelsea Finn, Jinwei Gu
Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/
Hunter Heidenreich, Ben Elliott, Olivia Dinica, Yosheb Getachew
GutenOCR is a family of grounded OCR front-ends obtained by fine-tuning Qwen2.5-VL-3B and Qwen2.5-VL-7B. The resulting single-checkpoint vision-language models expose reading, detection, and grounding through a unified, prompt-based interface. Trained on business documents, scientific articles, and synthetic grounding data, the models support full-page and localized reading with line- and paragraph-level bounding boxes and conditional ``where is x?'' queries. We introduce a grounded OCR evaluation protocol and show that GutenOCR-7B more than doubles the composite grounded OCR score of its Qwen2.5-VL-7B backbone on 10.5K held-out business and scientific pages (0.40 to 0.82). On Fox and OmniDocBench v1.5, our approach substantially improves region- and line-level OCR as well as text-detection recall, but reveals trade-offs in page-level linearization, color-guided OCR, and formula-heavy layouts.
Yufan Zhang, Jaromir Savelka, Seth Copen Goldstein, Michael Conway
The widespread availability of large language models (LLMs) has changed how students engage with coding and problem-solving. While these tools may increase student productivity, they also make it more difficult for instructors to assess students' learning and effort. In this quasi-longitudinal study, we analyze five years of student source code submissions in a graduate-level cloud computing course, focusing on an assignment that remained unchanged and examining students' behavior during the period spanning five semesters before the release of ChatGPT and five semesters after. Student coding behavior has changed significantly since Fall 2022. The length of their final submissions increased. Between consecutive submissions, average edit distances increased while average score improvement decreased, suggesting that both student productivity and learning have decreased after ChatGPT's release. Additionally, there are statistically significant correlations between these behavioral changes and their overall performance. Although we cannot definitively attribute them to LLM misuse, they are consistent with our hypothesis that some students are over-reliant on LLMs, which is negatively affecting their learning outcomes. Our findings raise an alarm around the first generation of graduates in the age of LLMs, calling upon both educators and employers to reflect on their evaluation methods for genuine expertise and productivity.
Atef Azaiez, David Alireza Anisi
Comments Accepted in ModelSWARD 2026 conference, 7 figures
Safety and reliability play a crucial role when designing Robotic Autonomous Systems (RAS). Early consideration of hazards, risks and mitigation actions -- already in the concept study phase -- are important steps in building a solid foundations for the subsequent steps in the system engineering life cycle. The complex nature of RAS, as well as the uncertain and dynamic environments the robots operate within, do not merely effect fault management and operation robustness, but also makes the task of system design concept selection, a hard problem to address. Approaches to tackle the mentioned challenges and their implications on system design, range from ad-hoc concept development and design practices, to systematic, statistical and analytical techniques of Model Based Systems Engineering. In this paper, we propose a methodology to apply a formal method, namely Probabilistic Model Checking (PMC), to enable systematic evaluation and analysis of a given set of system design concepts, ultimately leading to a set of Verified Designs (VD). We illustrate the application of the suggested methodology -- using PRISM as probabilistic model checker -- to a practical RAS concept selection use-case from agriculture robotics. Along the way, we also develop and present a domain-specific Design Evaluation Criteria for agri-RAS.
Jiahao Qin, Yiwen Wang
Comments 6 pages, 2 figures, 4 tables. Code available at https://github.com/D-ST-Sword/SAR-NET
Image registration under domain shift remains a fundamental challenge in computer vision and medical imaging: when source and target images exhibit systematic intensity differences, the brightness constancy assumption underlying conventional registration methods is violated, rendering correspondence estimation ill-posed. We propose SAR-Net, a unified framework that addresses this challenge through principled scene-appearance disentanglement. Our key insight is that observed images can be decomposed into domain-invariant scene representations and domain-specific appearance codes, enabling registration via re-rendering rather than direct intensity matching. We establish theoretical conditions under which this decomposition enables consistent cross-domain alignment (Proposition 1) and prove that our scene consistency loss provides a sufficient condition for geometric correspondence in the shared latent space (Proposition 2). Empirically, we validate SAR-Net on the ANHIR (Automatic Non-rigid Histological Image Registration) challenge benchmark, where multi-stain histopathology images exhibit coupled domain shift from different staining protocols and geometric distortion from tissue preparation. Our method achieves a median relative Target Registration Error (rTRE) of 0.25%, outperforming the state-of-the-art MEVIS method (0.27% rTRE) by 7.4%, with robustness of 99.1%. Code is available at https://github.com/D-ST-Sword/SAR-NET .
M. E. Shirokov
Comments 47 pages, v2 - esssentailly modified version, in v3 new optimal semicontinuity bound for the von Neumann entropy is added, any comments are still welcome
We consider the following task: how for a given quantum state $ρ$ to find a grounded Hamiltonian $H$ satisfying the condition $\mathrm{Tr} Hρ\leq E_0<+\infty$ in such a way that the von Neumann entropy of the Gibbs state $γ_H(E)$ corresponding to a given energy $E>0$ be as small as possible. We show that for any mixed state $ρ$ with finite entropy and any $E>0$ there exists a solution $H(ρ,E_0,E)$ of the above problem (unique in the non-degenerate case) which we call optimal Hamiltonian for the state $ρ$. Explicit expressions for $H(ρ,E_0,E)$, $γ_{H(ρ,E_0,E)}(E)$ and $S(γ_{H(ρ,E_0,E)}(E))$ are obtained. Analytical properties of the function $E\mapsto S(γ_{H(ρ,E_0,E)}(E))$ are explored. Several examples are considered. We also consider a modification of the above task in which arbitrary Hamiltonians (not necessarily grounded) are considered. The basic application motivated this research is described. As examples, new semicontinuity bounds for the von Neumann entropy and for the entanglement of formation are obtained and briefly discussed (with the intention to give a detailed analysis in a separate article).
Yilun Zhao, Kaiyan Zhang, Tiansheng Hu, Sihong Wu, Ronan Le Bras, Charles McGrady, Taira Anderson, Jonathan Bragg, Joseph Chee Chang, Jesse Dodge, Matt Latzke, Yixin Liu, Xiangru Tang, Zihang Wang, Chen Zhao, Hannaneh Hajishirzi, Doug Downey, Arman Cohan
Comments NeurIPS 2025 Datasets & Benchmarks Track (Spotlight)
We present SciArena, an open and collaborative platform for evaluating foundation models on scientific literature-grounded tasks. Unlike traditional benchmarks for scientific literature understanding and synthesis, SciArena engages the research community directly, following the Chatbot Arena evaluation approach of community voting on model comparisons. By leveraging collective intelligence, SciArena offers a community-driven evaluation of model performance on open-ended scientific tasks that demand literature-grounded, long-form responses. The platform currently supports 47 foundation models and has collected over 20,000 votes from human researchers across diverse scientific domains. Our analysis of the data collected so far confirms its high quality. We discuss the results and insights based on the model ranking leaderboard. To further promote research in building model-based automated evaluation systems for literature tasks, we release SciArena-Eval, a meta-evaluation benchmark based on collected preference data. It measures the accuracy of models in judging answer quality by comparing their pairwise assessments with human votes. Our experiments highlight the benchmark's challenges and emphasize the need for more reliable automated evaluation methods.
Vladyslav Gapyak, Thomas März, Andreas Weinmann
Comments 10 pages, 5 figures. This work has been submitted to the IEEE for possible publication
Journal ref Phys. Med. Biol. 70 (2025) 235028
Magnetic Particle Imaging (MPI) is a promising tomographic technique for visualizing the spatio-temporal distribution of superparamagnetic nanoparticles, with applications ranging from cancer detection to real-time cardiovascular monitoring. Traditional MPI reconstruction relies on either time-consuming calibration (measured system matrix) or model-based simulation of the forward operator. Recent developments have shown the applicability of Chebyshev polynomials to multi-dimensional Lissajous Field-Free Point (FFP) scans. This method is bound to the particular choice of sinusoidal scanning trajectories. In this paper, we present the first reconstruction on real 2D MPI data with a trajectory-independent model-based MPI reconstruction algorithm. We further develop the zero-shot Plug-and-Play (PnP) algorithm of the authors -- with automatic noise level estimation -- to address the present deconvolution problem, leveraging a state-of-the-art denoiser trained on natural images without retraining on MPI-specific data. We evaluate our method on the publicly available 2D FFP MPI dataset ``MPIdata: Equilibrium Model with Anisotropy", featuring scans of six phantoms acquired using a Bruker preclinical scanner. Moreover, we show reconstruction performed on custom data on a 2D scanner with additional high-frequency excitation field and partial data. Our results demonstrate strong reconstruction capabilities across different scanning scenarios -- setting a precedent for general-purpose, flexible model-based MPI reconstruction.
Erfan Delfani, Agapi Mesodiakaki, Leandros Tassiulas, Nikolaos Pappas
Comments Accepted for publication in IEEE Communications Magazine
The integration of Terrestrial and Non-Terrestrial Networks (TN-NTNs), introduced in 5G, is advancing toward a unified and seamless network of networks in Sixth-Generation (6G). This evolution markedly increases the volume of generated and exchanged data, imposing stringent technical and operational requirements along with higher cost and energy consumption. Consequently, efficient management of data generation and transmission within this unified architecture has become essential. In this article, we investigate semantics-aware information handling in unified TN-NTNs, where data communication between distant TN nodes is enabled via an NTN. We consider an Internet of Things (IoT) monitoring system in which status updates from a remote Energy Harvesting (EH) device are delivered to a destination monitor through a network of Low Earth Orbit (LEO) satellites. We leverage semantic metrics, such as Query Version Age of Information, which collectively capture the timeliness, relevance, and utility of information. This approach minimizes the transmission of stale, uninformative, or unusable information, thereby reducing the volume of data that must be transmitted and processed. The result is a substantial reduction in energy consumption and data exchange within the network-achieving up to 73% lower energy-charging requirements and fewer transmission demands than the state of the art-without compromising the conveyed information.
Karim Knaebel, Kadir Yilmaz, Daan de Geus, Alexander Hermans, David Adrian, Timm Linder, Bastian Leibe
Comments Accepted to 3DV 2026. Project page at https://vision.rwth-aachen.de/ditr
Vision foundation models (VFMs) trained on large-scale image datasets provide high-quality features that have significantly advanced 2D visual recognition. However, their potential in 3D scene segmentation remains largely untapped, despite the common availability of 2D images alongside 3D point cloud datasets. While significant research has been dedicated to 2D-3D fusion, recent state-of-the-art 3D methods predominantly focus on 3D data, leaving the integration of VFMs into 3D models underexplored. In this work, we challenge this trend by introducing DITR, a generally applicable approach that extracts 2D foundation model features, projects them to 3D, and finally injects them into a 3D point cloud segmentation model. DITR achieves state-of-the-art results on both indoor and outdoor 3D semantic segmentation benchmarks. To enable the use of VFMs even when images are unavailable during inference, we additionally propose to pretrain 3D models by distilling 2D foundation models. By initializing the 3D backbone with knowledge distilled from 2D VFMs, we create a strong basis for downstream 3D segmentation tasks, ultimately boosting performance across various datasets.
Justus-Jonas Erker, Nils Reimers, Iryna Gurevych
Comments Accepted at EACL 2026 Main Conference
Decomposition-based multi-hop retrieval methods rely on many autoregressive steps to break down complex queries, which breaks end-to-end differentiability and is computationally expensive. Decomposition-free methods tackle this, but current decomposition-free approaches struggle with longer multi-hop problems and generalization to out-of-distribution data. To address these challenges, we introduce GRITHopper-7B, a novel multi-hop dense retrieval model that achieves state-of-the-art performance on both in-distribution and out-of-distribution benchmarks. GRITHopper combines generative and representational instruction tuning by integrating causal language modeling with dense retrieval training. Through controlled studies, we find that incorporating additional context after the retrieval process, referred to as post-retrieval language modeling, enhances dense retrieval performance. By including elements such as final answers during training, the model learns to better contextualize and retrieve relevant information. GRITHopper-7B offers a robust, scalable, and generalizable solution for multi-hop dense retrieval, and we release it to the community for future research and applications requiring multi-hop reasoning and retrieval capabilities.
Houjiang Liu, Jacek Gwizdka, Matthew Lease
Comments Accepted at CSCW 2025
Journal ref Proceedings of the ACM on Human-Computer Interaction 9, no. 7 (2025): 1-49
Given the volume of potentially false claims online, claim prioritization is essential in allocating limited human resources available for fact-checking. In this study, we perceive claim prioritization as an information retrieval (IR) task: just as multidimensional IR relevance, with many factors influencing which search results a user deems relevant, checkworthiness is also multi-faceted, subjective, and even personal, with many factors influencing how fact-checkers triage and select which claims to check. Our study investigates both the multidimensional nature of checkworthiness and effective tool support to assist fact-checkers in claim prioritization. Methodologically, we pursue Research through Design combined with mixed-method evaluation. Specifically, we develop an AI-assisted claim prioritization prototype as a probe to explore how fact-checkers use multidimensional checkworthy factors to prioritize claims, simultaneously probing fact-checker needs and exploring the design space to meet those needs. With 16 professional fact-checkers participating in our study, we uncover a hierarchical prioritization strategy fact-checkers implicitly use, revealing an underexplored aspect of their workflow, with actionable design recommendations for improving claim triage across multidimensional checkworthiness and tailoring this process with LLM integration.
Albert J. Zhai, Xinlei Wang, Kaiyuan Li, Zhao Jiang, Junxiong Zhou, Sheng Wang, Zhenong Jin, Kaiyu Guan, Shenlong Wang
Comments 3DV 2026 (Oral). Project page: https://ajzhai.github.io/CropCraft
The ability to automatically build 3D digital twins of plants from images has countless applications in agriculture, environmental science, robotics, and other fields. However, current 3D reconstruction methods fail to recover complete shapes of plants due to heavy occlusion and complex geometries. In this work, we present a novel method for 3D modeling of agricultural crops based on optimizing a parametric model of plant morphology via inverse procedural modeling. Our method first estimates depth maps by fitting a neural radiance field and then optimizes a specialized loss to estimate morphological parameters that result in consistent depth renderings. The resulting 3D model is complete and biologically plausible. We validate our method on a dataset of real images of agricultural fields, and demonstrate that the reconstructed canopies can be used for a variety of monitoring and simulation applications.
Gonzalo Martin Garcia, Karim Knaebel, Christian Schmidt, Daan de Geus, Alexander Hermans, Bastian Leibe
Comments WACV 2025 Oral. Project page at https://vision.rwth-aachen.de/diffusion-e2e-ft
Recent work showed that large diffusion models can be reused as highly precise monocular depth estimators by casting depth estimation as an image-conditional image generation task. While the proposed model achieved state-of-the-art results, high computational demands due to multi-step inference limited its use in many scenarios. In this paper, we show that the perceived inefficiency was caused by a flaw in the inference pipeline that has so far gone unnoticed. The fixed model performs comparably to the best previously reported configuration while being more than 200$\times$ faster. To optimize for downstream task performance, we perform end-to-end fine-tuning on top of the single-step model with task-specific losses and get a deterministic model that outperforms all other diffusion-based depth and normal estimation models on common zero-shot benchmarks. We surprisingly find that this fine-tuning protocol also works directly on Stable Diffusion and achieves comparable performance to current state-of-the-art diffusion-based depth and normal estimation models, calling into question some of the conclusions drawn from prior works.
Prakhar Gupta, Jonathon M. Smereka, Yunyi Jia
Comments Submitted to IEEE Transactions on Intelligent Vehicles as a Regular Paper; was withdrawn in March 2025. A revised version of this manuscript was submitted to ACC 2025 review as a regular paper in Sep 2025
This study presents an Actor-Critic reinforcement learning Compensated Model Predictive Controller (AC2MPC) designed for high-speed, off-road autonomous driving on deformable terrains. Addressing the difficulty of modeling unknown tire-terrain interaction and ensuring real-time control feasibility and performance, this framework integrates deep reinforcement learning with a model predictive controller to manage unmodeled nonlinear dynamics. We evaluate the controller framework over constant and varying velocity profiles using high-fidelity simulator Project Chrono. Our findings demonstrate that our controller statistically outperforms standalone model-based and learning-based controllers over three unknown terrains that represent sandy deformable track, sandy and rocky track and cohesive clay-like deformable soil track. Despite varied and previously unseen terrain characteristics, this framework generalized well enough to track longitudinal reference speeds with the least error. Furthermore, this framework required significantly less training data compared to purely learning based controller, converging in fewer steps while delivering better performance. Even when under-trained, this controller outperformed the standalone controllers, highlighting its potential for safer and more efficient real-world deployment.
Matthew Fickus, Joseph W. Iverson, John Jasper, Dustin G. Mixon
Comments An early version of this paper appeared on the arXiv with the title "Equi-isoclinic subspaces from symmetry". To help distinguish between the two (very different) versions, the authors also changed the title
We introduce a general technique to construct tight fusion frames with prescribed symmetries. Applying this technique with a prescription for "all the symmetries", we construct a new family of equi-isoclinic tight fusion frames (EITFFs), which consequently form optimal Grassmannian codes. By virtue of their construction, our EITFFs have the remarkable property of total symmetry: any permutation of subspaces can be achieved by an appropriate unitary.
Zicong Fan, Takehiko Ohkawa, Linlin Yang, Nie Lin, Zhishan Zhou, Shihao Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Xue Zhang, Fei Li, Zheng Liu, Feng Lu, Karim Knaebel, Bastian Leibe, Jeongwan On, Seungryul Baek, Aditya Prakash, Saurabh Gupta, Kun He, Yoichi Sato, Otmar Hilliges, Hyung Jin Chang, Angela Yao
Comments Accepted to ECCV 2024
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
Steven Kolawole, Lucio Dery, Jean-François Kagy, Virginia Smith, Graham Neubig, Ameet Talwalkar
Comments 19 pages, 6 fiigures, 16 tables
Structured pruning is a promising approach to create smaller, faster large language models. However, existing methods typically rely on computing the gradient via backward passes, which can inflate memory requirements and compute costs. In this work we introduce Bonsai, a gradient-free structured pruning method that eliminates the need for backpropagation, significantly reducing memory requirements and compute costs while achieving state-of-the-art pruning performance. Bonsai uses forward-pass-only perturbative pruning to enable efficient compression of large models on a broader range of hardware configurations. Unlike existing structured pruning approaches, Bonsai not only achieves better compression with fewer resources but also produces models that are twice as fast as those generated by semi-structured pruning. As a concrete demonstration, we use Bonsai to prune 7B and 8B models to 50% sparsity on a single A6000 GPU -- a task challenging for backprop-based methods in memory-constrained settings, as they require 2-3x the memory. Our results show that removing backprop as a requirement not only enables pruning larger models on constrained hardware but can also lead to state-of-the-art efficiency and performance.
Mitodru Niyogi, Eric Gaussier, Arnab Bhattacharya
Multilingual large language models (LLMs) are expensive to pretrain and often suffer from imbalances across languages and datasets, English-centric bias, tokenizer oversegmentation for morphologically rich low-resource languages, and the curse of multilinguality. We introduce PARAMANU, the first family of Indian-only autoregressive language models trained from scratch on open-source language-specific data for the five most spoken Indian languages: Bengali, Hindi, Marathi, Tamil, and Telugu. All models are designed for affordability and are trained on a single GPU with a budget under $1,000, allowing under-resourced researchers to build competitive language models. To address low-resource challenges, we develop morphology-aligned, low-fertility tokenizers, propose an interpolation-based method for token position indices in RoPE based scaling to train longer sequences efficiently. We also create instruction-tuning datasets in Bangla that are translated to the other four languages. Despite their small size (108M-367M parameters), Paramanu achieves a strong performance-efficiency tradeoff and outperforms most larger multilingual models across all five languages. Our collection is available at https://huggingface.co/collections/mitodru/paramanu.
Karim Knaebel, Jonas Schult, Alexander Hermans, Bastian Leibe
Comments Accepted at GCPR 2023. Project page at https://vision.rwth-aachen.de/point2vec
Recently, the self-supervised learning framework data2vec has shown inspiring performance for various modalities using a masked student-teacher approach. However, it remains open whether such a framework generalizes to the unique challenges of 3D point clouds. To answer this question, we extend data2vec to the point cloud domain and report encouraging results on several downstream tasks. In an in-depth analysis, we discover that the leakage of positional information reveals the overall object shape to the student even under heavy masking and thus hampers data2vec to learn strong representations for point clouds. We address this 3D-specific shortcoming by proposing point2vec, which unleashes the full potential of data2vec-like pre-training on point clouds. Our experiments show that point2vec outperforms other self-supervised methods on shape classification and few-shot learning on ModelNet40 and ScanObjectNN, while achieving competitive results on part segmentation on ShapeNetParts. These results suggest that the learned representations are strong and transferable, highlighting point2vec as a promising direction for self-supervised learning of point cloud representations.
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